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Posts
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Joined
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I'd like a running clothesline. Maybe a porting PBAoE power.
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I want this set for No-Chance my DP Corruptor So much.
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Kinetic blast could pretty much just be ranged versiosn of melee and I'd buy and play it.
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I've argued for thematically appropriate secondary effects in place of demoralize for forever so /signed.
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Quote:I agree with thisNew concepts? Lets see all the newer powersets.
Staff fighting- Yeah.
Beast Mastery- Yep.
Darkness Control- Nope.
Quote:Titan Weapons- Your mileage may vary.
Quote:Street Justice- Your mileage may vary.
Quote:Time control- Again, new concept.
Beam Rifle- -Yet again-, new concept.
Kinetic Melee- Your mileage may very.
Electric Control- Nope.
Dual pistols- New concept ahoy.
Demon Summoning- New.
Quote:So, counting all the YMMV as 'Nope.', It's a 6:5 ratio. More then I expected, honestly. But with the YMMV ones, they play differently and fit different concepts for characters, just not for method of fighting.
I'd say it's fine as is, honestly. -
Honestly I think Dual Pistols would do better with a buff to it's Swap Ammo damage and secondary effects. Just base damage increase is nice, too, but I like swap ammo and wish it was more relevant.
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Flight and/or Jumping only for ALL auras, yes please. So very much. Even IF power customization for Travel powers becomes a thing, This should be done.
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The Batman thing is more of a result of
1: "All-star" teams such as the Justice League and the Avengers flanderising characters,
2:Batman getting the "smart guy" role.
3: teams like that becoming more and more of the norm to the point that they set standards instead of defy them. -
I disagree with the "SUPER POWER" aspect as the defining trait. That just makes damn near every major Adventure, action, horror, and sometimes even sport story protagonist since the dawn of time a "Super hero" and what's the point of even naming things if the name has no meaning? Just because two guys both punch monsters doesn't mean they're the same thing. That's just a physical expression of the essential story-telling that is "Conflict" If we're going to regress to the most simple aspect, the physical conflict, why not just regress all the way to the conflict itself and every Lawyer, doctor, and troubled nobody ever written becomes a "super hero"? They all overcome odds, frequently deemed impossible. They're all amazing, and unique in some way, why can't they be "Super Heroes"?
I tend to fall on the side of PRESENTATION myself, but I think these rules are most essential
1: A super-hero story is an essentially modern thing.
It takes place in a city of some kind. The nature of what the super-hero is supposed to do hinges on opposing more complex things(barring the usual racist, xenophobic fervor of war-time comics dirtying up the writing of the day). They are creation of the most recent century and are not "Career adventurers". They live in a world where food comes from grocery stores and currency is the most important resource an individual can have. Classical heroes might "blow into town" or be "summoned from far away" or even be "Born into destiny". But super heroes live in their city and fight to protect it while trying to live among the people of their age. Which brings us to...
2:
A super-hero's life has some demarcation between "Fighting evil" and "Living your own life":
This doesn't mean "Secret identity" but it does mean there should be some aspect of who they are that isn't wrapped up in fighting evil. Classical heroes exist purely to fight the dragon. After they finish, their story is over. They live happily ever after and never do anything we'd want to read about. A super-hero has a life. A super-hero most likely even had one before setting off to fight evil. This is part of the "modern" aspect. They are one of us(or trying to be), who, through whatever twist of fate, are forced, not to travel to distant lands and start a new life, but to continue living their own life while using what they have to effect the world they live in. There's no dragon, but there is the nebulous problems we face in our modern world.
3:
A super hero is not fighting a specific threat, but a "Cause" or an "Idea" such as "Crime" or "disaster":
Super-Hero stories are episodic in nature, meaning a proper superhero never retires. He/She either dies, or resolves their personal dramas and rides off into the sunset to continue fighting evil with less angst. A super-hero does not have a reachable goal in mind. No point at which he/she is "Done" Because in the modern world, the problems aren't the bandit raids, the wild animals, or the mythological beast, things that can conceivably be "ended" but the evils of Crime, hatred, corruption, the idea of war itself, and constant looming disaster from all sides.
