Quatermain

Legend
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  1. Quote:
    Your just giving sad lonely weirdoes an excuse to perve over fake virtual girls... yeah it's extremely sad.
    If it is any consolation, he perv's over real, non-virtual girls as well.
  2. Quatermain

    Condolences

    Get off old man pambumpers yard
  3. I dont have an opinion really, but

    Ring of fire = 102 damage
    Cages = 19

    If you have both, cages would be the one to slot for immob.
    The radius on cages, you shouldn't be messing up that many spikes in a real match.
    When people are all gathered up in a zone, the aoe is fairly effective.
    The recharge will be something like three seconds or less on a spec'd build.
  4. Tstrike and char will cause suppression for flashfire.
  5. Quote:
    Yikes, so DR hits really REALLY hard 50+. My SR scrap has 55% melee and that's reduced to 37%. So for adding another 20% Donna's only getting 3% more. I think I'd go for some other bonuses...
    Looks like the formula is slightly off using your numbers, 75 may become something closer to 42.
    The disclaimer on it arcanaville posted involved random typos and whatnot in the pvp specs for stuff, and it possibly not lining up perfectly with their equation, but it has always been pretty much ballpark.
  6. Quote:
    Originally Posted by Donna_ View Post

    What does this mean that a blaster would need to roll to hit me??

    With and without BU + Aim?
    What they need to roll to hit you depends on how much set accuracy/accuracy in their power they have.

    100-150ish combined acc is pretty normal or a decent build.
    With the kismet, you are looking at something like 140 112
    (56 base tohit - 40.5 defense) * 1+1 = 31
    (56 base tohit - 40.5 defense) * 1+1.5 = 38.75

    So they need to roll under around 30 or 37 w/o bu/aim

    With aim, being lazy, the diminishing returns formula doesnt really start eating a lot of tohit till you use both (bu+aim) I believe, so just using the face value of aim, with ~ed tohit.

    (56 base + 58 aim - 40.5 defense) * 2 = capped
    (56 base + 58 aim - 40.5 defense) * 2.5 = capped

    I don't believe banes have elusivity, that would change things a bit, so would DR kicking in on aim faster than I remember it doing.
  7. Quatermain

    O hai Justice!

    Next thing I know you are going to tell me you only told me you are a sweet, innocent, cute young lady that needs company to try and lure me into that dirt pit in your basement where you keep women and catgirls you meet via coh locked up, for some lotion in the basket fun.
  8. and that was just lsk around the "girl" characters
  9. Quatermain

    Condolences

    Get off my lawn, or I'll lock you in a room with gers and a tub of lard
  10. http://boards.cityofheroes.com/showthread.php?t=126132&

    for defense, it is basically
    Defense in zone = defense * (1 - ATAN(1.2 * defense) * 2/pi * 1)
    (this helps http://www.analyzemath.com/Calculato...alculator.html)
    for 75% ranged:
    x = .75 * (1-(.73)*2/pi *1))
    x = .405

    Which seems slightly low but in the ball park, may have made a mistake rounding.
  11. A regular damage proc in an oft used power would serve a lot better to buff damage.
  12. Quatermain

    Noobish Noob

    fire/energy is more than fine to mess around with in zones to get the hang of it.
  13. arctan isn't quite 3rd grade.
    don't have the formula with me, should have it saved at home along with the #'s to plug into it for most of the attributes if interested.
  14. Quatermain

    Market Merging

    A whole lot of people were, till more info came around.
    And yeah, I probably shouldn't have.
    They have almost done that in the past.
  15. It didn't do this, unless it just doesn't grant it to new characters.
  16. Quatermain

    Market Merging

    Or start, while they have their blowout sale because they can't find places to store it all easily.
  17. Quatermain

    Market Merging

    Easier to keep a straight face in text, eh.


    *Maybe* they will come up with some way around it, but as it stands, they flat out said all bids are being reset.
  18. Quatermain

    Dear Macskull

    Quote:
    Originally Posted by macskull View Post
    Hmm, modsmackage.

    Sorry to disappoint you guys but it was about a disagreement in RV on Freedom, wherein neither of us realized who the other person was.
    Treat strangers like you'd treat your friends, if not better.



    After they aren't strangers and you realize they are morons, that is another story.
  19. Quatermain

    Market Merging

    That is what these people do as well. But when they wipe the market of bids you will get the inf you have bid back. If you have more than 2bill inf combined on the char and in bids, as it stands everything over 2b will go bye bye.

    If you have 2b on every glad from 10->49, you will lose 76 or 78 billion when GR hits. depending on how much your char is holding.
  20. I refuse to use the black market now, there might be do gooder happy juice on my goods.


    Very glad to see this change go in.
    The ultimate inf sink = buying game time with inf.
  21. Quatermain

    Market Merging

    Yeah. I was pleasantly surprised at the lack of screaming and sobbing, and the amount of positive.
  22. Quatermain

    Market Merging

    I thought I felt a million purist RP'ers cry out and were suddenly silen..., wait, no they are still going. Apologies to Shinga.

    Don't see it having a huge affect on prices in the long run, but availability should be better. Wiping price histories will probably have a bigger affect.