Pauper

Apprentice
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  1. The irony of this thread is that if the OP made more of an effort to organize activities red-side, it's likely that fewer players would think that there isn't any red-side action and decide to leave because 'nobody is playing red-side'.

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    Pauper
  2. Quote:
    Originally Posted by Nethergoat View Post
    Although now that I'm VIP again I can pay the rent on my various bases and inspect whatever riches I had socked away. I don't remember the details of any of my assorted schemes, so I may just have a gargantuan sell-off and start fresh.
    Really looking forward to seeing how you react if you find you had (have) a Salvage Rack with 700+ pieces of old-style Salvage like Coins and Rikti Power Sources.

    Don't want to spoil the surprise...

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    Pauper
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    He benefits from modern convenience in a way I do wish the City Rep would.
    Odd observation -- I had a toon hit lvl 30 this weekend and I swear that I saw a pop-up for the City Rep once I trained up.

    Why it would pop for a lvl 30 but not for a lvl 20, I can't say.

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    Pauper
  4. I am, sorta.

    When I restarted my account back in January, the first toon I rolled to try out Praetoria was a Dual Pistols/Thermal defender, and yeah, it was pretty slow going for a while. Then I started getting missions where I had built-in allies/sidekicks and WHOA! A Defender really doesn't get full value out of her powers unless she's got someone else in the group. I absolutely agree with the 'defender = force multiplier' comment above. (If you want to feel like you're doing your job as a Defender, play through the Praetorian Loyalist 'Power' arc with one.)

    It's my feeling that Defenders are harder to play well than any other AT, including Controllers, which is a big reason why people don't tend to play them. Why do all that work, when you can just roll a Blaster and mash buttons?

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    Pauper
  5. Thanks to the organizer and everyone who participated in the 10:30PM CDT run of the Synapse Task Force on Sunday, 29 April.

    Was a great time, and hope to run other stuff with you all in the future.

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    Pauper
    (a.k.a.: Justicar Blue)
  6. Quote:
    Originally Posted by T_Immortalus View Post
    First, this isn't just a change "for my own selfish wants". This is a change to the design of this game that NEEDS to happen for everyone to have more fun and have the options given to us actually be "options".
    Really, everyone? Even people who have Ill/X controllers and are perfectly happy with them?

    Quote:
    What am I supposed to do with Superior Invisibility?

    ....run to the end of a mission and "not defeat anybody" and somehow complete a mission that always requires defeating at least one group, especially on newspaper and radio missions that require clearing the end room for a blinky mission?
    Well, you can use SI to get to that room, then use Phantom Army to defeat that single group or room, so sure, that seems like a viable use of the power.

    In addition, the way some Day Jobs reward you based on mission completion means that if you can complete more missions in a given period of time, you get a bigger benefit from the Day Job, so using SI to churn through more missions lets you take better advantage of those Day Job benefits.

    Quote:
    ....not use it to avoid aggro from extra groups other than the one I am attacking because it would cost too much endurance to attack and use it?
    Not sure why you'd be getting aggro from extra groups anyway, so not sure how SI is preventing you from aggro-ing those groups. And again, if you've got groups that are really close together, you can PA to draw them all together and weaken them first, or Confuse them to weaken them down to the point where you can handle them.

    Quote:
    ....not use it at all because I have to escort an NPC that can't follow me stealthed, while others can, even though it would work "in the story" because I would be speaking "turn left", "keep following me or I'll kick your butt" and other directions even while stealthed that would let the NPC know I'm still there?
    There you have a reasonable argument, in that if you stealthed in to get an NPC and then realized you had to escort them back out, you've still got to fight all the mobs between the NPC and the exit anyway, but at that point you're switching to combat mode, where SI is admittedly not the best option.

    Quote:
    ....use only Deceive(confuse) with it, because the endurance cost of using anything else with a 1 endurance per second toggle is much too high, until the last guy is dead(after a really long time because they miss each other so often and do so little damage to each other often) and then only get xp for the last guy which is a LOT LOT LOT slower than every other character gets xp?
    Well...see your next statement.

