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Posts
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Joined
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*gasp* =@_@=
. . .
S'kay. >_>
*gives the squirrel some peppermints* -
*is glomped
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Gack, can't breathe! =>_O= -
Madness, indeed! Think we caused some headaches on General with the insanity of the Litterbox thread. <_<
Well, that and the AASQ thread.
And, yes, I rarely pop my head into the Art forum, so blame Mantid for directing me here. =^_^=
*leaves a bowl of peppermints out for the Art forum* >_> \___/ -
It's probably level 6 because there's an insane number of level 1-5 characters on all of the inactive accounts they have. Sure, there's even more character if you go up to 20, but I suspect 1-5 have, what they consider, more than enough existing characters that they believe this is okay.
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[ QUOTE ]
Mission: Mission name, location, mission contact name. These are all three very important keys for us locating an exact mission.
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There is a /whereami command that will tell you the exact map you are on. Perhaps there could be a /whatmissionamion command to tell you what mission you are on. I'm sure all the missions must have an internal code. That would certainly help us in giving the exact info. -
Okay, a chef hat is something I want terribly as I recently made a chef-hero (claws scrapper: slice, dice, ever so nice).
Nice to know that I10 will have new costume pieces though. I was disappointed that I9 only had the recipe costumes (and even that's only wings and boots). Here's hoping for jetpacks, backpacks, steampunk-based pieces (piston gloves? backpacks with animated smokestacks?), and the like. -
You're coming to Florida? I'll leave a bowl of peppermints out for ya. =^_^=
Also, the listing of "blueprint pools" is nice, but that black background makes it hard to read. =O_O= -
Ooh, a revamp including base stuff!
Heh, I see the kitties from LoC provided screenshots. -
If Density Control and Force Fields are like Kinetics and, uh, Force Field, but for the melee to use on themselves... well, considering how often having a Kin or FF to help out is wonderful, I'd go for these two on defenses.
Now, Psi melee attacks sound cool enough, and different enough from the smash/lethal that scrappers get, that I'd go for that as well... however, I also have to vote for street fighting, as I've been wanting a punchy-scrapper for some time (Dark Melee only has three punches). <_<
Okay, no Issue 10 for these, but I really hope that means that I10 has some new powersets. =O_O= -
Always knew Aim and Build Up were worth it... now this thread proves it.
Good job! =^_^=b <-- minty thumbs up -
Woot! =^_^=\/
Another page to constantly refer to.
*gives Tomax a peppermint* >_>/# ^.^ -
Oh, nifty. Was wondering if Vanguard would ever show up. Their posters have been plastered all over Paragon since the beginning. <_<
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I told her that outfit looked cute, but she wanted pale, white skin too.
*slips Miss Mew a peppermint* >_>/# 0.o? -
Break a leg! =^_^=\m/
So... you get to do those voices in plays, too? <_< -
[ QUOTE ]
Willy Wonka? Huh?
[/ QUOTE ]
Very good song there, Marcian.
Anyhoos, the "Willy Wonka" thing is that Midas owns the Bricker candy company (there are posters for it all over the Islands). He has a mansion in front of his company with a maze. There is a "Sweet Tooth" badge near one of the company trucks. Brickers talk about eating candy (love chocolate, apparantly).
Not saying the inside of the Goldbrickers place is a magical land, but Midas does seem to be a bit eccentric (covered in gold might lend itself to that sort of thing). -
I'd say you're going to need to do a bit with the Meat Doctors in the Freakshow. I mean, that's Vahz and Freakshow. You'll just need a crazed female voice for them.
The "Willy Wonka" aspect of the Goldbrickers could be touched upon too. -
Heh, I liked the bit about being sent to serve a CoV Mastermind.
Good timing on this episode. Just happens to have come out on I9 launch day. -
Hee hee, just listened to Port Oakes one (so I'm a bit late <_<
. I loved all that stuff about the radio, and the "theater of the mind".
*bakes secret messages into a lasagna* >_>\___/
*puts lasagna in a glowing box that goes "woo woo woo"* ^_^[__]
I liked how the conversation about "Monkey D" and what a monkey would do in a cage match echoes the arguements about badges and pvp zones.
I was also going to complain about the beeping (or, rather, about the word I suspected was being beeped), until a joke was made about it.
Er, any chance of getting mp3s of these again? I've got mp3s of the first few eps, and wouldn't mind more. -
I noticed this was going on when I popped into Pocket D to switch zones quickly. There were quite a few in there with those titles, and a few more outside of the truck in Kings Row.
I probably just missed it. >_> -
One slight difference.... Atlas Mayhem has only one side mission. <_<
Also, the side missions available for villains are: Kidnap (escort to map entrance), Arson (click all bombs), Raid (click glowie), Jailbreak (get an NPC assistant), and Robbery (click the glowies and break down the vault).
Edit: Just realized the OP was quoting one of my own posts.
Edit2: And for locations of badges and side missions, check out the Mayhem Maps, which comes from the free PDF file from Issue 7, located here. =^_^=\m/
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So how many times did you flub the lines before getting it right, Hertz?
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Oh yeah, there's a mess of ghost pirates that hang about Fort Hades. That's where the Arachnos have their ghostbusting equipment too. <_<
Heh, maybe Stan and Lou would take a crack at trying to capture one for some odd reason. -
Ah, a shame, since I'd like to use it.
However, it's kinda gross, and I'd imagine having six pets do it per henchmen, all in a crowded area, over and over, would be... well, quite nasty. =>_<= -
Although they might tweak numbers later on, it'd be nice if we could downgrade invention salvage. Like the convert-invention-to-base salvage, you could convert Tier 3 to Tier 2, or Tier 2 to Tier 1. <_<
Of course, if we could do that, it might make the consignment houses not as used, at least, for searching for low-tier salvage by higher levels. >_>