Panzerwaffen

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  1. Quote:
    Originally Posted by Rage Reaver View Post
    I've been thinking, though - Are IOs worth the time and money investment when compared to just buying enhancements from stores?
    In my opinion, yes. The amount of inf and time wasted on expiring DO & SO enhancements is significant, compared to using generic IO's or the cheap set IO's available from the market.

    Level 15 generic IO's, which are just as effective as DO's and only need to be paid for once, will last you until level 22 (or beyond). At that point, you can replace those 15's with 25's which are only slightly less effective than even-level SO's (32% vs 33%). If you replaced the 25's with 35's at level 32, you'd have enhancements that are better than SO's (36% vs. 33%) and you'll never have to worry about replacing them again, all the way to 50. With a little patience you can usually pick up the recipes or even the already crafted enhancements pretty cheaply off the market, rather than buying the recipes from the crafting tables.

    If you dip into cheap set IO's, you can go the frankenslotting route and end up with enhancements that far exceed SO levels of performance, as early as level 22.

    I'd also like to suggest that you take a look at the Mentor Project link in my sig. It was created solely for the purpose of helping new (and returning) players in-game. There are always folks online willing to help out on any server at pretty much any time of the day or night.
  2. Quote:
    Originally Posted by Red Valkyrja View Post
    Panzer, in my first week of playing this game a hero gave me 250K. Being squeaky green, to me that WAS a lot of money.

    If the OP had made say maybe 35k in inf through normal play, then spent 25k in buying and crafting, then to them, it was a lot. It all about perception. Don't you remember 'way back when...'?
    Consider me properly chastised.
  3. Quote:
    Originally Posted by Marsha_Mallow View Post
    OK, forgive me for being a little slow here, but let me understand this…

    Day 1: Do 5 tip missions.
    Day 2: Do 5 more tip missions & 1 alignment mission.
    Which then earns me 1 A-Merit, right?

    Let’s say I do this repeatedly over several days and I earn several A-Merits.

    Who do I talk to or where do I go to trade in these A-Merits for let’s say a LoTG +7.5?

    Please feel free to correct me if I’m wrong on this understanding.
    http://boards.cityofheroes.com/showp...69&postcount=3

    Quote:
    Originally Posted by Zombie Man View Post
    'Going Rogue' - The Alignment System



    Info on the Alignment Clubs and Merits

    • Finding the Clubs: Go to Trident Base in Atlas Park or The Crucible in Cap au Diable. Check your mini-map -- they're marked as a green dot (gate icon).
    • Admittance: This is the reward for remaining (or becoming) a true Hero or Villain. The only toons excluded are those currently Vigilante or Rogue.
    • Alignment Merits (A-Merits)
    • Do not confuse them. They are a new type of Merits not to be confused with Reward Merits (completing arcs, Task Forces, Raids, killing Giant Monsters) or Vanguard Merits (killing Rikti once you've been initiated into the Vanguard).
    • How to get A-Merits:
    • Do a Morality Mission. A Hero Morality Mission will give you a Hero Merit and a Villain Morality Mission will give you a Villain Merit. The very first time, though, you will get 50 Reward Merits... after that, one A-Merit. Note that it takes 10 morality points to get a Morality Mission and you can only get 5 morality points per day, thus, you can only get an A-Merit reward this way once every other day.
    Note: Since Rogues and Vigilantes are not eligible for A-Merits, when they do a Rogue or Vigilante Morality Mission, they get 30 Reward Merits the first time they do a Rogue or Vigilante Morality Mission and then 60 Merits every time after that.
    • Buy one. Go to the A-Merit Vendor in the Alignment Club and trade in 20,000,000 INF + 50 Reward Merits and buy one A-Merit. You can only do this once per day.
    • A-Merit Vendors:
    • Trident: See B.O.T.L.E.R. and click on the box next to him.
    • Crucible: See the Trashman and click on the trash can next to him.
    • What do Alignment Merits Buy?
    • All IO Sets
    • Most common to rare recipes are 1 A-Merit each recipe within the Set
    • Unique and Special rare recipes are 2 A-Merits each
    • Purple Ultra Rare recipes are 20 A-Merits each
    • PvP Recipes: 25-35 A-Merits each
    • Costume Pieces: 1 A-Merit (almost always more efficient to buy these on the Market)
    • Respec Recipe: 10 A-Merits
    • Reward Rolls
    • Random Salvage Roll: Divided by Arcane v. Tech and two level ranges (10-25 v. 26-40). You get 8 pieces for 1 A-Merit
    • Random Rare Recipe Roll: Divided into tiers of 5 levels (10-14; 15-19; etc...). You get 5 recipes for 1 A-Merit
    • NPCs and Teleporters: The NPCs in the clubs have a portal that take you the Task/Strike force they or their sidekick gives out.
    • Trident: The Freedom Phalanx take you to their respective TFs: Positron, Synapse, Sister Psyche, Citadel, Manticore, Numina, Statesman.
    • Crucible: Recluse's Lieutenants don't have their own Strike Force, but they teleport you to their sidekick's or related NPC's Strike Force:
    • Arbiter Rein -> Operative Renault (Sharkhead SF)
    • Mako -> Barracuda
    • Ghost Widow -> Lord Recluse
    • Sirocco -> Ice Mistral
    • Black Scorpion -> Silver Mantis
  4. OK, just got home and checked the fame point timers from my last run.

