Pauper

Apprentice
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  1. Well, since there isn't anyplace else you can go to get CoH account stuff, I'm guessing pretty much everybody who couldn't spend money yesterday ended up spending it today.

    Net sales lost: approximately $0.

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    Pauper
  2. Was fun, if a bit exhausting at the beginning trying to keep up with Hamster. Started in AP with the Habashy arc, moved on to fighting the Vahzilok, then ran Thiery's arc to finish AP. Ran to Kings Row and did a few radio mishes to open up the Safeguard mission; this was the point I had the hardest time keeping up, as both times the bank mission was basically over by the time I got into the zone. Hamster then picked up a Kings Row contact that sent him to the Hollows, so we ran Hollows all the way through Julius's arc before being done for the night.

    Got close enough to 15 so that visiting a couple of Atlas exploration badge locations was enough to ding.

    I'll also say, leveling with a toon that you know is in a team is a very different experience from leveling someone you're mainly soloing.

    Anyway, have a monthly pub quiz to do next week, so hope to join you all again in two weeks!

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    Pauper
  3. Quote:
    Originally Posted by Archiviste View Post
    What are you trying to achieve with this ? Get more people on your Twitter feed ?
    This is exactly what they are trying to accomplish.

    The fail is not on their part, but on ours for assuming that what they want to do is give away costume pieces, when what they want to do is get people to follow them on Twitter, and the costume pieces are just the carrot to get people who wouldn't normally join Twitter or follow a 'corporate' account to do that.

    Right now, we sound like the people in the grocery store ******** at the free sample lady that we can't get a whole pizza for free. Please stop.

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    Pauper
  4. Quote:
    Originally Posted by Chase_Arcanum View Post
    To make a base do-over viable, it needs to cover a wider base of players and have a broader purpose.

    - Make it a "custom map creator" for architect entertainment
    - Make it a "danger room creator" for PvP arena play.
    - Make it a "personal hideout creator" for each and every individual player to participate in, somehow.
    - Make it a "trophy room" with most souvineers in the game having assets that can be put on display.
    - Make it a "social spaces" type of system, where (for example) a host could load the "Atlas park fashion show" map, tweak it with a few additional placeables, and open it to public (with the option to "kick" griefers that show up) for use as a costume contest, RP event, or similar activity.

    Do something like that and *maybe* you've broadened the appeal and usefulness for such a project. Otherwise, you're just wasting resources that could have been invested in things with much more impact.
    I agree with your ideas, and would like to subscribe to your newsletter.

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    Pauper
  5. It really depends on how you ask the question:

    People who like bases and are into doing stuff with bases are clearly going to be the people who respond to this question -- folks who don't care won't really care (duh)! And most people who are heavily into bases know that there are longstanding base issues that range from the irritating to the hair-pullingly frustrating.

    So if you ask "Would you like to see bases completely redesigned from the ground up?" most would enthusiastically agree.

    If you ask, "Would you like to see bases completely redesigned from the ground up, with no guarantees that your favorite feature will be implemented and that your existing base will continue to function after the redesign?" most would probably change to a hedging 'no' to an enthusiastic 'PANCAKE no!'

    And given that about the only way a base redesign would be affordable from a development standpoint would be to make it VIP content (i.e.: only VIPs would be able to purchase, edit, and modify bases), I think most folks would prefer to stay with the system we have.

    Just my $0.02US, though.

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    Pauper
  6. Quote:
    Originally Posted by Ogi View Post
    On my shiny new retina mbp CoH (no matter the graphics settings) spins the fans up almost instantly. That third devil game (in 2880x1800) and the raiders vs. dragons game never* wind up the fans.
    Thanks for the heads-up. I'm planning to make the retina MBP my next computer purchase, and it's good to know in advance what to expect.

    Quote:
    The cider wrapper must be thrashing my CPU something fierce. Not that I'll do it but I've thought about going back to playing CoH on my 2006 mbp so I don't burn the fans out before their time.
    That would be my guess, too, based on running the game on the same machine both using the Mac client vs using the PC client via Boot Camp on a Windows Vista partition. It seems as though the Cider client is emulating Windows hardware -- the good news is that this means that the Cider client is less vulnerable to breaking when the underlying hardware is upgraded since it doesn't directly make use of the underlying hardware. The bad news is...CPU gets thrashed because the Cider client isn't using the video card, etc.

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    Pauper
  7. Pauper

    Pads....

