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Posts
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Looks like it has been fixed in the latest patch Bisque :-)
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Quote:Avatea,
The only complaint I have is that we cannot include character images. This seems wrong somehow.
- Certain areas are impossible to get shots of without players being in the frames.
- Showing the higher quality costume designs would be a huge boon for your advertising department.
- A chance to show incredible action photos, which is very exciting.
The shot of the character is unfortunately with my old video card, and the angle/pose isn't really right. Obviously, the characters would have to be incorporated into the shots in a natural way, not with overlays, but it was all I have access to for my example.
But imagine if that left frame had a couple teams attacking the octopus? What we see now as an interesting, but dull shot would become action-packed.
I understand a shot of my character like the above one will not work, mainly because that character is not always in the zone and it is a 'zone' loading screen. But characters engaged in actions in that zone should be allowed.
So...is there anyway we can be allowed to submit shots with characters in them? Maybe not in the way I showed above, but in more natural ingame ways?
You really think everyone and their mother wants to see characters when loading into a zone? Sorry but I have to agree 110% with the current rules, especially after seeing your example. This is not about self promotion. The screens need to be as neutral as possible. Iconic characters in the lore like Sister Psyche, maybe. But even then, I think pictures should focus on the environment. The bridges in your pic are excellent, I care not for Lusca or your character. -
Quote:Can't mention Mass Confusion without someone mentioning those Seed'sNa, that would be Seeds of Confusion. Comes in at lvl 8 instead of 32 and a 60 sec CD instead of 240, but can do everything Mass Confuse can do.
Don't really want to turn this thread into an argument about it since its been done many times before. All I will say is I have tried both powers and I prefer the way Mass Confusion works. It is an 80ft range, No aggro AoE, compared to a 50ft range cone that does cause aggro. So just by definition, Seeds can't do everything that Mass Confusion can do, but it does do a good job in trying. Honestly, my theory is back when the set was being created some dev copy & pasted the default confuse duration, which is 37.3s, into the power without any thought into the fact its a cone with a 60s recharge. "Just use the numbers that were used before." This is even more amusing if you recall all AoE holds had their durations halved back at the beginning, but Mass Confuse escaped that fate which set the bar even higher. Anyway both sets play completely differently and with different mindsets. Mind Control is much more subtle and methodical in its playstyle and with great depth for a skilled player to really explore its intricacies; plant control in comparison is very bland I found and something I quickly got bored of.
Quote:That is consistant with the time that I tried it . . . I now remember having that proc on my Ill/Rad and going into a mission with Nemesis. Ugh. I like to confuse tough foes at the beginning of the fight, and with Nemesis, you need two applications of Deceive generally. I would use Deceive, and immediately get aggro -- I died a few times and decided that the proc had to go.
Personally, I like the Contagious Confusion proc on the single target Confuse over Mass Confusion. Why? Mass Confusion has such a long recharge that it can only be used once in a while. Confuse is a fast recharge, and for the endurance cost of a single target confuse, I get a mini-Mass Confusion -- so the proc overall provides more benefit in the single target confuse power.
However, the one place that the proc seemed to make the biggest difference was in Arctic Air. It seemed to me that the Contagious Confusion proc in Arctic Air doubled (or more) the effectiveness of the power.
Can imagine it working very well in Arctic Air, I really need to play Ice/ some time, looks like a fun set and with a lot of options. -
I don't think anyone is expecting perfect PvP with this game, but i think more effort could be done to move the playstyle into a more comfortable position and let people have fun with it.
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Yes he trolls quite often, just ignore him, not worth the effort.
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Yeah that is true. I think of it as sleeping mobs still have their eyes open in terms of aggro. Confused enemies do not though because they view you as an ally when you run past. Of course I am Mind/Storm so steamy mist's stealth helps a lot with this espionage stuff. ;-)
I've been testing the proc this morning for a bit and came up with some interesting results. Bought it and stuck it into my second build which I mainly use to test things. Basically, as long as the confuse effect is successful, the damage proc will not cause aggro. Which is great. But if the confuse effect is not successful - due to enemies having confuse protection or the need to stack it on a boss, then the proc will cause aggro of the whole spawn. So weighing it up I can't really reccomend it, because anytime you try to confuse something that takes multiple applications, such as bosses then you run the risk of causing aggro. Also sometimes you encounter one enemy which grants protection to everything else in the spawn. Longbow Officers are a prime example of this, and the only way to get Mass Confusion to work is triple or quad stack confuse - this wouldn't be possible with the proc.
