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Posts
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So, if your game is patched, then you should be able to do the following as a workaround if you're on mountain lion:
1. Open up the terminal app (That's in applications->utilities->Terminal)
2. Make sure that your security preferences in mountain lion allow applications from "any author" as per further up in the thread.
3. In the terminal window, execute this command:
Code:This will directly launch City of Heroes, bypassing the launcher. (It is the launcher that is crashing, if anyone didn't realize; not the game itself.) Note that if you need a patch you'll have to "keep trying". I was having good results just launching it normally using reopen->do not reopen windows; but now I'm on a trip, stuck on my retina MBP, and I've had runs of like 50+ crashes so I decided to look for a workaround. Enjoy./Applications/City\ of\ Heroes.app/Contents/MacOS/cider.real --cmdline '-launcher -auth 64.25.36.88 -project coh'
Edit: I cribbed this IP address from the cohlauncher.pl script used by the guys getting coh to run under linux wine, but it wasn't good for me any more. I sniffed traffic though, to find an IP that did work: 64.25.36.88 -
So, I think there were too many of us thinking the same thing. I saw purples moving relatively briskly prior to dxp weekend, and I agree, they are down. (I'd say averages are down ~25m from 2 weeks ago, but things were maybe +25 the week before dxp)
Anyhow, so I had a larger than normal stash expecting a spike myself. (~70 or so on hand) -
Even closer than converters would be the buy-craft-sell. Which would be just what Organica describes, but you bid on a recipe, then get salvage and craft it, then relist it. Many, many IOs have a huge gap between the recipe and the crafted IO cost. So in additional to being patient and getting recipes at great prices, you do the crafting for the impatient people and profit. Back in the day, this was my first niche - buying up LotGs and Miracles for ~20m as recipes, then crafting and selling those for as much as 100m. There are slews and slews of niches where 20-50m+ per purchase is fairly normal.
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I think this post is a simultaneous entry into the infl cap club, and the 100B club.
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I think I was flipping >20 purples a day with conversion, making ~100m per IO (~44m/converter). This is bursty; it was more like 12-16 per weekday, and then I managed ~60-70 over the weekend.
That's the biggest line item. I'm also making at least 500m a day from some other efforts, which are far more passive and low-effort.
I'm looking to ramp up with some pure flipping and some buy-craft-sell flipping.
I'd love to corner enough markets that I could gain 100B in a week, even if it took a lot of hours, because that would be pretty awesome. -
Quote:So, you didn't ask me, but...How long has that taken to accrue? Thats alot of inf lol, wish i had those sorts of turnovers
In the process of feeding the 88s for fun, I ramped up to about 10B a week on the way to burning ~110B total so far. Then I was moving, starting a new job, and just felt like taking a break so I more or less ended all my income streams other than ordinary play (and did little of that).
I have gone whole hog again the past few weeks. I'm not actually 100% sure when I started, but I think I've made something on the order of 13-15B/week, although it may be as high as ~20B a week. I'm not 100% sure because I bought a bunch of stacks of overwhelming force IOs just to stash for a rainy day. (I did the event twice and then decided I'd had enough of that.)
I've been plowing a lot of that back into the enterprise. I started with about 4B when I resumed marketeering and I now have >20B in bids in play and I have a ways to go. -
Good info, Sentry, but getting recipes for 15m has to be very rare. I sell a lot of pvp recipes, and prices seem very steadily 85-90m even for the junkiest junk.
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Quote:There are two ways to go about this. Buy junk PvP IOs, and convert out of set and (if necessary) inset, or convert in set only.This way is ...acceptable. But, it's not the only way. Since converters came out, I've more than doubled my liquid inf, plus slotted some very pricy builds. And, I've done this pretty much exclusively by placing lowball bids on PvP IOs, crafting, and converting and then selling.
I had thought about cheap purples - but the cheap purples are not as cheap as the cheap pvp IOs. So, I have less investment for about the same gain.
But, to each his/her own. As long as everyone keeps playing, inf will keep dropping from the sky.
