PhroX

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  1. Fun:
    Seismic Smash - SMASH!!!!!
    Confuse powers - So much fun to watch them all kill each other
    Arctic Air - As a subset of the previous, it's just fun to stand in the middle of a big group of foes, and watch them alternately run around like really really slow headless chickens or attack each other. Pity about the end cost....
    Ice Slick etc. - Flop, flop, flop....
    Lightning Rod - Even if it did nothing, it'd still get a mention, as it looks awesome. Fortunately, it does a hell of a lot more than nothing.
    Ninja Run - Saves a travel power, and looks damn good? Yes please.
    Full Auto - MOAR DAKKA!
    Propel - Death by forklift (albeit several minutes after they'd died anyway, but still...)
    Fearsome Stare - COWER BEFORE ME!!!!
    The entire Dual Blade set - Just looks so cool
    Headsplitter - Nothing fancy, just pure brutality


    Not fun:
    Single target buffs, in particular SB - Why? Really Devs, why? There is nothing remotely fun about using these abilities. Make them group wide or 30+ min duration (if need be, make it so they only last only as long as the caster is in the group or somesuch). Fortitude etc aren't too bad, but buffing 7 or 14 times every few minutes is tedious as hell.
    Gale - Mainly cos most players who have it don't understand it, making things decidedly unfun for their teammates. Plus, it's pretty redundant in Storm. And most storms *have* to take it.
    Actually that leads on to:
    Any crappy tier one secondary power - Forcing us to take powers we don't want is bad, mkay? At least let us pick from the first two.
    Black Hole - *sigh* Actually, it could be really useful with one small change IMO - make it a toggle. But stopping us killing a whole group for 30 secs is bad.



    (As for the RoA target thing, are you sure it's not different "ticks" of damage hitting different targets? - ie Targets 1-15 get hit by tick one, 16-30 get hit by tick two etc)
  2. Quote:
    Originally Posted by Clouded View Post
    You'er purposely misrepresenting the facts. You note the resistances for FA, ELA and DA and act as if that's some revelation. However, you fail to recognize that FA and ELA have no other toggles for survivability.

    DA has 3 more; CoF, OG and CoD.

    Lastly, I'm not too concerned about DA for Scrappers since the have another AT to soak aggro, and I believed I've already made this point once before.

    DA uses more endurance than any other tanker/brute set and does not have a tool (think consume, powersink) to mitigate it's end usage.
    Yeah, I'm butting into the argument here, but you seem to be totally missing the point of what Leo is saying:

    For a comparable end cost, Dark can provide comparable protection to Fire and Elec. However, Dark can also increase it's protection beyond what those sets provide by spending more endurance.

    And therin lies the crux of DA. It has better protection for a greater end cost. Or, to put it another way, Fire and Elec have plenty of end, but DA has plenty of health. If it had a tool for end management in addition to the extra protection, then it would essentially have that extra protection at no cost. Which, it should be pretty clear, would not be balanced.
  3. In general, I find I start using IOs - both generic and Frankenslotted set pieces - at level 27 (ie lvl 30 IOs) after using SOs for 22-27. I rarely look for set bonus before 50 (well, 47 technically....), though, due to the frankenslotting, I usually end up with some of varying usefulness.
  4. Been meaning to put my reccomendations in this thread for a while, but never got round to it until now, so...


    Things I want to +1 but can't be bothered to comment on (mainly cos they need nothing more said about them):

    Gurren Lagann
    Neon Genesis Evangelion (just)
    RahXephon
    Gunbuster
    Fullmetal Panic
    Robotech
    Bubblegum Crisis
    Macross
    Vision of Escaflowne


    Cowboy Bebop
    Trigun
    Fullmetal Alchemist
    Trinity Blood
    Ghost in the Shell
    Bleach
    Samurai 7
    Death Note
    Rurouni Kenshin
    Ergo Proxy
    Black Lagoon
    Last Exile
    Akira
    Fist of the North Star
    Ninja Scroll
    Blood: The Last Vampire
    Outlaw Star
    Appleseed
    Voices of a Distant Star
    Serial Experiments Lain
    New Dominion: Tank Police
    Grave of the Fireflies


    Slayers
    FLCL
    Samurai Champloo
    Excel Saga
    Bokusatsu Tenshi Dokuro Chan
    Ah My Goddess


    Hellsing OVA
    Vampire Hunter D
    Perfect Blue


    Nausicaa of the Vally of the Winds
    Castle in the Sky
    My Neighbor Totoro
    Kiki's Delivery Service
    Princess Mononoke
    Spirited Away
    Howl's Moving Castle


    Things that I feel like commenting on as well as just recommending:

    Martian Sucessor Nadesico - Well, I wouldn't have though it needs commenting on, but it's only had three(!!!) +s, so I will. Quite simply, one of the greatest ever. Working both as an thoroughly entertaining space opera (with mecha of course) and as a brilliantly subversive parody of the genre (along with an in-show anime series which spoofs classic giant robot programs) Nadesico is a must see.

