Bind Question


Dechs Kaison

 

Posted

Is there a slash command to toggle the display of team and/or personal Auto-power icons on and off? I'd like to be able to quickly check whether I need a new Empowerment or my allies need a new Fortune, but I certainly don't want to leave Auto-power icons on at all times.


 

Posted

i dont think so, but if you dont want to look at the icons all the time you can hit the little arrow next to the names in the team window and just hide them and just toggle that when you want to check on buffs.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i dont think so
That is unexpected and disappointing. :-/

Quote:
...you can hit the little arrow next to the names in the team window and just hide them and just toggle that when you want to check on buffs.
Then I couldn't see my normal buffs! That would be a serious case of throwing out the baby with the bathwater. (Unless there's a slash command to do that, so that I don't have to stop fighting to do it; but even then, I don't think it would work.)


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
If it exists, it'll be here:

http://paragonwiki.com/wiki/List_of_Slash_Commands

Forgive me for not wanting to look through it myself.
Went to that page, searched it for 'buff' and got:

/buffs Toggle team buff display

However, I went into the game to test it and it did nothing.


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Posted

The only hope I can see is possible in the /optiontoggle command. Wiki says it's bugged, but I use it all the time for unlocking the dragging of powers in powertrays, so I don't know the story on that... but if it IS broken, you could substitute /optionset and have an on an off button instead.

Problem is, I can't seem to find the exact name of the option that toggles that display. I'm sure it exists somewhere, but I can't find it.

I did find BuffSetting 101010 in the option file, but changing the "Group Window Buff Display" options and re-saving did not change those values or anything else in the option file for that matter.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
The only hope I can see is possible in the /optiontoggle command. Wiki says it's bugged, but I use it all the time for unlocking the dragging of powers in powertrays, so I don't know the story on that... but if it IS broken, you could substitute /optionset and have an on an off button instead.

Problem is, I can't seem to find the exact name of the option that toggles that display. I'm sure it exists somewhere, but I can't find it.

I did find BuffSetting 101010 in the option file, but changing the "Group Window Buff Display" options and re-saving did not change those values or anything else in the option file for that matter.
After messing with that option, I found you can do something like this:
/bind KEY optionset BuffSettings 101010
That will keep only Auto buffs on, and remove toggles.

000000 will make it act "normal" with all buffs.

If you experiment with the numbers for a while, I'm sure you can find a combination that works for you and bind it to a key.

I'm working on trying to figure out what each digit stands for...

Edit:


 

Posted

Quote:
Originally Posted by Master-Blade View Post
After messing with that option, I found you can do something like this:
/bind KEY optionset BuffSettings 101010
That will keep only Auto buffs on, and remove toggles.

000000 will make it act "normal" with all buffs.

If you experiment with the numbers for a while, I'm sure you can find a combination that works for you and bind it to a key.

I'm working on trying to figure out what each digit stands for...

Edit:
I'd just like to say that I'm doubly impressed by this. Not only were you able to figure it out, but you took the time to do it for someone else.

It's helpful people like you that make the CoX community what it is.

Bravo.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
I'd just like to say that I'm doubly impressed by this. Not only were you able to figure it out, but you took the time to do it for someone else.

It's helpful people like you that make the CoX community what it is.

Bravo.
Oh it's no problem at all. I like trying to figure out things like this.

But I can't seem to come up with a real answer about that number.. Every time I make progress, I start getting strange results that don't make any sense, even while changing one digit at a time. I originally thought it was binary, but when I decided to change the options in-game and THEN check the value, my value went from 101010 to 19292 just by changing one option... so that confused me, and I'm gonna stop there. lol

Some values I put in manually even seem to enlarge the size of the icons! haha

That said, the only thing I can suggest is to set the right-click options the way you normally want to view them, then "/optionsavefile temp.txt" to check the value of that option, then change your options to the way you want to "temporarily" view them, and re-save and check the value again, and make your binds accordingly.


 

Posted

That list doesn't show any way to toggle showing autopowers, but it does have a clue about turning the option on with one command and off with another.

Hide auto powers:
/option_set BuffSettings 000100

Show auto powers:
/option_set BuffSettings 000000

That's not the whole story. It's a hex number encoded as follows:

01 Hide auto powers
04 No blinking
08 No stacking
10 Numeric stacking
20 Hide buff numbers
40 Don't send buffs

Add the options you want to form a 2 digit hex number. No blinking or stacking = 08 + 04 = 0C, No blinking, no stacking, and no auto powers = 08 + 04 + 01 = 0D.

There are three buff bars that you have to set at the same time. First the one in the health window, then the team window, then the pets window. Thus,

/option_set BuffSettings 101140

is 10 use numeric stacking and otherwise default options in the health window,
11 use numeric stacking and hide autopowers in the team window, and
40 don't show pet buffs at all.


 

Posted

Master-Blade types faster.


 

Posted

Quote:
Originally Posted by Pengy View Post
/option_set BuffSettings 101140

is 10 use numeric stacking and otherwise default options in the health window,
11 use numeric stacking and hide autopowers in the team window, and
40 don't show pet buffs at all.
I'm not getting the same results, and changing one option in only one of those windows is changing more than one pair of those digits at a time in the file.

Also, I'm finding options like icon size, and showing only Click powers, hiding only toggles (not auto), and showing only buffs while they are being cast... getting really strange results with manual numbers. haha


 

Posted

Odd, looks like I need to poke at it some more.


