Panzerwaffen

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  1. Panzerwaffen

    How do i craft??

    Quote:
    Originally Posted by Takashen View Post
    Ok so im new..I bought all the stuff i needed to make bat wings..How do imka them??Help? I have all the stuff but how do i craft my wings?
    I'd suggest going through the invention tutorial available at the University in either Steel Canyon or Cap au Diable. That will explain the basics of the invention system.

    Also: http://wiki.cohtitan.com/wiki/Invention_System
  2. Quote:
    Originally Posted by DJKyo View Post
    Maybe if the leadership duties could be split up? There are six ranks in a SG, so maybe something like:

    Leader: Stalemate (or whoever)
    Commander: Leader's appointed assistants
    General: Mentors w/over 1 year of vet rewards
    Captain: Mentors w/under 1 year of vet rewards
    Lieutenant: General's newbies
    Member: Captain's newbies
    I think for a new-player SG to be successful, you've got to have some more room in the ranks for promoting the new players. Most of the eager new players I've seen like the little reward of getting bumped up in SG rank. I'd suggest leaving the 3 bottom ranks open for newbies, so that promotion potential is there.
  3. Quote:
    Originally Posted by willli1 View Post
    My major concern of the NPWN and now of this are of predatory sgs and vgs snatching up new players only to earn prestige. I see this phenom often on virtue where a large coalition snatches up new players and then forgets them as long as the work in the salt mines of prestige earning. So I put this forward to you, what of creating a new player vg/sg that is led by your mentor volunteers. As the group matures, the leadership would be handed down to them. Coalitions could be created with larger groups to allow for base access until the group could stand on its own and to enlarge the mentor pool. I have a base that is rarely used redside that could be coalied with them or maybe even just give it to them. The best times I have had were learning the game with people in the same boat as me. Advice was welcome but demands were not. Giving them their own group could be a solution.
    I think this is a great idea, and I've seen similar things implemented in other MMO's. For example, EVE has a corporation (their equivalent of an SG) called EVE University that fulfills this type of function. Something along the same lines could be done here, with a similar theme even. A university, college or academy themed SG, with a easily recognized name so word would get around rapidly.

    I'm more than willing to help with a project like this, whether spending time helping new players, or contributing influence to the cause. I've always enjoyed mentoring new players, so if we can get anything worthwhile off the ground, I'll help as much as possible.
  4. Quote:
    Originally Posted by DaemonicVisions View Post
    Today it will be Walk.

    Tomorrow it will be Strut.

    Followed by Prance.

    You heard it here folks.
    Yep.. The devs will continue to waste time & resources on developing useless and silly powers like these, instead of more important powers like [Stand Still].
  5. Quote:
    Originally Posted by Lithid View Post
    They should just consolidate all of the servers together into 3 or 4 active servers.
    Ummm... No.
  6. Quote:
    Originally Posted by Forbin_Project View Post
    You're right. NCSoft has no right to tell us what we can and cannot say on their private forum, or in their game.


    You pay $15 bucks a month and no one has the right to tell you or anyone else they don't have the right to make an *** of themselves.
    Way to miss the point, Forbin. Nowhere in my post did I mention a single thing about NCSoft moderating their forum. It also had exactly zero to do with the right of anyone to make an *** of themselves.
  7. Quote:
    Originally Posted by Ultimo_ View Post
    I keep reading them because they're there every time I go to the USER CP to see if there's been any activity in the subscriptions I have saved, but that's beside the point. I disabled rep, they shouldn't be there in the first place.

    Honestly, If it floats YOUR boat, then fine, you go ahead and enjoy the sniping and the insults. I find it intensely frustrating and inflammatory, particularly since I'm not given any recourse but to put up with it. The problem is that turning it off doesn't turn it off. Those of us who would rather not have anything to do with it are still being subjected to the insults and bile.

    (Emphasis for emphasis)
    There is no right in life to freedom from being offended. Stop obsessing over some anonymous comments you got on an internet forum. It means nothing. Zero. Zilch. Nada. If you are really receiving that much negative attention, maybe you need to look at what you might be doing that attracts it.
  8. Only the highest defense number is applied to the incoming attack. In your example, only the fire defense value would have any effect. The melee defense number would not apply, since it is lower than your typed fire defense.
  9. Quote:
    Originally Posted by Robo_Knight View Post
    I never understood Rep really. I don't even check mine and I don't even know how to raise/lower someone elses rep.
    Click on the little scale on the bottom, below the poster's name.

    <<<------ Over here
  10. Quote:
    Originally Posted by SlimPickens View Post
    I love the -rep comments. It makes posting more fun when I know I might piss off some passive aggressive type who will nerd rage my rep. Plus, I regenerate even when burned.

    All in good fun.
    Agreed 1000%. I get lots of entertainment out of the neg rep comments I get. I suppose I can understand to a certain extent how some folks might be bothered by such things, but they shouldn't let such mindless drivel get under their skin so easily. Grow some thicker skin.
  11. Quote:
    Originally Posted by Silas View Post
    Can Rogues and Heroes (or Vigilantes and Villains) pass inspirations to each other and see each others powers information?
    Nothing official, but I did come across this:

    Quote:
    Originally Posted by Fuzun View Post
    And Positron said no trading between alignments except for inspirations (A nice new QoL change as well).
  12. Quote:
    Originally Posted by Chyll View Post
    The market has never entered into my decision making to play any AT.
    It makes a difference to me, and is a prime reason my hero characters outnumber my villains by about 5 to 1.