    Quote:
    Either they purposefully designed Illusion Control to be super slow and painful to use or they designed it to work ina game that is not City of Heroes's combat based gameplay.
    I think they designed SI (and specifically SI + Confuse) for a City of Heroes in which XP debt is a much bigger factor, which it was in the early days. On a different character, a tougher-than-expected mission that resulted in a couple of defeats would put you in a serious XP deficit, and being able to SI/Confuse the toughest groups to avoid being defeated was a classic example of 'short-term loss for long-term gain'; you took less XP for that mission up-front to avoid the XP penalty for being defeated, which left you to the good on the whole.

    These days, with XP debt less significant than it was (even if you manage to take on significant XP debt, given that Patrol XP cancels debt, there's an XP debt cap), there's less of a reason to use alternate tactics to finish missions that allows you to avoid XP debt.

    In addition, there are players who do enjoy creating 'concept' characters and playing them according to their own concept of the character, regardless of whether or not that's the most efficient way of doing so. That the CoX devs allow builds that encourage that kind of play is, in my mind, a credit, not a reason to bash them for not being combat-oriented enough.

    Quote:
    The first thing they can do is make accuracy and endurance reduction less necessary so we don't waste at least 1/3 of our slots on just those.
    That sounds like a personal problem -- there's already plenty of ways to improve your accuracy that have nothing to do with slotting accuracy enhancements:

    - Use inspirations. Not only do they drop regularly, but you can combine three of any inspiration to make an Insight inspiration to up your accuracy if you want to.
    - Use auxiliary powers. The Leadership tree includes Tactics, which is a to-hit buff for both you and any allies (including your Illusion pets). Hard for me to imagine any Illusion controller not at least considering Leadership for that alone.
    - Lower your difficulty level. There's nothing in the design of the game that says you're supposed to be able to solo to level 50 with all combat level-shifted +2 and with all end-bosses set to be arch-villains. If you're not hitting often enough at the difficulty level you're playing at, lower it. And if you're at level-1 and still not hitting often enough, then you've got more problems than the devs can fix.

    I'm not even getting into Strikebreaker.

    Quote:
    I came to the conclusion that melee archetypes have it much too good(coming from someone who loves playing brutes, and Fortunatas, for that reason).
    If that's what you enjoy playing, then why not play more of those and leave the Illusion controllers to those of us who enjoy playing them? Why does every powerset and archetype have to play exactly the same way in order for the game to be 'fun'?

    Quote:
    If you don't want to do that then you should find a way to actually make "avoiding combat" rewarding and more fun, without making it annoyingly more complex and risky.
    Here's the thing -- some of us LIKE complex and risky missions. I'm glad the devs give us options to create characters that challenge us the way we want to be challenged. If you want to play an Illusion controller that just flat out show up and solos Babbage, then why not just play a brute or some other archetype that does that? Why do you feel the need to make every archetype and powerset into exactly the same experience?

    In my mind, having an Illusion Controller that plays differently from a Superstrength Brute is a feature, not a bug.

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    Pauper
  7. Quote:
    Originally Posted by Sailboat View Post
    And secondly, the whining itself. I understand nobody likes a nerf, but each and every time, someone is bound to complain about it like it was the freaking Holocaust.
    This.

    I'm not opposed to min/maxing. I even do it myself in other games. (I generally don't in CoX because I play it more for the environment and the genre than for the mechanics.)

    But after enough min/maxers whining when any change gets made that 'this will ruin my carefully-crafted build', I really lose sympathy.

    If you enjoy the process of crafting meticulous builds to take advantage of the game mechanics, having the mechanics change should be a challenge to provide you more fun, shouldn't it?

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    Pauper
  8. Quote:
    Originally Posted by Rimoran View Post
    Which would be a meaningful statement if I was actually DOING something to her.
    Keep in mind - your right to swing your staff ends if I can see it coming out of your pants.

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    Pauper
  9. Curious to find out how this goes, since I won't be around for it (and don't yet have any Incarnates to run it if I was).

    Mainly to see if this kind of run might be repeated...



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    Pauper
  10. Quote:
    Originally Posted by xhris View Post
    Fire Sword doesn't check anything because there never was any redraw. Why can't all weapon attacks work the same?
    Because then there wouldn't be any weapons? Seriously, you'd be OK with a game that says 'no, you're not really using a pistol -- you're using a power that magically creates a pistol whenever you need one'?

