Really_Big_Bang

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  1. That is a terrible thing to call me! I am not a stoner!

    OH!! Not what you meant, sorry Let me know the time, but I'm a therm and I'd love to join in!
  2. [ QUOTE ]
    [ QUOTE ]
    If you put in the hardwork, and have a bit of luck, everyone has same opportunities to earn them. Some people just want short cuts.

    [/ QUOTE ]

    Not true.

    You can't get "The Chosen One" if the Dev's are so sick of MA that they don't look at it.
    You can't get "Bug Hunter" if there isn't a Bug Hunter worthy bug in the codebase (large, only benefits the player, not so obvious that dozens of people report it)
    You can't get the critic series of badges if people 1 star arcs out of HoF faster than you can run them.

    [/ QUOTE ]

    These factors are the same for everyone, you have just as much opportunity to get them as the next guy. Fairness was the issue at hand.
  3. The badges are fair. If you put in the hardwork, and have a bit of luck, everyone has same opportunities to earn them. Some people just want short cuts.
  4. [ QUOTE ]
    Quick note.... I noticed you didn't get a reference to something... You were wondering how this "Dell-Fie" in your last review knew things.... I have a feeling that the author was referencing the Greek Oracle "Oracle at Delphi" If I'm right... that means the contact had the ability to see the future...

    [/ QUOTE ]

    Yeah, that was the goal, but Beach is right, I definitely didn't do enough to flesh out Dell-Fie's role and how he does "know" things. Glad you enjoyed the custom Longbows And I appreciate the honest review and definitely will be working to make it better next time THANKS!
  5. [ QUOTE ]
    You may be running into arcs that were invalidated by yesterday's patch. To confirm: after you click that accept button, the contact hologram does NOT turn into a contact character and, if you go over and click on it, it says you have no mission available, right? If so, yeah, that's an invalid arc.

    [/ QUOTE ]

    Yeah, I had this problem a few days ago.
  6. Really_Big_Bang

    The mood on MA

    [ QUOTE ]
    Wasn't a nerf at all for regular play (none- power gaming/leveling). As such, I'm still playing new missions, and putting my tickets into the market.

    having fun just fine, thanks.

    [/ QUOTE ]

    Exactly!
  7. Considering the trailer was already ready, I really doubt it was really all that early.
  8. Desdemona, a demon-summoning villain who has been redeemed.
  9. Thanks. Told us just about nothing though STILL EXCITED!!
  10. The system has issues, but I think it realisticly is about as good as you can expect. Between personal preference, griefers, etc. any system is gonna have huge flaws.
  11. [ QUOTE ]
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    O. M. G.

    http://www.cityofheroes.com/goingrogue/

    [/ QUOTE ]

    Ummm... WOW... but what exactly does it mean for us? New AT's? New powersets? Are they merging the games?

    [/ QUOTE ]

    All we know:

    Paragon Studios™ is proud to officially announce the next City of Heroes® expansion, City of Heroes Going Rogue™! This will be the first major expansion for the City of Heroes franchise since the launch of City of Villains® in 2005.

    Praetoria, a utopian mirror to our own world, hides a dark secret. Exploring this mysterious alternate earth, the heroes and villains of this world feel an uneasiness of doubt creep over them. Loyalties are questioned. Choices are made. Lines are drawn. As they search for the truth behind Emperor Cole and his Praetorian guard, brutal foes and fierce allies emerge, turning this once blissful paradise into a battle ground.

    City of Heroes Going Rogue officially opens the "mirror universe" of Praetoria and an all-new alignment system that explores the shades of gray that lie between Heroes and Villains. For the first time, Hero characters can become Villains and vice versa, enabling Heroes to cross over to the Rogue Isles™ and Villains to experience Paragon City™.

    For more information, read the official press release and check out our new Going Rogue website to view the announcement trailer and register for the latest news and updates for City of Heroes Going Rogue.
  12. My entry for anyone else who wants to try it:

    Arc Name: The Magic of Longbow
    ID: 128646
    Faction: Villian
    Creator: @SkitchNM
    Length: 4 missions, short and mediums
    Enemies: Custom (Longbow Mystics) and Circle of Thorns
    Difficulty: The Longbow Mystics are elemental based so they can get a bit tricky, and you get a powerful ally for the last boss (ally help is optional). No elite bosses or archvillains.
    Suggested Level: 40+
    Estimated Playtime: About an hour

    Description: A new branch of Longbows have emerged, all armed with magical powers. These Longbows will lead to massive death and destruction around the Islands unless someone stops them.
  13. Heh, I thought I had mentioned that. Apparently left that out of my cut and paste

    And thanks again. Definitely will check yours out tonight...::sigh:: LONG DAY AT WORK
  14. [ QUOTE ]
    Hey Big Bang Man I tried your arc and its pretty good. I think its a bit incoherent occasionally (robot contact for a magic arc, the CoT lady wasn't very CoT imo) but overall it was good and light hearted.

