'Gold Standard' Peacebringer - Modernize Plasma
Get rid of the end mods from Light Form. Fit with basic IOs for better percentages, further slot freeing and movement, frankenstein with cheap dam/ends etc.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Get rid of the end mods from Light Form. Fit with basic IOs for better percentages, further slot freeing and movement, frankenstein with cheap dam/ends etc.
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Just one 'rule' and that is to keep it Single Origin. |
As far as the build itself:
- Yes, remove the Endmod from Lightform.
- I still generally skip Pulsar and Glowing Touch. Personal bias. Look for other one-slotters you can fit in there to concentrate a little more on personal survivability - Stealth and Afterburner, for instance.
- If at all possible, arrange for a bit of Recharge reduction in the Dwarf attacks. They need it.
If the goal is an "As I level" build... I'd actually start a levelling *plan* and expect to respec at some point (you do, after all, have 3 available with no other assumptions/outlay of cash, if you do the TFs, plus the second build.) As it's a triformer, expect to stay in Nova for a while and concentrate slots there for a bit, slipping a few into Hasten/reform Essence/etc. Same when you hit Dwarf levels, then backfill into Human.
For instance, "Working up to Dwarf" (1-19) - and Mids is being a bit odd with stamina, for some reason...
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
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Level 3 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Hero Profile:
Level 1: Gleaming Bolt -- Acc(A)
Level 1: Incandescence -- ResDam(A)
Level 2: Gleaming Blast -- Acc(A), Empty(3)
Level 4: Essence Boost -- RechRdx(A), RechRdx(5), Heal(5)
Level 6: Bright Nova -- ToHit(A)
Level 8: Hasten -- RechRdx(A)
Level 10: Radiant Strike -- Acc(A), Dmg(11)
Level 12: Inner Light -- RechRdx(A)
Level 14: Stealth -- EndRdx(A)
Level 16: Shining Shield -- EndRdx(A)
Level 18: Incandescent Strike -- Acc(A), Dmg(19), Dmg(19)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- EndRdx(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- Empty(A)
Level 10: Swift -- Empty(A)
Level 10: Health -- Empty(A)
Level 10: Hurdle -- Empty(A)
Level 10: Stamina -- EndMod(A), EndMod(11)
Level 6: Bright Nova Blast -- Acc(A), Dmg(7), Dmg(13), Dmg(17)
Level 6: Bright Nova Bolt -- Dmg(A), Dmg(7)
Level 6: Bright Nova Detonation -- Acc(A), Dmg(9), Dmg(13), Dmg(15)
Level 6: Bright Nova Scatter -- Acc(A), Dmg(9), Dmg(15), Range(17)
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... where the plan, again, is "Concentrate on Nova as you level." (Yes, I know, it shows SOs and not the DOs you'd have during these levels.) Bit of personal bias with Range in Nova Scatter as I find the ducking in and out of range with the cone vs. other blasts a touch annoying.
Now, if doing a biform, you'd start concentrating on human powers at this point and enhancing them. Otherwise, Dwarf starting with survivability and filling in attacks. (This does start as more of an Inhuman build.)
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Hero Profile:
Level 1: Gleaming Bolt -- Acc(A)
Level 1: Incandescence -- ResDam(A)
Level 2: Gleaming Blast -- Acc(A), Empty(3)
Level 4: Essence Boost -- RechRdx(A), RechRdx(5), Heal(5), Heal(50), Heal(50)
Level 6: Bright Nova -- ToHit(A)
Level 8: Hasten -- RechRdx(A)
Level 10: Radiant Strike -- Acc(A), Dmg(11), Dmg(37), Dmg(39), EndRdx(42), RechRdx(43)
Level 12: Inner Light -- RechRdx(A)
Level 14: Stealth -- EndRdx(A)
Level 16: Shining Shield -- EndRdx(A)
Level 18: Incandescent Strike -- Acc(A), Dmg(19), Dmg(19), Dmg(37), Hold(42), RechRdx(42)
Level 20: White Dwarf -- ResDam(A), ResDam(21), ResDam(23)
Level 22: Reform Essence -- RechRdx(A), RechRdx(23), Heal(25), Heal(43), Heal(46)
Level 24: Conserve Energy -- RechRdx(A)
Level 26: Solar Flare -- Acc(A), Dmg(34), Dmg(40), Dmg(40), EndRdx(43)
Level 28: Quantum Flight -- EndRdx(A)
Level 30: Quantum Acceleration -- Empty(A)
Level 32: Photon Seekers -- Acc(A), Dmg(34), Dmg(39), Dmg(39), RechRdx(50)
Level 35: Restore Essence -- RechRdx(A)
Level 38: Light Form -- RechRdx(A), RechRdx(40), RechRdx(45), ResDam(46)
Level 41: Kick -- Empty(A)
Level 44: Dawn Strike -- Acc(A), Dmg(45), Dmg(45), Dmg(46)
Level 47: Tough -- EndRdx(A), EndRdx(48), EndRdx(48), ResDam(48)
Level 49: Glinting Eye -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- EndRdx(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- Empty(A)
Level 10: Swift -- Empty(A)
Level 10: Health -- Empty(A)