Glancing back at the figures I worked up for sims in my Brief Guide to Enhancement Converters thread:
Quote:The number of converters on average required to convert any non-damage purple to a damage purple is: ~2.25 Quote:Let us assume you have an IO of a set, and want to target another IO in that set. The number of converters required to convert from one enhancement in a set to specific other of that same set is: ~15 (Note, this is about 5 conversions, using 3 converters each time.) Quote:If you want a specific enhancement, then you can sum up the costs. Say you have a Gladiator's Strike, and want a Gladiator's Armor 3%/teleport proc. You will, on average, pay 7 converters to get to Gladiator's Armor. You have a 16.66% chance of landing on the proc. If you don't, you will pay 15 converters on average to hit it. On average, you will spend 19.5 total converters to target a specific PvP IO.
I think if you targeted any proc set, specifically aiming to produce any of:
- Panacea global
- Glad global
- Shield wall global
- Fury -Res
Then you'll need ~2.5 converters to hit any of those sets on average.
From there, 16.66% of the time you'll have the good one in hand, and the other times, you'll pay 15 converters on average to hit the global in-set. .8333333 * 15 = ~12.5, so your total cost is about 15. Let's assume you average a sale price of ~300m which is generous. That's ~14m per converter. It's not -terrible-, but it's certainly nowhere near what you can get in other niches. (I'm not factoring in market fees, which actually also slightly favor pvp IOs since the margin is higher, but it's fairly negligible.)
Granted, it's the most you can make "per IO", but it's nowhere near the most you can make per converter, and since you can just buy IOs, I think per-converter is the metric to use. -
I pay very little attention, so I may not have even noticed, but I don't recall seeing myself get outbid by 1.
My purple bids have been ending in 111,337 since quite a while ago, I don't mind saying. -
Quote:You're probably guessing right then, since on a 'good' day, I'm burning ~60 converters, more or less.This is exactly what I'm talking about. I'm pretty sure I know which bidder you are Plasma, and you're a lot more conservative than I am. I cut my profits by anywhere from 40%-50% to get around 3x as many a day.
There was a time when I trimmed WAY back - I was only plucking like 2-5 a day, but since I was making ~150-200m on each, that was fine by me. I do some non-purple things that make me ~3B a week or so too.
To be fair, I do some SSAs purely for merits, but the itrial stuff I just do for fun and to finish building out my 50s, so using the a/emerits on converters is just a bonus. -
It's generally pretty safe, since it will block a claim that would put you over the cap, with the possible exception of "claim all", which I think has bit me before.
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Quote:I never run tips any more. iTrials, where I use the ingredients to craft new powers, but use all the A-merits and E-merits on converters; and then I run SSA #1-1 a heck of a lot, since I have a lot of characters that can finish the whole thing in <10 minutes.This niche is a huge pain.
The startup cash to make good returns + getting converters. Running endless tips to reinforce alightments + running that stupid little arc 4-5 times a day.
It's not nearly as simple as stated above. Works in the short-term, but making it longterm is a pain.
You aren't working that niche, it works you.
I've moved over to just flipping, less profit, but much less work.
It's still, admittedly, a decent amount of work now that I've burned through most of the huge surplus I had to buy converters with.
I'm currently using ~11B on my bids for this. Which is a lot, but not really "that much".
Edit: side note, having extra enhancement trays/salvage/recipe/market slots is basically mandatory for this to save time. Literally all my bids are off one character, who also is almost always bidding on a ton of 10-stacks of salvage to fuel crafting them. -
Quote:5 years later, Nethergoat still trying to ruin my nichesbuy cheap purples (anything that doesn't do damage).
convert to expensive purples (anything that does do damage).
sell expensive purples.
I've abandoned all of my other various schemes over the past couple of weeks because this 'trick' generates BY FAR the largest profit with the least effort of any marketeering I've ever done. -
NCLauncher crashes on my new retina mbp after upgrading to mountain lion.
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I've been completely slacking the past month as I've been moving and started a new job... but I'm turning back on the inf engine.
