Plasma

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  1. Quote:
    Originally Posted by Nethergoat View Post
    If I'd known at the time you could vendor level 50 generics for 100k my head might have exploded.
    (Sorry to keep posting replies, btw; I keep finding fun things in this thread)

    So, true story: the first night IOs were in the game, I spent hours running to the CH, placing bids for like 5-20k on common L50 recipes, and grabbing all the purchased ones, and running off to vendor them. I spent a few hours running back and forth, making 1-1.5M or so per trip.

    I had spent days farming Rikti portals to save like 100M influence in preparation for IOs coming, because I wanted to be able to afford to buy the good stuff up.

    By the time that first night was over, I'd nearly doubled my 100M just by shuttling common IO recipes to the vendor. If I had a dime for every time I heard, "I had no idea you could vendor these..." over the next couple weeks...
  2. Quote:
    Originally Posted by Nethergoat View Post
    FULMENS broke the first rule of <Redacted> Club?!?!

    I need to have words with that fellow!
    >:e
    Wait, you're complaining about Fulmens exposing L35 EndMod IOs?

    You exposed the LotG niche I was making hundreds of millions off of. If Fulmens goes down, you're going down, Goat!
  3. Quote:
    Originally Posted by Nethergoat View Post

    Second, by raising the price floor and making it worthwhile for players to sell instead of delete.
    I can say from observation of my own personal behavior that this is true. I used to vendor 100% of common and uncommon salvage. Occasionally something was worth money, but not worth the extra trips/time.

    Knowing that luck charms might be going for 50k+ each makes me think twice and possible take the time to list salvage rather than just delete it. But even if prices aren't high enough to justify my trip, once I am at the CH, I am likely to just list things anyhow. So even salvage without a "high" price has me adding to the supply available rather than deleting or vendoring it.

    So, in short, flipping and creating a decent price for salvage not only encourages people to list it, it encourages them to just go ahead of list other stuff that was in their inventory at the time.
  4. Probably an incoming dxp weekend? One is about due if they keep the same pace.
  5. Quote:
    Originally Posted by EarthWyrm View Post
    I don't see purples changing a whole lot, though (other than in the general sense of, "If people don't have to pay as much for mid-range Pool C's, they'll have more to spend on purples"). By the time the new Praets get to the range where purples are slottable, they'll be generating purples. In the meantime, everyone who's been using 50s to grind tip missions to get HAM/VAMs has been (potentially) generating purples. If anything, I've been able to get a number of purples more cheaply than I could before the merge, so supply there seems fine.
    I was thinking partially because of extra money to spend, and partially a lowered supply due to more people leveling alts instead of playing 50s for a while, thanks to Praetoria.
  6. I'm feeling that the market merge is actually the smaller I18 factor on the markets. The introductions of HAMs/VAMs and their reward table will, I think, have a much bigger impact on the markets. My general feeling is that Pool Cs are going to drop, and purples are going to be worth more than ever.
  7. Quote:
    Originally Posted by FallenValkyrja View Post
    Plus there are the super secret cabals that purposefully run items up in price so that the casual players can never have any hope of being able to afford anything beyond SOs.
    If only there were a way those ordinary fools could take advantage of high prices. Like if they could sell stuff, or something.
  8. So, you can go into dwarf form while mezzed. Awesome. However, if you get pecked my many small interruptions, like sleep darts from Knives of Artemis, it continually interrupts the cast. If you were mezzed the whole time, you could change forms, but if you are not mez and one hits you, it stops you.

    Over, and over, and over.

    QoL fix? Please?
  9. So when I18 drops, if we preordered GR, does that turn on for us also?
  10. Turns out I am nerdier than posi. First 20 "good" jokes get a tshirt, so I go with:

    An electron is speeding down the road and gets pulled over. The cop asks it, "do you know how fast you were going?"

    The electron replies, "yes, but I have no idea where I am!"

    It bombed. I followed up with a bad doctor joke, at which point I think he gave me a ticket largely out of fear of what I might inflict next.
  11. I'm a 75 month veteran (or will be shortly, rather), and I approve this message.
  12. Just got back from romping around at day 1 of comicon. (I have the 8 yr old with me today, so she was a bit ragged by 5ish).

    Went to the CoH panel. Brian Clayton kicked it off and introduced Matt/Posi, Melissa/War Witch, Jesse/Ghost Falcon, and David/Noble Savage. I thought the funniest part of the whole thing was, before he kicked off Q&A, he asked them a question about CoH2 and subtly "threatened" their jobs, and all 4 of them recited this funny marketing-speak response in unison. (It was pretty long, and basically said something like, "We're really proud of City of Heroes and Paragon Studios plans to keep working on the CoH world, but lol we're not telling you anything about that.") I had missed the news about the trademark registration though, so it was neat news to hear.