Level 10: Hurdle -- Empty(A)
Level 10: Stamina -- EndMod(A), EndMod(11)
Level 6: Bright Nova Blast -- Acc(A), Dmg(7), Dmg(13), Dmg(17)
Level 6: Bright Nova Bolt -- RechRdx(A), Dmg(3), Dmg(7)
Level 6: Bright Nova Detonation -- Acc(A), Dmg(9), Dmg(13), Dmg(15)
Level 6: Bright Nova Scatter -- Acc(A), Dmg(9), Dmg(15), Range(17)
Level 20: White Dwarf Antagonize -- RechRdx(A)
Level 20: White Dwarf Flare -- Acc(A), Dmg(27), Dmg(31), Dmg(31), RechRdx(33), EndRdx(36)
Level 20: White Dwarf Smite -- Acc(A), Dmg(27), Dmg(29), Dmg(31), RechRdx(33), EndRdx(36)
Level 20: White Dwarf Step -- Empty(A)
Level 20: White Dwarf Strike -- Acc(A), Dmg(29), Dmg(33), Dmg(34), RechRdx(36), EndRdx(37)
Level 20: White Dwarf Sublimation -- RechRdx(A), Heal(21), Heal(25)
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(Note this isn't really *planned,* this is more of a "Hmm... what was I taking as I was leveling and what was the end result?") Slots can be moved around to taste - if you think there's too much recharge in one area, move it to, say, another attack, or more damage somewhere. If you want more in Human, you can plan a respec, say, at 30, slip a damage a piece out of Nova (for instance) and move to human attacks or buffs, that sort of thing. (Which, honestly, *was* more of what I was doing when leveling in the SO-only days... think I'd end up with four slots per attack in Dwarf, for instance - acc, dam, dam, rech - and have those in the human blasts and buffs. This is concentrating more on forms for a bit.) So you could end up with something like this for example:
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Hero Profile:
Level 1: Gleaming Bolt -- Acc(A), Dmg(36)
Level 1: Incandescence -- ResDam(A)
Level 2: Gleaming Blast -- Acc(A), Dmg(3), Dmg(31), Dmg(31)
Level 4: Essence Boost -- RechRdx(A), RechRdx(5), Heal(5), Heal(50), Heal(50)
Level 6: Bright Nova -- ToHit(A)
Level 8: Hasten -- RechRdx(A), RechRdx(34)
Level 10: Radiant Strike -- Acc(A), Dmg(11), Dmg(37), Dmg(39), EndRdx(42), RechRdx(43)
Level 12: Inner Light -- RechRdx(A), RechRdx(37)
Level 14: Stealth -- EndRdx(A)
Level 16: Shining Shield -- EndRdx(A), ResDam(36)
Level 18: Incandescent Strike -- Acc(A), Dmg(19), Dmg(19), Dmg(37), RechRdx(42), RechRdx(42)
Level 20: White Dwarf -- ResDam(A), ResDam(21), ResDam(23)
Level 22: Reform Essence -- RechRdx(A), RechRdx(23), Heal(25), Heal(43), Heal(46)
Level 24: Conserve Energy -- RechRdx(A)
Level 26: Solar Flare -- Acc(A), Dmg(34), Dmg(40), Dmg(40), EndRdx(43)
Level 28: Quantum Flight -- EndRdx(A)
Level 30: Quantum Acceleration -- Empty(A)
Level 32: Photon Seekers -- Acc(A), Dmg(34), Dmg(39), Dmg(39), RechRdx(50)
Level 35: Restore Essence -- RechRdx(A)
Level 38: Light Form -- RechRdx(A), RechRdx(40), RechRdx(45), ResDam(46)
Level 41: Kick -- RechRdx(A)
Level 44: Dawn Strike -- Acc(A), Dmg(45), Dmg(45), Dmg(46)
Level 47: Tough -- EndRdx(A), EndRdx(48), EndRdx(48), ResDam(48)
Level 49: Glinting Eye -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- EndRdx(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- EndRdx(A)
Level 10: Swift -- Flight(A)
Level 10: Health -- Heal(A)
Level 10: Hurdle -- Jump(A)
Level 10: Stamina -- EndMod(A), EndMod(11)
Level 6: Bright Nova Blast -- Acc(A), Dmg(7), Dmg(13), Dmg(17)
Level 6: Bright Nova Bolt -- RechRdx(A), Dmg(3), Dmg(7)
Level 6: Bright Nova Detonation -- Acc(A), Dmg(9), Dmg(13), Dmg(15)
Level 6: Bright Nova Scatter -- Acc(A), Dmg(9), Dmg(15), Range(17)
Level 20: White Dwarf Antagonize -- RechRdx(A)
Level 20: White Dwarf Flare -- Acc(A), Dmg(27), Dmg(31), RechRdx(33)
Level 20: White Dwarf Smite -- Acc(A), Dmg(27), Dmg(29), RechRdx(33)
Level 20: White Dwarf Step -- EndRdx(A)
Level 20: White Dwarf Strike -- Acc(A), Dmg(29), Dmg(33), RechRdx(36)
Level 20: White Dwarf Sublimation -- RechRdx(A), Heal(21), Heal(25)
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... with lesss damage in form but more slotting in human.
See also "Accessible to everyone including 100% free players, usable even without an invention license/sub."
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Good stuff, Bill, I can see how the layers accreted - which actually points up a spot you missed (didn't plug in the second L3 slot). I could be considered a little bit fanatical about Accuracy - your power is pointless and your enhancements are wasted, if you don't hit your target, so I changed the slotting a little on this. However, it also brings up questions - Why Concealment and I'm curious about the reasons for taking Shining Shield?
Did you cover those in your 'Raising a Peacebringer' guide?