    Quote:
    Originally Posted by Soul Trapped Burrito View Post
    Can't they just make the boots and gloves invisible except for the knee and elbow parts?
    Except that means that you're wearing knee pads with no shoes, and no ability to add shoes.

    Less of a problem with gloves, but still a problem for some costume concepts.

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    Pauper
  8. Interesting -- it seems that, if the coffee talk is to be taken literally, then slotting OF into Bonfire will be what 'nerfs' it. Instead of a 100% chance for KB, you'll get a 40% of KD.

    People who like this sort of thing will find it to be the sort of thing that they like.

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    Pauper
  9. Just rolled a Time/Water Defender named The Waterclock.

    Would be cool to join you guys.

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    Pauper
  10. Quote:
    Originally Posted by Aura_Familia View Post
    Unless I'm mistaken currently you need a license for the auction house ALSO, no?
    Yes, though the tier 4 freemium benefit is lifetime access to the auction house. 8 reward tokens seems like a pretty minimal hurdle for a player to get access to common IOs, especially given that spending the $5 needed to buy an auction house license for 2 months gives you the 2nd of 8 reward tokens you need to permanently unlock the auction house.

    Also, if free players can join a supergroup (which I think they can do post-i23), then they could also conceivably get IOs from supergroup storage, if common IOs didn't need to be unlocked. I'd think it would be more frustrating than beneficial though if the only way to get 'free IOs' was to join a supergroup unless you spent $90 or so to get to tier 4.

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    Pauper
  11. Even with this discussion, I'm not seeing the benefit in providing free players access to a third build -- especially if you're also going to provide them access to common IOs. IO build/SO build is already a pretty obvious dividing point, and if you're going to be able to use common IOs for free, then IO set build/IO common build becomes the new divider. Not much point to have a third build just for SOs when you can slot common IOs as well.

    I'd be OK with allowing free players access to common IOs, but not sure how feasible it would be to allow them to *create* common IOs -- I'd imagine it wouldn't be easy to bifurcate the Invention System so that some players have the ability to craft common IOs only while others have unlimited crafting options. If on the other hand, access to common IOs was added at the same level with access to the auction house, that would be fine, since free players would be able to get their IOs from consignment without needing to be able to craft them.

    tl;dr: Don't see the point in allowing free players a third build. Sounds good to let free players buy IOs from Wentworths, but not to craft them.

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    Pauper
  12. Quote:
    Originally Posted by Warkupo View Post
    For example, according to Paragon Wiki, at level 50 the average minion has about 430 HP. To keep things simple, let's pretend we have a corruptor and blaster alternating between power bolt and power blast at 99.08% of their enhancement value (numbers from mids).
    Another potentially interesting wrinkle: say the minion is a Carnival of Shadows Attendant, and after you complete your first attack chain, the Attendent hits you with her Energy Rings, disorienting you.

    The corruptor now either pops a Break Free and continues his attack chain, or waits until the effect wears off. The blaster simply fires off Power Bolt via Defiance 2.0, defeating the enemy. She can now pop off her own Break Free to fight other enemies, or simply wait for the effect to wear off if there's nobody else around.

    This specific example focuses on one of the blaster's strengths -- in this attack chain, the blaster has effectively 100% mez protection thanks to Defiance. The corruptor can't say that, and will be slowed in DPS and kill rate. However, as other posters have already pointed out, this is a somewhat artificial example, and Defiance doesn't do anything to prevent mez from stopping higher-tier powers, which would effectively slow a blaster's DPS in a more realistic scenario, just not as much as an un-Break Free'd corruptor (for which DPS is zero while mezzed).

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    Pauper
  13. Quote:
    Originally Posted by Siolfir View Post
    It might have changed since freedom's beta, but when they did the "set everyone to premium" testing, I lost access to the level 50 Warshade I had on beta. I didn't have a MM or Controller copied or created there, but I was high enough tier to not matter. But I already had an EAT created and could not play it - even after using the character slot unlock on that slot - until I went to the store and paid for the AT. It said that the AT was unplayable when I went to enter the game.
    That's certainly possible -- I've never played an EAT, so can't comment on access to those, and I don't think there's an EAT 'unlock' at premium anyway.

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    Pauper
  14. Quote:
    Originally Posted by andsoitallbegins View Post
    @Pauper - thank you very much for the Mac instructions
    No problem -- I liberally cribbed the first three steps from CuppaManga's Mac Edition Guide. If anyone is using the provided Mac client and hasn't read that guide yet, do so.

    Thank you for the work on this new help info!

