Quinch

Legend
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  1. Just a quick question, since I can't fire up the game right now and see for myself - what's the "number" of the Superhero License or whatever it's called you see in the character description screen?
  2. Keep in mind, though, that a single piece of rare salvage often goes for over a million nowadays, so while he may not have that much influence on hand right now, just dumping stuff on the market will easily net him more than enough for whatever slotting he needs.
  3. Quinch

    Super Stunners

    Quote:
    Originally Posted by Hopeling View Post
    The Stunner drain-rez is considerably less problematic and considerably more avoidable than many other nasty NPC powers. If we're gonna fix "cheap" enemies, let's start with the I'm-phased-but-I-can-still-attack Carnies, or autohit-defense-debuff Tarantulas, or something. Super Stunners barely register on the scale.
    Or Stacking Vengeance Nemesis, or Ranged Vengeful Slice Sword Masters, or the Unmezzable, Chain-Rock-Hurling Big Dogs...

    Baby steps.

    Quote:
    Originally Posted by Memphis_Bill View Post
    People do it *now* with things that explode. You're not doing anything new.
    None of the things that explode are autohit, and archetypes whose playstyle forces them into close range are also well-equipped to take damage should the explosions hit. Having their endurance punched through the floor {especially if they depend on toggles for survival} for using that playstyle seems more like arbitrary punishment more than anything.

    Furthermore, all of those things have a distinct appearance - the towering Warhulks, the gangly robotic Jump Bots, etc. How do you pick out a Super Stunner from the crowd once the shooting starts? Look for a slightly different shade of pants?

    {yes, I use target_custom_next with reckless abandon, but the average player shouldn't have to}
  4. Quinch

    Super Stunners

    I... have no idea what you're talking about. You don't get knocked back before the debuff kicks in, they self-rez, with an autohit the moment their hit points hit zero. Also, fair number of sets have knockback, and a fair number of sets don't, and a fair number of the former don't pick a knockback power, and considering the aforementioned instant-rez mechanic means that death-and-debuff kicks in before the Stunner has cleared the distance {if the powers you have in mind even knock back that far}, I'm sorry, but your argument doesn't really stand. Don't even get me started on the chaos that comes with playing on large teams, too - or should every scrapper, stalker, brute, tanker or zombie, ninja, demon etc. mastermind keep an eye on the health of every stunner in the spawn?
  5. Because there's no reason for a Peacebringer not to be able to have Recall Friend, or a human-form Warshade to fly. If someone wants to have redundant powers, that's their choice to make, or gray out the specific redundant powers themselves, rather than the entire pool.

    That is all.
  6. Quinch

    Super Stunners

    They're cheap. We all know it. We all think it. The instant, autohit, massively debuffing self-rez is a move on par with stacking vengeance, especially against archetypes who have to move in close for the kill, and for a melee masterminds, you might as well start resummoning now.

    So, idea. Keep all that - but add a delay between the death and the rez. After a Super Stunner is defeated, float a "SUPER STUNNER PREPARES TO REVIVE" warning text to give everyone involved a few seconds {three? Five?} to get clear of the corpse. It would reward situational awareness and quick thinking, and would still discourage "attack attack attack" approaches with the massive debuffs they do right now.
  7. Alright, need some input here - assuming I {and anyone else involved} can put in the awareness-raising effort needed, would it be better to focus on creating a brony supergroup or a global channel? The focus, to clarify, would be on bringing CoH bronies {and bronycurious} together, with actual roleplay being less integral to the idea, but still a nice bonus, should it happen to facilitate it.

    A global channel has the advantage of being both cross-server and character-independent, thus allowing bronies who aren't playing a character who would otherwise have a reason to be in a brony supergroup, especially on a specific server, to still be aware of others being online and thus chat, team and otherwise interact. This is the option I'm leaning towards.

    The advantages of focusing on a supergroup are essentially having a specific place to gather and possibly roleplay, but with the downside of being far more limited in scope of whom it can include, thus possibly putting a crimp in the whole all-inclusive premise.