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Hero Profile:
Level 1: Gleaming Bolt -- Acc(A), Acc(3)
Level 1: Incandescence -- ResDam(A)
Level 2: Gleaming Blast -- Acc(A), Acc(3)
Level 4: Essence Boost -- RechRdx(A), RechRdx(5), Heal(5)
Level 6: Bright Nova -- ToHit(A)
Level 8: Hasten -- RechRdx(A)
Level 10: Radiant Strike -- Acc(A), Acc(11)
Level 12: Inner Light -- RechRdx(A)
Level 14: Stealth -- EndRdx(A)
Level 16: Shining Shield -- EndRdx(A)
Level 18: Incandescent Strike -- Acc(A), Acc(19), Dmg(19)
<Empty Slots Redacted for Brevity and Clarity>
Level 1: Brawl -- Acc(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- EndRdx(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 10: Combat Flight -- DefBuff(A)
Level 10: Swift -- Run(A)
Level 10: Health -- Heal(A)
Level 10: Hurdle -- Jump(A)
Level 10: Stamina -- EndMod(A), EndMod(11)
Level 6: Bright Nova Blast -- Acc(A), Dmg(7), Dmg(13), RechRdx(17)
Level 6: Bright Nova Bolt -- Acc(A), Dmg(7), Dmg(15)
Level 6: Bright Nova Detonation -- Acc(A), Dmg(9), Dmg(13)
Level 6: Bright Nova Scatter -- Acc(A), Dmg(9), Dmg(15), Range(17)
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Nova's enhanced +To-Hit compensates for single-slotted Accuracy, but does not apply to Human-form powers, so they need more Accuracy.
We are using Single Origin enhancements for simplicity and clarity, despite being unavailable in stores at this level - A player would most likely be slotting Dual Origins at this level. The idea is to convey a particular level of Enhancement, rather than specific slotting. (So, for instance, Nova attacks would be enhanced to about +33% Accuracy, with the rest filled in as Damage.) It also allows consistency as the build ramps up to level 22 and beyond.
About those Respecs - for me, the logical places to use them are level 22 (for the full SO conversion) and again at around level 30-35 (IF you can use IOs at all, they trump SOs at this point. Granted, Franken-slotting and other issues can make them effective at lower levels than this.)
One thing that's kinda amazing - here we are, many years of development later, and Plasma's original guides are still better than 90% relevant.
Be Well!
Fireheart
Addendum:
Something's definitely gone wacky with Mids. Auto-powers levels are off. Database corrupted?
Be Well!
Fireheart
Fixed that.
Good stuff, Bill, I can see how the layers accreted - which actually points up a spot you missed (didn't plug in the second L3 slot). I could be considered a little bit fanatical about Accuracy - your power is pointless and your enhancements are wasted, if you don't hit your target, so I changed the slotting a little on this. However, it also brings up questions - Why Concealment and I'm curious about the reasons for taking Shining Shield? |
Concealment - It's a personal bias. I like having the stealth for various reasons, including a first strike on Voids. (I like hunting voids, what can I say.) Plus it only requires one slot for END while running.
Shining was for a touch more resistance (and, for a bit of time, a one-slot pick) pre-LF. Since we're not doing global recharge bonuses - SOs, after all - you may want this to stack w/weave and incandescence for longer-term runs w/o light form. Alternately, Shining and Quantum (we do, after all, get practically guaranteed to have someone slinging negative energy damage at us) or Q and Weave, though they don't stack, of course.
(And don't ask me why I said "except" instead of "including" in that quote.)
Edit: Also, re: Respecs - I don't assume someone's got a freespec handy, which is why I push off mentioning a respec earlier. At 24, a trial can be run. (And really, 22 is a bit early to worry about it - we still don't have many slots at that point, after all. Though if you want to do it to dump DOs and get some INF back, that works too.)
Last bit on slotting - on a regular AT, or even a human or biform, I'm actually with you on slotting. My default - thanks to early PVP where I *really* wanted to hit - was 2acc/3damage/1something, or 2 acc/2 hold/2 recharge, etc, depending on the power. (And it's another place, if you can afford the end cost, to swap things out a bit. Don't want the shield or concealment, and going human? Assault and Tactics.)
Looks like the auto-power issues in Mids are Known by the people at Titan and they're working on a solution.
Meanwhile, any build that Starts with the right number (like and export from Live, or an older build) retains the proper numbers.
I have a level 38 Human-form PB who does revel in having lots of toggles, including the Leadership ones. Great fun! However, this is a Tri-former.
So, when last we saw our intrepid Tri-form Peacebringing Hero, s/he was about to unlock the burly beauty of the 'Star Crab' at level 20. With the continuing limit of SOs (because s/he is a Free player, pitifully poor, or simply stubborn about these things). I pushed this forward to level 27, but I'm not sure what to do next? Is this smart slotting, or is there something smarter?
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Gleaming Bolt -- Acc(A), Acc(3)
Level 1: Incandescence -- ResDam(A)
Level 2: Gleaming Blast -- Acc(A), Acc(3)
Level 4: Essence Boost -- RechRdx(A), RechRdx(5), Heal(5)
Level 6: Bright Nova -- ToHit(A)
Level 8: Radiant Strike -- Acc(A), Acc(9)
Level 10: Hasten -- RechRdx(A)
Level 12: Inner Light -- RechRdx(A)
Level 14: Combat Jumping -- DefBuff(A)
Level 16: Shining Shield -- EndRdx(A)
Level 18: Incandescent Strike -- Acc(A), Acc(19)
Level 20: White Dwarf -- ResDam(A)
Level 22: Reform Essence -- RechRdx(A), Heal(25)
Level 24: Conserve Energy -- RechRdx(A)
Level 26: Solar Flare -- Acc(A), Acc(27)
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- EndRdx(A)
Level 10: Combat Flight -- DefBuff(A)
Level 20: White Dwarf Strike -- Acc(A), Acc(23)
Level 20: White Dwarf Smite -- Acc(A), Acc(21), RechRdx(25)
Level 20: White Dwarf Flare -- Acc(A), Acc(21), RechRdx(27)
Level 20: White Dwarf Sublimation -- RechRdx(A), Heal(23)
Level 20: White Dwarf Antagonize -- Range(A)
Level 20: White Dwarf Step -- EndRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(11)
Level 6: Bright Nova Blast -- Acc(A), RechRdx(7), Dmg(13), Dmg(17)
Level 6: Bright Nova Bolt -- Acc(A), Dmg(11), Dmg(15)
Level 6: Bright Nova Detonation -- Acc(A), RechRdx(9), Dmg(15), Dmg(19)
Level 6: Bright Nova Scatter -- Acc(A), Range(7), Dmg(13), Dmg(17)
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Be Well!
