about kismet +acc 6%


ClawsandEffect

 

Posted

hi guys i dunno if i postd on the wrong thread but have a question about kismet +acc 6%.. is a def based reicpe and it says it gives a the user a 6% increase to acc for 120s.. now the question is.. does that 6% chance acc for 120s stop if i slot it on a toggle power like weave after it activates for the first time? or do i have to slot it to a auto power like Foresight to get it to keep getting the chance for it coming back with the 6% acc for 120s?

I hope i am not confusing anbody here. please help me out. Thanks


 

Posted

Actually that Kismet recipe has a wrong description. It doesn't give a +6% accuracy bonus but a +6% tohit buff bonus, which is much better.

If you slot it in a toggle the buff will take effect the moment you activate the toggle. You'll get the buff as long as the toggle is running and it still lasts for 120 seconds after you turned of the toggle. When the Kismet unique is slotted in a passive power, it's effect will always be on.

I'm not sure if the Kismet unique gives a global bonus, like the kb protection IO's, or if you'll only get the buff from it as long as you are not exemplared more then 3 levels below the recipe level and still have the power available where it's slotted.


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Posted

Kismet is a 120 second proc and will work when exemplared, regardless of the level of the IO, as long as the power it is slotted in is available.

http://wiki.cohtitan.com/wiki/Table_of_Special_IOs

Quote:
Procs require the power they are in to be activated in order to work. In a click power, they go off once with every click. In a passive power or active toggle, they continuously pulse on once every 10 seconds per target. Certain pseudo-pet powers will inherit the proc and if they fire off for a set duration, the Proc has a chance to pulse several times (once every 10 seconds) during that period.

* Procs which are labeled Proc120s will continue to be active for 120 seconds after the power is shut off.

* Obviously, if you are exemplaring and the power the Proc is in is greyed out, then you can't get the benefit of the Proc. However, the upside of Procs is that they continue to work even if you exemplar way below their level. E.g., a level 50 Stealth in Sprint will work even if exemplared to level 10.


 

Posted

Something you may not know about toggles and passives (or auto powers, like accolades) is that they actually have durations, just like click powers. The difference is that they automatically (and without animation) reactivate slightly before the timer expires. Obviously, toggles only do this while turned on, but passives do it all the time.

When you are able to slot a "...for 120s" IO in a toggle or passive, it is re-triggered every time the power refreshes, which is usually on a timer somewhere between 0.5 and 10 seconds. What this means is that, for practical purposes, you can expect the benefit of the IO for as long as the power is on and up to about 120s after it ends.

Clearly passives never turn off except in one case - you do something that causes you to lose the power. Examples of this would be exemplaring, changing Kheldian forms, or some Arena PvP restrictions.

Hope that helps.


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Posted

ty for all the help guys appreciate it.. so i guess is good to slot the kismet into a toggle power since it'll refresh itself after the timer auto kicks in. Thanks!


 

Posted

Quote:
Originally Posted by Sheline View Post
Actually that Kismet recipe has a wrong description. It doesn't give a +6% accuracy bonus but a +6% tohit buff bonus, which is much better.


What makes tohit better than accuracy? I'm not much of a numbers guy


 

Posted

Quote:
Originally Posted by DaveMebs View Post
What makes tohit better than accuracy? I'm not much of a numbers guy
Accuracy is multiplied by your base 75% chance to hit. To-hit is not.


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Posted

Quote:
Originally Posted by Jabbrwock View Post
Accuracy is multiplied by your base 75% chance to hit. To-hit is not.
To clarify, Accuracy is a multiplier to to-hit. a To-hit buff is additive to your to-hit.

a +10% Accuracy modifier and a +10 to-hit buff would supply you with a (1+0.1x(0.75+0.1)) <or 93.5> chance of hitting. minus any to-hit/accuracy debuffs to you, and defense that the opponent has to your attack type/position.


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Posted

Quote:
Originally Posted by DaveMebs View Post
What makes tohit better than accuracy? I'm not much of a numbers guy

Basically, as I understand it, it works like this:

To-Hit adds to your base to-hit chance.

If it is 75% like it normally is, the Kismet unique will increase it to 81%.

That means that your accuracy enhancement in a power and your global accuracy bonuses are working from an 81% base instead of the usual 75%


Quote:
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Posted

Quote:
Originally Posted by DaveMebs View Post
What makes tohit better than accuracy? I'm not much of a numbers guy
If Kismet were +6% acc, and it was the only bonus to hitting you had, your chance to hit a normal +0 target would rise from 75% to 79.5%. Since it's +6% tohit, if it's the only bonus to your hit chance, your chance to hit rises from 75% to 81%.

See Attack Mechanics for more information.


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