Quickshadow

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  1. [ QUOTE ]
    I understand since you get Lucky that you Scrappers can be overpowered. So, what about Stalkers we dont get lucky. I would rather it than the Toggle. I think you guys look awefully 1 sided on this Issue. Why don't Stalker archtypes get SR inproved for them. I guess because we get hide. Good thing that has not been nerfed. Wait it has! Why was hide not the Melee toggle or range toggle rather than take lucky away? I guess Villains are not allowed to hold their own like in comics, video games, or real life.

    Stalker SR needed that.
    Scrapper SR did not need this.

    Devs fix this!

    [/ QUOTE ]

    You would rather have lucky than which toggle? Your AOE toggle which gives you 13.8% base defense? You'd give that up for a passive that gives you 5.6% def to AOE? Huh?

    And as the above poster mentions, hide gives a significant bonus to AOE unsuppressed, and I believe only slightly lower than Lucky (in terms of +DEF) when suppressed. Hide also adds to your melee and ranged defense.

    And note, for the record, stalker does not equal scrapper. Scrappers are built to go toe to toe, stalkers are built to have a shot at surviving toe to toe when necessary.
  2. [ QUOTE ]
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    And when it looks like they're doing that... folks complain that the new sets just aren't powerful enough. You just can't make 'em all happy...

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    What made people unhappy the fact that it appeared that the Devs were not paying attention to the thread (lack of redname posts until just today).

    [/ QUOTE ]

    And, lest folks think that the devs were simply ignoring posts, remember that I-7 was released on test right before E-3. Traditionally, the devs have been fairly silent the week before and of E-3 since they've generally got tons of other work to do to get ready. I have little doubt they've still been reading the forums, but taking the time for meaningful replies is probably not on the schedule. With E-3 done, we should see a bit more activity.
  3. [ QUOTE ]
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    you were getting knocked around??? with practiced brawler?????

    [/ QUOTE ]
    If I remember correctly, Practiced Brawler is a click power, not a toggle, and it isn't perma -- (is anything perma anymore?) So, if PB goes down even for a heartbeat, you're grenade-surfing.

    NewScrapper

    [/ QUOTE ]

    It's perma with two even level SO's, and not too far off with two green DO's. Throw quickness in the mix and you get a tiny overlap with the SO's. You should have been effectively immune to knockback by level 23 or so if you'd slotted PB. If you didn't, well AOE is the least of your problems. The only times I had problem with knockback is before I had PB on Auto (hate the rooting animation) and forget to recycle it manually.
  4. [ QUOTE ]
    OK I logged on to test and tried out SR on a lvl 20 with the changes (before they took them away) and I was extremely impressed. I finally felt that SR was a usable scrapper set.

    Now I tried out the same scrapper same lvl after they removed the 1/3 defense bonus and 3 minions (+1) owned me!!!

    Guess I will stick with regen...

    In support of what others have said here I firmly agree that SR should truly be based on defense. The small resistance buff we will get makes sense for the same reason Defiance makes sense but I think we need an increase in defense since we have no heal.

    [/ QUOTE ]

    Wow.. what complete and utter nonsense! First of all, the change never went to test as per Arcanaville's posts. The original patch note indicating their increase was a mistake. Secondly, if you get owned by +1 minions with ANY scrapper, even without running any defenses you have problems far beyond whether the passives give you 5% or 7.5% defense.

    Thus, I call shenanigans. I call you truth challenged. I call you attempting to use fictional encounters to try to squeeze a couple of percentage points of defense out of the set.

    In fact, the critter accuracy changes made my scrapper significantly more effective on test. Instead of getting hit seemingl a third of the time by Marauder's minions, it was down to about 20% (very rough estimate) without elude. With Elude, Marauder could not strike me enough to drop me below about 40% HP (As I was testing, I didn't use siphon life, and I don't have tough. All mitigation was from SR with the exception of combat jumping and my primary's to hit debuffs.

    Yes, the extra 2.5%/passive would have been nice. But we've still gained significant survivability. Can we all test that out for awhile and see how it feels before crying over milk that we thought we saw once but turns out was never taken home much less spilled?
  5. [ QUOTE ]
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    Go to Amazon.com guys you can see the real cover there. I'm looking forward to this, I was a bit Disappointed with Web of Arachnos...mainly because of the writing style....but I think this one will be a much better read.

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    Oh, good. The real cover is a ZILLION times better.

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    Although Manticore looks like he runs REALLY painfully.
  6. [ QUOTE ]
    Ick!! Did you see that preview of the book cover? No way was that drawn by a professional, I used to draw things like that when I was 14 with all of the proporitions scewed. I really hope thats either a bad scan of the cover or its a rough draft because that is just embarrasing!

