Pep_Cat

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  1. *gasp* =@_@=


    . . .


    S'kay. >_>

    *gives the squirrel some peppermints*
  2. *is glomped

    =@_@=

    Gack, can't breathe! =>_O=
  3. Madness, indeed! Think we caused some headaches on General with the insanity of the Litterbox thread. <_<


    Well, that and the AASQ thread.


    And, yes, I rarely pop my head into the Art forum, so blame Mantid for directing me here. =^_^=

    *leaves a bowl of peppermints out for the Art forum* >_> \___/
  4. It's probably level 6 because there's an insane number of level 1-5 characters on all of the inactive accounts they have. Sure, there's even more character if you go up to 20, but I suspect 1-5 have, what they consider, more than enough existing characters that they believe this is okay.
  5. [ QUOTE ]
    Mission: Mission name, location, mission contact name. These are all three very important keys for us locating an exact mission.

    [/ QUOTE ]

    There is a /whereami command that will tell you the exact map you are on. Perhaps there could be a /whatmissionamion command to tell you what mission you are on. I'm sure all the missions must have an internal code. That would certainly help us in giving the exact info.
  6. Okay, a chef hat is something I want terribly as I recently made a chef-hero (claws scrapper: slice, dice, ever so nice).

    Nice to know that I10 will have new costume pieces though. I was disappointed that I9 only had the recipe costumes (and even that's only wings and boots). Here's hoping for jetpacks, backpacks, steampunk-based pieces (piston gloves? backpacks with animated smokestacks?), and the like.
  7. You're coming to Florida? I'll leave a bowl of peppermints out for ya. =^_^=


    Also, the listing of "blueprint pools" is nice, but that black background makes it hard to read. =O_O=
  8. Ooh, a revamp including base stuff!


    Heh, I see the kitties from LoC provided screenshots.
  9. If Density Control and Force Fields are like Kinetics and, uh, Force Field, but for the melee to use on themselves... well, considering how often having a Kin or FF to help out is wonderful, I'd go for these two on defenses.

    Now, Psi melee attacks sound cool enough, and different enough from the smash/lethal that scrappers get, that I'd go for that as well... however, I also have to vote for street fighting, as I've been wanting a punchy-scrapper for some time (Dark Melee only has three punches). <_<


    Okay, no Issue 10 for these, but I really hope that means that I10 has some new powersets. =O_O=
  10. Always knew Aim and Build Up were worth it... now this thread proves it.


    Good job! =^_^=b <-- minty thumbs up
  11. Woot! =^_^=\/

    Another page to constantly refer to.

    *gives Tomax a peppermint* >_>/# ^.^
  12. Oh, nifty. Was wondering if Vanguard would ever show up. Their posters have been plastered all over Paragon since the beginning. <_<
  13. I told her that outfit looked cute, but she wanted pale, white skin too.

    *slips Miss Mew a peppermint* >_>/# 0.o?
  14. Yay, very good, Zloth. =^_^=
  15. Break a leg! =^_^=\m/


    So... you get to do those voices in plays, too? <_<
  16. [ QUOTE ]
    Willy Wonka? Huh?

    [/ QUOTE ]

    Very good song there, Marcian.

    Anyhoos, the "Willy Wonka" thing is that Midas owns the Bricker candy company (there are posters for it all over the Islands). He has a mansion in front of his company with a maze. There is a "Sweet Tooth" badge near one of the company trucks. Brickers talk about eating candy (love chocolate, apparantly).

    Not saying the inside of the Goldbrickers place is a magical land, but Midas does seem to be a bit eccentric (covered in gold might lend itself to that sort of thing).
  17. I'd say you're going to need to do a bit with the Meat Doctors in the Freakshow. I mean, that's Vahz and Freakshow. You'll just need a crazed female voice for them.

    The "Willy Wonka" aspect of the Goldbrickers could be touched upon too.
  18. Heh, I liked the bit about being sent to serve a CoV Mastermind.

    Good timing on this episode. Just happens to have come out on I9 launch day.
  19. Hee hee, just listened to Port Oakes one (so I'm a bit late <_&lt. I loved all that stuff about the radio, and the "theater of the mind".

    *bakes secret messages into a lasagna* >_>\___/

    *puts lasagna in a glowing box that goes "woo woo woo"* ^_^[__]


    I liked how the conversation about "Monkey D" and what a monkey would do in a cage match echoes the arguements about badges and pvp zones.

    I was also going to complain about the beeping (or, rather, about the word I suspected was being beeped), until a joke was made about it.



    Er, any chance of getting mp3s of these again? I've got mp3s of the first few eps, and wouldn't mind more.
  20. I noticed this was going on when I popped into Pocket D to switch zones quickly. There were quite a few in there with those titles, and a few more outside of the truck in Kings Row.

    I probably just missed it. >_>
  21. One slight difference.... Atlas Mayhem has only one side mission. <_<

    Also, the side missions available for villains are: Kidnap (escort to map entrance), Arson (click all bombs), Raid (click glowie), Jailbreak (get an NPC assistant), and Robbery (click the glowies and break down the vault).

    Edit: Just realized the OP was quoting one of my own posts.

    Edit2: And for locations of badges and side missions, check out the Mayhem Maps, which comes from the free PDF file from Issue 7, located here. =^_^=\m/
  22. So how many times did you flub the lines before getting it right, Hertz?
  23. Oh yeah, there's a mess of ghost pirates that hang about Fort Hades. That's where the Arachnos have their ghostbusting equipment too. <_<

    Heh, maybe Stan and Lou would take a crack at trying to capture one for some odd reason.
  24. Ah, a shame, since I'd like to use it.

    However, it's kinda gross, and I'd imagine having six pets do it per henchmen, all in a crowded area, over and over, would be... well, quite nasty. =>_<=
  25. Although they might tweak numbers later on, it'd be nice if we could downgrade invention salvage. Like the convert-invention-to-base salvage, you could convert Tier 3 to Tier 2, or Tier 2 to Tier 1. <_<

    Of course, if we could do that, it might make the consignment houses not as used, at least, for searching for low-tier salvage by higher levels. >_>