-
Posts
3951 -
Joined
-
Frankly, I get practically no lag, and I don't have the uber-rig from God. 7000-series nVidia (though with 512mb of video RAM). You also need more than 1.5GB of computer RAM (on Windows XP, it's probably 5GB on Vista
) or the texture memory loading causes a huge drop in frame rate.
-
I think they happen at the same rate as the power they're slotted into.
And before anyone goes, "but it's always on so it doesn't tick," yes, it does. That's how continuous powers are actually implemented in this game. -
Not all the lag can be explained by people's network connections, Floaty. If it could, they would never have implemented the /sync command...
-
[ QUOTE ]
On top of that improved recovery only goes so far, actually slotting in something that reduces the cost of all those powers being spammed by ~33% is theoretically more effective.
[/ QUOTE ]
This is part of the whole "I won't waste slots on boring stuff like accuracy and endurance." People hated ED mostly, I think, because they couldn't 6-slot their attacks for damage and get meganumbers any more. (Okay, that was a bit cynical, but I remember the posts along those lines.) -
Unless I'm mistaken, those are all single-player or networked P2P games, yes? The technical and logistical problems involved in doing the same kind of thing for an MMO are substantially greater.
Don't get your hopes up. -
[ QUOTE ]
If the creator is something like: select map type, select mobs and finally write some backrounds then it will nothing more than crappy disappointment.
[/ QUOTE ]
It's likely to be more than that, but you will not be able to build your own map either. It's odd how not being able to design the map suddenly means that all you can do is select map, mobs and write some text.
Personally, if they handed us the base editor as a mechanism for creating mission maps, I'd laugh in their face. It will take huge amounts of effort to produce the kind of map editor you are looking for, Zachary. -
It's highly likely to be tomorrow, or next Tuesday. Issues seem to usually get released on a Tuesday.
I don't think there have been any recent patches, so tomorrow is possible. I'd have to say I think next week is slightly more likely, due to the recent holiday period in the US. -
Morning rain will break up into partial cloud today. With a high of 14C, your only problem will be gusts of cold wind, which should be more noticeable tonight where to clouds will clear further and the projected low of 2C is likely to feel colder in that wind.
Tomorrow expect sunny weather, but a bit colder than today. -
Looks good to me. An nice rare with an Global plus to accuracy or damage or something would be good.
-
I think you think the MA is something it isn't. You can't 'construct maps' for starters, so you can't build layouts the way you'd like.
The level of gameworld customisation you're asking for is very desirable, but probably impractical in a game like this. -
[ QUOTE ]
My idea would be to have player-created missions accessible from one new zone.
[/ QUOTE ]
Missions are likely to be accessed via some form of console, like the Arena Terminals. They are supposed to be somekind of Danger Room simulation, IC. -
[ QUOTE ]
If you tried to play certain builds at higher levels without it, solo would be either ludicrously slow, or impossible.
[/ QUOTE ]
And there's your issue with making it inherent: some builds.
For some builds, it would reduce stamina management to totally unimportant. Then you'd have complaints about those builds.
Edit: They could make things easier at low level with an endurance reduction bonus like the Accuracy one that wears off over a few levels, I guess. -
That's what I mean. They'll probably be in the same position.
-
No one should ever allow developers to make announcements unfiltered.
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
if I14 is MA alone (which has been said by Posi himself)
[/ QUOTE ]
He said it could stand on its own, not that it would. Not that they haven't put out releases almost entirely for a minority audience before: I4 and I6 both had very much a minority appeal.
[/ QUOTE ]
Read Grouchybeast's post on page 10.
Now you know.
[/ QUOTE ]
Quoted text from positron in GrouchyBeast's post: [ QUOTE ]
We had always wanted to do this, but the development time needed to accomplish this would have pushed the entire Issue 13 into 2009, which we didn't want to do. In the end we took everything else that was in Issue 13 (and added a few new features) and are releasing that this Fall, and in early 2009 we will release an issue devoted to Mission Architect, complete with "customize the boss" and other features that the players felt so passionate about.
[/ QUOTE ]
I hightlighted the bit I assume you are referring to. First of all, Positron is a Developer, not in marketing. I dare say we can bandy words, but 'devoted to' in programmer-speak generally means there are no other major features. There will be other features, as there were in I4 and I6, but they will not be major ones and you will not be happy with them. Positron seems to be quite good at verbally shooting himself in the foot like this. (A lot of programmers are, I know I am.)
We know that the original plan was to have the MA in I13 and it was split out into I14. We currently have a schedule for I14 which says Q1. We have not been given any form of schedule for I15 that I am aware of, no clue of what is in it, and no idea how developed it is. However, we know it was called I14 until the MA had to be broken out of I13.