    This problem is really as much in the way players design their character builds as anything else. Best example: weapon redraw animations occur whether or not the power selected is actually able to be used. Try it sometime -- use a power that 'puts away' your weapon, then select a weapon power that hasn't recharged yet. You'll find that the 'draw' animation plays, then your toon waits until the selected power recharges before using it. If you change to a different ready power, the power will fire without re-doing the redraw animation, since the weapon is now drawn.

    Of course, nobody with 'optimized' power construction will ever find themselves in this situation -- with Hasten and recharge enhancements, you should always be able to fire another power once your current power finishes firing. Which is, of course, a problem with how players optimize.

    I look at redraw the same way I look at enhancement caps, only more subtle -- it's a way to discourage strict powergaming and enable a more varied stable of 'viable' character builds.

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    Pauper
  11. Quote:
    Originally Posted by dugfromthearth View Post
    Just make everyone fill out a 140 character form of their history to get through a gate. RPers will never be able to do it.
    I can do it with less than 20 characters:

    "See attached pages."

    Well, that and a stapler.

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    Pauper
  12. You can only have 3 published AE arcs at any one time, unless one of your arcs is selected as Dev's Choice, in which case you get a bonus arc slot.

    You can have as many unpublished arcs as you have space on your local hard drive, since that's where unpublished arcs are stored.

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    Pauper
  13. What server are you on?

    Because I would like to join that server.

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    Pauper
  14. Quote:
    Originally Posted by Shubbie View Post
    But people enjoy Beast Mastery,dual pistols, Electric blast, and Ice melee, it doesnt mean they are in any way shape or form good sets.
    Beast Mastery is awesome, because you get to ATTACK YOUR ENEMIES WITH BEES!

    That is all.

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    Pauper
  15. Quote:
    Originally Posted by Mister Rik View Post
    Specifically, I find it extremely annoying when Twinshot (and later, Maelstrom) keeps calling my characters "kiddo".
    If that bugs you, then don't take a hero into First Ward, killer.

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    Pauper
  16. I got my Mercs/Dark MM from just into 40 to just a bit shy of 41.

    Why are you looking at me like that?

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    Pauper
  17. When you're walking around (downtown, business complex, whatever), see a building, and immediately think, "I should go work on my Architect mission for a while."
  18. Quote:
    Originally Posted by Golden Girl View Post
    It's an eagle with a shield in front of it.
    With a bunch of arrows in one claw, and leaves in the other...

    ...which means it's a variant of the Great Seal of the United States.

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    Pauper
  19. Quote:
    Originally Posted by Scythus View Post
    Now that's an interesting anecdote. Exactly what was the piece in question? I'd like to judge whether concerns there were justified or blatantly stupid.
    I think providing a link might violate the board's terms of service, but you should be able to search for 'Dragon Issue #294' to see the cover in question.

    Then compare it to the cover for #340 or #298.

    My vote is 'blatantly stupid'.

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    Pauper
  20. I don't have a problem buying a lifetime subscription to a game I think I'll like. I don't really even put it into strict economic terms (do I plan to play this game for at least X months?), because sometimes there are benefits besides just playing the game. For CoX, for instance, a lifetime subscription would also mean being able to diligently collect veteran's rewards without having to worry about ongoing payments. (At least prior to Freedom.)

    The one thing I won't do is consider a lifetime subscription based on the perks supposedly offered to the lifetime subscriber base, especially if there's a suggestion that there will be more 'exclusive' perks coming down the road. When I read something like that, I know it's marketing-speak, since the economics of lifetime subscriptions absolutely do not support spending valuable developer time on content that you'll never get new money for.

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    Pauper
  21. Quote:
    Originally Posted by CyberSunset View Post
    Granted, I still actively miss the City of Villains loading screen. But I've come to peace with missing that (and my ability to time its appearance with the last dramatic note of the villain-side "mission complete" music, causing Recluse and friends to seemingly leap out of the monitor on a musical cue.)
    Amazing how I think I'm the only one who does something until I see it written in a forum thread. Love hitting the button on the final note of the redside 'mission complete' tune.

