PRAF68_EU

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  1. Quote:
    Originally Posted by Nericus View Post
    Invulnerability is a relative thing. Look at the original Superman vs. Hulk.....er sorry I meant DOOMSDAY fight. Both are kryptonian, both are invulnerable, but both have tremendous strength which pretty much cancelled out their invulnerability.

    Same with HULK vs THOR. Both have a level of invulnerability, both heal fast though I suspect Hulk's rage would amp his healing abilities to above THOR. But their immense strength should also make the invulnerability useless.
    In the movie, Thor is wounded by Loki's dagger, and appears to be in pain for the rest of the battle. One imagines it was no ordinary dagger, but it's hard to imagine the Hulk being hurt like that - would only make him stronger anyway.

    It is also implied that a very long drop could seriously endanger Thor or Loki, where as the Hulk quite easily survives just such a drop.

    I would say that Asgardian invulnerability is significantly reduced in this movie series.
  2. Quote:
    Originally Posted by NinjaPirate View Post
    Also, am I the only person to think, "Okay, the portal device is shielded. Is the tower it's sitting on also shielded?"
    Wouldn't have closed the portal.

    Might have moved the portal.

    Moving the portal into the ground so New York fell into another dimension would probably not be considered a good solution.
  3. I'm pleased for Joss Whedon, given the number of times he has been smacked down by the big media companies.
  4. It's one of those things he might be able to do, if he needed too, but is far from certain. Wheras he KNOWS the parachute will take him safely to where he needs to be.

    The Parachute is also in there to reflect the skills he has because of his military training.
  5. Quote:
    Originally Posted by BrandX View Post
    I don't know. Captain America's mask can allow him to show emotion quite easily.

    And Batman never seems to lose his mask.
    Captain America doesn't really have a secret identity in the current movie continuity, so it doesn't matter if he wears a mask or not.

    As for the Spiderman trailer, the tentacle thing looks interesting, but I don't think I'm ready for another version of a familiar origin story, this one apparently retconning that Peter Parker was genetically modified as an infant, just for the sake of being different.
  6. Quote:
    Originally Posted by Dante View Post
    It's Welsh. Comes from the word for cave hence it's slang *ahem* meaning. Was quite amazed that it appeared in the film.
    Yeah, "isn't that a very rude word" passed though my mind too. That it got through probably says something about the education of the censors. At least the UK censors should have known. Although they might have felt it was obscure enough that children wouldn't notice, and therefore it didn't matter. Being London based, they tend to forget places like Wales exist.
  7. I've just noticed that one of the characters in Prometheus is called Dr Elizabeth Shaw. I'm sure that some of you are aware that Dr Elizabeth Shaw was the name of a Dr Who companion, round about 1973.

    Ridley Scott is the right age and nationality to remember this, so is it deliberate, or just leaked in from the subconscious?

    Actually, 1973 was the year Ridley Scott made his breakout Hovis commercial.
  8. Quote:
    Originally Posted by Techbot Alpha View Post
    Quick tangent question; is the Damage AoE aura worth bothering with on a Scrapper, or not?
    Thing to consider:

    On a tank, when solo, you will probably spend quite some time standing in the middle of a big group of mobs whilst you wear them down.

    On a Scrapper, you will probably kill the mobs quickly, or they will kill you first.

    I guess I'm saying: probably not.

    I know some people go Spines/Dark for the damage auras, but I would consider this a very specialised build.
  9. Quote:
    Originally Posted by dugfromthearth View Post
    the other big problem with dark armor is that the cloak makes you into a big black fuzzball, hiding your costume.

    But that can look good.

    dark armor + fire melee and you can be a giant flaming sword in a black cloud
    It's good with some auras. Try it with "Bats".
  10. Quote:
    Originally Posted by Techbot Alpha View Post
    Yeah. I was half tempted to re-roll him as a /WP Scrapper, because those are pretty much idiot proof (and when it comes to builds and numbers I ain't in the top 10% >_< ), or to slot him more like a Brute (Acc and End red in attacks)
    A /WP Scrapper really is not a good way to get the best out of Staff. WP doesn't benefit from +recharge, so FoM isn't very useful; it's quite good for endurance, so FoS isn't very useful; and FoB, well, Build Up would be better...

    Quote:
    The Tank builds shown look awesome, but then again I'm not an uber fan of Tank damage. My Invul/Energy is solid as a rock, and can punch stuff pretty well, but it's slow going. Soloing the missions in DA without the NPC aid, while satisfying, also took a helluva long time
    Yup, Dark/Staff tank is awesome. No survivability issues there! Staff/Dark stalker looks pretty interesting too, I'm going to give it a try and see if I can afford the end. You might try Fire/Staff tank. That's pretty awesome too, with decent damage. Recolour the flames black!
  11. Quote:
    Originally Posted by Techbot Alpha View Post
    Does anyone have a Staff/Dark Scrapper build that is equally 'Hnng' worthy? Defence and Resistances are all well and good on Tanks, given the better scale on them (Although that first build still makes me O_O I love my Invul/Energy to bits, but that thing looks like the wrath of a Dark God...)
    But it's the Staff/Dark Scrapper that is making me =/ face at level 27. Yeah, he's good, but he seems way too squishy against standard S/L stuff, more so than any of my other Scrappers/Stalkers
    Putting aside that Staff isn't as good for scrappers as it is for other three melee ATs (IMO), what I think is going on is a lot of lethal attacks (swords and guns) have -def, and destroy your Guarded Spin faster than you can stack it up. It wouldn't hurt DA to gain some def debuff resistance, perhaps in CoD, and I would like to see def debuff resistance available through IOs and Pools too. But that doesn't help you now. The only other thing that would help is getting close to the def cap, but that isn't really possible for a level 27 scrapper.

