My wishlist
I, Techbot Alpha, approve of this list. Especially the powers list, with maybe the exception of #5. I'm sure others will bring that up with a number fest alongside.
I would also add, add way more mobs to Crey at high levels. They literally become all power suits and Protectors. Which is so much more boring than the lower levels.
And yes, **** you Nemesis and your stacking Vengeance, Flamethrower and Full Auto! Whoever decided to make hostage missions vs Nems where you have to get them out alive should be shot.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Nemesis is fine as it is, people just can't grasp the notion of disabling the Lt's and/or killing the bosses/minions first. Agreed about the easier groups, though. I want to see more of the Crey Scorpion tanks especially...
It's clear that a lot of thought went into this list, and there are a lot of good suggestions on it.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
I agree with a lot of these suggestions. The 1st one in Missions and Contacts I can't really get behind though. The idea is that your hero or villain has simply become too powerful, and said contacts missions wouldn't be challenging at all. It would be weird to be level 50, then to call your first contact and go "Hey, you got any Hellions I can arrest?"
Besides, what is Ouroboros for if not for re-visiting old content? Plus you can get badges for doing it!
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
Nemesis is fine as it is, people just can't grasp the notion of disabling the Lt's and/or killing the bosses/minions first. Agreed about the easier groups, though. I want to see more of the Crey Scorpion tanks especially...
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1) +17.% Defence to all
2) Heal 7.998% (8%)
3) +26% ToHit Buff
4) +43.8% Damage Buff (!)
5) -100 Mag protection to KB, -10 Mag protection to Repel and Fear, -55.4% resistance to every other status effect.
And that Stacks! Multiple times!
Now, I don't know the exact NPC numbers. Someone would have to test it in AE to get the results for that. But given the average makeup of Nemesis mobs, and the fact that the higher level ones have nothing BUT the two most damaging attacks in AR, not to mention Fake Nem bosses with forcefields and stacking defences...Nemesis aren't a 'challenge' to fight. They're just a bunch of Jackanist-buffed gits with no diversity. It's boring, grindy and repetitive. Theres so much room for diversity and cool new tricks there. And instead they just go for 'The Computer is a cheating *******.' Lame.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I agree with a lot of these suggestions. The 1st one in Missions and Contacts I can't really get behind though. The idea is that your hero or villain has simply become too powerful, and said contacts missions wouldn't be challenging at all. It would be weird to be level 50, then to call your first contact and go "Hey, you got any Hellions I can arrest?"
Besides, what is Ouroboros for if not for re-visiting old content? Plus you can get badges for doing it! ![]() |
Yeah, but I'd like the option anyway - especially since it's very easy to blow past stuff that's fun to run. I don't see anything inherently wrong with a powerful hero getting down and dirty with low-level villains either, and Ouroboros would still present the opportunity to run it again if you want, even if it did list all the non-arc missions the contacts give you, especially combined with the reinvent-with-remembered-contacts option.
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And I'm not saying high level heroes shouldn't go and stop that petty thief stealing that purse, the point is that there are way bigger fish to fry, so to speak. So while you're stopping those little hellions, Nemesis is busy trying to take over the world, Crey is probably doing something illegal, and Malta is probably off assassinating some important political figure. So it's like the contacts are saying "Let the lower level heroes deal with the Skulls, I think you should go and stop the Carnival of Shadows from sucking out the minds of everyone in the tri-state area!"
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
Enable character reinvention - essentially deleting a character, but the replacement character retains the name, badges, unlocks and other purely cosmetic aspects of the deleted character. Optionally allow the new character to remember which missions and arcs have been already completed, so it's not offered again. This is for the occasions where a player may choose to reroll a character, but is still attached to the personal accomplishments and other possibly hard to get shinies.
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My best example is when I wanted to create an Ice controller pre-i16 (when Controllers gained access to Cold Domination). I made it Ice/Storm. Thankfully, the character was only 23 or so when i16 went live, so my re-roll was not that big of a deal. But I'm sure there were others who had the idea way before me who were then probably left with a well-furbished, badge-loaded, 2-year-old character that was no longer the best version of their concept available.
I think this would be a much better alternative to the "full respec" idea that many covet. It would also allow for some interesting continuing storylines: C'mon, how many people out there have their "main" character, and then their main character after bonding with a Kheldian? I know at least 5 off the top of my head... My point is that people could weave disasters / life-altering events into their stories. (i.e. See Gandalf's reincarnation in LotR. Yes, I know he came back more powerful, but the story behind it is very appealing in this type of genre.)
@Winter. Because I'm Winter. Period.

I am a blaster first, and an alt-oholic second.