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Quote:Heh. You should check the leaderboard before a post like this.So do we want to stay comfy on Virtue, or do we want to dust off the Freedom 88s? (That's going to be a VERY HARD project, if we do it.)
@goat's apparently decided we had it too easy, and we are now 36B infl out of 1st.
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You can make at least 50-75% of your bankroll per week in profit (tested to 15B in bankroll), and you can make a billion or two with 10 hours of play and no bankroll. Ergo, no one is poor except those unable or unwilling.
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Bear in mind that damage capping as a PB is awfully easy. Kheldians still have a 400% damage cap.
100% base
~95% enhancements
72% inner light
~32% Alpha musculature
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299%
That only leaves ~100% left for other buffs pre-cap, including cosmic balance. Now, if you get a few stacks of cosmic balance at +20%, and then, say, an accelerate meta (or assault, or, or), you're hitting the cap. Never mind something like Fulcrum Shift. -
Quote:Basically, L50 = 42.4%I haven't been caring much about the enhancement boosters; just sorta putting them whereever I feel like (primarily boosting purples), but I never thought about it this way. Am I correct in thinking that 2 lvl50 IOs at +5 will get you to the ED cap? That they are every bit as good as 3 lvl 50 IOs?
L50+5 = 53%
3xL50 = 127.2% before ED, 99.08% after ED
2xL50+5 = 106% before ED, 95.9% after ED
Quote:Awesome to see that you are (still/back) in the game, Plasma. I thought I'd seen random posts by you, for a while.
Quote:As it happens, I have a level 24 (or so) Kheldian that I want to play tri-form. Not just that, but I want to play him tri-form Better than I have been and that means I need to build him well and then go out and Bash until I've got it down. How to shift form, When to shift form, Why to shift form - because I'm not used to it. -
Quote:However, healing is reactive, and so it is also never entirely wasted. If you spend animation time on casting an absorb, and then it goes unused, it is wasted. (This assumes the absorb has a time limit, which is the case in every other game I've played with that.)I think it would be better to compare Absorb to Resistance at this stage.
The problem with healing is that it's completely ineffective if you're at full HP, and it doesn't help with an alpha strike.
I'm not saying one is better than the other, just saying that each can be wasted. -
Quote:The magnitude of the absorb is somewhat irrelevant to the balance, and one could argue (especially in a mixed set) that absorbs don't need to be on the same scale as heals. (I'd suggest they should be, but that doesn't matter.)It's not meant to be like healing. There's no reason for it to be on par.
It's its own mechanic that happens to also use the same enhancements. Don't let that fake you into thinking it needs to be "equal scale" with healing.
We don't know what the magnitude of Absorb powers is going to be that the enhancements will be boosting, or how often we'll be able to apply them.
What matters is that, if absorbs ablate before resists, then absorbs are up 10x as effective for a defensive set vs a resist set. (And while real-world cases won't be 10x, there will be real comparisons that are >5x) -
I wouldn't say control is useless, since the -mag protection on Light Form (which I run perma) is relatively low, so several attacks together can add up. However, insta-dwarf in I23 means insta-mez break, so it's less terrible to take a mez if you have a capable dwarf form you can pop into while it wears off. Still, Control hybrid would mean the mez effects drop off more slowly.
On the other hand, you could simply do Assault and take Clarion, and between Clarion and Light Form it's quite tough to get mezzed. -
Quote:That makes it extremely weak, relative to healing.Hardly. Absorb reduces damage by whatever amount it reduces it by, and you resist what's left.
Normally, you take damage after resist and then are healed, meaning each point of healing is healing "effective damage" of (1*(1-resists)).
So, say a tank has 2000 health and 65% resists. They take 5000 raw damage, which is -1750 health. They have 250 health, receive 1500 in healing, and are back at 1750/2000.
Now, consider the same as an absorb. They get a 1500 pt absorb, and they take 5000 raw damage. The absorb removes 1500, leaving 3500; they resist that down to 1225, leaving them with 775 health.
