Generic Accuracy Sets
[ QUOTE ]
ToHit Buff sets don't have any Accuracy IOs at all.
[/ QUOTE ]Isn't this being remedied with some new sets in i13?
There are 'Accurate' sets for Healing, Defense Debuff and ToHit Debuff. None for ToHit Buff, or Defense Buff.
And they are all Rare.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Ah, my bad then. I thought it'd be for all of those.
Accurate Defense Buff... Parry/Divine Avalanche? Yeah, should have some of those too, then.
...but what really gets on my nerves is the lack of Slow/Recharge enhancements.
Aye, both of those, Col.
/signed
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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How about these two? I'm no expert on what should and shouldn't be used as bonuses and whatnot so feel free to change bits around and suggest more.
Keen Edge
Accuracy / Recharge
Accuracy / End Red
Accuracy / Recharge / End Red
Chance for Defense Debuff (10%)
(2) Fear Resist 1.5%
(3) Lethal Resist 2%
(4) Melee Defence 2.5%
Eagle Sight
Accuracy
Accuracy / Recharge
Accuracy / End Red
Accuracy / Recharge / End Red
Recharge / End Red
(2) Hold Resist 2%
(3) Stun Resist 2%
(4) Ranged Defence 2.5%
(5) Damage 2%
Looks good to me. An nice rare with an Global plus to accuracy or damage or something would be good.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
How about this? Too overpowered?
Future Sight
Accuracy / Damage / End Red
Accuracy / Damage / Recharge
Accuracy / End Red
Accuracy / Damage
Accuracy / Recharge
Damage / End Red / Recharge
(2) ToHit Debuff Defence (5%)
(3) +Mez Protection (2.0)
(4) +Perception, + ToHit (2.5%)
(5) +Damage (5%)
(6) +Recharge (9%)
It would require a greater brain than I to determine if that was over-powered, under-powered, or totally off the wall.
Where's PRAF?
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
[ QUOTE ]
(3) +Mez Protection (2.0)
[/ QUOTE ]*Red lights go off*
Hmm, I thought that might be the case!
Well, propose a change and I will be happy.
I think overall a set just for accuracy wouldn't need to be more than 3 pieces in size.
Something like:
Precision
Accuracy
Accuracy / End Red
Accuracy / Recharge
(2) Stun Resist - 2%
(3) ToHit Debuff Resist - 5%
Otherwise it would end up stepping on the toes of other sets. The "Future Sight" example would supercede all of the damage sets if it was just a "generic accuracy" set.
Accuracy always tends to come as a by product of other sets (Melee Damage, Ranged Damage, etc) so there seems to be rarely a <Set Name>: Accuracy IO.
How about having a set which gives generic Accuracy, Endurance Reduction and Attack Rate Increase for those powers where slotting for damage is really a bit of a waste?
As an example: Blinding Feint in Dual Blades does pitiful damage and really isn't worth slotting for damage, but it does need Acc slotting, and ToHit Buff slotting, and (guess what) ToHit Buff sets don't have any Accuracy IOs at all.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.