    Time from completion of the first tip and fame point to completion of the last tip and 5th fame point was 34 minutes. And that includes running a morality mission in the middle of those, as I started with no fame points, but 7 points on my alignment bar Between tip mission 3 and 4, I had to run the morality mission, and then take time to zone to obtain more tips. Apparently, and somewhat annoyingly, if you have banked tips, and run a morality mission, you lose your existing tips and have to get new ones.

    So, that's 5 total missions, plus zoning to my preferred tip gathering spot, in 34 minutes, for an average of 6.8 minutes per mission.
  5. Quote:
    Originally Posted by IanTheM1 View Post
    And honestly, pre-Stamina, pre-SOs, and without any support ATs helping you, the game pretty much is stop and go. How often you need to stop and how fast you can go varies greatly by AT among other things.
    Quote:
    Originally Posted by Talen Lee View Post
    I do not find this matches with my experience of play.
    Nor does it mesh with my experience. I might have to rest every several groups of enemies in low levels, and more often than not, it's to recover health not endurance. It is certainly not an every group thing, like some posters portray. Not to say that endurance management can't be a challenge, but the players I see constantly running out of endurance, are the ones that invariably leave Sprint or Ninja Run on all the time, waste AOE attacks on single enemies, etc.
  6. Quote:
    Originally Posted by Rage Reaver View Post
    I wasted a bunch of money for nothing, then.
    I doubt you spent "a bunch of money" on Far Strikes. They're common as dirt and just as cheap. It may feel that way, but don't sweat it. Whatever you spent, you'll earn it back quickly.

    Quote:
    It'd be much simpler and faster if damage was just damage, instead of being separated into melee and range and AoE and PBAoE and like three more other damage types I think I saw at the auction house.
    Variety is the spice of life.. It'd be a lot simpler if all Hold powers were just called "Hold" instead of Char, Block of Ice, Tesla Cage, etc. It'd also be a lot more bland and boring.

    And it actually makes sense to break them down into different categories. Different sets enhance powers in various ways. For example, several of the Ranged and Targeted AOE sets have enhancements that boost the range of a power & melee attacks can't be enhanced for range at all. All those different IO's have different set bonuses as well, which gives players a lot more options when they are working on a build.
  7. Quote:
    Originally Posted by Thunder Knight View Post
    Thanks for the info. I actually managed to mess up BOTH builds of one of my characters, which is why I asked about the respec.

    Off to get rid of the Jump pool on my poor Stone/Stone Tanker and get Stamina on him....

    Thanks again!
    Don't forget that you can also earn up to three respecs per character in-game by completing the respec trials, provided your character is at least level 24.