    Code Geass - Earlier in the thread, LtZerge described it as "Gundam and deathnote made sweet love one day and this thing happened", which is pretty appropriate, as it's about a student who gains a supernatural power of dubious morality and he sets out to build what he regards as a better world, with added mecha. Massively OTT about everything, it gets really ridiculous by the end. Imagine a crash between two trains. How do you solve it? By sending more and more trains. Surely one will get through! Nope, they all crash into the wreck of the previous ones. Oh, thats bad right? Well, no, cos these trains are filled with PURE AWESOME!!!! That is Code Geass in a nutshell. Oh, and it's got some of the most incredible (in a hilarious way) facial expressions ever seen....

    Darker than Black - Dare I suggest this is what Heroes wants to be? Fantastic deconstruction of superpowers and the people who wield them. Pretty ambiguous in terms of the setting (it's never really explained, but then, none of the characters really understand either) and the reasons for things occurring, but it never feels jarring or contrived. The ending of season 1 seems oddly familiar though...

    Crest/Banner of the Stars - If you like lots of dialogue and character development, then this space opera will probably go down a treat. If you just like spaceships blowing up, then it probably wont. Theres some action (and it's good action), but it's not the focus. Personally, I love it.

    Berzerk - Come for the oversized swords, violence and badassness, stay for the surprisingly deep and compelling story and characters, get pissed off at the anime ending when it does....

    Record of Lodoss War - High fantasy epic. Cliche ridden, but done with such style that it doesn't really matter.

    Simoun - Yes, it has lesbians. Lots of lesbians. And lesbianism powered aircraft. And perhaps a bit too much wangst. But, once you get past that, it's a pretty good anime, rather focusing on character development against a backdrop of war. Has perhaps somewhat the same kind of feel to it as Escaflowne (though it isn't as good)

    Witchblade - Another anime with something that rather overshadows everything else: Fanservice. And some more fanservice. And why not have a little fanservice on the side? Titsbla...sorry, Witchblade actually has some great action, a fair dash of comedy and a helping of real character development, and is well worth watching.

    *******!! (a word meaning an illegitimate child, stupid filter) - A vast army lead by mages trying to awaken the god of destruction threaten the kingdom. The last hope is that a virginal priestess can unlock the power hidden in her adoptive brother. Sounds pretty tired and cliched. However, said power is a crazy, egomanaical, womanizing arch-sorcerer, who pretty much only agrees to help because he fancies said priestess. Short, and with an irritatingly abrupt ending, it's none-the-less great fun while it lasts. It's also full of random references to 80s heavy metal bands.

    Cromartie High School - "The guys that appear in this anime are delinquents. Please, do not under any circumstances, imitate anything they do. Don't do it man, I'm serious, it's a bad idea!" Utterly, utterly bonkers, even for insane anime, CHS is totally lacking in such things as logic, coherency and sense. But who cares, it's funny.
  5. PhroX

    CoX take 2

    Quote:
    Originally Posted by Dispari View Post
    The real kick to the crotch was having all those super-powerful toons reduced to be significantly weaker, and then the very long stretch of time before IOs were introduced. Sort of a big roller coaster dip where powerful toons had to be comparatively weak during the wait for IOs where they could become powerful again. ED+IOs > pre-ED. Just that length of time inbetween them is what caused people to ragequit.
    That, on top of the fact that one issue earlier, we had the GDN. I suspect many of the people that left could've dealt with one big "nerf", but the two hits to characters abilities in quick succession really hurt. They were probably both for the best in the long run, but I can see why people left at the time.
  6. Quote:
    Originally Posted by Negate View Post
    I am not saying scrapperlock is purely evil just it should be used at certain times...Not "Oh let me go this way separate from the group any chance I can get b/c I am awesome". If that's the case why would one join a team?
    Teams exist to provide witness to the awesomeness of scrapperlock. What's the point of being that amazing if no-one's there to watch?
  7. Quote:
    Originally Posted by Aggelakis View Post
    "Stop making all those new characters, you'll never get anywhere in the game!"

    On second thought, I like my altoholism (over 100 characters, thankyouverymuch!), so screw that noise!
    Heh, it's funny, cos when I first played CoH, I had horrible altoholism, and I hated it. I gave up on the game when I couldn't get a character past ~lvl 25. About 6 months later, I decided to give the game another try, and I still had problems getting high level characters, but I realised something: I was having fun anyway. I didn't care that I had 20 level 20 characters, I was still enjoying playing the game.