    Anyhow, they went over Going Rogue more or less exclusively. I didn't take notes, but things mentioned included:

    * 7 costume sets (which you can mix or match)
    * More customizable glowing costume parts
    * 4 new powersets
    * The alignment system
    * The neat new mission system, including the ability to get a 2nd/alternate objective inside a mission by talking to a contact.
    * Phasing contacts, so contacts can "disappear" based on choices you make - permanently
    * The way praetoria is built ground up for ultra mode

    I didn't snap pictures of the whole slideshow, but this was the "table of contents" slide:

    http://i.imgur.com/YXJLr.jpg

    Brian asked Posi about the Alpha incarnate slot that was in the beta, and how it was retracted, and Posi said that based on the feedback from players, they say a lot of great ways to enhance it, but it meant the changes were too deluxe to make it into GR on time, so they had to delay GR (no way), or remove the Alpha slot, so they opted to delay the "taste" of the Incarnate system. (He didn't say if it was still going to be I18 or not)

    OT Funny comicon story of the day: as we walked back, there was an ice cream truck across the street from comicon, with a bunch of Ben & Jerry's on the menu - all labeled "free". So we got in line, and when we got to the front, discovered Seth Green inside, giving away the ice cream.

    Anyhow, NCSoft has a booth set up, mostly seems like Aion and CoH are the products shown off, but w/ my daughter with me I just sort of wandered by. They had a bunch of computers up w/ the GR beta set up, and I saw people either making characters or fighting in Praetoria.

    I'll stop by tomorrow w/ one less 8 yr old and hopefully say hi.
  13. I'm posting from my laptop at a condo I got in SD for the week. I'll cya soon.
  14. Quote:
    Originally Posted by Tokyo View Post
    it's 200 merits...

    You can't purchase glad armor unique through merits. Your comparison confuses me.
    Each. "A few" makes me think ~600+ merits. That's a lot.
  15. Quote:
    Originally Posted by OneAboveAll View Post

    And who's idea is to hold it on a facebook page? Black Pebble? Why on facebook? Do you think everyone wants to be on facebook?

    Like someone else said you have forums. USE THEM.
    If they have it one facebook, then all your facebook friends can see your activity and possibly stumble into learning about city of heroes. +1UP
  16. Quote:
    Originally Posted by Fulmens View Post
    To be fair, that was before they weighted the tables, but still... sixteen things in a row.
    rofl. Man, I've been reading the market forum a bit since I'm coming off like 18 months of barely playing (and not marketeering), and then I see stuff like this.

    They weighted the random roll table? Is there a reference anywhere where I can get a gander on weightings/estimated weightings/etc?
  17. Quote:
    Originally Posted by TopDoc View Post
    The Fire/Kin may get a couple level 50ish Enhancements for the entire run. The level 1 will fill up on level 1ish Enhancements fairly quickly.

    Similarly, when fighting an AV, the reward is usually a level appropriate SO Enhancement.
    Isn't that because the engine still makes a TO/DO/SO roll, but the TO/DOs are just discarded for the lowbies? That's what I remember the devs saying waaaay back when throwing TOs/DOs away automatically was billed as a QoL enhancement.
  18. Quote:
    Originally Posted by Mandur12 View Post
    Do you agree with this statement wrt our market, then? "Increasing public information will broaden the gap between the casual and experienced market participants even further."
    I think it depends on the information provided. However, more information creates a more efficient market. It may be that casual marketeers will lose out to stronger marketeers and those marketeers will make more profit - but I think the "non-participants" - that is, people who use the market to buy and sell but make no effort to trade for gains or marketeer for profit - will get prices for buying and selling that are closer to true value.
  19. Quote:
    Originally Posted by Liquid View Post
    We're set in present day. For most games, ads are out of place-- seeing a shampoo ad in Borderlands, Mass Effect, or Dragon Age is going to be totally wrong. But we already have advertisements in the game. They're just fake. Also, we can disable real ads if we want, and return to the fake ads! There are no drawbacks (though I'd suggest reserving some billboards for rotating fake ads so we don't have to miss out on the clever ones while helping the game's revenue).

