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Posts
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Glad to see the new update, even if its not quite new-new. I have to keep reminding myself that the stuff going on the website is likely more for potential, new and hopefully returning players than current players. I'm really looking forward to more in-depth stuff later, plus "new to everybody" things.
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Oh, that would be awesome all around. I would like to see this happen.
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Thank you! That's the day after my birthday, and the first day of a short little vacation I'm taking! Whooo!
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Quote:Its still a great tool. Sadly, it was exploitability of the AE that made it so popular in the first place (along with the new feature smell - aaaaah).Ah, well, it seems as though their focus will continue to be to tilt at the exploiter windmill instead of doing things that might increase MA's popularity again. This would have been the greatest tool in the history of online gaming for the player population. Now, unfortunately, it is sadly dead.
My friends and I still use and enjoy it. Some folks really enjoy making stuff for it, but I think most people probably figured out that mission making isn't for them (I don't care for it). -
Frankenslotting is very practical, I think. Since the game is based around TO, DO and SOs, you're getting an advantage over conventional slotting. By not worrying about sets you can get some real deals, your drops become potentially more useful, and you can get to where you want faster.
For example; if you've got a melee character, then you know melee sets can get expensive quickly. But if you frankenslot? Hey, see if you can get some of what you need from your secondary effect's IO sets. Accuracy, Recharge and End Reduction aren't that hard to get. Damage can be put in using Common IO's, too.
And as mentioned, frankenslotting can be very nice for exemplaring. I personally do that a LOT. I got shown just how nice it could be when doing a little experimenting myself.
http://boards.cityofheroes.com/showthread.php?t=190479
From Catwhoorg's post to me:
Quote:That's pretty darn awesome (~11.5 SO's worth of enhancement, yeah?), is a bit easier to do than chasing specific sets, and since you keep those bonuses for such a huge level range I think it very well balances out the fact you're not getting much in the way of IO set bonuses (which you might be exemplaring too low for anyhow). I know for me its knocked out the desire to chase after purples. Why bother? I can be really freakin' awesome without them.http://paragonwiki.com/wiki/Exemplar...n_Enhancements
shows the math
For exemping down to level 20 consider frankenslotting level 25 Dual-Aspect IOs, level 43 Tri-Aspect IOs, and level 50 Quad-Aspect IOs. This is due to the minor bonus threshold (anything at 20% or below is unaffected by exemping to 21)
Taking a ranged attack and slotting:
Quote:Ruin - Accuracy/Endurance/Recharge: Level 40
Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Devastation - Accuracy/Damage/Recharge: Level 43
Thunderstrike - Accuracy/Damage/Endurance: Level 43
Thunderstrike - Damage/Endurance/Recharge: Level 43
Thunderstrike - Accuracy/Damage/Recharge: Level 43
gives a total bonus of: 93.18% Accuracy, 93.57% Damage, 76.8% Endurance Reduction and 93.18% Recharge Reduction at full effect from level 21 to 50. -
Quote:Slightly twisted idea that come to mind concerning Vigilance; why not give Tanks a damage bonus based on how much endurance they're currently burning up? The more toggles you have, the more often you attack, the more endurance you're spending and the higher the damage buff. Granted, there needs to be a limit to the bonus offered lest builds be made that are expressly end-use heavy and the set used can get itself an unfair advantage (Willpower + Fitness/Stamina loaded with tons of extra toggles could be obscene).With defenders change of inherant its sparked an idea that might make a tanker worth playing more.
Directly related to your post: How about -Res (all types) on enemies within a certain radius of the Tank, causing them to take more damage from a tank's attacks? Just make it go down on teams like the new Vigilance. Or would that get out of hand/abused too quickly?
And a Secondary Critical might be interesting, sort of like an Overpower. Get a SC and whatever your secondary effect does? It does double. Of course, that would make knockback sets super annoying -
Oh, another reason to take time? Less time wasted trying to fix the problems caused when things were rushed. For example, I wish the AE started off with lower rewards, with rewards progressively going up as it got fixed up, exploits plugged, etc. I'm really not fond of "there's a problem!" with a blanket solution put into place while a better/more elegant one is worked on. I understand it, I can deal with it, but I'm not thrilled with it, you know?
"OMG its underwhelming! Fix it!"
"OMG its broken as hell! Nerf it!"
"Still broken! Nerf it again!"
"Still broken as hell! Nerf it again!"
"Dammit! Its still broken! Nerf it hard!"
"AAARG! We cut to the bone! Too much! Buff it!"