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    Pauper
  15. Quote:
    Originally Posted by Redlynne View Post
    Everything corresponded up until this point. My CoH mac client doesn't have a data folder inside the coh folder ... nor is there a texture_library folder somewhere within it.
    Thanks for the info -- this tells me that the existing data and texture_library folders were put there when I installed VidiotMaps. I'll go back and revise my directions.

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    Pauper
  16. Quote:
    Originally Posted by Aura_Familia View Post
    The class unlock issue is different than the IO issue and I really think all classes should be unlocked, if you drop to premium. At the very least if you've already rolled one of them, you should keep access to the AT . . . perhaps that's the compromise needed.
    As far as I can tell, this is exactly what happens.

    - If you have tier 5 Paragon Rewards, masterminds and controllers are unlocked as a premium player anyway.
    - If you don't have tier 5, but you created a controller or mastermind when you had access to it (as pre-Freedom subscriber or VIP), you retain access to that character when going premium if that's one of the slots you have unlocked at premium.

    If you're not tier 5, all that happens when you go back to premium is that you lose the ability to create new controllers or masterminds until you re-up VIP or reach tier 5. I guess I don't see this as a huge problem.

    And as an aside, I seem to see this other misconception all the time -- the 'game is balanced for SOs' is interpreted as 'I can play this game at whatever difficulty setting I want'. That's simply not true. Sure, a kitted-out toon can probably play at seriously bumped difficulty from a fairly early level, but if you're going with just SOs, assume that your default difficulty should be +0/x0.

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    Pauper
  17. Sates is totes a word!

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    Pauper
  18. The OP has a point, because I've heard similar experiences from my friends who've come back to play CoH, briefly, because they heard it went F2P.

    The problem is that the game they remember is the game they expect to get F2P, and unless you've played long enough to be a high-tier Premium player, it's really not. IO access is just the most obvious example.

    My recommendation for returning players these days is to avoid going into your old CoH account unless you know you're going VIP -- if all you want is to try the F2P game, create a new account (you can link it to your existing account if you want), create a new level 1 character, and appreciate how much the game has changed for the better over the past few years (holy crap, I can fly at level 4? holy crap, I get the Fitness pool for free?) rather than be continually reminded how much stuff you can't do that you used to be able to. If you're impressed enough to go VIP again, then you can unlock the old account with the VIP access and play with the old toys, leaving the new account as F2P for when you decide to let the subscription lapse.

    As a bonus: you're now set to dual-box anything that's not VIP-restricted content.

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    Pauper
  19. Quote:
    Originally Posted by Redlynne View Post
    /em wonders how this will install on Mac Clients
    It takes a bit of effort, but not a lot. Download the Mac zipped package referenced above. Once it downloads and is unzipped, you'll see a data folder with two folders inside -- a Texts folder and a texture_library folder. To get these into your Mac City of Heroes install, follow the below steps:

    If you've already made an alias to the City of Heroes program directory inside the Mac package (what I call the 'working directory'), skip down to step 4.

    1. Command-click (or right-click with a multi-button mouse) the City of Heroes Mac application. When the contextual menu appears, select "Show Package Contents".

    2. In the Finder window that appears, open the Contents folder, then the Resources folder, then the transgaming folder, then the c_drive folder.

    3. If your installation is like mine, you'll see two folders -- a coh folder, and a windows folder. Everything you'll need to do is inside the coh folder. (If you don't see a coh folder, you may instead see a Program Files folder; there should be a City of Heroes folder in that.) Call this the 'working directory'.

    At this point, you can make an alias to the working directory so that you can skip the above steps if you ever want to uninstall this, or try to install other goodies put together by CoH fans.

    4. Open your working directory from step 3, then open the data folder. Note: you may not see a data folder, in which case you should create one.

    5. Take the entire Texts folder from your download and put it inside this data folder.

    6. Open the texture_library folder from your download. Take the Badge Reporter folder and put it into the texture_library folder in the data folder. If there is no existing texture_library folder in your data folder (for example, because you just created it in step 4 above), then you can just put the texture_library folder from the download into the data folder.

    That's it! The process worked fine for me and the new help menu is amazing!

    If something goes wrong with your system, or you just want to uninstall this, simply go back to the data folder in your working directory, delete the Texts folder, then delete the Badge Reporter folder from the texture_library folder. (Don't touch anything else in that folder unless you know how it got there.)

    Hope that helps!

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    Pauper
  20. If you're a longtime former player, then you should check out the Paragon Rewards program -- it replaced the old Vet Rewards program. You very likely have a number of 'reward tokens' available to you, based on how many months you used to be a subscriber.