Fireheart
I'd say (and you can see if you look up at the other builds) this tends to be where you investigate either one-slot-able powers or powers you don't mind putting off slots for later with, and using their slots to backfill other powers.
So, I was already running this build, but the I23 changes actually make it even better, since I care less than ever (read: not at all) about giving up the human form stuff:
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Solar Surfer: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Hero Profile:
Level 1: Gleaming Bolt -- Achilles-ResDeb%(A)
Level 1: Incandescence -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(46)
Level 2: Gleaming Blast -- Achilles-ResDeb%(A)
Level 4: Essence Boost -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(39), Panac-Heal/Rchg(39), Panac-EndRdx/Rchg(40), Panac-Heal/EndRedux(40)
Level 6: Bright Nova -- P'Shift-End%(A)
Level 8: Radiant Strike -- Empty(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 12: Inner Light -- RechRdx-I(A), RechRdx-I(48)
Level 14: Stealth -- LkGmblr-Rchg+(A)
Level 16: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 18: Pulsar -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(40), Amaze-Acc/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Stun/Rchg(42)
Level 20: White Dwarf -- ResDam-I(A), ResDam-I(46)
Level 22: Reform Essence -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(50), Panac-Heal/Rchg(50)
Level 24: Conserve Energy -- RechRdx-I(A)
Level 26: Glowing Touch -- Heal-I(A)
Level 28: Quantum Flight -- EndRdx-I(A)
Level 30: Quantum Acceleration -- LkGmblr-Rchg+(A), Flight-I(46)
Level 32: Photon Seekers -- KheldiansG-Rchg/FormBuff(A), KheldiansG-Dmg/EndRdx/Rchg(43), KheldiansG-Acc/Dmg(43), KheldiansG-Acc/Dmg/Rchg(43), KheldiansG-Dmg/Rchg(45)
Level 35: Combat Jumping -- SW-ResDam/Re TP(A)
Level 38: Light Form -- GA-RechRes(A), Aegis-ResDam/Rchg(45), TtmC'tng-ResDam/Rchg(45)
Level 41: Restore Essence -- RechRdx-I(A)
Level 44: Invisibility -- LkGmblr-Rchg+(A)
Level 47: Super Speed -- Winter-ResSlow(A)
Level 49: Burnout -- RechRdx-I(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(48), EndMod-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-ResKB(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
Level 6: Bright Nova Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(7), Apoc-Acc/Rchg(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Dmg/Rchg(11), GJ-Dam%(11)
Level 6: Bright Nova Bolt -- Apoc-Dmg(A), GJ-Dam%(3), LdyGrey-%Dam(3), Achilles-ResDeb%(5), HO:Nucle(5), ShldBrk-%Dam(7)
Level 6: Bright Nova Detonation -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(17), Ragnrk-Acc/Rchg(19), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Dmg/Rchg(21), LdyGrey-%Dam(21)
Level 6: Bright Nova Scatter -- Ragnrk-Dmg(A), Posi-Dmg/Rng(13), Achilles-ResDeb%(13), LdyGrey-%Dam(15), Posi-Dam%(15), ShldBrk-%Dam(17)
Level 20: White Dwarf Antagonize -- Mocking-Rchg(A), Mocking-Taunt/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Taunt/Rchg(37), Mocking-Taunt(39)
Level 20: White Dwarf Flare -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(31), Armgdn-Acc/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/Rchg(33), Achilles-ResDeb%(34)
Level 20: White Dwarf Smite -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(27), Hectmb-Acc/Rchg(29), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Dmg/Rchg(31), LdyGrey-%Dam(31)
Level 20: White Dwarf Step -- Range-I(A)
Level 20: White Dwarf Strike -- Hectmb-Dmg(A), LdyGrey-%Dam(23), Achilles-ResDeb%(23), T'Death-Dam%(25), ShldBrk-%Dam(25), HO:Nucle(27)
Level 20: White Dwarf Sublimation -- Panac-Heal/+End(A), Panac-Heal(34), Panac-EndRdx/Rchg(34), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(36)
------------
------------
Here's the data chunk for that:
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Now:
- You can get a lot of mileage out of 6-slotting again, because of procs; both -resist and damage procs
- The change to Light Form makes forms vastly more viable
- Because of massive +recharge, you end up with much tighter attack chains and a big desire to run 5 purple sets and other recharge bonuses.
That build I've been running for a while now, and it is positively sick. Perma-resist-capped nova form, constantly debuffing, two self-heals on 15s recharges.
With I23, it is far, far better than before, since you can pop into human form and pop BU, dwarf and heal, and be back in nova form just like that.
The original gold-form PB was also predicated on a particular bit of gameplay, which was that you could go: Build Up->Nova->Scatter->Detonation->[Interrupt the Detonation Animation by Toggling off Nova]->Solar Flare
It was also a nice "jack of all trades", but preserved light form use for situations where you really wanted it.