    I'll be more than happy to help you run the respec trial on Protector if you need to. Feel free to hit me up anytime..
  8. Quote:
    Originally Posted by The_Masque View Post
    Panzer:

    When I was trying to brainstorm times I considered the fastest tf times I know of which are:
    ~17 ITF
    ~19 STF
    ~22 LGTF
    Those numbers are clearly not sustainable over numerous runs so I bumped them up to:
    ~20 ITF
    ~25 STF
    ~25 LGTF

    But still didn' t think that was very realisitic longterm so I went with the:

    25 ITF
    30 STF
    30 LGTF.
    That makes sense, but I still think you're being a bit optimistic with those times, if only because of the variability of 8 different players being involved. If you had the same core group running all the time though, then they could probably be pretty consistent with your times. For tip missions, you're only reliant on yourself and your own ability (or lack thereof ).

    Quote:
    You mentioned you clock your times, I would be curious as to what you have found for 5 mission day and the 6 mission day.
    I do, but not to the extent of keeping track of them. When I get home from work, I'll check the times for my last 5 and post them here. I'll also start keeping track of them better, so I can see how well they match up over time with how quickly I think they are going.

    Up to now, I've been seeing times from one mission to the next as low as 3 minutes, but averaging in the 5-7 minute range. So, I think your initial estimation of 40 minutes for 5 tip missions, is pretty fair. Keep in mind though, that I'm doing that on a character with the goal of pure speed. I'm not doing anything other than the bare mission objectives, and I'm running on -1/x1 difficulty. If I was more interested in getting XP along the way, or just having fun, I'd be running at higher difficulties and taking much longer.

    Personally, I have found that the initial acquiring of the first 3 tips is pretty quick, but seeing as how it relies on the RNG, obviously that can change. My routine is very similar to what you suggested. Base TP vet power, TP to low level zone, get tips, Ouro out again. This rarely takes more than a couple minutes to get the ball rolling.

    I think there are a couple other factors to consider.

    First, level of the character running the tips. This affects enemy groups, as well as the exact tip missions that are generated, as each level range has its own set of missions. I'm using either a 50, or a 33 with XP turned off to run mine, and the 50 missions definitely seem slower.

    Second, the zone the missions are in. Some zones can be extremely quick to navigate, and some are much more difficult.
  9. Quote:
    Originally Posted by Rowdy View Post
    Really? Are you sure about this? Or are you taking into account Phalanx fighting being maxed out? It's been awhile since I played my shield tank and I don't recall being only 3% away from the softcap to all positions. Of course, my memory could be failing.
    Depends on what powers are used.

    Deflection + Battle Agility + Phalanx Fighting (zero allies) + CJ + Weave = just over 39% defense with SO's. If you add in Maneuvers, you get almost 43% defense.

    However, without any pool powers, SD won't even hit 30% defense.
  10. Quote:
    Originally Posted by The_Masque View Post
    If that same person were to speed TFs:

    STF: 37 merits, ~30 minutes.
    ITF: 26 merits, ~25 minutes.
    LGTF: 37 merits, ~30 minutes.
    Khan: 20 merits, ~30 minutes. (poor merit/min payout)
    I can't speak to speeding shard TFs but I am sure people can run those pretty fast as well.
    Except, just as you said above in regard to tip missions, those are ideal times and are unlikely to be consistently that fast over a period of time, especially when you are somewhat reliant on the performance of 7 other players, and not just your own. It also doesn't take into account time to form a TF team to begin with.

    As far as time spent running tip missions, I calculate my time based on looking at my Fame Point cooldown timers. I can easily determine how long it took to run all 5 missions by looking at the difference between the timer on the first point and the timer on the last point. That only leaves any time spent getting the first set of tips to add on to the total time.
  11. Panzerwaffen

    New Merit System

    Quote:
    Originally Posted by Granite Agent View Post
    cool thanks.

    so basically 1 morality mission as hero/villain is worth about 50 regular merits, but you get 1 A-merit

    1 morality mission as rogue/vigilante nets you 60 regular merits
    I would put the value of one HV merit at, or slightly above, 100 reward merits, since 2 HV merits will buy any pool C/D recipe in the game, and several of those are over 200 reward merits.
  12. Panzerwaffen

    New Merit System

    http://boards.cityofheroes.com/showthread.php?t=232950

    Quote:
    Originally Posted by Zombie Man View Post
    'Going Rogue' - The Alignment System


    Patch Notes 7/9


    Alignment system
    • Hero and Villain Lounges:
      • Players who maintain either a Hero or Villain alignment will now find they are welcome to enter Fort Trident (Hero) or The Crucible (Villain). Located in Atlas Park and Cap au Diable, these zones allow the Hero or Villain to relax, meet well known signature characters, teleport to their Task Force/Strike Forces, and also purchase enhancements from special vendors.