    You probably have enough credits from your old subscription to be able to unlock a lot of stuff you used to have:

    - Tier 4 (8 reward tokens slotted)
    Auction House access

    - Tier 5 (13 reward tokens slotted)
    Mastermind and Controller ATs

    - Tier 6 (20 reward tokens slotted)
    Mission Architect

    - Tier 7 (27 reward tokens slotted)
    Invention System access

    Hope that helps you feel better about coming back!

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    Pauper
  21. As a VIP, your access to Going Rogue is automatically unlocked, so don't worry about whether or not you have a retail code or other 'unlock', as long as you stay VIP. If you stop paying and revert back to a 'freemium' account, then you may need to pay for a GR 'unlock' to retain access to the alignment system.

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    Pauper
  22. Pauper

    Mac Mini and COH

    Sounds like you may be using the less expensive Mac Mini with the integrated Intel 3000 graphics, which is significantly weaker than the recommended graphics card for Macs in CoH: https://support.cityofheroes.com/app...KlN6OW1PKms%3D

    There's no real 'fix' for this, short of getting a different Mac.

    If you don't know what version of Mac Mini you're using, you should be able to get information under the Apple menu.

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    Pauper
  23. Quote:
    Originally Posted by Reppu View Post
    In fact, let me ask this: If you don't see this as a problem, why do you care if it's removed or not?
    The only way in which I care whether or not the proc is removed/power is modified/etc., is the degree to which it is perceived that the outcry over 'OMG, this is the brokenest thing EVAR, nerf plz!!!' is to some degree responsible for the ensuing nerf. Because that emboldens a certain portion of the population to scream at anything they think is overpowered/'too good', WHICH IS WHY WE CAN'T HAVE NICE THINGS.

    Also, because it's refreshing to argue with smart people on the Internet for a change.

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    Pauper
  24. Quote:
    Originally Posted by Arcanaville View Post
    In this game, earning massive amounts of rewards is a sufficient, but not necessary requirement for something to be considered game breaking. Its game breaking if it breaks some design rule of the game that is deemed unbreakable by choice.
    Fair enough, but there are a lot of things that have changed like that over the years:

    - Receiving 'full' travel powers at level 4 instead of level 14.
    - Access to remote auctionhouse and vault as vet rewards.
    - Reducing requirements to access Epic archetypes.

    Heck, you could even argue that, by this definition, Enhancement Diversification is game-breaking. Except that, since these things were done with seeming deliberation, while the OF proc is presumed to be a bug, that the former don't count in this calculation.

    That's really my main point -- the idea that this was 'unintended' despite having ostensibly been tested. Looking at the actual effects instead of just being overwhelmed with the visual of eight mobs flopping helplessly on the floor leads me to feel like this is just 'meh' in the cosmic scheme.

    On a scale of 'game-breaking', I'd say perma-Phantom Army is still better than this -- permanent aggro-avoidance, plus enough damage to actually defeat the mobs that aren't attacking you. Plus you can start it earlier than Bonfire/OF. And nobody's calling for that to be nerfed.

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    Pauper
  25. Quote:
    Originally Posted by Arcanaville View Post
    But while some claims about the synergy are hyperbolic, by this game's definitions its possible Bonfire + KB2KD is game breaking because of its peculiar properties of 2 second cycle, autohit, and 100% effect. Although I haven't tested this myself (but I plan to) Bonfire seems to be capable of incapacitating anything not KB resistant. It could neutralize +20s, because it doesn't need to roll tohit against them and KB is not materially affected by the purple patch.
    Again, let's not get hyperbolic in your response -- if you don't actually have another power that can do significant damage to a +20, then using perma-KB to 'neutralize' it doesn't really help that much, since you don't get XP for just knocking down an enemy.

    The 'uber-farmer' folks have a slightly better point, except:

    1) There are already ATs and builds that can run arbitrary level shift/x8, so the fact that an AT with access to Bonfire+OF can now do so as well doesn't really hold a lot of water with me, and

    2) Only two specific builds -- Fire/x Controllers and Fire/x Dominators -- have the ability to attempt to start this 'farm' at level 26. Every other AT needs to wait until level 35. Somehow I doubt the Kin/Fire Brute who's been running at +?/x8 since level 16 will be very impressed.

    The effect certainly *looks* impressive, but given that the devs have always said that they don't balance the game for IOs, I don't see where this has such a huge material effect on core gameplay that it's really needed to 'nerf' this combo.

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    Pauper