-
Posts
1631 -
Joined
-
Quote:I'd suggest going through the invention tutorial available at the University in either Steel Canyon or Cap au Diable. That will explain the basics of the invention system.Ok so im new..I bought all the stuff i needed to make bat wings..How do imka them??Help? I have all the stuff but how do i craft my wings?
Also: http://wiki.cohtitan.com/wiki/Invention_System -
Quote:I think for a new-player SG to be successful, you've got to have some more room in the ranks for promoting the new players. Most of the eager new players I've seen like the little reward of getting bumped up in SG rank. I'd suggest leaving the 3 bottom ranks open for newbies, so that promotion potential is there.Maybe if the leadership duties could be split up? There are six ranks in a SG, so maybe something like:
Leader: Stalemate (or whoever)
Commander: Leader's appointed assistants
General: Mentors w/over 1 year of vet rewards
Captain: Mentors w/under 1 year of vet rewards
Lieutenant: General's newbies
Member: Captain's newbies -
Quote:I think this is a great idea, and I've seen similar things implemented in other MMO's. For example, EVE has a corporation (their equivalent of an SG) called EVE University that fulfills this type of function. Something along the same lines could be done here, with a similar theme even. A university, college or academy themed SG, with a easily recognized name so word would get around rapidly.My major concern of the NPWN and now of this are of predatory sgs and vgs snatching up new players only to earn prestige. I see this phenom often on virtue where a large coalition snatches up new players and then forgets them as long as the work in the salt mines of prestige earning. So I put this forward to you, what of creating a new player vg/sg that is led by your mentor volunteers. As the group matures, the leadership would be handed down to them. Coalitions could be created with larger groups to allow for base access until the group could stand on its own and to enlarge the mentor pool. I have a base that is rarely used redside that could be coalied with them or maybe even just give it to them. The best times I have had were learning the game with people in the same boat as me. Advice was welcome but demands were not. Giving them their own group could be a solution.
I'm more than willing to help with a project like this, whether spending time helping new players, or contributing influence to the cause. I've always enjoyed mentoring new players, so if we can get anything worthwhile off the ground, I'll help as much as possible. -
-
-
Way to miss the point, Forbin. Nowhere in my post did I mention a single thing about NCSoft moderating their forum. It also had exactly zero to do with the right of anyone to make an *** of themselves.
-
Quote:There is no right in life to freedom from being offended. Stop obsessing over some anonymous comments you got on an internet forum. It means nothing. Zero. Zilch. Nada. If you are really receiving that much negative attention, maybe you need to look at what you might be doing that attracts it.I keep reading them because they're there every time I go to the USER CP to see if there's been any activity in the subscriptions I have saved, but that's beside the point. I disabled rep, they shouldn't be there in the first place.
Honestly, If it floats YOUR boat, then fine, you go ahead and enjoy the sniping and the insults. I find it intensely frustrating and inflammatory, particularly since I'm not given any recourse but to put up with it. The problem is that turning it off doesn't turn it off. Those of us who would rather not have anything to do with it are still being subjected to the insults and bile.
(Emphasis for emphasis) -
Only the highest defense number is applied to the incoming attack. In your example, only the fire defense value would have any effect. The melee defense number would not apply, since it is lower than your typed fire defense.
-
-
Agreed 1000%. I get lots of entertainment out of the neg rep comments I get. I suppose I can understand to a certain extent how some folks might be bothered by such things, but they shouldn't let such mindless drivel get under their skin so easily. Grow some thicker skin.
-
Quote:Nothing official, but I did come across this:Can Rogues and Heroes (or Vigilantes and Villains) pass inspirations to each other and see each others powers information?
-
Quote:It makes a difference to me, and is a prime reason my hero characters outnumber my villains by about 5 to 1.The market has never entered into my decision making to play any AT.