I actually extensively played a human-only build pre-I23 (since I've made enough influence lately to easily be able to actually afford to run two fully-IO'd builds), and it looked like this:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1524;706;1412;HEX;| |78DA6594DB4E13511486D76EA78596022DC89996964369299436A0C6538C4A62805| |6489A784B061D64629D363D108957BE80C70B6F4C7C03AF3CDDFA00BE832F8078E1| |D9405D9D7F81253369F3CD5E7BFD6BFF7BAF99C9DF5F0ABCBEFEF032A99E6B45BD5| |ADD5837F45BC666C5B4EE1895B61B7AAD5ED18BC457A0502AEA9568A15ED9E2090E| |4CB5666EAC6D6D1956D5DC31D2B9FA3DD32AD5AB1B57B95E6DF244D692E1C8BAC20| |B8496AD6DA36258B5F4D18D7FBD542AA60B65C3B81DB06F73865EE61A217BB06CED| |985573D32C9AB55D44F2BA6596EB45BD66962C1A6477D3FCFFED21B91A1E9A75116| |5357279DD44618D02AFC81E075E369335EAFA84F9AE8FCC5E8DF69A5A656B890694| |ADF9E3911035349545BE36072633E0CCBC300DEEB3C68D3A2E7741D9B1485E1871D| |B3CE01C8FF8F4C4A1F36EC39F3705B62790DB7E17E3F95DF81CE756B4A1BE6A935C| |BFF0908BFAA4AEEF2CEA0E9F119E064717850BE0FC0768F9C4A8035AD521F58242F| |212754ADD4EC90FBE0163EFC0E47B70F6AD50FCF6B3DF6EF1DBDD8773481E907DBE| |8AEB86E47C4329F8E999114E83A712C2E4513FB9AC687AD710EBCF0B73E0E0AA700| |5FCC67BEB83C6D5273D884A6FA2D29BEF9C3320FB1F907D47851AAF3924FB1FBA84| |9AB107989B3887F1C479E10570FA22E866ED88F81D91B5236130360ACE46C1B931F| |0077B094343E1983C175C674CEA8C3D47DEE423E16370E609987D0A7A58332E9A71| |92DC067CC50FC5E781F02FF88BD79E92E7776A119A781667144F819DDCD384F84B4| |84F87399642CC9DAAA2D69C252CCBB356027FF21A69D1A7E58C3F738332D2A38CD4| |CC4ED0098E6AC7EF37FFF8A2881D69DA6D3412ADB32372220E45C611C93A220B8EC| |8A223927344D6B5E3AF05293BE20B52F3D46D7705EDF8DD543ED99F7F152EF7FCAC| |946F8F92BDEEFF8F29B5A2EC6F967613BA2FADF909E47F6DCD7F21EFCA33F01F350| |4E934| |-------------------------------------------------------------------|
Of course, PBs get enormous mileage out of enhancement boosters, since all those places you can run 2xL50 IOs that are +5'd to 53% really pays off. (I may not have actually set them to +5 in my builds, but basically anywhere I've got 2xL50 IOs, you can generally assume I'm boosting them to +5 - hasten, inner light, dwarf form, etc)
Anyhow, long story short - dwarf/nova focused builds are really as good as they have ever been, between the changes to Light Form and the I23 changes.
Awesome to see that you are (still/back) in the game, Plasma. I thought I'd seen random posts by you, for a while.
As I've said before in this thread, my reasons for invoking your name are because your guide is so well written and, for a Free player, a Kheldian who is still Growing, or anyone else who is NOT using IOs (yet), your guide is still mostly valid. It's actually a bit of a peeve of mine, that most guides don't even bother with SOs anymore. It seems as if the presumption is that the reader is already level 50 and has a billion inf to spend, before they head off to their next iTrial.
As it happens, I have a level 24 (or so) Kheldian that I want to play tri-form. Not just that, but I want to play him tri-form Better than I have been and that means I need to build him well and then go out and Bash until I've got it down. How to shift form, When to shift form, Why to shift form - because I'm not used to it.
My best/favorite 'Kheldian' is a pure-human Peacebringer at level 38. With him, the 'fun' is in the Flexibility of being able to do a bit of everything, staying mobile, stick and move, punch the snot out of That Mob and then fade back to blasting. It's flexible, but at least all of my powers are right there, Available to be used. Playing tri-form requires an extra dimension of fluidity that I've not managed to acquire, yet.
So, I'd just like to say, with all of that going on, respectfully, sir, I do not have time, money, interest, or brain-power to deal with another exquisitely balanced IO-set extravaganza! IO builds are not designed for effectiveness or usefulness, but are made to take advantage of Bonuses and Procs and other things I can't use right now. I'm sorry to say, your builds are useless... to me... at this time. I really do want to revisit them later, when I'm... level 40, or so.
And that... conflict, has been a big part of the argumentation in this thread.
So, the build we have growing, here, is up to level 27, or so. I reflexively put in Combat Jumping - it has (or used to have) a wonderful stabilizing effect on Flight, as well as being a useful power for the ground-bound. Now I'm looking at it and wondering how useful it is for a Tri-Form Kheldian. Will we be spending enough (combat) time in human form to make it worth toggling on?
What powers should be taken at 28 and 30? Is this one of those places where personal choice and preference takes ahold? I see Glowing Touch, Quantum stuff, and lots of Power Pools that I might otherwise choose...