    Quote:
    Healthier? My most accomplished marketer may be a villain, but I have no problems making inf in exactly the same way doing the same things either side.
    Less to do with the amount of inf that can be made, as the availability of items to buy. Does no good to have a billion infamy, if the item you want is not available.
  13. Quote:
    Originally Posted by je_saist View Post
    No. I'm judging both movies. and both have been universally panned.
    "Universally panned?" Right... That obviously explains why Equilibrium has a 7.8 rating at IMDB.
  14. Quote:
    Originally Posted by Another_Fan View Post
    What does your moral compass tell you ?

    ROFL
    My moral compass is broken and just spins in circles now...
  15. Quote:
    Originally Posted by Panzerwaffen View Post
    GR Market Info from... 10-26-2009 10:10 AM Bah

    Silly me for thinking I could make it through a thread without getting some mindless -neg rep.. LOL
    Quote:
    GR Market Info from... 10-26-2009 06:21 PM Bah Bah.
    LMAO!!!!! Even better neg rep!
  16. More from Posi:

    Quote:
    Originally Posted by Positron View Post
    With so much info being laid out so quickly at HeroCon, I figured I'd take an opportunity to clarify a lot of confusing points. My apologies for not being more clear when we first explained them.
    • Heroes can become Vigilantes which can then become Villains
    • Villains can become Rogues which can then become Heroes
    • Thus the circle is Hero->Vigilante->Villain->Rogue->Hero
    • This system is usable by any character over X level (X is a number which has yet to be disclosed). It is not "just for Praetorians".
    • A Hero can go all the way to Villain and then back to Hero again, if they put in enough effort.
    • Praetorians do not use the normal GR system, but have points within their stories where they can choose "Loyalist (aka Villain)" or "Resistance (aka Hero)"
    • When Praetorians leave Praetoria for Primal Earth, they choose if they want to be considered a Hero or a Villain, and are plopped into Paragon or the Rogue Isles.
    • A Vigilante (Rogue) can travel to the Rogue Isles (Paragon City), and can team up with the Villains (Heroes) there. They can not use the markets while they are there however. They must be a full Villain (Hero) to use the markets.

    Pretty sure that covers the info we gave out, including clarifying answers we gave on various panels over the weekend, and answers to specific questions we were asked by players.
    http://boards.cityofheroes.com/showt...95#post2354995
  17. Quote:
    Originally Posted by Another_Fan View Post
    Here is something to wrinkle your noodle.

    What happens to your stuff when you switch sides ?

    All your stuff on the market/wents just evaporate ?
    Ouch. That's a damn good question...
  18. Quote:
    Originally Posted by Another_Fan View Post
    Id be willing to go out on a limb and say the people that are using the term price cap actually mean fixed price store similar to the ones they buy common recipes, SOs, DOs, and TOs at.
    And you'd be wrong. Have you read any of the ignorant posts really advocating price caps? They're all about constraining the evil marketeers from taking advantage of the po' widdle 'casual' player through the market. Invariably, most of them end up being drive-by posts, where the original poster ends up running away as quickly as possible once forced to face actual logic and reason. Not that logic & reason have any effect on their thought process, just that being exposed to logic & reason causes a reaction similar to a vampire encountering garlic and holy water. Not much different than the folks in real life who think that raising the minimum wage to some arbitrary magic number will raise everyone's standard-of-living.
  19. Quote:
    GR Market Info from... 10-26-2009 10:10 AM Bah
    Silly me for thinking I could make it through a thread without getting some mindless -neg rep.. LOL
  20. Quote:
    Originally Posted by AwesomusPrime View Post
    Just read the whole thread, it's funny how many times people have mentioned the confirmation that once the transition is complete you can use the other sides market. Funnier still how many times it's been ignored, and how obvious it is that if GR is issue X, the markets will be merged in issue X+1. They just want to give it some time to even out through side switching before hand.
    My mind has been wandering down this path a bit too.. I could easily see the dev's logic in being willing to merge the markets, yet being shy of jumping in with both feet. The way GR is sounding, influence/infamy and items will still be moving cross-faction, just through a slower, more convoluted route.
  21. Invincibility offers scaling defense based on the number of enemies in its radius, similar to the regen from Willpower's RttC.
  22. Kismet is a 120 second proc and will work when exemplared, regardless of the level of the IO, as long as the power it is slotted in is available.

    http://wiki.cohtitan.com/wiki/Table_of_Special_IOs

    Quote:
    Procs require the power they are in to be activated in order to work. In a click power, they go off once with every click. In a passive power or active toggle, they continuously pulse on once every 10 seconds per target. Certain pseudo-pet powers will inherit the proc and if they fire off for a set duration, the Proc has a chance to pulse several times (once every 10 seconds) during that period.

    * Procs which are labeled Proc120s will continue to be active for 120 seconds after the power is shut off.

    * Obviously, if you are exemplaring and the power the Proc is in is greyed out, then you can't get the benefit of the Proc. However, the upside of Procs is that they continue to work even if you exemplar way below their level. E.g., a level 50 Stealth in Sprint will work even if exemplared to level 10.
  23. Full side switching and market access confirmed here:

    Quote:
    Originally Posted by BackAlleyBrawler View Post
    It will be possible for a Hero to become a Villain and a Villain to become a Hero. Rogue and Vigilante are the grey areas between those two extremes. They have the flexibility to move between both sides, team up, and play through the content, but can only use the market on their 'side' until they complete the transition.
  24. Quote:
    Originally Posted by Blood Spectre View Post
    That's what EVERYONE will do. Leave the Rogue Isles and never look back.
    If it comes down to a choice between access to the well supplied blueside market and rewards vs. the crappy redside equivalents, then I'll be moving most, if not all, of my villains as well.