    So, I guess that's my advice, have fun*. Don't fixate on getting characters to the level cap if you'd rather start new ones. Conversely, if you love playing one character, don't feel pressurised by us altoholics to create more. If you like hanging around in AP doing cossie contests instead of fighting mobs, do that. Don't feel you have to play in a particular way. Don't build your character in the "right" way if the "wrong" way is more fun for you to play.

    Play the game, find out what you enjoy the most, and do that.

    *(with the caveat that you shouldn't act in a way that stops others having fun - for example, you might love running into groups of enemies with whirlwind on, and by all means, do so, but not when you're in a team).
  8. I'd like them to just appear in the contact lists, but not those damn popups.
  9. PhroX

    Round 3 P.P.

    Quote:
    Originally Posted by Techbot Alpha View Post
    Poison for Corruptors and Defenders
    Aye to Ninjitsu on Scrappers
    Can't...really think of any more...Poison is the main one tbh, want to re-make my Thugs/Poison MM into a Dual Pistols/Poison Corr when GR hits
    If Poison is proliferated (and I hope it will be), I kinda expect it to go to Controllers first. They seem to be doing the buff/debuff sets with the appropriate blast set for Defs/Corrs, and there isn't one for Poison. Controllers on the other hand have Plant which sort of matches (many plants are poisonous...)
  10. PhroX

    Round 3 P.P.

    I'd like to see Axe and/or Mace for Scrappers
  11. Quote:
    Originally Posted by Tabik View Post
    People who congratulate play like this are people who don't understand the mechanics of the game, and quite honestly I'm sick of hearing it.
    For my own example, I was playing my Mind/Kin troller once, who has Transfusion, but no other healing powers. After the end of a fairly long play session, I was told 'great heals' by a few members of the group. To my best recollection, I had used Transfusion maybe 3 times total in about 10 missions. And yes, mine was the only 'support' character on the team.
    I've seen "great heals" when the only support character is an FFer who didn't take Aid Other....
  12. Quote:
    Originally Posted by Soulscorch View Post
    If you assume that those %'s are based off player accuracy:

    I have a 75% chance to hit the first guy
    Jump 1 has a 150% chance to hit 2nd guy
    Jump 2 has a 112.5% chance to hit 3rd guy
    Jump 3 has a 93.75% chance to hit 4th guy
    Jump 4 has a 75% chance to hit 5th guy.

    .75 * 1.5 * 1.125 * .9375 * .75 = 89% chance to hit 5 targets.E. That's my problem. Most if not all AoE's in this game don't work that way.
    I'm probably being pedantic, but that calculation is horribly wrong and it's bugging me

    Even using your numbers it would be:
    .75*1.00*1.00*.9375*.75 = 52.73% (as you can't have more than a 100% chance for something to occur)

    However, given that in CoH all ToHit rolls are capped at 95%, the actual figure is:
    .75*.95*.95*.9375*.75 = 50.10%

  13. Quote:
    Originally Posted by Windenergy21 View Post
    Really? cause i could have sworn, that they were uniques, just like any others, and will work to any level you exemp down to as long as you have the power (don't forget you have to cast it if its not in an auto power). Of course you'll get the unique values, but not the bonuses those sets offer if your IOs aren't of proper level.
    There's two types:
    Globals (eg LotG +Rech, Steadfast +Def etc) - these work if you are up to 3 levels lower than the IO level (power level is irrelevant), and are always on
    Procs (eg stealth, Heal set uniques, damage procs etc) - these work if the power is available (IO level is irrelevant), and are only on if the power is on

    Here's the full list:
    http://wiki.cohtitan.com/wiki/Table_of_Special_IOs
  14. Regen Scrapper. Psychic Clockwork. Old MoG

  15. Quote:
    Originally Posted by Max_zero View Post
    lolwut?

    You clearly have no idea about WoW.

    The power scales between WoW and CoX are so wildly different as to be nearly incomparable.

    In CoX you are THE Hero (villain). The very basis of the game is that you become an individual of such power that you can single handedly stop whole armies, ie be a Hero.

    Not to say thats a bad thing. Just different.

    WoW is a far more team orientated game simply because the classes are FAR more limited in abilities. Basically no class can solo any current endgame content with any hope of success. There is nothing to compare with the power of enchantments and IO sets.

    When I want the feeling of community, of working as a team in contribution to effort much greater then myself I play WoW. If I want to the feeling or power, of wiping our hordes of enemies in a much more laid back atmosphere (wow is srs busns) I play CoX.

