Diminishing Returns Table??


all_hell

 

Posted

Does anyone have a table of %'s that shows how diminishing returns effects figures..

For example how much def to you need to be softcapped in pvp?


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
Does anyone have a table of %'s that shows how diminishing returns effects figures..

For example how much def to you need to be softcapped in pvp?
i think somewhere around 70 but im not 100% on that. my bane has somewhere around that to ranged and it DRs to about 42 (granted the lack of ddr makes it go away fast by anything with def debuff but still).


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Donna_ View Post
Does anyone have a table of %'s that shows how diminishing returns effects figures..

For example how much def to you need to be softcapped in pvp?
ive come to the conclusion that the whole point of dr was to hide all the numbers so people stop asking this, and other, questions. my proof is that noone will be able to answer your question because noone exactly knows. all we know is from players testing and even that knowledge is limited since all the ingame numbers are inaccurate.


 

Posted

Quote:
Originally Posted by Solo_One View Post
ive come to the conclusion that the whole point of dr was to hide all the numbers so people stop asking this, and other, questions. my proof is that noone will be able to answer your question because noone exactly knows. all we know is from players testing and even that knowledge is limited since all the ingame numbers are inaccurate.
more so, it allows for opaque as **** rebalancing so that all the downies don't feel so obviously bent by the players that can do third grade math.


 

Posted

arctan isn't quite 3rd grade.
don't have the formula with me, should have it saved at home along with the #'s to plug into it for most of the attributes if interested.


 

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/interested Q.




- Convenient - //\ - Exile - //\ - AatC -

 

Posted

Quote:
Originally Posted by Quatermain View Post
arctan isn't quite 3rd grade.
don't have the formula with me, should have it saved at home along with the #'s to plug into it for most of the attributes if interested.
i was talking about i12.
multiplying fractions is third grade math.


 

Posted

Quote:
Originally Posted by black_barrier View Post
more so, it allows for opaque as **** rebalancing so that all the downies don't feel so obviously bent by the players that can do third grade math.
So basically they changed it from "people of even questionable intelligence can do the math" to "no one can do the math unless they happen to know some arbitrary numbers and have their graphing calculator with them." Considering the goal of I13 PvP was to make it so even a monkey mashing a keyboard could play the game that seems pretty counterproductive to me.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

So is it plausable to use defense in zonal ? Or should I just slot my new brute for pve (yuch) ?


Consciousness: that annoying time between naps.

 

Posted

What build?


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

SuperStrength / SR ... managed to get 75.4% Def to Ranged before Elude and before DR also took mace mastery for webnade, was thinking would be quite a pesky toon, Widow defenses with brute hp.


Consciousness: that annoying time between naps.

 

Posted

With that much ranged defense plus elusivity plus def debuff resistance you should be pretty well off.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Ah cool then didn't manage to fit in Aid is the only thing :S Went with fitness,Speed,Leaping,fighting and ofcourse Mace, 40% to Melee but can easily pop Elude and if I can't floor whoever in 3 mins then it's Nade and leap to safety.





Not going to pretend to understand difference between Defense, Elusivity, Accuracy, to-hit, etc etc... xD
hurts my head.


Consciousness: that annoying time between naps.

 

Posted

ummm

ta hell?

Why should I have to be able to do calculus to figure out my build?

Yet another reason not to pvp


 

Posted

I hope you actually have fat fingers and all those characters are actually from you missing the keys....

but otherwise, thank you for working that out, 75% becomes 40.5%

What does this mean that a blaster would need to roll to hit me??

With and without BU + Aim?

hehe, now it get complicated.


Consciousness: that annoying time between naps.

 

Posted

Double post ftw


 

Posted

Quote:
Originally Posted by Quatermain View Post
http://boards.cityofheroes.com/showthread.php?t=126132&

for defense, it is basically
Defense in zone = defense * (1 - ATAN(1.2 * defense) * 2/pi * 1)
(this helps http://www.analyzemath.com/Calculato...alculator.html)
for 75% ranged:
x = .75 * (1-(.73)*2/pi *1))
x = .405

Which seems slightly low but in the ball park, may have made a mistake rounding.
Yikes, so DR hits really REALLY hard 50+. My SR scrap has 55% melee and that's reduced to 37%. So for adding another 20% Donna's only getting 3% more. I think I'd go for some other bonuses...


 

Posted

Thanks Q.

I'm not gonna even pretend to understand how Arcana came up with that ****. I'll just appreciate it even though DR is utterly ridiculous.




O and Merc ... bump ftw.




- Convenient - //\ - Exile - //\ - AatC -

 

Posted

Quote:
Originally Posted by all_hell View Post
ummm

ta hell?

Why should I have to be able to do calculus to figure out my build?

Yet another reason not to pvp
Eliminating the ability to know how stuff works was only the first step in eliminating skill.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Donna_ View Post

What does this mean that a blaster would need to roll to hit me??

With and without BU + Aim?
What they need to roll to hit you depends on how much set accuracy/accuracy in their power they have.

100-150ish combined acc is pretty normal or a decent build.
With the kismet, you are looking at something like 140 112
(56 base tohit - 40.5 defense) * 1+1 = 31
(56 base tohit - 40.5 defense) * 1+1.5 = 38.75

So they need to roll under around 30 or 37 w/o bu/aim

With aim, being lazy, the diminishing returns formula doesnt really start eating a lot of tohit till you use both (bu+aim) I believe, so just using the face value of aim, with ~ed tohit.

(56 base + 58 aim - 40.5 defense) * 2 = capped
(56 base + 58 aim - 40.5 defense) * 2.5 = capped

I don't believe banes have elusivity, that would change things a bit, so would DR kicking in on aim faster than I remember it doing.


 

Posted

Quote:
Yikes, so DR hits really REALLY hard 50+. My SR scrap has 55% melee and that's reduced to 37%. So for adding another 20% Donna's only getting 3% more. I think I'd go for some other bonuses...
Looks like the formula is slightly off using your numbers, 75 may become something closer to 42.
The disclaimer on it arcanaville posted involved random typos and whatnot in the pvp specs for stuff, and it possibly not lining up perfectly with their equation, but it has always been pretty much ballpark.


 

Posted

And it only isn't lining up because I am a moron and didn't apply the first layer.