-
Posts
1631 -
Joined
-
-
Quote:How will this affect players who have total outstanding bids that exceed the current influence cap of 2 billion? To use an extreme example, what happens if a player has 8 billion influence in outstanding bids when the market merge happens? Can the system 'store' an amount that large? Will the player only be able to claim it in 2 billion increments?Q: What will happen when the markets merge? How will current bids be resolved? Will all my items stored in the AH disappear?
A: All bids will be returned back to the storage state. For example, if you placed a 1000 Inf bid on Boresight, and that bid has not been filled, the 1000 inf bid will be cancelled, and will be returned in a storage state for your character to claim.
Everything currently on the market -- both items for sale and bids will be cancelled and held in storage. In the case of bids, a message will display in a BIG RED FONT telling you that the bid was cancelled due to market merger. -
I think Traps would be a great choice. You get a mixed set of buffs and debuffs, and Traps gets all its best powers early. Not all that difficult to softcap your own defense to everything either. With Hasten and some global recharge, you can double stack Acid Mortars for amazing -resistance. If you want to get really silly, combine Traps with Sonic for some really over-the-top resistance debuffs.
-
When I'm forming TF teams, I like to have several Controllers and Defenders. I don't really worry about powersets. I do tend to shy away from Empathy though.
-
Ask Battle Maiden.. I hear she's got lots of them.
-
Same here. Doesn't matter if it's one bad guy or five of them. If it comes my way, I'm going to take care of it.
I've never understood the obsession some players have with 100% agro control. It seems that the Taunt-is-required crowd feels that if a tanker lets a single enemy slip away that the entire team is going to somehow faceplant.
Competent players are more than capable of dealing with a bit of stripped agro. -
Quote:CriticalThey are important factors, but you are misusing the word critical.
7.of decisive importance with respect to the outcome; crucial: a critical moment.
8.of essential importance; indispensable
I see where you're coming from, but I'm not sure I'd consider my use of the word inappropriate. -
Quote:Circle of Thorns Guides work pretty well for this too. I've been using a lvl 54 CoT Guide for damage farming on my blaster. His one melee attack does about 1200 points of damage per hit, and I can regen that back just in time before he hits me again with one lvl 50 heal IO in Rest.-Damage:
So how you guys work the farming for this? How to be more efficient with the time spent AFK?
You need to find an enemy that will hit you HARD - ideally enough to put your hit point bar down to orange or red - but infrequently enough that you can heal to full before the next hit. On my scrapper (with a heal enhancement in Rest), I used a Rularuu Brute conning orange. In melee, they have only one attack and it's a big one and recharges slowly (I think it was about 9 seconds to cycle). I would suggest you slot Rest for healing and try an even con or -1 Brute. Use a random mission from a Shard contact with endless missions.
Quote:- Heal: Ok, Rikti and Hami Raids, plus the special Invasion events, have gotten me until the last couple... Any easier way to get those last 2? You have to keep a buddy afk with you for all that time really?
Historically, the most popular way to get these was heal farms in the Arena. You need the Longbow Warden 2 (linked to the badge for 400 PvP rep). My scrapper got the Empath badge when it required 1 billion points of healing. I haven't done this since last year (helping someone with SG heal badges) and there have been many changes and upgrades to the Arena so I'm not sure how it works now. Oh, and yes, you'll need someone to help.
If you happen to be on Protector, I'll be glad to help you out with the healing badges, and getting the PvP badge too, if you need that. -
-
Quote:Personally, I'd go for 12 over 8. Also, you could consider taking Acrobatics instead of, or in addition to, -kb IO's. That's mag 9 right there. I used Acro on a DA tank, and never had any issues with knockback.The question arose for my Fire/Fire Brute, but the information is good to have for any AT. I'm also working on a Dark Armor tank, so now I know that I'll need more for him.
I know that 8 won't protect from a super mag KB ability, but would 8 protect against multiple KBs at once on a tank? Or for the tank should I still be going for 12? -
Just wanted to throw in, that for situations where 4 isn't enough, it is unlikely that 8 will work either. The few powers that have more than mag 4, usually have a lot more. For example, I believe the fake nemesis force bolt is around mag 10.
-
Sure they do. I'm at work (a critical factor to success in life) AND I'm posting on an internet game forum. If that's not fitting together, I don't know what is! And I'm practicing my proper usage of the Queen's English at the same time. It's like a trifecta of success!
-
Quote:Again, I disagree. Unless one was not familiar with the meaning of those three words to begin with, they are clearly three different terms and there is no ambiguity requiring the serial comma. This often comes down to perception issues. You apparently perceive it as ambiguous and feel the addition of an extra comma helps to clear it up, whereas I would perceive the use of an extra comma as completely extraneous and doing nothing but taking up unnecessary space.Your sentence indicates an ambiguity in the reading of it without the serial comma. Spelling and grammar are not the same things.