So, same raw # amount of healing / absorbing, but the heal leaves the tank with 1750 health, and the absorb shield leaves them with 775.
On the flip side, where there are no resists, heals and absorbs are effectively equal, except that absorbs can't overheal so they'd be preferable. (Although they could, conceivable, "expire", and you might be tempted to place absorbs on people they don't end up using, thus wasting animation times.)
Point being: for those to be balanced, absorbs really need to be applied after resists.
Moreover, absorbs being applied BEFORE resists screws up defense vs resistance enormously, as it means that a defense set with 45% defense would still be mitigating 90% of all damage (getting hit only 1/10th as much as they would be base), and getting the FULL BENEFIT of the absorbs (since no absorb is "used" on a miss, whereas a resist set at 90% resists would burn the entire absorb before mitigation applied.
In short, if this is really how it mechanically works, it should be strongly reconsidered. I can only point to one game (an mmo) that has absorb mechanics, and absorbs definitely are removed as a last step, after all other mitigation occurs. (ie, in said other game, if you take 1000 damage but have a cooldown up that is reducing damage 50%, you take 500 and THAT is the amount counted against your absorb shield). -
So, I was already running this build, but the I23 changes actually make it even better, since I care less than ever (read: not at all) about giving up the human form stuff:
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Solar Surfer: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Hero Profile:
Level 1: Gleaming Bolt -- Achilles-ResDeb%(A)
Level 1: Incandescence -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(46)
Level 2: Gleaming Blast -- Achilles-ResDeb%(A)
Level 4: Essence Boost -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(39), Panac-Heal/Rchg(39), Panac-EndRdx/Rchg(40), Panac-Heal/EndRedux(40)
Level 6: Bright Nova -- P'Shift-End%(A)
Level 8: Radiant Strike -- Empty(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 12: Inner Light -- RechRdx-I(A), RechRdx-I(48)
Level 14: Stealth -- LkGmblr-Rchg+(A)
Level 16: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 18: Pulsar -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(40), Amaze-Acc/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Stun/Rchg(42)
Level 20: White Dwarf -- ResDam-I(A), ResDam-I(46)
Level 22: Reform Essence -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(50), Panac-Heal/Rchg(50)
Level 24: Conserve Energy -- RechRdx-I(A)
Level 26: Glowing Touch -- Heal-I(A)
Level 28: Quantum Flight -- EndRdx-I(A)
Level 30: Quantum Acceleration -- LkGmblr-Rchg+(A), Flight-I(46)
Level 32: Photon Seekers -- KheldiansG-Rchg/FormBuff(A), KheldiansG-Dmg/EndRdx/Rchg(43), KheldiansG-Acc/Dmg(43), KheldiansG-Acc/Dmg/Rchg(43), KheldiansG-Dmg/Rchg(45)
Level 35: Combat Jumping -- SW-ResDam/Re TP(A)
Level 38: Light Form -- GA-RechRes(A), Aegis-ResDam/Rchg(45), TtmC'tng-ResDam/Rchg(45)
Level 41: Restore Essence -- RechRdx-I(A)
Level 44: Invisibility -- LkGmblr-Rchg+(A)
Level 47: Super Speed -- Winter-ResSlow(A)
Level 49: Burnout -- RechRdx-I(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(48), EndMod-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-ResKB(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
Level 6: Bright Nova Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(7), Apoc-Acc/Rchg(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Dmg/Rchg(11), GJ-Dam%(11)