A nemesis is nice for one or two stories in a Super-hero's life, but it can't be the ONLY story. A super hero lives as one of us and tries to make OUR lives better, and so attempts to solve the problems WE face. -
the little ferret in the corner is awesome
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Ever been on a DFB trial, wanted the badge, and get shot down because everybody else has it?
Wouldn't it be nice if they had some incentive to repeat the challenge?
Well fret no more! your pal Premmy is here to help!
This idea is simple: If you have a badge from a certain "Challenge" and you take the trial, mission, or Task force again, you get a bonus of XP, Merits, Influence, Whathaveyou for completing the challenge again. This would encourage Players who already have X badge to undertake the badge requirements again for the benefit of teammates who lack said badge and would like to get it. -
See what happens when you don't have an angry big sister along?
I have an idea but she'll end up being re-rolled when Issue 22 drops. -
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woah woah woah,wait, Villain?
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Wednesday... is.. my off day.... well, every other week anyway.
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I think we need to stop saying "Gold/Silver age" as that kind of created some confusion in the last thread.The Gold Age and Silver age have different design aesthetics and the silver age has more in the way of patterns while the golden age had mroe in the way of "Texture" if you're putting folds and wrinkles and seams, that's golden age, if you're giving us more thematically minded patterns, and things to facilitate that like "Pattern" belts and "Pattern" shoulders, that's Silver.*
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Similar to the thunder-head aura that has both the cloud aura and the electric effects at random intervals, or the Beastial Rage(that's the name, right?) that can come in the "Pulse" "Breath" and "Pulse & Breath"
Zero's aura probably has two types of effects, but only one Slot I'd be all for more "Combined" auras, a "Smoke and Fire" aura, a "Ghosts and Wisps" aura, a "leaves and Autumnal" aura, e.t.c. -
Quote:The point being made is not related to the "textured tights" discussion, The point being addressed is what would be acceptable to "Replace" in the costume creator. The idea of cleaning up and up-rezzing without re-vamping older peices. if they did what is shown in the pic, I might not have an issue with them eliminating the older peices except:The middle one still needs raised edges to make it look like a separate item, and not just painted on.
Quote:Originally Posted by Agonist_NAOh piffle, you know someone would then complain:
"Oh no!!! My character 8-bit Boy relied on that jaggie edge design!!!" -
Quote:Honestly we need the capability to apply the current Chest insignia symbols to every part of the body in some way. There should be at least one costume option, per attachment point, that will take all of our current chest symbol options. One for head, one for Chest, one for arms, one for gloves, one for belt, one for shoulders, one for legs, and one for boots.
An insignia belt with multiple buckle options (circle, square and triangle up, triangle down, leather, cloth and metal) that can be worn with all costume options with a interchangeable insignia on it so we can use all the current ingame insignias in chest detail, cape detail and tights detail. -
Quote:Pretty much all of this. Do it, dave.Masks:
- Eye mask details that update what we have in our current library under full masks. This category has not been added to or updated since initial launch nearly 8 years ago now. And all of these should have been made available for "with hair" options years ago.
- Masks with white eyes as has been suggested above repeatedly.
- Adaptable details like a tie for the back of the head (tied on mask is very Golden Age versus a blend pull over mask)
- White. Something needs to be done about the white on masks for faces. It blends with skin as if it were a very thin white watercolor wash rather than opaque fabric.
- Keep the "painted on" look available for face masks but if possible update many of the mask textures we have to add a simple bump map or shadow of a seam around the edges
- Signature details and gimmicks (see category below for ideas) for foreheads and full masks--can be symbols or dimensional objects.
- Take a good look again at the super science goggles, especially in a full mask setting. This is a good starting point. Could use a few goggles like this that color well to blend with full mask colors and carry even more eye shapes: Cat eyes, sneering eyes, dot eyes, etc.