So yeah, the proc is not worth the 3% ranged damage the 6 set bonus offers. It causes more problems then it is worth; as even with the proc slotted I'm not going to be confusing enemeis for damage.
As for contagious confusion, it is an awesome proc but I prefer it in Mass Confusion. Why? Because when used on big groups, it turns it into a 100% chance to hit and with a 100% chance to confuse all bosses and also allows it to effectively confuse much more then the standard 16 targets. Plus the epic set offers great accuarcy, recharge and confuse duration which Mass Confuse really benefits from. Honestly the set makes Mass Confuse easily the best AoE control in the game. ST Confuse however has pretty decent stats as base and I don't think it needs such extreme slotting, but this is only my opinion, ymmv of course ;-) -
Quote:That is one theory, another would be that the datamining just shows how slow people used to do arcs "back in the day" when they were 'current content'I think the main reason the merit rewards for the old stuff is so high is that very few people would do them otherwise. When you have to essentially bribe players to play content then there's something wrong with that content. I'm not talking about risk vs reward either. I'm talking about boredom vs reward.
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Quote:Yep I would love this, and you already have some great ideas for what the zones should be like. A Tsoo vs. Family Independence Port zone would be awesome. I love the 20-30 stuff because everything still feels very grounded and real. After 30 things go a bit super, which is cool. Just I love fighting your common day thugs or mafia. ;-)Everything blueside. I'm not kidding. Take every damn contact and every damn zone and overhaul them. Give some cohesion between contacts. Give each zone and overlying plot, like the Hollows and Faultline have. So, for Kings Row it has you digging into the Skulls backstory and their drug pushing and black magic. Talos sees you going up against the Warrios and the Freakshow as they try to out-duke each other. Independence Port sees you crack down on the drug and weapon smuggling war between the Tsoo and the Family, maybe even link in the Council and such, which could then in turn lead logically to Striga Isles.
The old content is so. Damn. Old and Rusted, its painful. The storyline is bogged down under terrible mission layouy, boring defeat alls and hunts, multi-zone hops and hop backs, before they even give you a damn cellphone number....painful, boring, not fun.
Cohesion and revamp is worth two new zones. Period.
Quote:World Wide Red. I wish this arc was tightened up a bit. I suppose I enjoyed it the first time around but I have no desire to ever slog through it again. Even with the payoff at the end, it felt like it took forever.
Quote:After seeing how few Merits the New Positron TF is now, I would probably suggest working on the TFs that reward low merit numbers.
Eden would be a good place to start. Its one of the best Trial Maps in the game. Sadly, its also quite feature rich*
*You need a 39-41 to start it (since its bugged and won't let anyone above 42 start it)
*Thanks to all the Speeden runs its worth only 7 merits. The Titan-O isn't very useful either.
So in this case, I would vote for an Eden revamp. -
Quote:Well Storm/Leviathan would thematically go quite well together. So just Illusion to figure out. Personally I would probably try to find a concept where you can play it as actual illusions and not try to make it into "Snow Men" but, the choice is yours at the end of the day. :-)Thanks Mental Maden and Local Man (btw your sig is great)
Now to decide if earth/storm/leviathan becomes "Father Nature" or figure a thematic way to do Illusion/Storm/Leviathan for lots of pets (lol). Hmmmm, guess the pa could become the "snow boys"
*humbly bows* -
That is a shame, because the 6 set bonus for Malaise would otherwise have been pretty nice. Thanks for the responses guys, i'll have to rethink my plans. If the proc is cheap I might craft it anyway just to get some first hand experience, as confuse/no-aggro mechanics intrigue me.
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Quote:I'm with you on this by the way, there are a few powers that have questionable reasoning for their no-aggro status ;-)In the confuse it's not so bad. If it hits, they aere still confused so they attack each other. But yes, they do cause aggro. The whole concept on the powers chosen as no-aggro is that the enemies aren't getting hurt, so they don't realize what's going on. Some of it doesn't make any sense what-so-ever, but that's the reason. Like, the smoke example. If you smoked me and my buddies and we were "taking over a warehouse", I would at least TRY to look for you. I may not ever find you due to the -perception, but I would at least move somewhere.