Level 6: Bright Nova Bolt -- Apoc-Dmg(A), GJ-Dam%(3), LdyGrey-%Dam(3), Achilles-ResDeb%(5), HO:Nucle(5), ShldBrk-%Dam(7)
Level 6: Bright Nova Detonation -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(17), Ragnrk-Acc/Rchg(19), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Dmg/Rchg(21), LdyGrey-%Dam(21)
Level 6: Bright Nova Scatter -- Ragnrk-Dmg(A), Posi-Dmg/Rng(13), Achilles-ResDeb%(13), LdyGrey-%Dam(15), Posi-Dam%(15), ShldBrk-%Dam(17)
Level 20: White Dwarf Antagonize -- Mocking-Rchg(A), Mocking-Taunt/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rchg(37), Mocking-Taunt(39)
Level 20: White Dwarf Flare -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(31), Armgdn-Acc/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/Rchg(33), Achilles-ResDeb%(34)
Level 20: White Dwarf Smite -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(27), Hectmb-Acc/Rchg(29), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Dmg/Rchg(31), LdyGrey-%Dam(31)
Level 20: White Dwarf Step -- Range-I(A)
Level 20: White Dwarf Strike -- Hectmb-Dmg(A), LdyGrey-%Dam(23), Achilles-ResDeb%(23), T'Death-Dam%(25), ShldBrk-%Dam(25), HO:Nucle(27)
Level 20: White Dwarf Sublimation -- Panac-Heal/+End(A), Panac-Heal(34), Panac-EndRdx/Rchg(34), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(36)
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Here's the data chunk for that:
Code:My original "gold standard" build was meant to be a true "tri-form", but the advent of IOs has, in my opinion, somewhat obsoleted the purpose. Keep in mind I wrote my original guide between the ED change and the introduction of IOs.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1718;750;1500;HEX;| |78DA6594D94E13611886FF994EA953CA524A5BB6EE404B375A408D8A312A8941CA9| |2F4029AA2838C969674217AE80DB8C403EFC243E3A917C01D78E00D2026EE5153BF| |FEDF2B1D9D499A67FA7EFBBFCCE6C335CFAB5B8FAF0965EC66ADDA6A55768CEA1D6| |3B769D6EF194DD756B5DD69566B821E4FB951AB36A3E54E738F0C24CC593D2BDB7B| |7B46BD651E19F952E7C0AC373AADCA0DCAD79EFDC76BCDB0795DA702DEF5FABED13| |4EAEDFCDF17F74EA351CB970F0DE3AE57BEAED78FCC96B96BD6CCF623BBE2914AC9| |A81E521D3141DD15E9F7C329F0748578AB0AE1D3C4495F53C492831C35910B2A428| |45CE227D914F82BD2DF254E4973B0A639A2EC3F1F01C3CC64089C61FEA21827F238| |5FAA52FB4D820B9AAB4B8F88D35F5DE14EF44CAF655D2C825DF21E449783FFD9862| |86E089986FC8ACC3E4CDA08B41168EA80105E74EEDDE62E925BCC854DB0046E303F| |515D1F7AF265B95E4ED2253E93CDCFF9547F5991B6E226285742175FC827883E82B| |25F4D38A88F496893B3AC7D25BF6968D331D6DE53F210660E61865C827B18A01C11| |CC1279C1AB9C7E0E3E019F39649FD9A7CC00AD491C35E21BAC7DA7BA7398616E857| |BCE1679866C86F98D7C52884B618611CA958196416F09D2F2D0F2D3DC831A10A200| |AD80D813379D2A05A74AEEFCA955B94D2F494D7CB0797DEC2BAA8253B418E5F5288| |2339AE584CBA8B0547A61DD6ECA6A7DC719D2B688824D29DA94659BB262534A3665| |47B3DC27A9E8A367B7A95B26AB0EABEEE7B5D7B5B39BE37416B9E381822AF7EEDC2| |29867BA736096328E6BC26D8DCDAA329F9AC5BE1C732E0D5F016D95DC5C0E3A570E| |79F307ADB117D977F40273EC3CB8C21C5F0691D3638D5DE2BA9ED7BC3F1ED41B86E| |FF01B3E13A3B2AED66B5BF810EB3BE0791235E6EC03F03E6832E7F7997E6BEC55D6| |C2ABCCE815F032788919C3572D608DCDB06D2ACD9C590053C899048F99C17EACF0A| |5799E096BBE79F60BC03F809A1315322789BDD9694DA6B00793FD58CD17E37B1A8B| |822166220C46987F001B950275| |-------------------------------------------------------------------|
Now:
- You can get a lot of mileage out of 6-slotting again, because of procs; both -resist and damage procs
- The change to Light Form makes forms vastly more viable
- Because of massive +recharge, you end up with much tighter attack chains and a big desire to run 5 purple sets and other recharge bonuses.