    But make no mistake if they ATs in CoX were introduced into WoW they would absolutely dominate the others classes and the game content. The game was not designed to deal with such powerful and customizable PCs.
    I'm pretty sure that Luminara's point wasn't that WoW's classes are more powerful than CoH's, but that in WoW, one class - the warlock - is (or was when she played it) so much better than the other classes, and that this type of discrepancy isn't present in CoH. Which is true, overall, CoH's ATs are reasonably well balanced: they're all damn powerful
  16. As others have said, there's no single overpowered class in CoH that can do pretty much everything really well. What it comes down to is what aspect of your character you want to be powerful - do you want to be good in a team, or on your own? Do you want to be great at fighting one incredibly tough foe, or mowing down hordes of weaker ones? Do you want to be unkillable, or do you want to have planet destroying levels of offense?

    It's also dependant on how much inf you're willing to invest in the character - some builds are easy to make great, others take massive investment, but become hugely powerful.
  17. Quote:
    Originally Posted by Ultimo_ View Post
    The trouble with situational offense or defense is that it runs afoul of the general principle when the character isn't in that situation. This is precisely the situation Defenders are in.
    Meh, I'll take being brilliant in some situations and crap in others over being mediocre at everything.
  18. Quote:
    Originally Posted by ShadowNate View Post
    >o> So. How you guys feel about a all dark/dark Superteam? Scrappers tankers defenders? Or even since i16 is going live possibly tomorrow A full Superteam! one of each. Dark/Dark Scrapper,Stalker,Brute,tank,defender,corrupter,Mas termind, warshade (Negative en damage?) \o/ It would be soooo much win.
    Why bother? Just take 8 D3s, no need for the other ATs
  19. PhroX

    Defender Debate

    Forget about making Defenders better, just nerf controller secondaries - set them to, say, 50% of Def numbers.
  20. Quote:
    Originally Posted by BrandX View Post
    That said, Dark & Storm are great sets. I think people are just going to prefere other sets, because those two sets lack -Regen.
    But Dark does have -Regen: Twilight Grasp has some, and it's stackable with Fluffy's (and I seem to remember reading somewhere that it self stacks too), while Howling Twilight has a pretty nice chunk of it (though it's not perma-able).
  21. Quote:
    Originally Posted by Icelock View Post
    To be fair, -res and -def is offense. .
    -res can be defense, but only if you've also got -dam (as it increases the effect of the latter)
  22. Quote:
    Originally Posted by MrQuizzles View Post
    Don't forget multiplying by 1.3 because of Tar Patch. -80%, anyone? Why not throw on another 13% or 26% from Twilight Grasp? Now you're talking!
    Now imagine it on a Dark/Sonic (or Sonic/Dark for corrs). On a single target, that's probably another 1.4-1.6 multiplier...
  23. Quote:
    Originally Posted by Gorgar View Post
    Meanwhile, plenty of good things can be said about Dark, so here are some bad things: It lacks a demezzer.
    True, but mezzes have to hit to work, and with >45% ToHitDebuff on everything, there won't be many doing so...
  24. Quote:
    Originally Posted by ClawsandEffect View Post
    put Fortitude on the tank (usually the LAST member of the team who needs it)
    I would say it depends on the tank - putting it on something like an Ice or Granite tank is indeed a waste, but a res based tank (dark, fire) can really benefit from the Defense.

    I do agree with the general sentiment though. Mindlessly putting it on the tank is a bad sign (though at least they're putting it on someone....). A good empath will look at the group makeup, and make their decision for Fort and AB targets based on that.



    As for Dark and Storm? Well, for a corruptor, IMO the former is flat out the best set for keeping a team alive. It doesn't even take much skill to be competant - just activate DN, FS and TP, then sit back and relax (a good player will obviously do more, but even a Dark using just those three powers is still pretty effective). Storm's more complicated to use, but potentially just as awesome (a bit weaker defensively, but better offensively than Dark). Pain is rather meh compared to those two.
  25. It's probably easier to state things I don't like:

    Short duration buffs - It's just tedious having to rebuff the entire team every 2-4 minutes. SB is the worst - I love everything else about Kinetics' playstyle, but having to rebuff everyone so frequently is not remotely fun. Why can't they make them either long duration, or a single buff that affects the whole group at once?

    Inactive characters - I've got a Ice/Storm controller in the late 30s. I love the concept of the character, but it's just boring to play. I put down Ice Slick and Freezing Rain on the enemies and...well, I don't need to do anything else - the entire group is falling over and has their defense and resitance crippled. If I want to I can throw out one or both of my AE slows to be sure of the mitigation, but once I've done that, there's nothing left to do in a normal fight. I dread to think what a Bot/FF MM would be like...

    Running out of endurance - AKA soloing low level tankers. AAAAAAARRRRGGGHHH

    Concept - I hate it. Why? Because I can't play a character which doesn't have a good one Unless I can come up with a good reason why my character has their powers, and why they're using them for good/evil, I can't play them. There's plenty of builds out there that I'd love to play, but I can't come up with a non-contrived reason for my character to have those particular powersets.

    Cool powersets that my current character doesn't have - The reason that I've been playing for 3 years and only have two 50s