    Description:

    You should read this link compiled by Snow Globe now posted in the open forums (Guides Section). It will answer almost all your questions.



    Zoning Issues


    • In short: You move between Paragon City and the Rogues Isles by way of co-op zones (RWZ, Pocket-D, Midnighter) or by Submariner's submarine (Independence Port <--> Sharkshead). You should not be able to use PvP Zones (if you can, bug it). Using Ouroboros takes you to your basic alignment's version from wherever you are (Vigilantes go to Heroic Ouroboros, Rogues go to Villainous version).




    Alignment and Powers Issues

    Positron chimed in early in the Beta (May 5) with an update on what's the plan with Alignment powers, note that some of these plans have changed and may still change....



    Info on the Alignment Clubs and Merits

    • Finding the Clubs: Go to Trident Base in Atlas Park or The Crucible in Cap au Diable. Check your mini-map -- they're marked as a green dot (gate icon).
    • Admittance: This is the reward for remaining (or becoming) a true Hero or Villain. The only toons excluded are those currently Vigilante or Rogue.
    • Alignment Merits (A-Merits)
    • Do not confuse them. They are a new type of Merits not to be confused with Reward Merits (completing arcs, Task Forces, Raids, killing Giant Monsters) or Vanguard Merits (killing Rikti once you've been initiated into the Vanguard).
    • How to get A-Merits:
    • Do a Morality Mission. A Hero Morality Mission will give you a Hero Merit and a Villain Morality Mission will give you a Villain Merit. The very first time, though, you will get 50 Reward Merits... after that, one A-Merit. Note that it takes 10 morality points to get a Morality Mission and you can only get 5 morality points per day, thus, you can only get an A-Merit reward this way once every other day.
    Note: Since Rogues and Vigilantes are not eligible for A-Merits, when they do a Rogue or Vigilante Morality Mission, they get 30 Reward Merits the first time they do a Rogue or Vigilante Morality Mission and then 60 Merits every time after that.
    • Buy one. Go to the A-Merit Vendor in the Alignment Club and trade in 20,000,000 INF + 50 Reward Merits and buy one A-Merit. You can only do this once per day.
    • A-Merit Vendors:
    • Trident: See B.O.T.L.E.R. and click on the box next to him.
    • Crucible: See the Trashman and click on the trash can next to him.
    • What do Alignment Merits Buy?
    • All IO Sets
    • Most common to rare recipes are 1 A-Merit each recipe within the Set
    • Unique and Special rare recipes are 2 A-Merits each
    • Purple Ultra Rare recipes are 20 A-Merits each
    • PvP Recipes: 25-35 A-Merits each
    • Costume Pieces: 1 A-Merit (almost always more efficient to buy these on the Market)
    • Respec Recipe: 10 A-Merits
    • Reward Rolls
    • Random Salvage Roll: Divided by Arcane v. Tech and two level ranges (10-25 v. 26-40). You get 8 pieces for 1 A-Merit
    • Random Rare Recipe Roll: Divided into tiers of 5 levels (10-14; 15-19; etc...). You get 5 recipes for 1 A-Merit
    • NPCs and Teleporters: The NPCs in the clubs have a portal that take you the Task/Strike force they or their sidekick gives out.
    • Trident: The Freedom Phalanx take you to their respective TFs: Positron, Synapse, Sister Psyche, Citadel, Manticore, Numina, Statesman.
    • Crucible: Recluse's Lieutenants don't have their own Strike Force, but they teleport you to their sidekick's or related NPC's Strike Force:
    • Arbiter Rein -> Operative Renault (Sharkhead SF)
    • Mako -> Barracuda
    • Ghost Widow -> Lord Recluse
    • Sirocco -> Ice Mistral
    • Black Scorpion -> Silver Mantis
  13. Quote:
    Originally Posted by Mcquacks View Post
    One more thing...I love archers in most games and saw in a CoH photo that there's someone with a bow. So I take it you can be an archer in this game? If so, I'm gonna have to make me a Hawkeye.
    Yep.. There are 3 AT's that get access to Archery: Blasters, Corruptors and Defenders. There is also an archery debuff set, Trick Arrow, which Defenders, Corruptors, and Masterminds have access to.
  14. Quote:
    Originally Posted by Ice_Wall View Post
    Edit: Actually looking at it now. The only ones I was awarded with, that I didn't earn, were villain accolade equivlents of hero accolades. The others were retro actively rewarded gladiator badges, that I do have the requirements for.
    If you have the equivalent hero accolade, you are automatically granted the corresponding villain badge & vice versa. No bug involved.
  15. I wonder if grays dropping Tips is working-as-intended, or if it is something that is going to be changed soon...
  16. Quote:
    Originally Posted by Metatron_NA View Post
    I don't cross post - sometimes I come close to the line, but I always stay on this side.