    What would your thoughts be? Did I miss any relevant factors?
  8. Not that I know of - I've seen a couple {one cross-server, one Virtue-focused}, but none of them particularly active.
  9. I've been seeing a lot {and I mean a lot} of MLP fans on Virtue, and I was wondering if there's anything sort of general we could get organized? There's at least a couple of themed supergroups and channels around, but there doesn't seem any sort of concerted initiative to bring the fans together. Any thoughts?
  10. Since I23 hit {actually just prior, during pre-launch downtime}, I've been getting an error message when starting the NCsoft launcher;

    "HTTP status 403: The client does not have sufficient access rights to the requested server object."

    It doesn't seem to prevent the game starting - I can just click OK and be on my merry way - but it's a bit annoying. Is anyone else experiencing or has experienced this issue and if so, how is it resolved?
  11. Quinch

    Local UI Layouts

    Quote:
    Originally Posted by Rajani Isa View Post
    Also /wdw_save_file and /wdw_load_file if you want to save to specific locations; you can also use /chat_save and /option_save variants for other stuff.
  12. Quote:
    Originally Posted by Nethergoat View Post
    Okay, moved on to King's Row.
    Much more familiar environment, and the police scanner welcomed me back to reality by sticking all my mission doors as far away from wherever I was as it possibly could.
    Here's a tip - you can now abandon and retake missions. Thus, if you want, you can mash the abandon and ask-about-missions button in a savescumming frenzy until it it places the mission door somewhere more acceptable. I use it liberally to "cluster" my missions in as few zones as possible so I don't have to constantly shuttle my team all over the place.
  13. Quote:
    Originally Posted by Forbin_Project View Post
    That's not what's happening here. Your scenario would go more like this.

    Customer: <Points at another customer's sandwhich> Yeah I want those olives on my sandwhich.
    Company: Sure thing, <reaching for olives in the jar>
    Customer: Whoa there! What are you doing?
    Company: Putting olives on your sandwhich.
    Customer: I don't want those olives. I said I wanted the olives that guy has on his sandwhich.
    Company: These are those olives.
    Customer: No those are new olives. I want his olives.
    Company: I'm sorry, I'll be happy to put olive on your sandwhich, but I'm not going to take the olives that customer asked for on his sandwhich away from him and put them on your sandwhich.
    Actually, the olives in question would have had been put aside from a customer that was in the shop about three years ago and you put them aside in case he comes back sometime, anytime.

    Quote:
    Originally Posted by Hyperstrike View Post
    And if they keep coming back with ever more selfish, outrageous demands?

    When does the foot get put down?
    When it starts affecting paying customers.

    Quote:
    Originally Posted by Hyperstrike View Post
    I call bullschnitzel.

    The basic argument is "They have it and aren't using it, free it up so others (implied *I*) can have it".
    They don't "have" it. The names are data, an alphanumerical string in possession of Paragon Studios, stored on Paragon Studios servers and they have been given the option of using that string as an identifier for another set of data. To compare it with ownership of a material or intellectual object is preposteriorus [sic].


    Quote:
    Originally Posted by Hyperstrike View Post
    Yet. See the "Give an inch, take a light-year" issue I talked about before.
    Regardless of what's freed up, people are still going to gripe that "All the good names are taken". And then, they'll just push for a more draconian purge.
    And I reject your slippery slope argument. If gripes persist, then they should be treated on their own merit, not based on precedent.

    {just to make it clear, I couldn't care less about previous name uprootings. I refuse to call it a "purge" because the term is wholly misleading.}

    Quote:
    Originally Posted by Hyperstrike View Post
    ALREADY certain individuals here have been talking, lovingly, of a 90 day purge policy favored by large orcs. Ostensibly to make their plan sound more reasonable. But, eventually, that's what's going to be demanded.
    Hyperbole much? There's a difference between a handful of months and a handful of years. To call for that short a time of inactivity is idiotic, to actually implement it even moreso. Not on principle, but because it would piss off the customers who might have only taken a hiatus with intention to return - not the ones who have been absent for an order of magnitude longer.

