Pengy

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  1. /show health should reveal it.
  2. Pengy

    1000 badge club.

    Quote:
    Originally Posted by Redbone View Post
    I have the Night Widow, Wailer Queen, and Wolf Spider Enforcer on my Originally-a-Hero. They awarded the moment he went full villain.

    So, far, I cannot find any "badge numbers" differences between a side swapping Villain and a side swaping Hero except the 1st Anniversary and the 5th Column Gladiator being Hero Only (thanks to Villains not existing at that time). There is also a set of three "exclusive" badges in the three sets of Respec Trial badges (if you have the first one you cannot get either of the other two first ones and so on) AND another VIllain Side Set of 4 "Can Only Get One Of These" Exclusives, but a side Swapped Hero can get one of the four just like a Villain, so neither of those would lead to a numbers descrepency between heroes and villains.
    Ah, I was mistaken then.
  3. Pengy

    1000 badge club.

    Quote:
    Originally Posted by Redbone View Post
    Just out of curiosity, why do heroes have 1 less than Vils? What badge can Villains get that Heros cannot?

    Also, shouldn't original heroes be two higher than original vils because only heroes could have the 1st Anny and the associated 5th Gladiator.
    I think he missed those two.

    Only heroes can get Nebula Elite Buckshot and Fire Thorn Caster.
    Only villains can get Night Widow, Wailer Queen, and Wolf Spider Enforcer.

    I might be overlooking some badges...
  4. I got it last night approaching a sharp spit of sand pointing north toward the southern end of Nova.
  5. I would move CohUpdater.exe out of the game directory and put it in its own directory. Delete the shortcut you use to start the game and make a new one to the updater in its own location (or edit your shortcuts to point to the new location). That should solve the file permissions error. If you get the game to run, delete any new copy of the updater it sticks in the game directory and any shortcut it creates.

    I'm not sure why the game's trying to redownload.
  6. Quote:
    Originally Posted by Pengy View Post
    I don't have GR to test yet either.

    I find that the badges for tip missions are also moved down one, so I was mistaken about how many need to be adjusted. Arena Victor (1296) is still where it was in Beta though.
    They might well be as listed from 1070-1151. I suspect 1152 is Moral High Ground.

    I verified these without having to get GR:

    1153 Tipped Off
    1154 Walking the Path
    1155 Ear to the Street
    1156 Streetwise
    1157 Well Informed
    1158 Inquisitor
    1177 Eye of the Storm
    1179 Judge & Jury/Merciless

    Edit: 1178 Whip Cracker
  7. Yeah, that's the only tutorial badge. Although when you choose Resistance or Loyalist it counts toward Moral High Ground and grants either Resistance Member or Loyalist.
  8. Quote:
    Originally Posted by Lothic View Post
    Beta as in like yesterday perhaps? My 75th month Vet badge was still sorted in the wrong place as of a couple of days ago. Guess I'll have to double check it again tonight. *shrugs*
    I had it in the correct place a few weeks ago, on the NA Beta server. But not on Live.
  9. Quote:
    Originally Posted by Lothic View Post
    For all we know they could have fixed the Resolute (75th month Vet) badge problem. In addition to the reused name problem it was also in the wrong position in the /settitle list. For some reason it was showing up between the 48th and 51st month badges.

    These kinds of fixes would have likely been made without any patch notes...
    That was already fixed in Beta. But yeah.
  10. I don't have GR to test yet either.

    I find that the badges for tip missions are also moved down one, so I was mistaken about how many need to be adjusted. Arena Victor (1296) is still where it was in Beta though.
  11. It wouldn't be the first time they changed badge numbers upon a major release without changing the client. If a patch to the client was required to change badge numbers we'd have warning, but apparent the translation is entirely server side.
  12. Some of the badges got moved since you checked the /settitle numbers. Speed Demon is now 628; all from there to where the new badges begin (Alpha Unlocked or thereabouts) are moved up one. Chrononaut is still correct at 613 and I presume 1070 and up are correct.

    Here are some additional badge numbers I just tested.