    [/ QUOTE ]

    Umm.. okay, not that I'm in love with the cover or anything, but it's typical comic book art. Drawn by a comic book artist. No, not his best work by a longshot, but the proportions are quite typical for a comic book (and say, for COX). I'm only picking on you Tal because everyone else is quoting your post, but from the small amount of detail available, the characters look fine. Certainly better than any of the Blue King comics or the first 6 Issues of the Dark Horse comic. I'm dissapointed in the poses and expression, but the proportions and detail are perfect examples of comic book heroes.
  7. [ QUOTE ]
    And what power is that..........

    Anyways, is it tied directly to endurance cost or is it a seperate attribute just calculated relative to end cost. Meaning if you slot for end reduction currently, does this lower the chance of a successful taunt?

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    Ooooh.. good question. And let's hope it's a separate attribute. Kind of silly otherwise, although the sort of thing that might slip by the coding phase.
  8. [ QUOTE ]
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    Nor do they change the rating of the game by allowing players to kill helpless civilians.

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    Best. Dev. Response. Ever.

    [/ QUOTE ]

    Nope. Doesn't trump "All that stuff's gray to me. No xp." (apologies for any unintentional paraphrasing).

    But, more on point, I do think it would be better to allow affected civilians in Mayhem Missions. The violence need be no more graphic than in fighting skulls or hellions, and they could be tp'd out after falling as lots of folks already suggested. In fact, the violence would be pretty short since I'm guessing the civs don't have much in the way of xp.

    Maybe something to think about for I-8 if it's too late for I-7.
  9. [ QUOTE ]
    This just sucks. Every freaking character I have played has been nerfed to high heaven. My regen scrapper sits on the shelf because of the huge nerfs to IH and basicaly all the powers in that line, and the huge nerf to stealth as a power.

    [/ QUOTE ]

    Regen is still considered the best overall scrapper secondary for PvE and PvP. While it's not as head and shoulders above the other secondaries as it was, most regen scrappers find it still to be extremely playable, except when fighting spawns of +7s or trying to solo a mid-large sized team's worth of spawns.

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    So Now I play my Storm defender, and I find out most of my primary powers are equal or better in the hands of a controller since slows are controller territory. ED made the secondaries largely worthless, making soloing much more slow and painful.

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    Well, I can't argue that there's a problem with powers from defender primaries being as or more useful in the hands of a controller who gets it as the secondary, but this has little to do with ED. The controller version of defender powers get exactly the same nerfs. Controller versions of some powers were ALWAYS better than the defender versions.

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    Now my debuffs are nerfed significantly. And to top it off, my signature power has been nerfed signifcantly! Not only is it less effective at debuffing, but now it will not even protect me from melee damage as it was orginaly implemented. We all know how good defender self-defense is (piss poor), lets make it worse. Sure Huirricane was very powerful, but it was easily overcome with any ranged power, including mez, sleep, holds which shut it off. Gee Stalkers can't one shot a defender with hurricane on, oh the inhumanity! Instead of making folks have to take a level 20 pool power, and all that entails to get it, to overcome it like most players have to do to even see a double stealthed stalker, we just nerf the power. Why? because it is just a defender, they are supposed to be crapped on.

    [/ QUOTE ]

    Actually, this is the rare example of powers being nerfed in PvP BECAUSE of PvE. With the upcoming defense changes, higher level and higher rank enemies (which most defenders fight) will have significantly reduced to hit, meaning that a lower strength debuff will have a proportionately equal (or in the case of very high level/rank enemies) greater effect than it does now. It's a nerf when fighting even to +1, nearly equal in effectiveness against +2s, and a buff when faced with +3s or higher IIRC. Unfortunately, because of the way the game is coded, they can't make this power work differently against players than against mobs. I suspect you'll find that stalkers will still have a very difficult time AS'ing you with hurricane on.

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    Gee, I get break on end costs for it now...whoop de doo!!!! Of course wasn't ED and our "largely worthless inherent power supposed to help with that?

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    In the case of my storm defender, both helped my end usage noticeably.

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    You guys beat everything. All you guys do is nerf, nerf, nerf. We ask for more content for 35-40 range in CoH and you ignore it. We ask for customizable colors and animations on our powers, screw you.

    [/ QUOTE ]

    Animations and new zones are significantly more work than power tweaks. Significantly. As in a lot. This issue was focused on COV content, and we knew that from the beginning. While I'm not thrilled with it, it was necessary in order for some of the content of both games (PvP, particularly base raids) to not be a one-sided affair. This issue will bring a new zone shared by the games and a new COV zone. It brings some new COV powersets which may make their way over to COH, even if only some of the powers do as epics (Who wouldn't want to see some of the electric melee/armor powers as scrapper or tank APPs?). Customizable colors may not be a big deal, but I'd guess they're combining them with customized powers/weapons, and that is a huge deal. The devs have repeatedly noted what a huge time sink animations are to do. They've stated that they are working on this, and I'm inclined to believe them. I'm pretty sure the purpose is not to 'screw us'.