Wikipedia does a fair job of addressing the usage of the serial comma in regards to ambiguity. Take a look at it if you haven't already read it. There is also the counter argument, that usage of the serial comma can create ambiguity where there was none to begin with.
Isn't written language wonderful? -
Quote:I disagree. You should read up a bit on the Oxford Comma, or what is more commonly referred to as the serial comma. The use of the comma in that matter is debatable. It essentially comes down to stylistic differences between various institutions and cultures.FYI - You should have an additional comma after the word spelling in your sentence.
And before anyone tries to argue, see "Oxford Comma".
The use of the serial comma seems to be much more popular in American and Canadian English as opposed to British English. -
Quote:I've never felt the need for more than 4. It protects against 95% of all kb situations you'll run into. The other 5% are the times you get hit with stacked kb powers simultaneously and the extremely rare attacks that have more than mag 4 kb to begin with.4 pts is good enough for most PvE. You will rarely get knocked around.
If you're running a tanker without built-in kb protection though, such as Dark or Fire Armor, you'll probably want more than 4, simply because so many enemies will be focusing their attacks on you, so you're much more likely to run into stacked kb. In a case like that, I'd go for mag 12 protection. -
-
-
Hmmm... This looks like an entertaining experiment.
I'm going to go with 750 million. -
Quote:If you have to use PvP examples to make your case, then your argument has no merit. PvP has ZERO to do with the rest of the game."So you take a squishy AT and allow them to have massive levels of survivability and damage"
I would normally be inclined to agree with you if we didnt already have examples of Tanking squishies/Farming squishies (We all know these squishies). Even in pvp youve got blasters tanking better than tank and dishing out dmg faster than the animations take to complete (those who dont pvp it's psi and fire go to pvp forums and tell me they suggest anything other than those two).Going to toss something else in the mix with Scrappers being Fireblasters that CAN crit, and often, who also have (almost always) regen or SR. People shout and defend that this is balanced "why shouldnt scrappers have ranged?" so why shouldnt scrappers have ranged right? i mean its completely balanced that an AT with regen can spam 80 ft ranged fire attacks with a 1-5 second recharge on it that can crit. I wouldnt have a problem with it if scrappers didnt bypass their primary powers just to spam epic PP -
-
Quote:After reading the rest of your post, I don't think you really are OK with it. I don't mean any offense by that statement, but that's the way you come across. It seems to me that you have a serious case of envy going on here when you see those kinds of builds posted here on the forum or run across those types of players in-game.I'm not trolling at all. I'm very frustrated about this. I understand the softcore:hardcore dichotomy, I really do. For the most part, I'm okay with it.
Quote:WoW is a good comparison here. I was never one of those guys who could spend hours a week raiding for the best gear. But you know what? I was always in high-level dungeon epics due to the badge system and some casual raiding. I didn't have the most 1337 ep!c enchants/gems, but I had the money and know-how to be decent.
Quote:My beef is that, if I'm hearing these forums right, the difference between soft/hardcore builds is *substantial.* -
Quote:Your statements are wild exaggeration. Have you even spent 15 minutes playing around with Mids'? It doesn't take hours to plan out a good build. It certainly doesn't require a spreadsheet. Is it possible to spend hours playing with a build in Mids'? Sure. I've done it before myself trying to tweak a ridiculously silly build to get it just where I want it, but I'm an overly obsessive min/maxer.The whole feeling of "I just enhanced my character, now watch me go into battle and show off!" can only be achieved through hours of crunching numbers and "working" the auction house to get inf. Once you MAKE enough inf to IO your character you get to spend even more hours painstakingly deciding how to slot your IOs so as to maximize every single little set bonus you can find.
It also doesn't require untold hours of "working" the market to make the influence necessary to use IO's. Play the game. Sell drops. Use the merits earned from TF's intelligently. That is all a player needs to do. I completely IO'd out my first character in City of Heroes by doing nothing more than playing the game, selling drops on the market, and having fun. By the time that character hit 50, he had nearly every power slotted with some pretty good IO sets.
When I finally decided to see how much of a challenge it was playing with the market, I parked a character at WW with a 10 million influence starting fund. Spending around 5 minutes a day (a bit more at the beginning), he made a billion influence without ever leaving WW or running a mission. And this was back before AE, the change to lvl 50 earning rates, and all the influence out there that we have now. It's even easier to make that influence now, than it was before.
You have to have realistic expectations though. Your post really gives off the "I want the best shinies but don't want to spend the effort to get them that others have" vibe. If you expect to IO out every single character with 5 sets of purples, rare PvP IO's and a bunch of unique enhancements, it's your expectations that are broken, not the game. -
Click the button in the top right that says "Pop-Up: Off".
-