I'd say (and you can see if you look up at the other builds) this tends to be where you investigate either one-slot-able powers or powers you don't mind putting off slots for later with, and using their slots to backfill other powers.
|
Does anyone have feedback for how to continue this build with SOs?
Be Well!
Fireheart
Awesome to see that you are (still/back) in the game, Plasma. I thought I'd seen random posts by you, for a while.
As I've said before in this thread, my reasons for invoking your name are because your guide is so well written and, for a Free player, a Kheldian who is still Growing, or anyone else who is NOT using IOs (yet), your guide is still mostly valid. It's actually a bit of a peeve of mine, that most guides don't even bother with SOs anymore. It seems as if the presumption is that the reader is already level 50 and has a billion inf to spend, before they head off to their next iTrial. |
Which, you know, I don't (really) hold against the people who want to do it, if that's their thing. It just saddens me to hear some people say they *can't* play without those bonuses - or that they can't do things (Mender Ramiel's arc) on their IO'd out characters that I'm waltzing through on SOs - I'm under no illusions of being some sort of überplayer, so I can't help but just shake my head at that and think they're too busy playing their IOs instead of their characters.
Hmm, so this really is the place to take just those sorts of situational powers. Which ones do you find most useful? Does anyone have feedback for how to continue this build with SOs? Be Well! Fireheart |
...Of course, PBs get enormous mileage out of enhancement boosters, since all those places you can run 2xL50 IOs that are +5'd to 53% really pays off. (I may not have actually set them to +5 in my builds, but basically anywhere I've got 2xL50 IOs, you can generally assume I'm boosting them to +5 - hasten, inner light, dwarf form, etc)...
|
I haven't been caring much about the enhancement boosters; just sorta putting them whereever I feel like (primarily boosting purples), but I never thought about it this way. Am I correct in thinking that 2 lvl50 IOs at +5 will get you to the ED cap? That they are every bit as good as 3 lvl 50 IOs?
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L50+5 = 53%
3xL50 = 127.2% before ED, 99.08% after ED
2xL50+5 = 106% before ED, 95.9% after ED
Awesome to see that you are (still/back) in the game, Plasma. I thought I'd seen random posts by you, for a while.
|
As it happens, I have a level 24 (or so) Kheldian that I want to play tri-form. Not just that, but I want to play him tri-form Better than I have been and that means I need to build him well and then go out and Bash until I've got it down. How to shift form, When to shift form, Why to shift form - because I'm not used to it. |
Frankly, you'll still have a better PB than I ever could back when I made those builds, thanks to instant shifting, forms getting the buffs from the inherent, and light form not stopping you from shapeshifting. That, and even frankslotting cheap IOs makes you more powerful.
|
As for this build... I think it might be getting near to complete. I seem to have created an 'inhuman' build, though.
I'd welcome feedback, suggestions, criticism even. Built to level 42:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 42 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Gleaming Bolt -- Acc(A), Acc(3)
Level 1: Incandescence -- ResDam(A)
Level 2: Gleaming Blast -- Acc(A), Acc(3)
Level 4: Essence Boost -- RechRdx(A), RechRdx(5), Heal(5)
Level 6: Bright Nova -- ToHit(A)
Level 8: Radiant Strike -- Acc(A), Acc(9)
Level 10: Hasten -- RechRdx(A)
Level 12: Inner Light -- RechRdx(A)
Level 14: Combat Jumping -- DefBuff(A)
Level 16: Shining Shield -- EndRdx(A)
Level 18: Incandescent Strike -- Acc(A), Acc(19)
Level 20: White Dwarf -- ResDam(A)
Level 22: Reform Essence -- RechRdx(A), Heal(25)
Level 24: Conserve Energy -- RechRdx(A)
Level 26: Solar Flare -- Acc(A), Acc(27)
Level 28: Glowing Touch -- RechRdx(A), Heal(29)
Level 30: Quantum Acceleration -- DefBuff(A)
Level 32: Photon Seekers -- Acc(A), EndRdx(33), RechRdx(33), Dmg(33), Dmg(34)
Level 35: Dawn Strike -- Acc(A), Acc(36), Dmg(36), Dmg(36), Dmg(42)
Level 38: Light Form -- RechRdx(A), RechRdx(39), RechRdx(39), ResDam(39)
Level 41: Restore Essence -- RechRdx(A)
Level 44: Stealth -- Empty(A)
Level 47: Grant Invisibility -- Empty(A)
Level 49: Invisibility -- Empty(A)
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- EndRdx(A)
Level 10: Combat Flight -- DefBuff(A)
Level 20: White Dwarf Strike -- Acc(A), Acc(23), RechRdx(29), Dmg(31), Dmg(37)
Level 20: White Dwarf Smite -- Acc(A), Acc(21), RechRdx(25), Dmg(31), Dmg(37)
Level 20: White Dwarf Flare -- Acc(A), Acc(21), RechRdx(27), Dmg(31), Dmg(37)
Level 20: White Dwarf Sublimation -- RechRdx(A), Heal(23)
Level 20: White Dwarf Antagonize -- Range(A)
Level 20: White Dwarf Step -- EndRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(42)
Level 6: Bright Nova Blast -- Acc(A), RechRdx(7), Dmg(13), Dmg(17), Dmg(40)
Level 6: Bright Nova Bolt -- Acc(A), Dmg(11), Dmg(15), Dmg(34), DefDeb(40)
Level 6: Bright Nova Detonation -- Acc(A), RechRdx(9), Dmg(15), Dmg(19), Dmg(34), DefDeb(42)