    [ QUOTE ]
    Scrappers have how many choices for power sets compared to all of the other classes????

    [/ QUOTE ]

    6 Primaries, 4 secondaries.

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    Of course Masterminds get new ones ahead of scrappers, it is very clear, everything you are doing is for CoV and virtualy nothing for CoH. The evidence supports this.

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    MMs have 4 primaries and 4 secondaries. That's less btw. Yes, we knew this issue was going to be mainly a COV focus since they released the first info months ago. It's their new game and they want to get the two games a bit balanced to make the inter-game content more doable, which means more usable content for BOTH games.

    [ QUOTE ]
    I am fed up.

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    Sorry to hear that.

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    You grow a charcter over a long period of time, and they continue to be reduced in effectiveness. Was the game too easy? For some classes clearly. Are you doing a good job of involving players in the solution, hell no.

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    Well, that's just wrong. Yes, they ignore the vast majority of player suggestions. Why? Because there's thousands upon thousands of them, and most of them are undoable or would be just bad for the game. There are several things that were suggested by players, although those players may have come to regret them. Notably travel suppression and ED were player suggestions. More recently, the bodyguard power coming to MMs is the result of player complaints about MMs ability to PvP I would guess, and Castle worked closely with a number of players on the new claws changes. The mob 'to hit' changes are the results of a steady complaint of defense not scaling v. resistance which does scale.

    [ QUOTE ]
    get these days are stealth nerfs, where someone goes to test and finds out about the nerf or a veiled dev reference in a rare post hints at something.

    [/ QUOTE ]

    I agree that there are too many changes which get missed in the patch notes. However, I see no reason why they would do so intentionally since they have to know by now that those changes will be picked up rather quickly by the players. I find Statesman's explanation that it's due primarilly to sloppiness believable. I don't think that's an explanation we should be satisfied about, but it's hardly a conspiracy. Hopefully they'll get their inter-department communication improved.

    [ QUOTE ]
    I am very disgruntled and I am not hopeful where the direction this game is headed. Even the release of I7 is a joke as I imagine there will be a Wednesday update talking about how in I7 there will be differnt colors of stone as you string along the users for at least another couple of months feeding them breadcrumbs and holding the carrot on the proverbial string in front of all the jack [censored] we have become.

    [/ QUOTE ]

    Yeah, I think we could tell you were disgruntled. However, while you may consider yourself a "jack[censored]" for being "strung along", I still enjoy the game a great deal. I level just as rapidly as before ED, even though I'm fighting enemies closer to my level, and enjoy having to figure out the best way to use my powers rather than mashing buttons. Obviously, the devs can't keep everyone happy, and you're version of a fun game is probably different than mine. But the tone of your post is completely unwarranted. You act surprised that I-7 is COVcentric. We've known this for months. COV had several holes that needed to be filled in, it needed to catch up with COH in terms of level cap, and needed a new zone when it did, and even after I-7 will be a bit short on powerset choices compared to COH. If you can't understand or accept that, no one's making you play. If you think this sort of insulting rant furthers your cause, you're wrong.
  10. [ QUOTE ]
    I'd show up in full Bill Z Bubba costume for that. Maybe even with hooves.

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    I'd show up in costume too. Well, I'd have to edit it in game. Where's the 'spare tire' costume option? Belts or torsos?
  11. [ QUOTE ]
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    Considering the word is 'incomptence', not 'incompetents', yes, it is a swipe at you. Considering you were not attempting to say that more than one Gm is incomptent, hence incomptents would be correct.

    Suckle the irony.


    [/ QUOTE ]

    Glass house, meet stone.

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    QFT!
  12. [ QUOTE ]
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    Actually, "incompetents" is the plural noun for a person inadequate to or unsuitable for a particular purpose. "Incompetence" is the noun for the state of being incompetent. So both are correct.

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    But only one spelling is grammatically correct for the above phrasing

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    Not really, if he's referring to the GMs as, generally, people who are incompetent, then the title is appropriate in a shorthand kind of way, which would be excusable for a forum title where grammar is rarely considered.

    On the other hand, what I find ironic is the vitriol of the post considering he was awarded the friggin' badge.

    Gosh threadjacking is FuN!
  13. [ QUOTE ]
    Don't name your hero "qwaasfdwef" and expect to be taken seriously.

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    And big "WHOOT!" for that one! Also things like Tek113fv32
  14. [ QUOTE ]
    Blind group invites are good in my book. At times its hard enough to get a group in the first place. A lot of people are like me and pass right over people that are bitter to blind invites. To me and my friends if the comment says "no blind invites" what it really means is "I don't want to team with anyone". I also noticed something else strange... if you say "no blind invites" you tend to get spammed with team invites a lot, lol. That should tell you something...