    6 Air Pirate
    34 Gangbuster
    35 Spectral
    58 HellBane
    91 Ember Legacy of Flame
    111 Red Hand
    237 Firebug
    242 Outlaw
    243 Safecracker
    244 Vandal
    245 Global Threat/Global Guardian
    246 King Maker/King Maker
    247 Road Raged/Road Raged
    248 Steel Worker/Steel Worker
    249 Tyrannical/Revolutionary
    250 Talon of Talos/Talon of Talos
    251 Brickhouse/Brickhouse
    252 Anarchist/Libertarian
    332 Bonus Power
    346 Non-Combat Pet
    506 Bonus Power
    635 Buff Pet
    736 Pilot
    743 Crey Employee
    745 Arachnos Agent
    746 Smuggler
    747 Demagogue
    760 Brood Leader
    763 Crey Scientist
    765 Profiteer
    922 Bonus Merit Rewards
    924 Bonus Power
    926 .
    927 .
    928 .
    930 Character Respecification
    932 Bonus Merit Rewards
    1046 Resolute
    1456 Received the Stalwart Medallion (post-respec)

    If anyone has these badges and wants to test, here are what I presume some others to be. But I don't have them to verify.

    5 Binder of Beasts
    7 Leviathan
    8 Crystal Keeper
    92 Lucent Legacy of Light
    137 Thorn Robber (pre-respec)
    138 Thorn Thief (pre-respec)
    139 Thorn Usurper (pre-respec)
    140 Thorn Robber (post-respec)
    141 Thorn Thief (post-respec)
    142 Thorn Usurper (post-respec)
    283 Oppressor
    284 Destroyer
    285 Dead-eye
    286 Interrogator
    287 Breakneck
    288 Uppercut
    611 Master of the Lord Recluse Strike Force
    642 Master of the 5th Column Strike Force
    755 Black Ops
    764 Web Weaver
    1180 Blindsider
    1457 Earned the Statesman Star (post-respec)
    1458 Awarded the Freedom Cross (post-respec)
  13. Quote:
    Originally Posted by Myster_Hero View Post
    Umm it was only part of it, and it will be out soon with i19 so why hate on i18/GR?

    Anyways my Question is this, What time of the day will i18/GR start ??? Will it be at Midnight/12am on the 17th ?
    I need to know this, I want to make my new toon so bad lol So i need to know when to sleep
    The servers aren't accessible yet, but the live install is now identical with Beta. So let's say "Soon™," hopefully by 3PM Eastern.
  14. Aww, I was hoping for diamonds. Preferably real ones, but a sparkly costume piece would do.
  15. I can play and train the second build of a Demon Summoner. I can't create a new Demon Summoning or Dual Pistols character.
  16. Thugs are dismissing like zombies as well. Demons dismiss correctly, but they're spawning stacked again (still?)
  17. Pengy

    Rwz

    I can play with Ultra Mode in RWZ.
  18. Add the Radeon HD5570 to the list of leaky cards. I just had a memory leak crash after just one mission. I was AFK in the mission for quite a while; I crashed upon Mission Complete. Memory usage for COH was 1.6XX GB and several other programs were open. Catalyst 10.4. My desktop is extended across 2 monitors, I just played one as you'd expect.

    Assertion failed

    Program: ...lications\City\City of Heroes\CityOfHeroes.exe
    Time: Wed Jun 02 06:14:57 PM
    Process ID: 2620
    File: c:\src\utilitieslib\utils\superassert.c
    Line: 1857
    Expression: 0

    Error Message: CRT abort() called

    ERROR: swDumpStackToBuffer - timeout (258) waiting for dumpHeap is NOT corrupted
    Last windows SYSTEM error: Not enough storage is available to process this command.

    *********************************

    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at June 2, 2010 18:45 (-04:00)
    Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100216-1514)
    System Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD
    System Model: MS-7549
    BIOS: Default System BIOS
    Central Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4400+, MMX, 3DNow (2 CPUs), ~2.3GHz
    Memory: 3328MB
    .Net Memory Report: 2807MB out of 3327MB available
    Page File: 4664MB (546MB currently in use)
    C Drive: (WDC WD1001FALS-00E3A0) 467776MB out of 928868MB (50%) free
    D Drive: (WDC WD1001FALS-00E3A0) 19497MB out of 24999MB (77%) free
    Windows directory location: D:\WINDOWS
    DirectX: DirectX 9.0c (4.09.0000.0904)
    DirectX Diag version: 5.03.2600.5512 (32-bit version)

    Display Notes: No problems found.

    No problems found.
    Sound Notes: No problems found.
    Input Notes: No problems found.