My wishlist:
1. Implement Quinch's wishlist.
Or, as the saying goes: "This friend speaks my mind on this matter."
Since you can turn off XP now in the options menu, you could just lock your XP at the level of your contact and keep running until finished.
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And I'm not saying high level heroes shouldn't go and stop that petty thief stealing that purse, the point is that there are way bigger fish to fry, so to speak. So while you're stopping those little hellions, Nemesis is busy trying to take over the world, Crey is probably doing something illegal, and Malta is probably off assassinating some important political figure. |
I think you should go and stop the Carnival of Shadows from sucking out the minds of everyone in the tri-state area!" |

I think Independence Port would be a perfect place for a bus or taxi system for getting quickly up and down the zone.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
Wish dump! Added the following to the OP;
Fix the bug where you can't claim veteran base items until you've changed zones.
Expand the NoXP option to convert unrewarded experience into patrol XP, extra influence, or extra prestige, rather than just evaporating.
Allow for setting a waypoint on an enemy critter, as it would greatly help with use of cone AoEs, should one take the extra effort to strategize.
On a similar note, implement a method and option to use a target-based AoE power via a drop reticle. Considering the... erratic nature of default targeting, it would make it greatly easier and smoother to simply "shoot from the hip" in the general direction of the target{s} one has in mind.
Implement a command to perform a /stuck on a single hostile NPC; doing so would probably greatly decrease the GMs' workload as well as the frustration on the part of the players. Time it to, say, a thirty-minute cooldown to prevent abuse.
Implement a way to quickly locate your cursor, which can very easily get lost in all the visual noise heavy combat involves. One option would be to add a command which would overlay a large {size-adjustable through a related command?}, semi-transparent icon of the player's current alignment on the screen, centered and tracking the actual cursor.
Adjust the Freakshow Super Stunners to be less insta-death for melee characters, and especially mastermind minions. The expanded range of control and debuff abilities gives the Freakshow a nice dash of extra flavor, but their massive, immediate and autohit self-rez damage almost always spells a death-without-saving-throw to any pets that were close enough to take them down in the first place. A few seconds' delay before rezzing, for example, would give the players enough leeway to get clear before the damage kicks in.
Allow for renaming of supergroups. I would pay {reasonable amounts of} actual money to be able to do so.
Wishlist update:
Continuous, dynamic music: As is, most of the music in CoH is limited to short clips that play when entering a new neighborhood. A continuous soundtrack that plays outdoor or in missions would help a lot with immersion. "Action" music that fades in once the fighting starts {characterized either by an NPC aggroing on the player or the player/teammate entering combat mode} would also make the overall experience feel more "super".
Rework the Ouroboros list by contacts, rather than by arcs. Then, list all the missions the contact has, branched by a} Arcs b} Badge missions c} One-off indoor missions and d} Street hunts and multi-part missions that start with street hunts. Furthermore, for C and D, once a mission has been completed, calling the contact would give you another random mission in that branch, favoring missions the player hasn't completed yet. This, combined with an AE-style TF mode and target zone bias, would likely provide a much higher level of exposure to non-arc missions that would otherwise be overlooked in favor of more convenient repeatable missions.
Implement the ability to "force-feed" teammates inspirations as an alternative to giving them.
Add the command to claim all available veteran rewards {minus base items and other multi-claimable rewards}.
Quick wish dump!
Implement the ability to convert salvage into random salvage of a selected category at a loss. For example, converting five pieces of ceramic armor salvage into three pieces of random Lv26-40 common magical salvage. This could address the disparity between salvage that is in low supply and astronomical cost and salvage whose supply at any given time can count literally in tens of thousands, usually driven by the nature of latest content additions. Similar code is already in place {conversion of base salvage}, so it's likely it wouldn't need to be written from scratch.
Take another look at Praetorian mobs and the balance issues with them. Destroyers {specifically blast masters and big dogs} are the primary offenders, but almost all groups become disproportionally difficult for low-level players in large teams.
Implement a command for window positioning, as well as the ability to set transparency for individual windows. /wdwload looks like it was intended to support this, but functionally it has... failings.
Reduce the number of players needed for the Cavern of Transcendence trial, or at least the number of players needed to complete it. As things stand, a single player leaving {willingly or otherwise} makes the trial unwinnable for everyone else.
Added:
Replace Cosmic Balance's buff from EATs into a recharge buff or something similarly useful. Recharge debuff resistance, which is the buff it currently gives, has a remarkably narrow niche compared to other broad-application buffs the inherent grants {damage, resistance and status protection}.
In the difficulty options, in addition to enemy level shift and size, add an option to adjust ambush sizes. In addition to providing more gameplay customizability, it would likely also reduce complaints about ambush-happy content such as Praetorian arcs.
In the buff status display, add an option where right-clicking an icon would, in addition to "hide autopowers", stacking, etc, provide an option to hide visual effects from that power. This would probably reduce complaints about effects-intensive buffs, such as flame and ice armor, obscuring character costumes.
Add an option to either hide the team window while solo or lock/hide the comment field. As it is, it's remarkably easy to click on the text field in the middle of combat, leading to a variation of postmortem "123123sssdddwww" chat messages.
Modified Chat section, point 2: Implement a serverwide teaming channel and add it either to the default chat tab or a separate one on character creation, as is done for Help. Cannibalize the Architect Chat channel if necessary. This is going to become a major issue once CoH: Freedom hits, as an absence of an "official" teaming channel will leave Help channel as the only possible option for Freem players to solicit teams in.
Preface: None of these suggestions are new; some of them are suggested on a weekly basis. I just thought it might be nice to have a linkable conglomeration of stuff I'd like to see added/changed I could put in my sig. I'll also add stuff to the list {and in new posts, so as to avoid needing reading through the entire list for another two or three suggestions} as I remember more.
If you have any feedback on any of them, that's cool too. If you've already read the list earlier, each new batch of wishes is also added in a separate post for convenience.