Quote:Healthier? My most accomplished marketer may be a villain, but I have no problems making inf in exactly the same way doing the same things either side. -
-
-
-
More from Posi:
Quote:http://boards.cityofheroes.com/showt...95#post2354995With so much info being laid out so quickly at HeroCon, I figured I'd take an opportunity to clarify a lot of confusing points. My apologies for not being more clear when we first explained them.
- Heroes can become Vigilantes which can then become Villains
- Villains can become Rogues which can then become Heroes
- Thus the circle is Hero->Vigilante->Villain->Rogue->Hero
- This system is usable by any character over X level (X is a number which has yet to be disclosed). It is not "just for Praetorians".
- A Hero can go all the way to Villain and then back to Hero again, if they put in enough effort.
- Praetorians do not use the normal GR system, but have points within their stories where they can choose "Loyalist (aka Villain)" or "Resistance (aka Hero)"
- When Praetorians leave Praetoria for Primal Earth, they choose if they want to be considered a Hero or a Villain, and are plopped into Paragon or the Rogue Isles.
- A Vigilante (Rogue) can travel to the Rogue Isles (Paragon City), and can team up with the Villains (Heroes) there. They can not use the markets while they are there however. They must be a full Villain (Hero) to use the markets.
Pretty sure that covers the info we gave out, including clarifying answers we gave on various panels over the weekend, and answers to specific questions we were asked by players. -
-
And you'd be wrong. Have you read any of the ignorant posts really advocating price caps? They're all about constraining the evil marketeers from taking advantage of the po' widdle 'casual' player through the market. Invariably, most of them end up being drive-by posts, where the original poster ends up running away as quickly as possible once forced to face actual logic and reason. Not that logic & reason have any effect on their thought process, just that being exposed to logic & reason causes a reaction similar to a vampire encountering garlic and holy water. Not much different than the folks in real life who think that raising the minimum wage to some arbitrary magic number will raise everyone's standard-of-living.
-
Quote:Silly me for thinking I could make it through a thread without getting some mindless -neg rep..
GR Market Info from... 10-26-2009 10:10 AM Bah LOL
-
Quote:My mind has been wandering down this path a bit too.. I could easily see the dev's logic in being willing to merge the markets, yet being shy of jumping in with both feet. The way GR is sounding, influence/infamy and items will still be moving cross-faction, just through a slower, more convoluted route.Just read the whole thread, it's funny how many times people have mentioned the confirmation that once the transition is complete you can use the other sides market. Funnier still how many times it's been ignored, and how obvious it is that if GR is issue X, the markets will be merged in issue X+1. They just want to give it some time to even out through side switching before hand.
-
Invincibility offers scaling defense based on the number of enemies in its radius, similar to the regen from Willpower's RttC.
-
Kismet is a 120 second proc and will work when exemplared, regardless of the level of the IO, as long as the power it is slotted in is available.
http://wiki.cohtitan.com/wiki/Table_of_Special_IOs
Quote:Procs require the power they are in to be activated in order to work. In a click power, they go off once with every click. In a passive power or active toggle, they continuously pulse on once every 10 seconds per target. Certain pseudo-pet powers will inherit the proc and if they fire off for a set duration, the Proc has a chance to pulse several times (once every 10 seconds) during that period.
* Procs which are labeled Proc120s will continue to be active for 120 seconds after the power is shut off.
* Obviously, if you are exemplaring and the power the Proc is in is greyed out, then you can't get the benefit of the Proc. However, the upside of Procs is that they continue to work even if you exemplar way below their level. E.g., a level 50 Stealth in Sprint will work even if exemplared to level 10. -
Full side switching and market access confirmed here:
Quote:It will be possible for a Hero to become a Villain and a Villain to become a Hero. Rogue and Vigilante are the grey areas between those two extremes. They have the flexibility to move between both sides, team up, and play through the content, but can only use the market on their 'side' until they complete the transition. -
If it comes down to a choice between access to the well supplied blueside market and rewards vs. the crappy redside equivalents, then I'll be moving most, if not all, of my villains as well.