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    Pauper
  22. Quote:
    Originally Posted by Infernus_Hades View Post
    You imposing your own insecurities on us is what I see.
    I don't see that -- after all, there's currently a discussion going on in the comics art community about male vs female imagery, and how fandom in general and even creators in specific seem much more comfortable with sexualized female poses than with male ones.

    Let's add to that the fact that male fandom, and I'm not just talking comics fandom here, can get really upset by any image that might even be interpretable as a sexualized male. Case in point: Paizo Publishing, the makers of the Pathfinder Role-Playing Game, used to publish Dragon Magazine. If you've seen D&D/fantasy art, you know there's a lot of cheesecake there, including in some of the most iconic images that exist. Yet the editors noted that the single issue for which they received the most complaints about the cover art was the issue in which they decided to have a shirtless man in a loincloth on the cover, and not in a violent Conan-like 'seeing your enemies scattered before you' pose.

    Now, there's a lot of good-natured humor here among the responses to the OP's question, and even the OP's original question can be seen as being made more out of bemusement than gender fear. So I'm not really sure what this observation is intended to do -- intimidation? Projection? Simple confusion?

    Now if you'll excuse me, I need to kill skuls.

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    Pauper
  23. As a returning player, I don't share the OP's frustration. I really enjoy playing this game. I log in nearly every night, even if only for a half-hour, and I just purchased another game card to extend my VIP status until nearly Memorial Day.

    I'm not going to say the OP is wrong, but I don't see things the same way he sees them. I like having well-developed NPCs to interact with, and I can definitely see the growth of the dev and writing teams when comparing missions from older issues with those from the newer ones.

    Case in point: Earlier this week I found myself doing the 'Wheel of Destruction' arc given out by Cain Royce in Talos Island. The last three missions are just...odd. The third-to-last is basically just 'take this thing to Atlas Park'; if you start your travel power too quickly you'll miss the ambush. Once there, you're told that MAGI will safeguard the object and keep the bad guys from getting hold of it. Which makes the last mission particularly frustrating when you're told the bad guys got hold of it and you have to get it back, and then you're told after you do so that, no, really, *this* time we'll really, truly safeguard it and keep the bad guys from getting it. Really. We mean it this time.

    But there's a mission in between these, and it's just 'drive through Indy Port and visit these five phone booths'. Yes, really. I don't want to dump too much on whoever had to put this arc together, but the idea that having the bad guys immediately swipe the object from MAGI was a bit unbelievable, so we'll just toss in a tour mission to make it a bit less unrealistic that the bad guys could steal the object so quickly? Not sure how that thought process goes. (On the plus side, doing the tour got me a badge, so there's that.)

    The thing that really made this mission stand out is that this character had just completed the Vanessa DeVore arc in First Ward. Damn. I'm desperately hoping there are more missions at 30+ I haven't seen yet so I can go back there and clean up the mess I left behind. (Specifically w/r/t Katie Douglas, not to give out any spoilers or anything...) Yes, the devs have more tools to work with to spice things up, but the contacts have much more depth and character too (I laughed out loud at more than one of Master Midnight's dialog windows) and the combined effect is that the missions are just more interesting and engaging than "go beat up 30 Family".

    I'm excited to see where the devs and writers take us next. Sure, you're playing a character, and sure, you've got an idea of what your 'story' is, but unless you're playing a villain, the story isn't really all about you -- it's also about the people you help, and those stories, to me, are more interesting the more you know about those people (and the more you can envision how you'd react).

    So, despite the OP's distaste for having his character 'second-banana'ed' by a bunch of NPCs, I'm going to ask for more. This is what I play this game for.

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    Pauper
  24. Quote:
    Originally Posted by MikeRobe View Post
    I laughed.
    "And Mr. Peace!"

    "Yeah?"

    "Regrettably, I have made boo-boo."

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    Pauper
  25. Thanks for the advice and support, folks -- I feel a lot better about my progress after reading all this. And I will say that I like the missions where you get an NPC ally to pitch in -- those seem tailor-made for defenders and tend to be much easier missions for me to complete.

    I've been playing on Victory, since that's the server I started out on back at launch, and I can't say I've run across any other player in any of the Praetoria zones since I started working this toon. I have earned a few character transfer tokens from my prior paid time, though, so I'll probably look into moving a few toons to a higher-traffic server fairly soon.

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    Pauper