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Posts
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Joined
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I was in Dark Astoria on Champion and there were no enemies or ghostly citizens around. I didn't see a reconnaissance officer there either. I wonder if they fled in last night's zombie apocalypse and never came back.
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When running multiple computer accounts, I always make sure there is no cohupdater.exe in the /City of Heroes directory.
Move the updater to another directory and run it. If a new updater gets downloaded and placed in the City of Heroes directory, delete it and any shortcuts the game creates to it. Now log out/switch users and have your daughter do the same - run the segregated updater and delete any new updater that appears in the COH install directory. After following those steps it should work fine. No new updater will appear once the registry has been initialized with that first run on each account. If any new updaters do appear in the COH install directory in the future, nuke them. -
/bind K powexec_tray 1 4
Replace the 1 with the displayed slot number. -
Make sure you don't have "hide unowned recipes" checked in the recipe window.
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Trying to be more helpful and coherent...
It's OK to copy your City of Heroes folder to the same location, so that you have "City of Heroes" and "Copy of City of Heroes" next to it. Rename the "Copy of..." folder cohtest after you finish copying.
Find CohUpdater.exe somewhere other than in the cohtest folder. There should be one in your City of Heroes folder. Right click on it and select Create Shortcut form the context menu. You can move this new shortcut to your desktop, and rename it something helpful like Training Room.
Right-click the shortcut and select Properties. In the Target window, add a space and -test to the end of the string that's there. It will probably have quotes around it; make your addition outside the quotes. It will probably look something like
"C:\Program Files\City of Heroes\CohUpdater.exe" -test
Click OK.
Double click your new shortcut. You should get a dialog asking you to verify where the client will be installed. Make sure it is the folder that contains your new cohtest folder. Browse to that folder if required.
When the folder name is correct in the dialog, click yes. The updater should now run normally and apply any necessary patches. It won't download the whole game.
I tried to get on Test this morning. Either the update server is down, or they're testing something supa secret that requires a special updater. I just get Connecting... #23... #24... so this won't work right now, unless you've gotten an invitation that I haven't. -
I don't know why you'd want a second copy of City on your computer, unless it's meant to be for use with the Test Server. In any event, to have a copy of your installation, make a new folder in the location of your choice (not in the City of Heroes folder) and copy your City of Heroes folder to it.
If you were trying to make a test server installation, rename the new copy of "City of Heroes" to "cohtest" -
It's working for me now. I checked a new mission and one i was unable to enter yesterday, and they both load.
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This will create a macro button that targets sorcerers:
/macro tgt "targetname sorc"
To target something else, right-click and edit the macro.
Lately I've been using a keybind set:
/bind CTRL+R "beginchat /bind R targetname "
That puts the start of a custom targeting bind for the R key on my chat line. You can substitute a different key if you want.
To cycle through most targetable objects, making it easier to find a hidden hostage, use:
/macro trg "targetcustomnext notmypet"
Or make it a keybind:
/bind g "targetcustomnext notmypet" -
I don't know what 128, et. al., do. They don't seem to change the behavior of the command, such as making it a toggle. They don't seem to hide Inspirations. I'm really not sure if they hide other player buffs or enemy attacks.
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Yeah, I see that. I'll try setting my UI to a different scale and see what happens.
I teamed and verified that the numbers 512 and 131072 do what I thought they do, hide only toggles. -
999999 causes the following to appear in my options screen. Redundant options or options not settable there aren't listed - this is just what I see.
Code:My calculator says this adds to 999999:1 status window hide auto 4 status window no blinking 8 status window no stacking 32 status hide buff numbers 16384 group window stop sending buffs 65536 pet window hide auto 262144 pet window no blink 524288 pet window no stacking
Code:1 status window hide auto 2 status window hide toggles 4 status window no blinking 8 status window no stacking 16 status window numeric stacking 32 status hide buff numbers 512 group window hide toggles? 16384 group window stop sending buffs 65536 pet window hide auto 131072 pet window hide toggles? 262144 pet window no blink 524288 pet window no stacking
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OK. My main mistake was assuming I was entering hex numbers manually because I saw hex numbers in my save file. The numbers you type in are actually decimal.
These codes seem to work; add up all the options you want and use that /optionset command.
Code:1 status window hide auto 2 status window hide toggles 4 status window no blinking 8 status window no stacking 16 status window numeric stacking 32 status hide buff numbers 64 status stop sending buffs 128 -- 256 group window hide auto 512 group window hide toggles? 1024 group window no blinking 2048 group window no stacking 4096 group window numeric stacking 8192 group window hide buff numbers 16384 group window stop sending buffs 32768 -- 65536 pet window hide auto 131072 pet window hide toggles? 262144 pet window no blink 524288 pet window no stacking 1048576 pet window numeric stacking 2097152 pet window hide buff numbers 4194304 pet window stop sending buffs
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That list doesn't show any way to toggle showing autopowers, but it does have a clue about turning the option on with one command and off with another.
Hide auto powers:
/option_set BuffSettings 000100
Show auto powers:
/option_set BuffSettings 000000
That's not the whole story. It's a hex number encoded as follows:
01 Hide auto powers
04 No blinking
08 No stacking
10 Numeric stacking
20 Hide buff numbers
40 Don't send buffs
Add the options you want to form a 2 digit hex number. No blinking or stacking = 08 + 04 = 0C, No blinking, no stacking, and no auto powers = 08 + 04 + 01 = 0D.
There are three buff bars that you have to set at the same time. First the one in the health window, then the team window, then the pets window. Thus,
/option_set BuffSettings 101140
is 10 use numeric stacking and otherwise default options in the health window,
11 use numeric stacking and hide autopowers in the team window, and
40 don't show pet buffs at all. -
He seems to spawn every night and despawn in the morning. Occasionally he won't despawn, but if you then defeat him he'll spawn again the following night as usual.
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Last week, server-to-server transfers weren't working on the Test servers. Today it's possible to transfer between Training Room and Training Room 03, although it requires something called a Shard Transfer Token. Are those something new?
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Quote:Oh, I see. To talk in the arena channel, you need to include some text, such as /ac Hi.Every time I tried it last night ended up telling me the format was incorrect, telling me to use either /arena or /ac
I did both and got the same message on both.
Could be a bug just related to that specific toon or it could just be a bug where /arena doesn't work in areas without a arena.
To bring up an arena interface, use /arena_list. -
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Quote:Yeah.Just to be absolutely clear, the repeating/looping sound when in range of enemies should be fixed...now we're just talking about the VFX not being there anymore. Correct?
I'm playing a character with Invincibility right now. I haven't gotten the sound loop since it was fixed, though I did when it was bugged. The activation sound plays correctly when I switch it on.
The particle effect is missing. It only appears just as I free a hostage. I'm not entirely sure, but I think some Rubbles or Shards have to spawn as I free the hostage for the aura to show.
Edit: No, just freeing a hostage will trigger the particle effect. -
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I... vaguely remember not being able to craft Winter Event recipes on lowbies last year too, but not any other recipe. A level 1 should be able to craft a level 50 enhancement, as Aett said.