Razia

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  1. I am from Europe but started on Victory when the game came out and will be staying there, since we have a very active European Supergroup.
  2. Quote:
    Originally Posted by Silas View Post
    Who remembers when Scrappers were the gimp AT?
    Me, well kinda. When the game came out the only serious MMO I played was Everquest 1 and I played a Rogue there so I wanted to play a Scrapper of course. I couldn't get into them though (I hated it that I could not hit mobs when they were running), so I started (surprise) with a blaster (AR/DEV, still sits at lvl 48) and then went on to Defenders, then Controller and now I am really enjoying Scrappers and Brutes. I don't get to play my Scrappers and Brutes often though, since people always want more Debuffs/Buffs on the new stuff
  3. Inventions
    Tailors
    Global Friend Lists
    Respecs
    Inherent Fitness
    Super Sidekicking
    Side Switching

    And many more
  4. Razia

    DING! Seven!

    Quote:
    Originally Posted by Positron View Post
    We couldn't have done it without you guys and gals. The players are the true secret to our continued success!
    Grats!
    Now onto the next 7!
    Love you guys.
  5. Silas, you might want to update (in your traps guide) that it doesn't suck anymore to be a defender, because of Scorpion Shield, since you can switch sides now to get it.

    Great guides, I really enjoy reading them and my Traps Corrupter is one of my favourite 50.
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    Run a VEAT.

    Don't expect there to be a storyline. You might as well PL (well, after level 10 and getting your first non arachnos costume.)

    When you get to 50, wait for the exceptional crap that is the cutscene in your "yay, your 50, go beat up states" mission.
    I have a Veat, I just didn't bother and turned hero as soons as I could ;p
  7. Quote:
    Originally Posted by FloatingFatMan View Post
    It's part of the Issue 12 "story".



    http://cityofheroes.wikia.com/wiki/Issue_12
    Oh well this sounds horrible indeed. I always asumed it did not have a backstory.
  8. Quote:
    Originally Posted by Lord_Saigon View Post
    Because they have no synergy together. Ice needs a debuffing secondary to make up for its lackluster damage, And Sonic is just Resistance version of forcefield that falls short of it's cousin. Making that combo is just asking for trouble, however if your one of those adventurous crazy people, then go right ahead
    I think 2 -res powers do up the damage!
  9. Quote:
    Originally Posted by FloatingFatMan View Post
    Exactly, and if there was one thing that the "story" behind powerset proliferation proved, it was that the devs couldn't care less about this games' storyline making ANY sense at all, or even being any good.

    I find that quite sad, tbh.
    Ok, if that is the case, then I am with you. Now the big question: Is the story behind proliferation ingame or where did you read about it? Because I missed it.
  10. Quote:
    Originally Posted by FloatingFatMan View Post
    You think?

    Go read the storyline explanation for powerset proliferation, then come back, suitably chastised.
    And that is the excact reason, why it is so hard to write a story that actual makes sense for an MMO. People demanded powerset proliferation, we got that and now we complain about the story behind it? Great
  11. Quote:
    Originally Posted by FloatingFatMan View Post
    Two words.

    Powerset Proliferation.



    I win.
    Eh? Customizable Powers!
    Or maybe I got it all wrong. But I think saying the devs don't care, is just silly.
  12. Quote:
    Originally Posted by shaggy5 View Post
    I am reading a lot in the forums about how people do not like this storyline or the continuity doesn't make sense because this contact shouldn't have knowledge of this or what not.

    When I play, I just "go with it" and enjoy. Often, I am not even aware of the storyline, just the objectives. Am i riding solo here?

    Please don't think I am asking others to feel like I do. I say enjoy the story, get frustrated at inconsistencies, whatever. All I am saying is that I am not there.
    I am happy if there is a nice story, but I am not flipping out and checking if it really makes sense and if the timeline is right. After all, it's just a game. So I agree with you.
  13. Quote:
    Originally Posted by Father Xmas View Post
    Gee, lets eliminate every place where players gather in a public now. Well I guess only losers who don't belong to a SG with a completely furnished base will gather there now.

    Anyone else miss a city full of heroes (or villains)? Flying, jumping, porting or simply running about to and fro. Giving you an opportunity to make friends or scope out neat costumes and names? It's a flippin graveyard now as it is with the exception of WW/BM and tailors locations.

    Hey lets just give everyone all the contacts cell numbers up front so you won't even have to travel to see them ... EVER! Make it a vet power.

    [/rant]
    I totally agree. Loved the days when some places were crowded, and I am not talking about WW.
  14. Poison Gas Trap
    Trip Mine
    Acid Mortar
    Phantom Army
    Hail of Bullets

    and I love the sound that all the Ice Powers make. I remember when the game came out I saw an Ice Controller using Frostbite in Perez Park on large packs. I was so impressed
  15. I have to vote for Victory, lot of nice people there.
  16. Quote:
    Originally Posted by Shred_Monkey View Post
    Once upon a time a game that, in it's time, was the biggest MMO out there (Everquest) the primary tanking class had the LEAST agro holding ability of all other classes, and it was everyone else's job to NOT pull agro from the primary tank... Furthermore, it was very common to find yourself in a situation where to over agro meant you died, and the team wiped (because yes, they actually needed you to do something you were doing... ie: healing/buffing/debuffing, crowd control, etc).

    Having "grown up" on that game and still holding the paradigns it established, it really irks me anytime I hear people blame others for you pulling more agro then you can survive... heck... in that game, if you agro'd something you couldn't just run away either... the NPC's would follow you forever until you exited the map, and they ran just as fast as your base speed... *suddenly feeling nostalgic for "mistmore" and the constant "train to zone" shouts*
    So true, totally agree. Aggromanagement was the key! Oh and you neede to know the pathing of mobs when you were pulling....
  17. Traps! What Celestyna said. And Trip Mine for "debuffing-but-still-nice-and-explodey combo".
  18. I think the problem with blaster is, that the devs forgot to really adjust them to the game changes they made. Back when the game came out it was like range = defense because most mobs did not have ranged attacks. It was City of Blasters for a reason. They said Scrappers get shields in their secondary because they need to be in melee range where they get attacked. But now that all mobs have nasty range and mezz attacks I really think that blasters vs scrappers are unbalanced.
  19. Quote:
    Originally Posted by Call Me Awesome View Post
    I'd move the Ill/Rad into the LT killing position; it still packs a lot of damage and is perfectly capable of killing the uncontrollable LT's reasonably quickly. Take the blaster/scrapper role in that portion of the trial instead of the controller role and I think you'll have a different outcome.
    This! I totally agree and can confirm this is working very well.
  20. Rolled an AR/DEV at launch, since I liked the concept. Figured out that blaster wasn't for me. She hit 41 in Issue 1 and then slowly crawled to lvl 48 during the years and still stuck there : )
  21. Quote:
    Originally Posted by TamakiRevolution View Post
    The first 20 levels fly by, I don't mind putting something off till 8 for hasten :P And yes, I put it on auto at level 6 so I never have to think about it again. If I don't put it on auto right away then I have the problem of trying to save it for the exact right time, which means I'd never actually click it >.>
    ... Which means it isn't actually must have ;P
  22. Quote:
    Originally Posted by TamakiRevolution View Post
    I take hasten at lvl 6 on every single toon I make, and set it on auto the moment I get it. It would feel weird not having it :P
    Very odd, since a lot of powersets get more usefull powers than hasten at lvl 6. Plus setting it on auto at lvl 6 is ..... strange?