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Quote:You mean if confuse hits but the proc misses? Can procs miss, can procs fire if the confuse misses? I need to pay more attention to my procs I think.If it misses, they attack you though.
The only procs that won't cause aggro I think are the Contagious Confusion and Mass Hypnosis one, because Confuse and Placate are effects that don't "normally" aggro.
I was rather hoping it would work like Dominate and Mesmerize. If you confuse an enemy, you can nuke them down with those 2 powers without aggroing the whole spawn until the killing blow is dealt. This is because of the way the ally/enemy targetings gets changed, guess it counts that an ally is attacking them until the confuse wears off and targeting is reversed to default. I've seen it in pseubo pets, like Longbow Nullifiers sonic disruption fields. If you kill a confused nullifer, their sonic field reverts to considering you an enemy. -
Awesome video, given me some thoughts on how to apply this power. Will soon be respeccing ino it.
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Hey, anyone have any experience with no-aggro powers and procs. Does it make them cause aggro when they fire? I'm thinking specifically of Malaise's Illusion chance of psionic damage and Mind Control's Confuse. If it does I'm going to have to drop it, because I like my subtlety!
Any insight would be great, otherwise I'll test it and report back ;-) -
Just running a CoV story arc and stumbled across this gem from a pair of skulls:
Quote:Lol...thought I would share :-)[NPC] Gravedigger Chopper: Any sign of Electroshock?
[NPC] Gravedigger Slugger: Nah. Let's perpetrate some crime! -
Not far from the truth. I've discovered that some citizens do remain in PC and RI, usually ones which are unique to these cities, like construction workers etc.
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You know what, the fact that civs are always invisible unless you are within 100ft of them means that I bet a lot of people haven't noticed. I hope they up the draw distance of them, its annoying that they go invisible so quickly.
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Quote:Thanks that was a great read, lovely to see him dig such a hole for himself. I just wish he would shut the hell up about CoH, associating this with Cryptic is bad for business. I like how he has already written off both their other games. To see CoH still be so successful must be so infuriating for him.Here is your link!
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I think most people are okay with the principle that mobs flee; it's just all the unnecessary fleeing that drives us mad. Wimpy Hellions and Skulls? Sure, let them run. Higher level enemies should be more commited to their task however. A level 35 Paragon Protector for example should rather die than flee, he is not just a simple thug.
Having said all that, mobs that "stand in the fire" and happily die with their bretheren are mcuh easier to kill then mobs that scatter. In my opinion there is nothing wrong with mobs scattering so they aren't all susceptable to AoE damage, that is good AI at work. That doesn't mean they shouldn't flee for miles though, which is bad AI and simply ridiculous. -
Quote:If you want me personal opinion, then no. Not as a booster, I would like it as part of i19 if anything. Animal pieces have been in the game since the beginning, why should people have to buy an animation that accurately portrays it? Thats just me though. I don't begrudge them from trying to make money, but I can't help but feel disapointed as we begin our seemingly rapid descent into the Sims territory.So, you wouldn't like a 4 legged sprint?
I don't care what it is, I just want to know WHAT it is. Aug is almost over.
Just waiting for City of Heroes - Party Pack -
Quote:Well I hope not. Or if they do I hope it is a lot of enemy groups bundled in, not one pack per group. I'm already beginning to resent the fact that these days you have to pay if you want new costume pieces. Don't get me wrong, I didn't mind paying for some of the extras every so often, but now adays it seems we have to pay for almost any and every addition and it is starting to rub me the wrong way.There's a real possibility that some of these boosters might be related to the thing Noble Savage said about getting players some of costume pieces NPCs have, minus signature costume pieces like that of the Freedom Phalanx.
I'm hoping for Trolls, Tsoo, Lost, Rikti and Paragon-PD -
This thread delivers ;-)
Also about CoX2, I am slightly nervous about it. The temptation would be to completely fix everything but that might get rid off some of the quirkiness we love. I just hope the Devs have the sense to identify things that are really fun, even if technically they are broken, and try and work some of the magic back in for CoX2. -
Don't forget Crey's Folly also has a freakshow city on the western side, there is a lot of potential there. The whole zone could be awesome, especially when I look at how well Praetoria's underground is done, specifically the puddles of water.
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To be honest, we have so many temporary/booster/veteren powers these days I would prefer more costume parts then yet another power thingie.
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