I went overboard on the defense for some to compensate for defense lost coming out of Cloaking Device, but when the cloaking device, he's practically softcapped to everything that matters.
I opted out of Hasten due to his attack chain, and found Placate to be unnecessary for the playstyle.
Softcap O'Plenty should have been his name, heh.
Anyway I'm looking for feedback on the build.
I went overboard on the defense for some to compensate for defense lost coming out of Cloaking Device, but when the cloaking device, he's practically softcapped to everything that matters.
I opted out of Hasten due to his attack chain, and found Placate to be unnecessary for the playstyle.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Jade Guardsman: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Single Shot
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Wolf Spider Armor- (A) Steadfast Protection - Knockback Protection
Level 2: Burst- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Damage/Endurance/Recharge
Level 4: Bane Spider Armor Upgrade- (A) Steadfast Protection - Knockback Protection
- (13) Steadfast Protection - Resistance/+Def 3%
Level 6: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Wide Area Web Grenade- (A) Enfeebled Operation - Accuracy/Recharge
- (19) Enfeebled Operation - Endurance/Immobilize
- (19) Enfeebled Operation - Accuracy/Endurance
- (21) Enfeebled Operation - Immobilize/Range
- (21) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (23) Enfeebled Operation - Accuracy/Immobilize
Level 10: Hurdle- (A) Jumping IO
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
Level 14: Venom Grenade- (A) Positron's Blast - Accuracy/Damage
- (25) Positron's Blast - Damage/Range
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (27) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Chance of Damage(Energy)
Level 16: Heavy Burst- (A) Ragnarok - Damage/Recharge
- (29) Ragnarok - Accuracy/Damage/Recharge
- (31) Ragnarok - Accuracy/Recharge
- (31) Ragnarok - Damage/Endurance
- (31) Ragnarok - Chance for Knockdown
Level 18: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (25) Miracle - +Recovery
- (33) Regenerative Tissue - +Regeneration
Level 20: Stamina- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy/Recharge
- (39) Performance Shifter - EndMod/Accuracy
- (39) Performance Shifter - Chance for +End
Level 22: Mental Training- (A) Run Speed IO
Level 24: Cloaking Device- (A) Red Fortune - Defense/Endurance
- (33) Red Fortune - Defense/Recharge
- (34) Red Fortune - Endurance/Recharge
- (34) Red Fortune - Defense/Endurance/Recharge
- (34) Red Fortune - Defense
- (36) Red Fortune - Endurance
Level 26: Combat Training: Defensive- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
Level 28: Tactical Training: Maneuvers- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Endurance/Recharge
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
Level 30: Combat Training: Offensive- (A) Accuracy IO
Level 32: Tactical Training: Assault- (A) Endurance Reduction IO
- (37) Endurance Reduction IO
Level 35: Tactical Training: Leadership- (A) Adjusted Targeting - To Hit Buff/Recharge
- (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (40) Adjusted Targeting - Endurance/Recharge
- (40) Adjusted Targeting - To Hit Buff/Endurance
- (40) Adjusted Targeting - Recharge
Level 38: Pummel- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Endurance/Recharge
Level 41: Bayonet- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (45) Mako's Bite - Accuracy/Endurance/Recharge
Level 44: Surveillance- (A) Analyze Weakness - Defense Debuff
- (46) Analyze Weakness - Accuracy/Defense Debuff
- (46) Analyze Weakness - Accuracy/Recharge
- (46) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (48) Achilles' Heel - Chance for Res Debuff
Level 47: Soul Tentacles- (A) Gravitational Anchor - Immobilize
- (48) Gravitational Anchor - Immobilize/Recharge
- (50) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (50) Gravitational Anchor - Accuracy/Recharge
- (50) Gravitational Anchor - Chance for Hold
Level 49: Super Jump- (A) Unbounded Leap - +Stealth
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: ConditioningLevel 6: Ninja Run
------------
------------
Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 15.8% Defense(Smashing)
- 15.8% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 13% Defense(Energy)
- 13% Defense(Negative)
- 3% Defense(Psionic)
- 13.6% Defense(Melee)
- 15.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 3% Enhancement(Immobilize)
- 71% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 18% FlySpeed
- 96.4 HP (9%) HitPoints
- 18% JumpHeight
- 18% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 2.2%
- 21% (0.37 End/sec) Recovery
- 40% (2.15 HP/sec) Regeneration
- 7.88% Resistance(Fire)
- 7.88% Resistance(Cold)
- 1.26% Resistance(Energy)
- 3.14% Resistance(Negative)
- 18% RunSpeed
------------Set Bonuses:
Thunderstrike
(Single Shot)
- 2% (0.04 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Steadfast Protection(Wolf Spider Armor)
- Knockback Protection (Mag -4)
Thunderstrike(Burst)
- 2% (0.04 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Steadfast Protection(Bane Spider Armor Upgrade)
- 1.5% (0.03 End/sec) Recovery
- Knockback Protection (Mag -4)
- 3% Defense(All)
Gaussian's Synchronized Fire-Control(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Enfeebled Operation(Wide Area Web Grenade)
- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Luck of the Gambler(Combat Jumping)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Positron's Blast(Venom Grenade)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Ragnarok(Heavy Burst)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
Red Fortune(Cloaking Device)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler(Combat Training: Defensive)
- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Tactical Training: Maneuvers)
- 10% (0.54 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Adjusted Targeting(Tactical Training: Leadership)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Kinetic Combat(Pummel)
- MezResist(Immobilize) 2.75%
- 16.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat(Bayonet)
- MezResist(Immobilize) 2.75%
- 16.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Analyze Weakness(Surveillance)
- 10% (0.54 HP/sec) Regeneration
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
Gravitational Anchor(Soul Tentacles)
The Story of a Petless MM with a dream
Well done.