Level 6: Bright Nova Scatter -- Acc(A), Range(7), Dmg(13), Dmg(17), RechRdx(40)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1599;603;1206;HEX;| |78DA7D947B6FD25018C64FE9298C72198571DB98431C0E5CD2B0E8FF46B76896A06| |2F60148A7675B135616288BFEE917F233F905364DD4A851535F7A9E42B9D9843CE5| |F73ECF7B2E3DED8B7747C98FCF3F3C664AF6B0670D87DD8EB0DE88D381ED9C8B41E| |CA5E58E06568FD195783DB21C7774593DB4DC18FDAF878DDD576767C219DAD7C26C| |8F2E6DA73F1A769F523B7777C67524165C4FA8BF71EC5C8881705C33B8D13BFD7EC| |F3CB912E26DD2BF6D0BEB8A7A18FE9F63E7DA1EDAA776CF76DFA77CF2CC3EBF70A9| |CE4A34B303FAFDD2182E4FF185AB2C02BD99D618CB4AF69B9802BF32E7FF4C3555D| |622AA21190F5497FA873C1A7A6A25C9FE1288A1670CBDD6A0350271F8E3E8E5913F| |0196002B902F0596E292DD926F5D916C3D26991265CCC05806C6C842BF923F871E3| |9ACF71BB13CFC798C55C25ABE53AD087F315827F52FC35F46DF4DA84AB52DD4B6E0| |AFA0D7271A641BBDB631FF28F97724E33BE851C53AAAC85755A977A11A656AC8D49| |0B917A83AAB4DE84F5A475D66D43AFADE9F57ECC70FF23630CF066A299AD33ED8BE| |47174B1331414C9F8CF7BF05D2F24985874E1766D80E33ACB4C327278E2918F18EE| |F1B53CF6B70DC8632273C746AB09B253E79BA3C87F10AD04AD0173BB20B2D2CC96C| |404B2B32F9FF64365764CAD38C920B4E344EC6060F9DCA8C64C530C39A6FC8AF601| |F941CDEC83043BFDB304B4BF665CA22E33764CC746813FA20FC6CFC27D85A20070B| |E4E10279B440E299C977C31B3F2D7C1FB8865D8B624792D8AD0C740FAA2FC9E8A8A| |5E7DE8F3D4D6A629AD182CC9A319BC9CE659BC82697CD31B3628EE8F90FA88FC237| |-------------------------------------------------------------------|
Fireheart
Of course, PBs get enormous mileage out of enhancement boosters, since all those places you can run 2xL50 IOs that are +5'd to 53% really pays off. (I may not have actually set them to +5 in my builds, but basically anywhere I've got 2xL50 IOs, you can generally assume I'm boosting them to +5 - hasten, inner light, dwarf form, etc)
|
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I want to start off by thanking you, Fireheart, for starting this thread. I recently dusted off my Peacebringer who had stalled out at level 27 and came here looking for leveling builds or advice. Between this thread and Memphis Bill's guide, my PB has a new lease on life. He's level 32 and a blast to play, now that his slotting isn't all goofy. Probably soon I'll start using IOs.
I'm really enjoying being able to swap forms to react to every situation, and actually be effective. Using Human mostly for buffs (Essence Boost, Hasten, Inner Light, Grant Invisibility, Stimulant, Glowing Touch, etc.) and ST damage (Radiant Strike, Incandescent Strike), Nova for AoE, Dwarf for tanking and a second self-heal on a short timer. I really wish White Dwarf had a third ST attack, though. Or a melee cone, like Cross Punch. It could look like a sort of wide swipe. Oh well.
Anyway, as I said he just got to 32 and I took Photon Seekers. I was hoping for a bit more damage out of them, but it will probably be better with slots. Planning on taking Dawn Strike and 35 and Light Form at 38. I think I read somewhere that PBs (and possibly Kheldians in general) can essentially ignore the crash from Dawn Strike. Is that so? How is it done?
Also, I didn't see anyone point this out:
"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g
Wait a minute. This thread is about how to properly build a Libertarian themed Peacebrigner, right?
Maybe so, maybe no. You'd have to read Plasma's original guides and decide for yourself. If you think this 'standard' is flawed, join the discussion and help us refine it.
Perhaps it should be a 'beer standard' instead? In which case, we'd be arguing about which is the best beer.
Be Well!
Fireheart
Maybe so, maybe no. You'd have to read Plasma's original guides and decide for yourself. If you think this 'standard' is flawed, join the discussion and help us refine it.
Perhaps it should be a 'beer standard' instead? In which case, we'd be arguing about which is the best beer. Be Well! Fireheart |
I've actually put a lot of research into this subject, as a matter of fact, thank you kindly! We're talking about the Gold Standard, right?
...But if you know of any beer that includes its current economic worth in gold within its own contents, please PM me the link. That sounds CLASSY AS HELL. In capital letters.
Well, we're not really talking about precious metals, economics, or politics here, we're talking about Peacebringers. In this instance, since you seem determined to derail the thread, we're talking about designing an effective basic build, that everyone could play. The build could then be used as a standard, which might be easily tweaked by players and builders to create their personalized idea of perfection.
The 'gold standard', in this case, is a metaphor for reliable basic function. It certainly won't save us all from poverty. So, I was inviting you to discuss Peacebringers, not gold.
But I'm pretty sure you knew that.
Be Well!
Fireheart
Well, we're not really talking about precious metals, economics, or politics here, we're talking about Peacebringers. In this instance, since you seem determined to derail the thread, we're talking about designing an effective basic build, that everyone could play. The build could then be used as a standard, which might be easily tweaked by players and builders to create their personalized idea of perfection.
