Purus

Apprentice
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  1. So to get this straight on my dm/inv the enzyme exposure slotted in invincibility(for example but take any of my defense and pool defense powers) is no longer gonna do anything
  2. This occurred to me as I was reading Samuel Tow's post http://boards.cityofheroes.com/showthread.php?t=281056. Traps is fairly useless on teams due to the high placement times etc etc but the one thing it does offer is ForceField Gen for +10% defence. Then I realised time has farsight for +9.38%

    I then looked at it more and see a lot of similarities between the sets. Traps has more damage powers but time seems a better rounded set. They both have -def, -reg and -res. The heal power in time is better in time and time has better team buffs.

    So.......do you all think bots/time is equal to bots/traps??????

    On a side note how do Demons compare as a primary to Bots
  3. Quote:
    Originally Posted by Blackleviathan View Post
    You probably had a mission set there and the mission TP will auto select the first mission under missions if the mission you want isn't selected and has a red star w/e next to it
    Nope I had 3 missions, all in PI and two were complete. I've accidentally gone to the wrong mish many times but for once im innocent
  4. My personal best is 6 including 1 in each of the last 4 spawns

    How many have you had?
  5. I used my mission transporter in PI and ended up in Perez
  6. Can I also add that I had a cave radio mission completely devoid of enemy just the hostage cowering on his own in the middle of a room
  7. Todays the first time Ive played since the Thursday update and so far the following has happened

    1. My window size settings keep re-seting when i zone
    2. I ran a cave radio mission and the map was absolutely empty except the guy I was rescuing.
    3. I ran another radio mission and instead of a boss to defeat I got Vanessa De as an EB.

    And that is all in 30 mins......what your stories
  8. As per the title, I know this is on the expensive side but het its only inf !!

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg(46)
    Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(36), Numna-Heal(36), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(43)
    Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/EndRdx/Rchg(37)
    Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(46), Mako-Acc/Dmg/EndRdx/Rchg(50)
    Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(39), Heal-I(39)
    Level 8: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(11), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(23), C'ngBlow-Acc/Dmg(45)
    Level 10: Indomitable Will -- Ksmt-ToHit+(A)
    Level 12: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Rec'dRet-ToHit/Rchg(15), Rec'dRet-ToHit(17)
    Level 14: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(17), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21)
    Level 16: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(31), Aegis-ResDam(42), Aegis-ResDam/EndRdx(42), Aegis-ResDam/EndRdx/Rchg(43)
    Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(19), HO:Enzym(19)
    Level 20: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(40), Heal-I(42)
    Level 22: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
    Level 24: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Acc/Dmg(50)
    Level 26: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), C'ngBlow-Acc/Dmg(45)
    Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
    Level 32: One Thousand Cuts -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), C'ngBlow-Acc/Dmg(34)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
    Level 38: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
    Level 41: Super Jump -- Winter-ResSlow(A)
    Level 44: Mu Bolts -- Thundr-Acc/Dmg(A)
    Level 47: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50)
    Level 49: Spring Attack -- M'Strk-Acc/Dmg(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Mrcl-Rcvry+(9)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A), Empty(43)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run


    Code:
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    Many Thanks
  9. Purus

    Crashes

    Im someone who is lucky enough not to have problems with CoH crashing on me, until today.

    Ive had two within an hour, both bringing the 'what were you doing when the game died' boxes.

    Anyone know whats going on?
  10. Spotted them there as I was making a SJ Brute.....have they been there a while or are we to get a treat real soon? Whatdyafink
  11. Purus

    So....farsight

    Quick question, if you get enough recharge on this baby does it double stack?
  12. Nothing other than gut feeling but Im having a blast with my demon/time....I fell like a troller and my minions are my team !!!
  13. If I have, lets say a 2% Damage Buff, from a set I have slotted (it isn't in any of my minions), does the pets damage get the 2% bonus or is it just attacks from my self that benefit?
  14. I 100% agree it should not be a trial but i do think it should be a TF. I feel that as incarnates we should not be able to defeat Cole....yet but as a small group we can.

    That way the story can be satisfactorily concluded and we can get a feel of our place in the coh world as incarnates.