"Okay, finally. Its fine as-is."
All the while the players are getting more and more pissed at the constant nerfings, and will remember all that long after the power finally gets to a good spot (but will always pale to "the glory days," to "when it was a good power," to "when they had it 'right'").
Seriously; if you went to a restaurant where you constantly had to send your food back you're not going to be too thrilled with it, even when they get it right. And you're not going to be so quick to recommend it to friends. Now, I realize that applies to taking a long time on things too, but I know which one I consider the lesser of two evils. -
Quote:Not necessarily. Pour in and slowly add. Better than pouring, taking out, waiting for the scale to settle down, take more out, etc. And of course, the first guy might take out too much while adjusting and have to put more in to try and get it right.Interesting story but if you want it to relate a little more on topic you should also mention that the second man would take 3 times longer to fill a person's order.
Quote:The masses disagree though. Even if the end result is the same, it's the perception that matters. In the candy store example, people perceive they are getting stiffed when he takes candy out of the bag. They think their getting a bonus when it's added.
More directly on topic?
1st approach: way over do it, wait to see the effects of that. In the meantime players WILL get used to the overpowered status. When it gets nerfed, the players will protest bitterly. They've developed playstyles and builds around it and how it works in an overpowered fashion. They've told other players, "Hey, do it this way! Its awesome!" or even worse (which happened to me pre-ED), "Do it this way or you're stupid! This is the way things are supposed to be!"
Also, there's no telling how long that will take or how many times they'll have to do it to get it right. They might be aware of the problem of something being overpowered, but that doesn't mean they'll get to adjusting/fixing it immediately. The longer it remains overpowered, the more it becomes "normal," the worse the reaction will be when it comes. And of course, the folks who realized it was overpowered and said as much will come back with "I told you so!" making things an even bigger mess.
I think the BotZ nerf might be a good example. And I'm sure other folks can think of things that had to be adjusted downward multiple times along with the playerbase's reaction to it. I think it is fair to point out that most players don't care if something is overpowered "in their favor." Of course, what the long-term effects of that imbalance might be or how it might affect other things might not be on their mind, either.
2nd approach: Yes, it takes will take longer for the devs. Like above, there's usually something that comes before something gets buffed on the ol' priority list. But its a smarter way to do it. It still ruffles feathers because "its not fast enough" but at the same time nobody actually gets hurt by the adjustment since its a buff (caveat: provided its just a buff and there's no buff-with-tradeoff going on). There's no anxiety concerning "will my power/powersets get nerfed yet again?" when new patchnotes come out. And since the adjustment is gradual versus radical swings back and forth, its generally more stable so its easier/safer to plan around, I think. -
Quote:I remember watching a customer service video at an old job maybe 10 years ago. The guy gave this story/example:I see your point but I believe that by taking greater risk the lesser evil is chosen. It is better a set be buffed too much then quickly nerfed than letting a set rot for several years. The end result would be the same only faster. Discontent exists no matter what you do.
There was a candyshop with two men working at it. You placed your order and one of them would get you your candy.
One man would put your bag on the scale, pour a bunch in, then take away until he got your order filled.
The other man would put your bag on the scale, put in some, then add until he got your order filled.
The second man was the one that customers liked to fill their order, even though both men were equally accurate and reliable in getting your order filled.
I can certainly understand wanting things to go faster, but repeated buffing over a long period of time is something that is better tolerated (and gives a better sense of stability) than radical changes back and forth, especially when its a massive buff that keeps having to get nerfed and nerfed and nerfed.
edit: I understand completely if you disagree with this. Just sayin' where I'm coming from and what I believe. -
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Quote:I'd say, and broadly speaking, there are three basic things to look at: Control, Damage and Buff/Debuff.Blaster = Ranged Damage.
Controler = Support.
Defender = Buffing and De-Buffing.
Scrapper = Melee(sp) Damage.
Tank = Agression Holding and Damage Takeing.
So when you look at primaries...
Controllers and Tank are great for Control.
Blasters and Scrappers are great for Damage.
Defenders are best at Buffing/Debuffing
Secondaries, IO's and specific powersets help blur the lines at what a character can do and be good at. Teaming makes things even crazier (enough buffing and debuffing will make anyone hit super-hard!). -
Quote:Unfortunately the players react very negatively to nerfs. Even if they ultimately get to the same numbers, gradual buffing won't cause near the ruckus that overpowering then nerfing will.Take risk. Overpowering something seems to bring a much quicker fix than inadquately buffing it over time anyway. So whatever happens...it will be ok.