The 'gold standard', in this case, is a metaphor for reliable basic function. It certainly won't save us all from poverty. So, I was inviting you to discuss Peacebringers, not gold. But I'm pretty sure you knew that. Be Well! Fireheart |
Ahh, ok! So a more reliable title for this would have been, say, 'Copper Standard' Peacebringer, as you seem to be focusing on intentionally suboptimal build strategems. Perhaps if these threads are titled appropriately in the future with more relevant metaphors you won't run into this sort of embarrassing mix up again.
Ahh, ok! So a more reliable title for this would have been, say, 'Copper Standard' Peacebringer, as you seem to be focusing on intentionally suboptimal build strategems. Perhaps if these threads are titled appropriately in the future with more relevant metaphors you won't run into this sort of embarrassing mix up again.
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One man's trash is another mans gold as they say and if most the player base were satisfied with the "Gold Standard" name for a PB design in it's day with the knowledge of it's day then so be it. It has it's name so that most people can identify it. I know that most people took it as a template and were reasonably happy and some overly rigid towards it.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Ahh, ok! So a more reliable title for this would have been, say, 'Copper Standard' Peacebringer, as you seem to be focusing on intentionally suboptimal build strategems. Perhaps if these threads are titled appropriately in the future with more relevant metaphors you won't run into this sort of embarrassing mix up again.
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I go away for two years, and I see that despite the changes, nothing really changed... Awesome!
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Ohhhh, I wouldn't go THAT far. Sent you a PM!
And welcome back! You were missed!
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
So, here's a fun little thing - I revisited Plasma's Guide and built his 'Gold Standard Peacebringer' in Mids.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Plasma's Gold PB: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Hero Profile:
Level 1: Glinting Eye -- Acc(A), Dmg(40), Dmg(42), Dmg(43)
Level 1: Incandescence -- ResDam(A)
Level 2: Gleaming Blast -- Acc(A), Dmg(3), Dmg(3), Dmg(40)
Level 4: Essence Boost -- RechRdx(A), RechRdx(5), RechRdx(5)
Level 6: Bright Nova -- ToHit(A)
Level 8: Hasten -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 10: Radiant Strike -- Acc(A), Dmg(19), Dmg(31), Dmg(37), RechRdx(46)
Level 12: Inner Light -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 14: Shining Shield -- EndRdx(A)
Level 16: Thermal Shield -- EndRdx(A)
Level 18: Incandescent Strike -- Acc(A), Dmg(19), Dmg(31), Dmg(36), EndRdx(45), RechRdx(45)
Level 20: White Dwarf -- ResDam(A), ResDam(21), ResDam(21)
Level 22: Reform Essence -- Heal(A)
Level 24: Conserve Energy -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Pulsar -- Acc(A), Acc(27), Dsrnt(27), Dsrnt(50)
Level 28: Quantum Flight -- EndRdx(A)
Level 30: Solar Flare -- Acc(A), Dmg(37), Dmg(37), Dmg(39), RechRdx(46), EndRdx(46)
Level 32: Photon Seekers -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(48), RechRdx(48)
Level 35: Dawn Strike -- Dmg(A), Dmg(36), Dmg(36), RechRdx(48)
Level 38: Light Form -- RechRdx(A), RechRdx(39), RechRdx(39), ResDam(40), EndMod(42), EndMod(42)
Level 41: Restore Essence -- RechRdx(A)
Level 44: Glowing Touch -- Heal(A), Heal(50)
Level 47: Group Energy Flight -- EndRdx(A)
Level 49: Super Speed -- Run(A)
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- EndRdx(A)
Level 10: Combat Flight -- DefBuff(A)
Level 6: Bright Nova Bolt -- Dmg(A), Dmg(15)
Level 6: Bright Nova Blast -- Dmg(A), Dmg(13), Dmg(15)
Level 6: Bright Nova Scatter -- Acc(A), Dmg(7), Dmg(9), Dmg(11), EndRdx(13)
Level 6: Bright Nova Detonation -- Dmg(A), Dmg(7), Dmg(9), EndRdx(11), RechRdx(50)
Level 20: White Dwarf Strike -- Acc(A), Dmg(34), Dmg(43), Dmg(45)
Level 20: White Dwarf Smite -- Acc(A), Dmg(31), Dmg(34), Dmg(43)
Level 20: White Dwarf Flare -- Acc(A), Dmg(29), Dmg(29), Dmg(34)
Level 20: White Dwarf Sublimation -- Heal(A)
Level 20: White Dwarf Antagonize -- Taunt(A)
Level 20: White Dwarf Step -- EndRdx(A)
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
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Now, you might ask, 'Why would you do that?'
The answer is this - people throw around Purple AT/IO Max-incredible Flaming Gigawatt builds, argue about what is best in life (other then the lamentation of the women), and I find myself wondering if anyone even remembers what we're trying to accomplish, because I can't seem to visualize it. Here I am, trying to figure out a Tri-form leveling build that meets my needs, wants, and prejudices and I can't seem to find anything I can use, because of all of the 'noise'. So I went back to the Core Basics and re-read Plasma's Guides.
I feel that a plain vanilla Single Origin build would represent the clearest model. From that, I could make a few choices, get something like I wanted it, and then I could more easily plan out the eventual tweaks and thrills that a Set IO build would have. Furthermore, in a world without IO Bonuses, I will be able to see what is Most Useful, which enhancements are More Important, what powers are truly 'Situational', which powers Just Don't Work, and revisit the true glory of the Slot-Crunch.
I immediately see several 'issues' with this first build, but I'll leave the commentary to You. Just one 'rule' and that is to keep it Single Origin.
Be Well!
Fireheart