Quinch

Legend
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  1. Quinch

    Devs Top Ten

    No mention of inspiration combining? For shame! For shaaaame!
  2. Quote:
    Originally Posted by LISAR View Post
    I bet it's 3 or 4 gnomes.
    I'll see you six squirrels and a ring of levitation.
  3. Quote:
    Originally Posted by Oedipus_Tex View Post
    During my first 6 months I used to skip Hasten on my trollers. More mortifyingly, I used to defend this strategy on the boards because Hasten was "situational."
    Hasten is situational.

    The situation being whenever it's up.
  4. I think we could use more information about what kind of movie you're aiming for. Classics, not-so-classics, polished llamma droppings, are there preferences on the medium or genre, etc.

    For animated, I'd recommend Porco Rosso {by Ghibli}, or one of the Corto Maltese {animated adaptation of Hugo Pratt's comics} movies.

    For live action, how about White Heat?
  5. I'd pay for a SG rename token. As for who gets the authority to change it, any supergroup member can apply the rename token, but only the super-commander {or whatever the redstar title is} can actually rename it?
  6. This is going to get me flamed to hell and back, but...

    Every damn high-level tank I teamed with who skipped taunt.
  7. The Producer's Letter mentions the Turnstile system to help people get into Incarnate trials quicker - is it also going to be available for run-of-the-mill run, puggery and smash, or Incarnate trials only? If it's the latter, are there any plans to expand it for the former? If it's the latter, I'd love to see how the interface would work, especially since, if functional enough, it has the potential to put LFT globals out of business {which wouldn't necessarily be a bad thing}.
  8. Here's one I found out just today - you can beat down Kronos as many times as you want. Simply abandon the mission after you complete the "Defeat all Wildflower agents" - the next stage of the mission is automatically set, so abandoning it knocks it back to the Wildflower stage, followed by the ambush, and so on.
  9. Quote:
    Originally Posted by Emberly View Post
    edit: I've petitioned and gotten a direct response saying that the command doesn't work and that the GMs cannot remove inactives from a global channel, even if they are past the channel timeout limit.
    Well.... poop. What's it take for that command to stay working?
  10. Not too bad? I swear to god, that griefer handclaps on purpose.
  11. Quote:
    Originally Posted by Oliin View Post
    Nifty.

    Also, good lord he's playing with a teeny screen resolution.
    Maybe he just cranked up the /windowscale?
  12. Hell, if anyone in his SG sees this, they might recognize him.
  13. Eh, just merge the TAoE and ranged categories and problem solved.
  14. Quinch

    My wishlist

    Wishes do come true! They fixed the invite cooldown!
  15. Ah, okay. I seem to remember there being 2XP during the spidermonkey farms, but that might just be senility catching up to me.
  16. Just to check, does double XP work in AE? I figure I'd take lowbies on runs through my arc, but it wouldn't be fair if they'd get better rewards outside.
  17. Quinch

    Linked Accounts

    Interesting idea, but...

    ...why not simply increase the total character cap? I mean hey, moneyz for NCsoft, character slots for players, everyone profits.
  18. Well, I know it didn't work initially, then it worked a patch later... if it doesn't work again, then that's... just... I dunno, dumb or something.

    Also yeah, a global channel can only have 2500 members in it; that's total, whether they're active or not. That's what the chan_timeout command is for.
  19. Quote:
    Originally Posted by Blood_Beret View Post
    A mod on one of my Global Chat channels was stalking about the autokick feature still doesn't work.
    What do you mean? The /chan_timeout command?
  20. Quote:
    Originally Posted by Dark_Respite View Post
    3) A one-on-one session with whichever dev handles ragdoll physics code and explains how it works in a demofile, so I can fix some of the occasionally wonky problems with it.
    3a} Articulation of hands and fingers in the demofile code.
  21. I have a link to my personal wishlist in my sig. It would be a bit... excessive to paste it all here, though.
  22. Quote:
    Originally Posted by Grouchybeast View Post
    Those commands will save the setups to a standard file and overwrite anything there. If you want to have different setups, you can append a filename to the command.
    To clarify, to save to a specific file, use the /bind_save_file {or chat, or load.. you get the idea}.
  23. A ferry/speedboat sounds like a good idea. Indy Port is hurting for transportation improvements something fierce, and it fits with the theme of the zone.
  24. Oh, you mean the ones in morality choices?