On top of that you never know how that buff might interact with other things. I have always trusted the players to come up with things that the devs haven't thought when it comes to exploits or making something overpowered/broken, and always will. -
Well, was flying around Faultline at 1920x1200 at Quality settings with /graphfps 7 being green pretty much the whole time. I'm happy. My other games perked up a bit, too. And no more worrying about my card dying on me.
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http://xfxforce.com/en-us/products/g...es/5750.aspx#4
Thank you for the help. I'm looking forward to the new card. -
Went ahead and ordered that Seasonic you recommend in your build guide.
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There's another slot there, thankfully. A friend of mine just emailed me this, though:
Quote:I can't find any such requirement on XFX's requirements for the system. They do say:Doing a quick search on that card, it seems to want 32A on the 12v rail - you need a new PSU.
Also, Dell use lousy PSUs. Just, having a dell case you might not be able to fit a different one in there - they're also rather prone to using funny shaped components.
Quote:450 Watt or greater power supply with two 75W 6-pin PCI Express® power connectors recommended (600 Watt and four 6-pin connectors for ATI -
Quote:Okay... I do have a 6-pin PCIe connector (yay). I don't really understand what I was looking at for the sticker so I copied it down.Second, will your Dell 375 watt PSU be able to handle it. IIRC that Dell PSU does come with a 6-pin PCIe video card power connector and can provide most of that power at 12 volts where it counts. But I would suggest you take a look at the sticker affixed to the PSU that specifies the amps available at 12 volts and if it does have a 6-pin PCIe video card power connector. If it does and since the HD 5750 is such a power miser, then I don't see why not.
+5 / 22.0A
+12VA / 18.0A
+12VB / 18.0A
-12V / 1.0A
+3.3V / 17.0A
+5VFP / 2.0A
Max comb. power on +5V and +3.3V is 150W
Max comb. power on +12VA and +12VB is 30A
edit: Since Newegg is going to make me pay shipping anyhow...
http://www.amazon.com/XFX-Radeon-575...5973746&sr=8-1
I'm debating on ordering a power supply as well, just to be sure.
edit: If http://extreme.outervision.com/PSUEngine is to be believed?
Quote:Minimum PSU Wattage: 268 W
Recommended PSU Wattage: 318 W -
I was actually playing in Ultra Mode with my 4670 - not all the way up, obviously, and my frame rate went from silky-smooth to playable. Biggest thing for me is replacing the card at a reasonable price. I'll check my PSU sticker as soon as I can then, thank you
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Right now my Radeon 4670 is beginning to show the beginning stages of heatstroke like my old Geforce 7900 GS did years ago - funny pixels being here and there where they ought not be, going away, etc. Not happy making for me.
Anyhow, I've found Powercolor Radeon 5750 w/1g vram for $109 after rebate at Newegg, and $124 at Amazon. Sadly, Newegg does not offer me free shipping since I live in Hawai'i (Maui specifically), but I think Amazon will. There are NO stores on-island that sell video cards worth a hoot.
Right now I think the 5750 is about twice the power of my 4670 which runs COH beautifully for me. A little power boost would be nice, obviously - I don't want to buy another 4670 or even a 5670 - paying a little more for the boost seems okay. If it wasn't for the impending heatstroke I'd likely not bother upgrading since I'm running everything (COH, Prince of Persia 2008, Batman, etc) quite well.
Trying to do this on the cheap.
PSU: Dell OEM 375w.
edit: The house has NO air conditioning! Hence "lower power but cooler" is fine by me. I know the 5850's are utterly drool-worthy, and I figure the 5750 runs cooler than the 4850.
edit2: Or maybe this? http://www.newegg.com/Product/Produc...-236-_-Product -
Happy Birthday EMPulse!
And which studio? My first thought was the Dungeon Runners gang, but unless they did that waaay ahead of time... -
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Quote:I haven't had a chance to watch yet, but...Listen closely to what Chris Bruce said.... 4 New Player power sets that kind of cover all the archetypes....Hmmmm what does this really mean?
Demon Summoning - Masterminds
Kinetic Melee - Tanks, Scrappers, Brutes and Stalkers
Electric Control - Controllers, Dominators'
Dual Pistols - Defenders, Blasters, Corruptors
I believe that covers all the non Epic AT's.
Mind you, I'd love to see more than that, but hey, this is good too. -
Don't encourage SkankyJay!'
Quote:Only if you think naughty thoughts. Happy citizens think happy thoughts!