 

Posted

Quote:
Originally Posted by Pengy View Post
Odd, looks like I need to poke at it some more.
More specifically:
Your example of 101140 shows it is Hiding Auto powers like you said, but Energy Flight is not being shown. Even when I toggle on Auto Powers by right-clicking, Energy Flight (and any other toggle) is still hidden from the interface on the group window. There is more to it than what you listed... like some number that represents Toggle powers by themselves and so on.

Just so you can compare, if you use a number like 000000 or 999999, you should see the slight increase in the icon size that I was taking about... unless it somehow ties into my window scaling option as well.. dunno.

Edit:
Showing all buffs and stacking Numeric changes the value to only 1000 in the file, and no combination of options I use in-game are changing any of them to letters in the file.

Strange thing is that when I do "/option_set BuffSettings 1000" (or 001000), I don't get the same results as I do when I load the file that contains "BuffSettings 1000", so I guess the bind I mentioned above wont quite work.

Instead, the OP might have to create different files that each contained only the BuffSettings option and then create a bind to load each one.


 

Posted

OK. My main mistake was assuming I was entering hex numbers manually because I saw hex numbers in my save file. The numbers you type in are actually decimal.

These codes seem to work; add up all the options you want and use that /optionset command.

Code:
1		status window hide auto
2		status window hide toggles
4		status window no blinking
8		status window no stacking
16		status window numeric stacking
32		status hide buff numbers
64		status stop sending buffs
128		--
256		group window hide auto
512		group window hide toggles?
1024		group window no blinking
2048		group window no stacking
4096		group window numeric stacking
8192		group window hide buff numbers
16384	group window stop sending buffs
32768	--
65536	pet window hide auto
131072	pet window hide toggles?
262144	pet window no blink
524288	pet window no stacking
1048576	pet window numeric stacking
2097152	pet window hide buff numbers
4194304	pet window stop sending buffs


 

Posted

I haven't tested any of that, but I'm wondering why a value of 0, or 000000, or 999999 all set it to default and increased the size of my icons.

According to your layout, 999999 equates to:

Quote:
524288 pet window no stacking
262144 pet window no blink
131072 pet window hide toggles?
65536 pet window hide auto
16384 group window stop sending buffs
8192 group window hide buff numbers
4096 group window numeric stacking
2048 group window no stacking
512 group window hide toggles?
256 group window hide auto
128 --
32 status hide buff numbers
8 status window no stacking
2 status window hide toggles
1 status window hide auto
My group window was not hiding anything at all. Everything is set to defaults, and my icons on the group window are slightly larger. I wonder if the "128" has anything to do with it.


 

Posted

999999 causes the following to appear in my options screen. Redundant options or options not settable there aren't listed - this is just what I see.

Code:
1		status window hide auto
4		status window no blinking
8		status window no stacking
32		status hide buff numbers
16384	group window stop sending buffs
65536	pet window hide auto
262144	pet window no blink
524288	pet window no stacking
My calculator says this adds to 999999:
Code:
1		status window hide auto
2		status window hide toggles
4		status window no blinking
8		status window no stacking
16		status window numeric stacking
32		status hide buff numbers
512		group window hide toggles?
16384	group window stop sending buffs
65536	pet window hide auto
131072	pet window hide toggles?
262144	pet window no blink
524288	pet window no stacking
I don't know what causes the size change. I haven't seen it happen yet.


 

Posted

Quote:
Originally Posted by Pengy View Post
My calculator says this adds to 999999:
I must have obviously typo'd in my calculator. My bad. lol

I'm still fairly sure the stacking was all set to default though. Either way, the point is that the OP should be able to come up with something that works if they mess with the numbers a bit.

Quote:
Originally Posted by Pengy View Post
I don't know what causes the size change. I haven't seen it happen yet.
I'm wondering if it's linked at all to the window's scale somehow? My UI is set to 111%.

Here are the screenshots..
Before:


After using 999999:


As you can see, they are slightly larger, if only barely noticeable.

Combined picture Enlarged to show detail:


 

Posted

Yeah, I see that. I'll try setting my UI to a different scale and see what happens.

I teamed and verified that the numbers 512 and 131072 do what I thought they do, hide only toggles.


 

Posted

Quote:
Originally Posted by Pengy View Post
Yeah, I see that. I'll try setting my UI to a different scale and see what happens.

I teamed and verified that the numbers 512 and 131072 do what I thought they do, hide only toggles.
Nice job investigating all that by the way. Any idea what the 128, 32768, and 8388608(?) do? In my earlier tests, I'd sometimes have everything hidden, but brief buffs/debuffs still showed up while it was being cast. Attacks from foes or the Mystic Fortune (being cast, not the buff that is applied after accepting) still showed up. I wonder if that's the missing category, or if that's the way it always behaves.

Still no explanation as to why only certain values change my icons though.

Edit:
Just gonna test it myself in a min.

Results:
I couldn't find any behavioral differences after adding 128 to any previous value.


 

Posted

I don't know what 128, et. al., do. They don't seem to change the behavior of the command, such as making it a toggle. They don't seem to hide Inspirations. I'm really not sure if they hide other player buffs or enemy attacks.


 

Posted

Wow, you guys are awesome!

I had no idea it was possible to also hide toggles. My buffbot characters will love that!


 

Posted

Quote:
Originally Posted by Teeth View Post
Wow, you guys are awesome!

I had no idea it was possible to also hide toggles. My buffbot characters will love that!
I didn't know it either until I started messing with it... it was just an accident that I happened to have my Flight on when I noticed the icon disappear. It's pretty cool actually.. like you said, using that option on a Defender will be nice to keep the icon list down to a minimum.

Anyway, I hope you found options that works well for your needs, and it was fun experimenting with the code. Stop by with more requests anytime. lol