    Well, I guess technically this one might be over, but i didn't know which would be more effective (hehe)

    However, the previous posts in various At subforums are not cross posting at all - each was for a *different* topic

    mmmkay?

    ;p
    Changing one word or sentence in a post and copy/pasting it in a bunch of different forum sections is still unnecessary cross-posted spam.
  17. Panzerwaffen

    IO question

    Quote:
    Originally Posted by Pyber View Post
    I'm not sure H/V Merits could be considered fast unless you trade a lot of Reward Merits and Inf in to get extras. Otherwise, you can only earn one H/V merit per alignment cycle, which is just short of two days. Add to that the fact that you can only make one H/V Merit transaction in a 20 hour period as well, and it slows right down.
    I'm applying a couple conditions when I say that HV merits are fast.

    1: I'm only looking at the reward/playtime metric. I can run the missions to get an HV merit in not much more than an hour total solo.
    2: I'm considering an HV merit equivalent to approximately 100 reward merits.
    3: I'm also assuming that a player would use more than one character to earn the HV merits, so the cooldown is less of a factor.

    Considering those above conditions, HV merits can be obtained with less effort & time than an equivalent amount of reward merits (or AE tickets for that matter), and are therefore a better route to obtain rare recipes.

    Buying straight off the market will always remain the best option though, in my opinion.
  18. Panzerwaffen

    IO question

    Quote:
    Originally Posted by DotCom View Post
    Hey what is the easiest way to get good IO recipes, and where to get em.
    You have several options to obtain set IO recipes.
    1. Wentworth's/Black Market
    2. Reward Merit Vendors
    3. Hero/Villain Merits in GR
    4. AE Tickets
    5. Enemy Drops

    Out of those, buying off the market or using the new HV Merits will likely be the easiest & quickest route to IO recipes.

    However, do not expect to be able to 'purple out' or outfit a character with the best items without some significant effort on your part.
  19. Protector has a very active TF community on its global chat channels. Currently, we have three global channels for TF's, badging, and other activities, plus a fourth dedicated to Master TF attempts.
  20. Quote:
    Originally Posted by Memphis_Bill View Post
    Call it wild curiosity, but with this second round of free transfers - how did you use them, if at all?
    Thanks for the reminder about this! I almost forgot to make a couple transfers of seldom used characters to make room for more on Protector.
  21. Panzerwaffen

    Finally!!!

    The first one is always the hardest..

    Congrats!
  22. Quote:
    Originally Posted by NetBlaise1 View Post
    How do you get WIngs? Are they in a booster pack, already in game, or what?
    http://wiki.cohtitan.com/wiki/Wings
  23. Quote:
    Originally Posted by KemLi View Post
    That said, once you join a lft/chat global channel for any server, you can do just fine anywhere.

    Welcome back and tally ho!
    Agreed. There is no need to follow the crowds and contribute to the overcrowding and lag on the busy servers. There are very active communities on all servers.
  24. I've been getting some very good prices selling rare recipes that previously were worth very little now that the pricing history is gone.
  25. Isn't posting the same exact post (with the exception of AT name) in every subforum a bit much?