I'll give you the following somewhat educated opinion. I15 has been under development for 3-6 months. If I13/14 (really one big release forced into two by player pressure to release content this year) does not get a good enough reaction, they are highly likely to be able to wheel I15 out in reasonably short order since I'd expect it to be functionally complete by the time I14 goes live. -
[ QUOTE ]
SO - do you get the option of using your currrent enhancements or do you have to make/buy new ones from scratch (is this a cynical excercise aimed at boosting the market)?
[/ QUOTE ]
I shall speak more plainly, though I think this has been said several times now, and we should be onto the executing squad leaders phase.
When you first switch to the alternative build, you are given an entirely blank character, at level 0. No powers, no slots, no nothing. You are at a trainer. You start training your hero/villain up to whatever level your first build is at, including power and slot selection.
You then go obtain whatever enhancements you want in those slots.
Now, your 'use your existing enhancements' comment depends on what you mean. We can take it two ways:
1. You have the option to move your enhancements from one build to the other.
2. You have the option to duplicate enhancements from one build to the other.
I'm going to assume you think option 2 is a brilliant idea. Which means you have not considered what a wonderful mechanism that is for replicating free enhancements.
If you were actually thinking of option 1, that's actually an interesting suggestion, though since I suspect I know how they have implemented the build switch (roughly), it would also be a real pain to actually implement, and would likely have a horrible UI.
No, it isn't a 'cynical excercise aimed at boosting the market,' it's part of the attempt to boost PvP usage without destroying the market. -
[ QUOTE ]
if I14 is MA alone (which has been said by Posi himself)
[/ QUOTE ]
He said it could stand on its own, not that it would. Not that they haven't put out releases almost entirely for a minority audience before: I4 and I6 both had very much a minority appeal. -
There are 'Accurate' sets for Healing, Defense Debuff and ToHit Debuff. None for ToHit Buff, or Defense Buff.
And they are all Rare. -
Accuracy always tends to come as a by product of other sets (Melee Damage, Ranged Damage, etc) so there seems to be rarely a <Set Name>: Accuracy IO.
How about having a set which gives generic Accuracy, Endurance Reduction and Attack Rate Increase for those powers where slotting for damage is really a bit of a waste?
As an example: Blinding Feint in Dual Blades does pitiful damage and really isn't worth slotting for damage, but it does need Acc slotting, and ToHit Buff slotting, and (guess what) ToHit Buff sets don't have any Accuracy IOs at all. -
[ QUOTE ]
1. Better hands with 5 fingers.
[/ QUOTE ]
Would need higher-polygon body models. Would love it, but the objection is the rise in machine specification needed to handle it.
[ QUOTE ]
2. Better flying animation that looks a bit more realistic
[/ QUOTE ]
There are currently 4 flight 'animations' or poses anyway.
http://wiki.cohtitan.com/wiki/Guide_to_Flight_Poses
Not sure if that's what you mean, though.
PS. 'Realistic?' When did flying people become realistic? -
[ QUOTE ]
in effect, you have to reselect powers and slots as if you're building your character from level one the first time you change your build.
[/ QUOTE ]
Minor correction. It's more like the times on Test where they let you create a level X character rather than a level 1. You go to the trainer, and click to level up lots of times rather than going through a respec-like procedure. And, your hero is effectively a level 1 character when you first switch). -
Still, the idea of more unlockable costume content has been one of those things people have wanted... well, since they invented unlockable costume pieces (think it was the witch's hat from Croatoa first).
[ QUOTE ]
Not a "it's not fair™" thread
[/ QUOTE ]
Well, no, since you probably couldn't stop weapon users from unlocking them as well... -
[ QUOTE ]
[ QUOTE ]
2-3 months
[/ QUOTE ]
Considering how long the timespace between I11-I12 and now I12-I13, I wouldn't guess so.
[/ QUOTE ]
You are neglecting the fact that they've doubled the size of the team working on CoX in that period. If you were expecting this to take effect immediately, that's because you don't understand how these issues work in a development cycle. Generally, they are finalising and beginning work on the feature set for two issues ahead of where we are when they release each issue. Building up the team affects the schedules two issues in the future, rather than the issue they are 'working on' now. -
It's a cloudy day in Paragon City, and occasional rain showers are likely this afternoon. Expect a high of 7C and a relatively warm, but wet, night with a low of 4C.
Tomorrow will be warmer with showers in the morning clearing into the afternoon. -
Agreed, Cap Andromeda is the 'best' of them, but those are some fairly imaginative costumes all round. Nice.