    [/ QUOTE ]

    And people like this are why I've gone from relying on my invite message to avoid blind invites to staying 'hidden'. "No blind invites" doesn't mean "I don't want to team", it means "I want to know before I join the team level and goals. I don't want to be stuck on a PLing team or a "go hunt kill skuls team". I'm often happy to join a PUG if I'm going to be on for awhile and they're doing something worthwhile (TF, missions, etc). That's my preference, and folks who take that as an invitation to spam me with me blind invites are [censored]s.
  15. [ QUOTE ]
    Hey guys,

    Manticore funded *and* founded Wyvern. The rest of the Phalanx are not aware of that however.

    Carry on...

    [/ QUOTE ]

    Woo hoo! Validated by a Red Name! I am officially cool!!

    Although I suppose my excitement at that adds sufficient negative cool points to revert me back to geek. *sigh*
  16. [ QUOTE ]
    Really? I didn't get that at all. It sounded like to me that he payed a Mercenary group to jobs Longbow can't.

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    The reason I disagree with your interpretation is Manitcore's choice of the word 'funded' instead of 'payed'. When one hires a company or professional on an occasional basis, one pays them for their services. Funding an agency or individual implies a much closer relationship where one pays the day to day expenses and maintenance fees of said agency or individual. For example, the U.S. Government pays Boeing to build planes. It funds N.A.S.A.
  17. [ QUOTE ]
    Considering that Longbow seems to routinely flout international law.. I am wondering what Wyvern does..

    [/ QUOTE ]

    Flouts interstellar law?
  18. [ QUOTE ]
    They share his attitude towards crime and he pays them to do jobs for Longbow, but is otherwise in no way involved. Sharing his attitude sounds alot like inspiring them.

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    I think you're the one reaching here Hermod. Manticore says he funded them to do jobs that longbow couldn't. That implies he had a significant say in their purpose. Manticore also doesn't identify any other sources of funding. It could easily be read to say that Manticore provides all funding for the group as well as providing both practical and inspirational guidance for Wyvern. I'm not sure where you get the idea that he pays them to do jobs for Longbow. That's a rather unlikely interpretation of what he wrote IMO.

    It actually sounds to me like he IS the founder of Wyvern based on what he wrote.
  19. Quickshadow

    Accuracy

    [ QUOTE ]
    That means that if I have started a miss streak, using a power such as Aim or Build Up, or using an Accuracy inspiration will actually have no appreciable effect- (as they increase my current accuracy, but do nothing for the accuracy of previous attacks in my streak)

    [/ QUOTE ]

    Well, it's true that those sorts of accuracy/tohit buffs do nothing to effect the potential length of a miss streak. However, they do a great deal to increase the likelihood that the miss streak will end with a randomly (not streak breaker) generated hit. Once your to hit is improved, the likelihood of you hitting without aid of the streak breaker increases, thus decreasing the likelihood of any given miss streak continuing. Assuming the streak breaker is working bug free as described, I think that's sufficient, though of course YMMV.
  20. Quickshadow

    Accuracy

    [ QUOTE ]
    Ok, that's nice...what enhances did you have in your attack? Did you get a 75% with an accuracy SO in it? If so that's not such a happy thing...

    [/ QUOTE ]

    I think it's safe to assume that his attack was unslotted, since he was testing base accuracy.
  21. [ QUOTE ]
    I should be going to the stop at Fat Jack's Comic Crypt in Philly.

    [/ QUOTE ]

    Ditto. A whopping four blocks from my office. Heh heh. heh heh.
  22. Danimal - SS/DA. Mostly because I've never played either set to a significant level, and DA seemed as good a secondary as any for a supernaturally powered wolfman thingy.
  23. [ QUOTE ]
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    I fought Babbage last night. He spawned +2. None of his attacks could one shot me. His big one did do ~80% of my bar though.

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    Babbage is a Giant Monster. Giant Monsters are level-less.

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    Actually, Psi-Babbage is an AV, and thus has levels. Course, I couldn't find the original post, but Moonlighter know his stuff, so I assume he was talking about the AV.
  24. [ QUOTE ]
    If it were up to me, I'd just increase the base defense up to at least pre-I5 levels (higher if it were my call) and say to hell with any kind of resist at all. Right now, you can pretty much replace the whole SR set save Quickness and Elude with one first tier defense inspiration. We all know that's a big, steaming pile of bullsh*t.

    [/ QUOTE ]

    Stop beating around the bush Raven... tell us how you really feel.

  25. [ QUOTE ]
    OK - here's the most likely outcome...

    If you own both games, you get all options - the new CoV sets will be accessible for your heroes.

    [/ QUOTE ]

    Heh.. glad I saved some of those free costume changes from awhile back! Whoot!