Demon/Time warp build


15bribri15

 

Posted

Okay I am about to leave for work and I want to start this build tonight when I get home, well the character rather. Here is the build. Oh and before I post it, I put tier 3 in musculature, but that could change to cardiac or spiritual, depending if I can find a way to fit a bit more recharge in it the way I want to. Oh and I definitely want interface with the fire dot, because that means my 6 pets, me, and the Hell on Earth have a (in this build) 75% chance to cause a dot every time one attacks...Which is a LOT of damage, I am not sure if they stack or whatever the case but at the moment I definitely want that.

OH AND I didn't mean to add warp...Time warp is a spell on wow and I am used to saying that and when I typed it didn't even think about it >_>


Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership

Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(23), BldM'dt-Acc/EndRdx:50(23), BldM'dt-Acc/Dmg/EndRdx:50(25), BldM'dt-Acc:50(27), BldM'dt-Dmg:50(31)
Level 1: Time Crawl -- Slow-I:50(A), Acc-I:50(42)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx/Rchg:50(5), Dct'dW-Heal:50(5)
Level 4: Time's Juncture -- EndRdx-I:50(A), Slow-I:50(7), Slow-I:50(7)
Level 6: Enchant Demon -- EndRdx-I:50(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), DefBuff-I:50(17)
Level 10: Temporal Selection -- Heal-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg:50(13), BldM'dt-Dmg/EndRdx:50(34), BldM'dt-Acc/EndRdx:50(34), BldM'dt-Acc/Dmg/EndRdx:50(37), BldM'dt-Acc:50(40)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 16: Super Speed -- EndRdx-I:50(A), Run-I:50(17)
Level 18: Hell on Earth -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(19), ExRmnt-Dmg/EndRdx:50(19), ExRmnt-+Res(Pets):50(21), ExRmnt-EndRdx/Dmg/Rchg:50(42), RechRdx-I:50(43)
Level 20: Stealth -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(21), DefBuff-I:50(40)
Level 22: Invisibility -- LkGmblr-Rchg+:50(A)
Level 24: Distortion Field -- EndRdx-I:50(A), Slow-I:50(25)
Level 26: Summon Demon Prince -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(27), SvgnRt-Acc/EndRdx:50(33), SvgnRt-Acc/Dmg/EndRdx:50(33), SvgnRt-Acc:50(33), SvgnRt-PetResDam:50(34)
Level 28: Time Stop -- UbrkCons-Acc/Rchg:50(A), UbrkCons-Hold/Rchg:50(29), UbrkCons-Acc/Hold/Rchg:50(29), UbrkCons-Dam%:50(31), UbrkCons-EndRdx/Hold:50(31)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), DefBuff-I:50(42)
Level 32: Abyssal Empowerment -- EndRdx-I:50(A)
Level 35: Farsight -- LkGmblr-Rchg+:50(A), GftotA-Def/EndRdx:40(36), GftotA-Def:40(36), RechRdx-I:50(36), RechRdx-I:50(37), RechRdx-I:50(37)
Level 38: Chrono Shift -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(39), EndMod-I:50(40)
Level 41: Corruption -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(43), Decim-Dmg/Rchg:40(43), Decim-Acc/EndRdx/Rchg:40(45), Decim-Acc/Dmg/Rchg:40(45)
Level 44: Lash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(45), C'ngImp-Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/EndRdx:50(46)
Level 47: Crack Whip -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Slowed Response -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-DefDeb/Rchg/EndRdx:50(50), LdyGrey-DefDeb/EndRdx:50(50)
Level 50: Musculature Total Core Revamp
Level 50: Reactive Total Radial Conversion
Level 50: Nemesis Total Core Improved Ally
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(9), EndMod-I:50(9)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 1.56% Defense(Smashing)
  • 1.56% Defense(Lethal)
  • 7.5% Defense(Fire)
  • 7.5% Defense(Cold)
  • 3.75% Defense(Energy)
  • 3.75% Defense(Negative)
  • 3.13% Defense(Melee)
  • 7.5% Defense(Ranged)
  • 9.38% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 31% Enhancement(Accuracy)
  • 76.25% Enhancement(RechargeTime)
  • 30.12 HP (3.75%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5.25%
  • MezResist(Held) 5.25%
  • MezResist(Immobilize) 7.45%
  • MezResist(Sleep) 5.25%
  • MezResist(Stun) 8.55%
  • MezResist(Terrorized) 4.7%
  • 14% (0.23 End/sec) Recovery
  • 10% (0.33 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 25.36% Resistance(Fire)
  • 25.36% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
------------
Set Bonuses:
Blood Mandate
(Summon Demonlings)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Doctored Wounds
(Temporal Mending)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Blood Mandate
(Summon Demons)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Expedient Reinforcement
(Hell on Earth)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.33 HP/sec) Regeneration
  • 10% Resistance(All)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Karma
(Stealth)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Sovereign Right
(Summon Demon Prince)
  • MezResist(Sleep) 2.75%
  • MezResist(Confused) 2.75%
  • MezResist(Stun) 2.75%
  • MezResist(Held) 2.75%
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  • 10% Resistance(All)
Unbreakable Constraint
(Time Stop)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Farsight)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Farsight)
  • 2% (0.03 End/sec) Recovery
Decimation
(Corruption)
  • MezResist(Immobilize) 2.75%
  • 9.04 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Crushing Impact
(Lash)
  • MezResist(Immobilize) 2.2%
  • 9.04 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Crack Whip)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Touch of Lady Grey
(Slowed Response)
  • 12.05 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery


 

Posted

This is just comparisons from my projected build as I'm only level 33 atm, this isn't from experience yet. These are my thoughts and I realise its subjective

I don't see the call to arms defence bonus aura to pets proc in there

This is always a debate in the MM forums but I don't see the need for taking all 3 attack powers

Chrono shift is over slotted with recharge io's as, i think, is farsight

Personally i'd slot to hit debuffs in times juncture

Why 2 slot ss, the only thing i ever put in there is +stealth. Pets always seem slow to me.

Finally, this is probably more of a play style thing, but I don't prioritise recharge this much on a mm, with demon/time, you can pretty much get your pets over softcap so you don't have to recast at inconvenient times during hair raising battles as much. I tend to view my minions as my team an i'm the troller on said team so i emphasise the slows,defence and tohit debuffs more. I get the recharge in farsight as you can almost perma double stack it but I think the recharge powers and slotting needed for this takes away from other areas.

Just to be clear I am no MM expert so if any of my points are off I apologize.

EDIT...I did just have the thought that the extra recharge is really good for hell on earth


 

Posted

Quote:
Originally Posted by Purus View Post
This is just comparisons from my projected build as I'm only level 33 atm, this isn't from experience yet. These are my thoughts and I realise its subjective

I don't see the call to arms defence bonus aura to pets proc in there

This is always a debate in the MM forums but I don't see the need for taking all 3 attack powers

Chrono shift is over slotted with recharge io's as, i think, is farsight

Personally i'd slot to hit debuffs in times juncture

Why 2 slot ss, the only thing i ever put in there is +stealth. Pets always seem slow to me.

Finally, this is probably more of a play style thing, but I don't prioritise recharge this much on a mm, with demon/time, you can pretty much get your pets over softcap so you don't have to recast at inconvenient times during hair raising battles as much. I tend to view my minions as my team an i'm the troller on said team so i emphasise the slows,defence and tohit debuffs more. I get the recharge in farsight as you can almost perma double stack it but I think the recharge powers and slotting needed for this takes away from other areas.

Just to be clear I am no MM expert so if any of my points are off I apologize.

EDIT...I did just have the thought that the extra recharge is really good for hell on earth
Yes, the three attacks are for rech, there may be better combo's but why not get them anyway. My other option was fire for my ancillary/patron...For the rez but meh.
I really wanted high rech and perma chrono shift for hell on earth..OH and yeah farsight does have too many rech's..Chrono doesn't. ..You can remove all rechs from farsight actually. With stealth I don't need stealth on ss...Call to arms where? Umm ss for travel really without pets..And the slow on times juncture..Well...Hmm I guess I could put -tohits in there.