    Monitor: Plug and Play Monitor
    Monitor's Max Resolution: 1600,1200
    Video Device Name: ATI Radeon HD 5500 Series
    Manufacturer / Chip: ATI Technologies Inc. / ATI Radeon Graphics Processor (0x68D9)
    Video Memory: 1024.0 MB
    Driver Version: 6.14.0010.7070
    Driver Date: 4/6/2010 9:45:46 PM
    Driver Language: English

    Monitor: Plug and Play Monitor
    Monitor's Max Resolution: 1600,1200
    Video Device Name: ATI Radeon HD 5500 Series
    Manufacturer / Chip: ATI Technologies Inc. / ATI Radeon Graphics Processor (0x68D9)
    Video Memory: 1024.0 MB
    Driver Version: 6.14.0010.7070
    Driver Date: 4/6/2010 9:45:46 PM
    Driver Language: English

    Sound Device Description: Realtek HD Audio output
    Driver File: RtkHDAud.sys
    Driver Version: 5.10.0000.5898
    Driver Date: 7/20/2009 7:08:26 AM


    WMI Information
    Motherboard Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD
    Motherboard Model: (empty)
    Motherboard Product: 785GTM-E45 (MS-7549)
    Motherboard Version: 1.0
    BIOS Manufacturer: American Megatrends Inc.
    BIOS Name: Default System BIOS
    BIOS Version: 7549MS - 20091023
    BIOS Release: 20091023000000.000000+000


    Registry Information for Current User
    Resolution: 1280x934
    3D Resolution: 1280x934 (Not using renderscale)
    Full Screen: No
    Maximized: Yes
    Screen Position: 1035, 12
    Refresh Rate: 0Hz
    Vertical Sync Enabled: Yes


    Physics Quality: Medium
    Maximum Particles: 3872
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: Off
    Anisotropic Filtering: 2x
    Texture LOD Bias: Smooth
    Water Effects: High quality
    Bloom: 1.000 (turned off)
    Depth of Field Enabled: No
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: Medium?


    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 1.000
    Entity Detail Level: 1.000
    Shadows Enabled: No
    Shadow Mode: Stencil shadows
    Shadow Map Shader: Unknown (0)
    Environmental Reflections: Ultra quality
    Advanced Occlusion Settings: No
    Ambient Occlusion: Off
    Occlusion Strength: Off
    Blur: Bilateral
    Ambient Resolution: Performance


    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 0.453
    Music Sound Volume: 0.227

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.500
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: Unknown bytes/second
    Current Game Version: 1800.201003300904.25T5r
    Installation Directory: C:\Applications\City\City of Heroes

    Mod files in the Data directory
    . has 23 files
    .\fonts has 2 files
    .\texts\English\Menus has 4 files
    .\texture_library\GUI\Icons\Powers has 96 files
    .\texture_library\ITEMS\Weapons has 1 file
    .\texture_library\MAPS\city has 1 file
    .\texture_library\MAPS\Midnight_Squad has 1 file
    .\texture_library\MAPS\Safeguard has 9 files
    .\texture_library\MAPS\sewers has 44 files
    .\texture_library\MAPS\static has 34 files
    .\texture_library\PLAYERS\AVATAR\Super_Shared\Embl em has 1 file
    .\texture_library\V_MAPS\Outdoor_Missions has 9 files
    .\texture_library\V_MAPS\Static has 16 files
    .\texture_library\WORLD\Common_Decor\Kirk_Batch01 has 4 files
    .\texture_library\WORLD\Common_Decor\Kirk_Batch02 has 1 file
    .\texture_library\WORLD\Common_Decor\Kirk_Batch04 has 1 file
    .\texture_library\WORLD\Common_Decor\kirk_painting s has 4 files
    .\texture_library\WORLD\Villain_lairs\abandoned_of fices\paintings has 17 files
    .\texture_library\WORLD\Villain_lairs\offices\pain tings has 27 files
  19. Quote:
    Originally Posted by Pengy View Post
    I got the badge Tuesday, but I haven't seen my slot yet. Is it supposed to appear as "Claim Character Slot" on the character selection screen?
    I've got it now, and didn't have to petition to get it.
  20. The new badges were not required in beta to earn new beacons.
  21. I got the badge Tuesday, but I haven't seen my slot yet. Is it supposed to appear as "Claim Character Slot" on the character selection screen?
  22. The housings for the control runes on the 3rd tier arcane forge have the same problem as the arcane teleporters. Manticore's Bow and Circle of Thorns Weapons are bright red. And the Slow Field looks the same with Radeon or GeForce.
  23. I teamed to do Adair's arc yesterday. During the mission in the 5th Column cave base my partner's icon temporarily vanished from the minimap a couple of times. I was the leader and he was the mission owner at that point. It happened again in the next mission. Later, I got defeated by Burkholder, went to the hospital, and came back. My teammate retreated from the room, and quite a while after asked me if I was having trouble getting back. I replied that I was looking at Burkholder. Apparently he thought I was outside the mission.