Tights:- Not painted on is good but as several posters above point out, just like the new tights you've included in i22, the cinematic textures--i.e. the scale or hightech weave fabric details all stray from classic comic looks. So just like the face masks getting help from a touch of texture just at the liminal edges where fabric then becomes skin, tights could use this minimal treatment.
- SIMPLE base tights for below patterns that take advantage of new tech introduced since launch:
- A base tights layer with a modest uniform glow to it using glow tech.
- A base tights layer with a modest uniform reflectance map to it using that tech.
- A base tights layer with a uniform reflectance map equal to that of the metallic skin.
- Some more "with skin" options for lower body tights for men.
- A female base skin with more defined musculature.
- A "cotton" base layer. "Smooth" works okay for this now. But the softer texture may benefit people trying to capture this look.
Patterns:- Some of these need to be uprezzed. Not changed. Just go back to the original art and get crisper lines. Many of the original tights patterns look like lo-res jpgs that got tripled in size and have all sorts of weird dithering artifacts.
- Take a good look at the radioactive chest and upper leg patterns. This is perhaps one of THE most silver agey of all the patterns in game. It fits what I go into below about gimmicks. It has a baked in symbol. It is very graphic. The lines are crisp. The areas of color are large and blocky. Too many of the post i4 or so tights patterns have too many fine areas of detail to qualify as GA or SA.
- Missing some basics like a good checker board pattern. Suits of cards patterns with some baked in symbols but room for a chest emblem. Question mark patterns.
- From prior threads I know big graphic asymmetric patterns are out of the question. But the game could use 'em if it were possible.
Boots and Gloves:- Taking a cue from above in case it is possible: a set of gloves and boots that are colored asymmetrically.
Edit to be clear: By this I mean left boot is color A while right boot is color B. Or a few very simple mirrored patterns such as the "fat stripe" pattern but inverted on each boot. - All the GA & SA type boots in game all date back to i0 (except the rubber boots and gloves from super science is adaptable at times). When you can, consider revisiting the boots and gloves with spikes, fins & folded. A geometry revamp (or new ones that fill some adjacent gaps designwise) of those with versions that are not overly textured would be appreciated IMO.
Gimmicks and Signature Items:- Most GA and SA characters, SA in particular, are built around a schtick. We need more generalized items that can be turned into dimensional face masks, forehead details, shoulder baubles, chest details, emblems worked into full tights patterns, etc. These items should not try to look realistic but instead should have a gimmicky logo feel about them.
- Some of these items we already have in one category or another, but I'm repeating things that could be made more symbolic where I think the in game ones try to convey a realism rather than a logo object. Try to think as each of these on a Venture Brothers hero or villain--pasted as an object to their forehead, turned into a uniquely shaped eye mask, neck brooch, etc.:
- Dice
- Dominos
- Leaves (not like the ones we have but a stylized oak leaf or two around the eyes)
- Heart
- Cross
- X
- Question Mark
- Smiley Face
- Bomb with fuse
- Fist
- Atom
- Spider
- Beetle
- Crab
- Bat
- Moon
- Sun
- Comet
- Ringed Planet
- Feathers
- Horseshoe
- 8-ball
- Numbers
- Infinity sign
- Swirl
All of the above (and more) could then be blended with the existing (and forthcoming) more "realistic" and less stylized pieces from other sets to create a range of signature looks allowing for a range of various heroes and villains from all eras of superhero comics.
- The suggestion above regarding all existing and future hats to have a no hair option allows any and all hat assets you make to do double duty as a hat and as a signature costume item. That pilgrim hat this past thanksgiving? Missed opportunity. With no hair for his, her and huge, anyone could have thrown that onto a plain-jane tights color combo and instantly they have a visual schtick with which to build a costumed character around.
Edit: Related to the final category of logo-like gimmicks and signature items: don't forget weapons sets when producing such assets. i.e. if you were to produce an big die that can go on the forehead, consider also putting a slightly larger version of that die at the end of a walking stick and giving it to mace sets or replacing the ball on the hilt of a blade with the die. Suddenly now you've opened up a range of new schticky classic comic book options for all "Lucky ______" characters.
Add in playing Card themes too. I really want that. -