That build I've been running for a while now, and it is positively sick. Perma-resist-capped nova form, constantly debuffing, two self-heals on 15s recharges.
With I23, it is far, far better than before, since you can pop into human form and pop BU, dwarf and heal, and be back in nova form just like that.
The original gold-form PB was also predicated on a particular bit of gameplay, which was that you could go: Build Up->Nova->Scatter->Detonation->[Interrupt the Detonation Animation by Toggling off Nova]->Solar Flare
It was also a nice "jack of all trades", but preserved light form use for situations where you really wanted it.
I actually extensively played a human-only build pre-I23 (since I've made enough influence lately to easily be able to actually afford to run two fully-IO'd builds), and it looked like this:
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;706;1412;HEX;| |78DA6594DB4E13511486D76EA78596022DC89996964369299436A0C6538C4A62805| |6489A784B061D64629D363D108957BE80C70B6F4C7C03AF3CDDFA00BE832F8078E1| |D9405D9D7F81253369F3CD5E7BFD6BFF7BAF99C9DF5F0ABCBEFEF032A99E6B45BD5| |ADD5837F45BC666C5B4EE1895B61B7AAD5ED18BC457A0502AEA9568A15ED9E2090E| |4CB5666EAC6D6D1956D5DC31D2B9FA3DD32AD5AB1B57B95E6DF244D692E1C8BAC20| |B8496AD6DA36258B5F4D18D7FBD542AA60B65C3B81DB06F73865EE61A217BB06CED| |985573D32C9AB55D44F2BA6596EB45BD66962C1A6477D3FCFFED21B91A1E9A75116| |5357279DD44618D02AFC81E075E369335EAFA84F9AE8FCC5E8DF69A5A656B890694| |ADF9E3911035349545BE36072633E0CCBC300DEEB3C68D3A2E7741D9B1485E1871D| |B3CE01C8FF8F4C4A1F36EC39F3705B62790DB7E17E3F95DF81CE756B4A1BE6A935C| |BFF0908BFAA4AEEF2CEA0E9F119E064717850BE0FC0768F9C4A8035AD521F58242F| |212754ADD4EC90FBE0163EFC0E47B70F6AD50FCF6B3DF6EF1DBDD8773481E907DBE| |8AEB86E47C4329F8E999114E83A712C2E4513FB9AC687AD710EBCF0B73E0E0AA700| |5FCC67BEB83C6D5273D884A6FA2D29BEF9C3320FB1F907D47851AAF3924FB1FBA84| |9AB107989B3887F1C479E10570FA22E866ED88F81D91B5236130360ACE46C1B931F| |0077B094343E1983C175C674CEA8C3D47DEE423E16370E609987D0A7A58332E9A71| |92DC067CC50FC5E781F02FF88BD79E92E7776A119A781667144F819DDCD384F84B4| |84F87399642CC9DAAA2D69C252CCBB356027FF21A69D1A7E58C3F738332D2A38CD4| |CC4ED0098E6AC7EF37FFF8A2881D69DA6D3412ADB32372220E45C611C93A220B8EC| |8A223927344D6B5E3AF05293BE20B52F3D46D7705EDF8DD543ED99F7F152EF7FCAC| |946F8F92BDEEFF8F29B5A2EC6F967613BA2FADF909E47F6DCD7F21EFCA33F01F350| |4E934| |-------------------------------------------------------------------|
Of course, PBs get enormous mileage out of enhancement boosters, since all those places you can run 2xL50 IOs that are +5'd to 53% really pays off. (I may not have actually set them to +5 in my builds, but basically anywhere I've got 2xL50 IOs, you can generally assume I'm boosting them to +5 - hasten, inner light, dwarf form, etc)
Anyhow, long story short - dwarf/nova focused builds are really as good as they have ever been, between the changes to Light Form and the I23 changes.