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Posts
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Joined
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Or just try posting the equivilent of an entirety of "this game needs more -range"
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thaw, forge, directed heal on the brutes.
there is no actual yellow damage team. sometimes the brute teams will pick up some ancillary melee damage. -
http://news.bbc.co.uk/2/hi/africa/8257153.stm
Quote:The extraordinary true story of a Malawian teenager who transformed his village by building electric windmills out of junk is the subject of a new book, The Boy Who Harnessed the Wind.
Self-taught William Kamkwamba has been feted by climate change campaigners like Al Gore and business leaders the world over.
His against-all-odds achievements are all the more remarkable considering he was forced to quit school aged 14 because his family could no longer afford the $80-a-year (£50) fees.
When he returned to his parents' small plot of farmland in the central Malawian village of Masitala, his future seemed limited.
But this was not another tale of African potential thwarted by poverty. -
student and cowboy cut are slim cut, for people who work hard for a living or stay in shape.
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As of this morning, I noticed that invincibility is making a sound when you bump into a foe. It sounds like the first second or so of the sound invincibility made when you turn it on, past tense because it isn't playing a sound when it is turned on. Guessing the sound got flipped as to when it should play or something.
I ran into this on a brute, I asked around it looks like its across all AT's. Its kind of annoying. -
Drysdales.com and Sheplers.com carry wrangler slim-fit boot cut jeans, they will have 30w32l. Sometimes a size gets backordered for a while, but they will get them eventually. I usually pick up a pair of 32w36 or 38l from them when they have a sale and I've worn a pair out or am about to wear a pair out. They might also have levi's or another brand in the size you are looking for. Make sure and check slim-fit or student cut sizes.
edit, so yeah. poked sheplers just to see what they had, and levi boot cut are on sale and they have that size in stock. -
The times are a little better for me, usually getting stuff squared away around six, then turn the computer on 7 or later, which is right about when they would go down. Then I split for the day about the time they would come back up. Now I get a few min to poke markets before heading out.
9pm in aus is no fun, though :/ -
it loads quite rapidly for me. I think the people who were saying there was going to be a cutscene were being silly.
Probably the best way to load it quickly for people having issues would be to load the items incremently, as they clicked on each drop down menu, or did a search. -
They, those who took the project over, aren't using the updater any more. You have to d/l a fresh copy when it is updated.
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I have less issue with them than most people, likely. Majority of them seem to be from 3rd worldish countries. Farming gold has to be better work than a shoe factory for them. If the silly Americans want to send some cash their way, I don't really have issue with the farmers taking the money. They sure wouldn't be farming it if someone wasn't buying it. The spam can be fairly annoying, but now that its just in game email, it doesnt bug me too much. The people buying it are the ones who deserve most of the blame for the annoyances, imo.
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Yeah, I imagine that would put a damper on things, though they got the guy who writes pvponline sick and he seems to be in fairly good humor about it.
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I find that fascinating, tragic and somehow amusing all at the same time.
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I remember that MM, Greedy Pig was his name I think, he had some really good broadcast and tells if you bothered him. I'd forgotten about that, heh.
Quote:I'm curious how they differentiated RMT'er vs normal player farming as well, it sounded like they spent some time researching it, several weeks/months, which I think is what it would take to really do it right.Economics aside, I'd be very, very interested in what kinds of "behaviors" they observed to warrant the bans and how they distinguished between temp bans for some accoutns and perma-bans for others.
They did point out the market for some things got hit pretty hard, like 100% increase in price and 100% decrease in availability. Assuming those were more desirable items in some way, but I don't really know how their market works or what is on it.
As a side note, I like this line:
Quote:We feel violated, but we still understand that we must address this in the manner of the FDIC not the SWAT. -
Or RMT'ers don't buy/sell much via its market, and the total amount of inf in the pockets of normal players didn't change quickly with the bans.
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Fire/SS/Stone, proc'd, would be my choice, and has been. You might not be able to stand there sucking your thumb as much as you could with inv, but build it right, keep moving when the odds arent in your favor and you will be fine. Rage+FE fossilize hits a few things for 400+, make sure and slot fossilize for damage.
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Got linked to this article, its an interesting read. Its about how Eve Online tracked their equivilent of gold farmers for a while, then banned a bunch of paying accounts associated with them, and the results of that.
http://www.eveonline.com/devblog.asp?a=blog&bid=687 -
Just played it recently, after getting the hang of the suit, its pretty fun on max difficulty. Isn't "gimmicky" hard.
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Castle has been fairly adamant against a level cap raise as well.
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I'm mixed about the changes.
Some of the requirements were pretty crazy without there being any challenge outside of actually applying yourself to get them and I'm very glad the illusionist badge that are a gateway to something I really want on all my characters and similar are changing.
On the other hand, I put in a couple months of farming pillboxes, followed by a stay-up-way-way-past-my-bedtime crazed charge to get the last 100 when I finally got together with a decent team to do it. Now it'll be possible to do it fairly easily in a week. Same with the 1 billion inf badge, I worked on that off and on for 6 months on a single target tank and finished it up finally in a 15ish hour rush for the last 170 mill inf during double xp. Now I could knock it out in about half again the time it took me to finish off just the "I'm so close now, I need to finish it" bit.
Those two badges aren't "worth" anything other than a higher badge count. I'm not saying they shouldn't be reduced, I'm just a bit sad at the time I put into them, apparently needlessly. -
i16 Patchnotes:
Arena
Players may now use the Arena menu option or the /arenalist command to access the Arenas from any location.