    I also think what comes next, the coming storm or whatever it is (ive given up caring), needs to have more story involved. Maybe a combination of missions which can be done solo or as a group plus good ol' fashioned TF (after all, this is a 7 year sucessful MMO where TFs were integral to background story) and trials which, if not overused (and i will make no comments here *cough* trial grind* cough cough*) are a good variety of play style.
  15. Personally I prefer to keep these weapons as something you need to work to achieve. If you see these weapons you can empathise with the pain it took to get the badge
  16. This is just comparisons from my projected build as I'm only level 33 atm, this isn't from experience yet. These are my thoughts and I realise its subjective

    I don't see the call to arms defence bonus aura to pets proc in there

    This is always a debate in the MM forums but I don't see the need for taking all 3 attack powers

    Chrono shift is over slotted with recharge io's as, i think, is farsight

    Personally i'd slot to hit debuffs in times juncture

    Why 2 slot ss, the only thing i ever put in there is +stealth. Pets always seem slow to me.

    Finally, this is probably more of a play style thing, but I don't prioritise recharge this much on a mm, with demon/time, you can pretty much get your pets over softcap so you don't have to recast at inconvenient times during hair raising battles as much. I tend to view my minions as my team an i'm the troller on said team so i emphasise the slows,defence and tohit debuffs more. I get the recharge in farsight as you can almost perma double stack it but I think the recharge powers and slotting needed for this takes away from other areas.

    Just to be clear I am no MM expert so if any of my points are off I apologize.

    EDIT...I did just have the thought that the extra recharge is really good for hell on earth
  17. Can someone give my build a once over, its a spendy one and if I'm thowing this amount of inf at it I want it right.
    The aim is AOE , maximising the stuns of Fire and Psi.
    It also borrows heavily from a build Ive seen for a fire/fire/fire (want to make it clear its not all my own work)


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Amun-Ra: Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A)
    Level 1: Psionic Dart -- Thundr-Acc/Dmg/EndRdx(A)
    Level 2: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(3), Enf'dOp-Acc/Rchg(3), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/EndRdx(13)
    Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(15)
    Level 8: Hot Feet -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(9), Oblit-Dmg(11), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(43)
    Level 10: Smoke -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(17), DisWord-ToHitDeb/Rchg/EndRdx(25)
    Level 12: Flashfire -- Amaze-EndRdx/Stun(A), Amaze-Acc/Stun/Rchg(15), Amaze-Stun(31), Amaze-Stun/Rchg(31), Amaze-Acc/Rchg(37)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(48)
    Level 16: Psychic Scream -- Posi-Dam%(A), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(25), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34)
    Level 18: Cinders -- UbrkCons-Dam%(A), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(21), UbrkCons-Hold(23), UbrkCons-Hold/Rchg(27)
    Level 20: Super Jump -- Zephyr-ResKB(A)
    Level 22: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Acc/Dmg(27), KntkC'bat-Dmg/EndRdx(33)
    Level 24: Tough -- GA-3defTpProc(A)
    Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(34), HO:Enzym(36)
    Level 28: Spring Attack -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Dmg(29), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(46)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(36)
    Level 32: Fire Imps -- SvgnRt-PetResDam(A), SvgnRt-Acc(37), SvgnRt-Acc/Dmg(39), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(43), SvgnRt-Acc/Dmg/EndRdx(46)
    Level 35: Rain of Fire -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(40), Posi-Dmg/Rng(39)
    Level 38: Psychic Shockwave -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(40), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50)
    Level 41: Psionic Lance -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(50), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43)
    Level 44: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Acc/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/Rchg(46), Ragnrk-Dmg(48)
    Level 47: Fire Shield -- S'fstPrt-ResDam/Def+(A)
    Level 49: Drain Psyche -- Efficacy-EndMod/Acc/Rchg(A)
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Acc/Dmg(21), KntkC'bat-Dmg/Rchg(36)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)

    http://www.cohplanner.com/mids/downl...2EFD3F16A1DC46
  18. Purus

    A quick question

    Ive played a Necro/dark MM to 50 and enjoy the AT but I find the zombies annoyingly squishy.

    Would a demon/ x be a better combi and if so what would be the x (I dont really fancy TA btw)
  19. Purus

    PA and Assault

    Two questions:

    1. Would an Illusionist's pets (PA & Phantom) be affected by assault

    2. If answer to 1 is yes, would it be worth fitting into an ill/rad build


    Thanks
  20. So I'm wanting to put this in Phantasm but is it like placing it in shield charge and wont work or am I good?
  21. We now know..........its the server hamsters...clearly keep dieing
  22. Sorry to hijack the post....here's my build any thoughts?