    Quote:
    Originally Posted by Hyperstrike View Post
    The problem is, the number is still arbitrary. I could argue for four years (a college education or a basic military stint) or six (a military stint in a mission-critical MOS).
    Any number applied to a sociological situation is arbitrary, especially if it involves the word "should". What can be quantified are probabilities, and while I'm anything but a sociologist, I'm pret-ty sure that on average, uprooting inactive names would make paying customers more happy and willing to keep playing than the reverse.
  14. Quinch

    AE enhancements:

    Or fix object placement. Or allow for individual ambushes/hostages. Or add in-mission dialogue. Or add custom powers to existing NPC models or vice versa.

    Given the amount of attention AE has been given lately - actually, make that since it was made - I can't help but feel it's being given the Arena treatment, except it's still occasionally used and has gameplay and content potential.
  15. Quote:
    Originally Posted by Razia View Post
    If I remember correctly you cannot abandon and retake a timed mission. At least it did not work for me.
    Never had trouble savescumming timed missions. You can't autocomplete a timed mission, though.
  16. Quote:
    Originally Posted by DarkGob View Post
    One of the devs will steal your first-born child upon purchase or upon birth, whichever comes first.
    Woohoo, win-win!!

    Alright, thanks for the info.
  17. Okay, I'd like to check something - the team mission transporter looks appealing, but it's ringing my "too good to be true" bells. The mission transporter from the Valky pack only works for the user and has a two-hour cooldown, whereas the team transporter recharges four times as fast and works for the entire team. The price is nearly identical, so I'm worried there might be some hidden caveat I should know about.
  18. Quote:
    Originally Posted by Wonderslug View Post
    Most of the PI contacts that make you hunt things frequently require you to do it in PI.

    I am convinced PI has highly sophisticated algorithms that despawn anything you need for a hunt and replace it with whatever you needed for your last one.
    -coughshamelessthreadplugcough-
  19. Okay, quick rumor check - I've been hearing about being able to convert recipes {salvage too?} of some type into different kind of the same type. Said rumors have, as per tradition, been utterly vague and noncommittal, so I figured I'd ask before getting my hopes up.
  20. I'd suggest downloading SpeedFan - it's free, pretty straightforward and can monitor pretty much every bit of hardware you have that has a temperature sensor, graphics card included.

    PS: You might wanna ask in Technical Issues forum, since you're more likely to hit tech-savvy folks in that direction.
  21. Quote:
    Originally Posted by thrawn_bmp View Post
    As to say that we cannot use every keys as chord because of hardware limitation on some keyboard is a poor argument. We should neither have ultra mode when some GPU are unable to use it.
    Well, yes and no. I'd be in favor of enabling keyboard chords - god knows I always need more combos - but I can see how it might easily become more trouble than it's worth for customer support. If there's a way to detect specific types of bind commands, maybe pop up a message in the system channel saying something along the lines of "WARNING: This key combination may not work on your keyboard" and let each player figure out if the specific chord works for them or not.
  22. Anyone who doesn't think shopping carts are dangerous clearly hasn't read enough Discworld novels.
  23. Tossed my vote in because why not. Plus, CoH could use the extra exposure.

    But yeah, so far we're leading the superhero opposition by nearly an order of magnitude, but there's a few other contenders in the front.
  24. Quote:
    Originally Posted by Lothic View Post
    This is what I don't get when people want to "port" things to portable devices. I'll bet somebody could figure out a way to port CoH to a Commodore 64 as well but who would want to put up with how god-awful slow and clunky it'd be?
    The music would totally make up for it.

    {wasted most of his childhood on the Breadbox}
  25. Because the 5th Column are filthy killstealers.

    Because the Carnival somehow manages to infest Peregrine Island while at the same time being championship-level hide-and-seek players.

    Because when you're looking for a specific group, it suddenly disappears from where it always spawns.

    So, idea. In the wake of Atlas Park revamp, implement "designated villain areas" in each zone, essentially creating small pockets of quickly-spawning mobs of a specific group, unaffected by zone events, much like the Vahzilok sewer, Arachnos Pylon neighborhood or Hellion hostages. Populate them with mobs of all ranks, enabling players to not only find a specific group for a hunt mission, but also for badge hunting.

    Thoughts?