    Here's the deal: for in-game advertising to be both effective and not immersion breaking, you need to have targeted ads, modified ads that fit in the game, and varied ads. The Derek Jeter shoes ad was ineffective for three reasons:

    1) We're mostly a bunch of geeks. We're not going to buy expensive sports shoes. If you advertise food or tech stuff in the game, we might actually buy it. A large segment of the MMO population plays their MMO more than they watch TV or read magazines, so that's an opportunity. If there's a billboard advertisement for Mountain Dew Throwback or Papa John's Pizza in CoH, and I see it on a regular basis, it's not only going to make the world feel more real, it's going to be on my mind when I'm thirsty or hungry.

    2) The ad was way too clean in the Rogue Isles. It should have been faded with some graffiti on it. It was jarring and annoying.

    3) It was the only ad running. If you'd had 4+ different ads running, it would blend in with the city and be less likely to be turned off. Every billboard in my town is not occupied by the same advertiser, and seeing it like that in-game is too ham-fisted and backfires just like when you're watching a TV show and the SAME ad is shown every commercial break (sometimes twice). It serves as an irritation instead of a reminder.
    Well put.

    To add a bit more onto this excellent post:

    (1) This is the ONLY game I think I've ever played where I think real-world advertising might actually make the game better. Might. And when "you also get a better game because that revenue pays for more shinies", it's a no brainer. But it is modern, and a mountain dew ad wouldn't even be remotely out of place. Bonus points if the Mtn Dew ad pays homage to the virtual world; "For 'Super' energy, do the Dew!", etc.

    (2) For the love of pete, pay attention to #4. Just because we say "yeah, ads are ok", doesn't mean every billboard should be the same ad. Ugh. Keep some fake ads. (And some of them add a lot of flavor.)
  20. I think you need to ask what you want to fix.

    Say you think Market PvP is too tilted against the casual player. My suggestion: a much larger history (view the last 300 sales, say, scrollable window) along with some statistics. List # of bidders/sellers, not just bids/items for sale. List min/max/avg/std dev for the last 300 sales or such.

    Say you think think some rare items are too expensive for the average player. Make them drop more. Or put something that lets you pay X influence to transmute one item into another. (Pay 2m influence, transmute any pool A recipe into another random pool A recipe?)

    Too much influence in the game? Create some sinks. Expensive vanity costumes, even a vanity powerset (ie, new models for mm henchmen, etc). Sell transfers or extra character slots for in-game influence; or sell useful temp powers (extra charges of a teleport-to-mission power; or even a teleport-your-whole-team-to-mission power; how sweet would that be?)

    I think the only thing definitively "broken" about the system as it is, is the influence cap; the fact that some things can't be sold on-market for their real value is broken.
  21. Plasma

    i/o prices

    Quote:
    Originally Posted by PL_Beggar View Post
    25 mil for a karma knockback
    50 mil for a steath (running) ?????
    am I to assume getting I/O's involves farming drops and merits>? Too expensive to buy with influence?
    Right before merits went live, I bought over 100 Celerity:Stealth recipes for under 1M. Clearly I sold them too soon, though, as I only ended up hocking most for 7-8M.
  22. I'm not sure why the OP even thinks a team with 5 buff/debuff sets should remotely have trouble. I mean, this is 2010, and RO has been breaking the game for how many years?

    My favorite team of all time was 8 people who knew each other (some from RL, some from playing in game) who got together on Teamspeak once a week and played:

    5xFire/Rad Controller
    1xIll/Rad Controller
    1xFire/Sonic Controller
    1xFire/FF Controller

    Hardly balanced, but it was completely ridiculous. STF @46 for xp; we pulled all the AVs pre-Recluse at once (accidentally), and just burned them down. We actually had to debate whether rigging up Task Forces for +5 or +6 mobs was best.
  23. I've been around since Beta, and I'm pretty sure the Austin Cyberjocks was the first one. I remember playing the CoH TCG with Alexa (?) and Awry, and meeting Cuppa, Jesse Scoble, and others.
  24. Quote:
    Originally Posted by Castle View Post
    I don't. 2 hours 8v8 means nothing to me. 26 kills vs. 11 kills means more, but still is not enough information to make any sort of judgment on the validity of the drop rate.
    If you examine this, though, it is worth noting that basing it on a pure per-kill drop rate is punitive to better players who are more cagey about engaging. Lunatics who just collide and mash attacks and die carelessly get more drops.

    (I assume this is probably why, in a certain other game, both battleground and arena rewards are not directly keyed to kill rates, although speed can have a minor effect. But in a battleground, beating objectives is a huge part of the reward generation, and in arenas, rewards are purely a function of playing 10 games and then your rating.)
  25. Cool. I picked up a GTX 295 and a core i7 920 to go with it because a certain other game begged for an upgrade. It will be sweet to see CoH put it to use