    A few pointers, i know I'm over softcapp for s/l but I want to compensate for lack of def debuff.
    Aid self is there as a get out of jail card as cascading defence failures concern me.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Medicine
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Death Shroud
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (42) Eradication - Accuracy/Recharge
    • (42) Eradication - Accuracy/Damage/Recharge
    • (46) Cleaving Blow - Accuracy/Damage
    • (46) Cleaving Blow - Damage/Endurance
    • (46) Cleaving Blow - Accuracy/Recharge
    Level 1: Shadow Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Dark Embrace
    • (A) Aegis - Resistance
    • (17) Resist Damage IO
    • (34) Aegis - Resistance/Endurance
    • (34) Aegis - Resistance/Endurance/Recharge
    • (36) Aegis - Resistance/Recharge
    • (37) Aegis - Endurance/Recharge
    Level 4: Shadow Maul
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Cleaving Blow - Accuracy/Recharge
    • (43) Eradication - Accuracy/Recharge
    • (43) Eradication - Accuracy/Damage/Recharge
    • (48) Cleaving Blow - Accuracy/Damage
    • (48) Cleaving Blow - Damage/Endurance
    Level 6: Murky Cloud
    • (A) Aegis - Resistance
    • (11) Aegis - Resistance/Recharge
    • (36) Aegis - Resistance/Endurance
    • (36) Aegis - Resistance/Endurance/Recharge
    • (45) Aegis - Endurance/Recharge
    Level 8: Dark Regeneration
    • (A) Theft of Essence - Chance for +Endurance
    • (9) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (15) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    Level 10: Taunt
    • (A) Trimuphant Insult - Chance to Disorient
    • (40) Trimuphant Insult - Taunt
    • (50) Trimuphant Insult - Taunt/Recharge
    Level 12: Cloak of Darkness
    • (A) Luck of the Gambler - Recharge Speed
    • (13) HamiO:Enzyme Exposure
    • (13) HamiO:Enzyme Exposure
    Level 14: Obsidian Shield
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (15) Steadfast Protection - Resistance/+Def 3%
    • (21) Steadfast Protection - Knockback Protection
    Level 16: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (25) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    • (29) Kinetic Combat - Damage/Endurance/Recharge
    • (31) Touch of the Nictus - Accuracy/Healing
    Level 18: Cloak of Fear
    • (A) Siphon Insight - ToHit Debuff
    • (19) Siphon Insight - Accuracy/Endurance/Recharge
    • (19) Siphon Insight - Accuracy/ToHit Debuff
    • (23) Siphon Insight - Chance for +ToHit
    • (23) Siphon Insight - Accuracy/Recharge
    • (25) Siphon Insight - ToHit Debuff/Endurance/Recharge
    Level 20: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (21) HamiO:Enzyme Exposure
    • (33) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 22: Boxing
    • (A) Empty
    Level 24: Tough
    • (A) Aegis - Resistance
    • (33) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance/Endurance/Recharge
    • (37) Aegis - Resistance/Recharge
    • (37) Aegis - Endurance/Recharge
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (27) HamiO:Enzyme Exposure
    • (27) HamiO:Enzyme Exposure
    Level 28: Soul Drain
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Eradication - Accuracy/Recharge
    • (40) Eradication - Damage/Recharge
    • (42) Eradication - Accuracy/Damage/Recharge
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (31) HamiO:Enzyme Exposure
    • (31) HamiO:Enzyme Exposure
    Level 32: Aid Other
    • (A) Empty
    Level 35: Dark Consumption
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (43) Eradication - Accuracy/Recharge
    • (45) Eradication - Accuracy/Damage/Recharge
    • (50) Eradication - Damage/Recharge
    Level 38: Midnight Grasp
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    Level 41: Aid Self
    • (A) Interrupt Reduction IO
    • (48) HamiO:Golgi Exposure
    Level 44: Focused Accuracy
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (45) Rectified Reticle - To Hit Buff
    Level 47: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 49: Physical Perfection
    • (A) Performance Shifter - EndMod
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod/Accuracy
    • (5) Performance Shifter - EndMod
    • (5) Performance Shifter - EndMod/Recharge


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1420;686;1372;HEX;|
    |78DA65535B4F1341189DD9DD5A5A5A4B29A520943B144A292D90E81B3182894A937|
    |A896FA65961281B4A4BB63CC89BBF41137DD0079FFD03DE7F89FE0215F5C9A851EB|
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    |EDAEF5DDAEF57A82BAF4FA1F5A52F543|
    |-------------------------------------------------------------------|
  23. The title says it all ....... oh and I came on the forums to post something completely unrelated (didn't intend to leave this message) and the ******** forums logged me out for the gazzillionth time


    *Howls at the moon*
  24. I was more thinking that if the stun missed would it un-fear them