    I would say the custom longbow powers could use a tune, they all had very controlling powersets where that wasnt always necessary. Their outfits were very bright :P

    Also on the final mission, because I play on heroic the boss was a lieutenant, but the ally was an elite boss! Luckily I thought I would suss out the final boss first without releasing the demon, so I still had quite a challenging fight. :-)

    Lastly I think you could add some colour to the contacts text, like blue for the title/subtitle and light green for an important line is always good imo.

    Anyway, I enjoyed it!

    [/ QUOTE ]

    Thanks for the advice Like I said, it was a first attempt
  15. [ QUOTE ]
    There's a spreadsheet / text template that you can use to design arcs.

    I believe, as long as the text doesn't violate any of the censor filters, you don't even have to edit it before publishing as long as you filled everything out correctly.

    [/ QUOTE ]

    That sounds perfect! Any chance you have a link?
  16. [ QUOTE ]
    You mean like them being entirely in text format so you can easily open them and edit them with any text editor?

    Nope, can't help you there.

    [/ QUOTE ]

    I never knew that! Thanks!!!

    That said, I still suspect it will be much easier to work with in the Archetype creator.
  17. Just posted this last night, and hoping to get some feedback to do better next time. Thanks

    Arc Name: The Magic of Longbow
    ID: 128646
    Faction: Villian
    Creator: @SkitchNM
    Length: 4 missions, short and mediums
    Enemies: Custom (Longbow Mystics) and Circle of Thorns
    Difficulty: The Longbow Mystics are elemental based so they can get a bit tricky, and you get a powerful ally for the last boss (ally help is optional). No elite bosses or archvillains.
    Suggested Level: 40+
    Estimated Playtime: About an hour

    Description: A new branch of Longbows have emerged, all armed with magical powers. These Longbows will lead to massive death and destruction around the Islands unless someone stops them.
  18. Arc Name: The Magic of Longbow
    ID: 128646
    Faction: Villian
    Creator: @SkitchNM
    Length: 4 missions, short and mediums
    Enemies: Custom (Longbow Mystics) and Circle of Thorns
    Difficulty: The Longbow Mystics are elemental based so they can get a bit tricky, and you get a powerful ally for the last boss (ally help is optional). No elite bosses or archvillains.
    Suggested Level: 40+
    Estimated Playtime: About an hour

    Description: A new branch of Longbows have emerged, all armed with magical powers. These Longbows will lead to massive death and destruction around the Islands unless someone stops them.
  19. Even if it was just to check my plays and ratings.

    But being able to design my arcs offline would be great too.
  20. I'm at work, but I will give it a play when I get home tonight. Sounds fun!

    Arc Name: The Magic of Longbow
    ID: 128646
    Faction: Villian
    Creator: @SkitchNM
    Length: 4 missions, short and mediums
    Enemies: Custom (Longbow Mystics) and Circle of Thorns
    Difficulty: The Longbow Mystics are elemental based so they can get a bit tricky, and you get a powerful ally for the last boss (ally help is optional). No elite bosses or archvillains.
    Suggested Level: 40+
    Estimated Playtime: About an hour

    Description: A new branch of Longbows have emerged, all armed with magical powers. These Longbows will lead to massive death and destruction around the Islands unless someone stops them.
  21. Oddly enough, I am more excited about getting my first published AE arc done tonight than any of this. Very happy with how it's coming out
  22. Longbow is very easy. My arc (coming tonight after one last round of testing hopefully) is about a custom class of Longbows
  23. [ QUOTE ]
    Could be an issue where the Boss in the critter files has a Cape, but the one defined and saved in the storyarc file does not. Make sure you edit and add the cape through the mission editor rather than just editing the Boss critter itself... that might help.

    [/ QUOTE ]

    That worked! Thanks!!