    Once you get to 32, the resistance buff from Sky Splitter should solve the -def problem. However, that means using FoB instead of FoS, which means turning off toggles.
  12. Quote:
    Originally Posted by Kyasubaru View Post
    I won't mind terribly if they charge for it, but I sincerely hope they do NOT limit it by the character's origin. If I want to have a Tech character take some Sorcery pool powers, that should be my choice.

    Now if they want to do something like the Blackwand/Nem staff where it does bonus damage if you have the right origin, I wouldn't mind that. But at least give me the option to pick the powers I want.
    Unless they can release 5 at once, which I'm sure they wouldn't want to do even if they had the manpower, I don't see any kind of origin bonus or restriction being considered.

    However, I think they may restrict it to only one of these special pools being in a build at a time, to limit "pay-to-win". After all, if they aren't better than at least some of the existing power pools they won't sell. No one is going to shell out for another Presence Pool...
  13. Quote:
    Originally Posted by Star_Seven View Post
    + 1 in favor of dark armor here...love it. Fun active set. Can be very powerful. Great against psi! Yes please....and you don't die.... Just fall down Rez and keep on going!!! I absolutely love that!

    End usage can be a pain at times...but you can also actively mange your toggles.

    Spines /dark can be especially end heavy with 2 damage toggles needs to be taken into account(I have a 50 spines /dark scrapper. My 2nd 50 ever)
    Go Staff/Dark and use FoS...
  14. Quote:
    Originally Posted by Tannim222 View Post
    Will Avengers on the path to being a major success at this point you know DC / WB is going to want a JL movie.

    The best way to do that is when they reboot the Batman film franchise (you know it'll happen) and to this time put Gotham within the greater DC universe.
    Gotham was mentioned in Superman Returns...
  15. It took me a long time (like since CoV beta) to find a brute powerset combo that I really liked, but currently I'm loving playing my Staff/Regen brute.
  16. Quote:
    Originally Posted by Tenzhi View Post
    I'd tend to agree, however, given the prior offerings I'll be happy to have a reboot if it turns out to be enjoyable.
    I tell you what I'm sick of: Origin stories.

    Unless it's a character I'm unfamiliar with, I don't need to hear their origin story.
  17. Quote:
    Originally Posted by Nericus View Post
    That whole thing about coming up with a shorter name could have been simple tongue in cheek humor throughout the movie until Coulson simply said "Just call us SHIELD". I suspect that was their name all along.
    Yup. Just Coulson's sense of humour.
  18. I think this is a very shrewd move.

    Some players never play alts, so they don't buy new powersets, but everyone can spec in a new pool power.

    I think in power and style these will be more like a Patron set than the existing pool powers. It's just been made a pool power so 1) it can be sold to players who haven't got to 38, and 2) they don't need to make 5 different versions.

    It's unlikely that it will be affected by origin, since 1) they want to sell to everyone, and 2) They will want to put only one in at first, to see how successful it is, and they don't want to give an overal advantage, even a small temporary one, to Magic origin.

    One thing to remember. This is definitely NOT going to be free content. It is very commercial.
  19. Quote:
    Originally Posted by Arcanaville View Post
    I said convincing arguments had been made. Convincing to me, and to a majority of the quantitative analysts on the forums, but it has been rare that the devs have accepted a quantitative analysis alone as proof of underperformance specifically. Particularly because the devs have an explicit and very specific definition of "underperformance" and it can't be calculated as such: it can only be measured.

    Quantitative analysis combined with other evidence has been convincing. But the quantitative analysis has tended to have a very high hurdle to overcome. The devs do not like, and do not trust, aggressive quantitative analysis. And that's probably for the best. Conservative analysis places all or nearly all the margin for error against the desired conclusion and still leads to the targeted conclusion. Analysis that *can* maybe possibly suggest a conclusion might be possible sometimes normally carries little weight. Analysis that reaches for conclusions tends to carry no weight at all.

    The devs are actually pretty accessible, so its also not a practical question to ask any player if they contact the devs regularly. Some probably contact the devs more often than I usually do.
    The devs use mathematical methods when the first design a set of course, and one of the things Arcanaville has managed to show up was when there where flaws in the methodology used by the developers.

    But actual, measured performance always trumps any amount of theory, as it should.

    The Scientific method: If the model fails to agree with observation, there must be something wrong with the model.

    The Combat method: If the model fails to agree with observation, there must be something wrong with reality.
  20. Quote:
    Originally Posted by Combat View Post
    1. I ignored the affect of BU on damage.
    You can't just "ignore this" "ignore that" and expect to draw any meaningful conclusions.

    I did a Mathematical Modelling unit at University. It was a long time ago and boring, but I do remember that anything you left out of your model you had to justify by proving that it wouldn't affect the outcome.

    Quote:
    2. The attack chain I used is a reasonable one for the amount of recharge.
    No it isn't. For one, it leaves out Guarded Spin, which would be one of the most frequently used powers in REAL gameplay. You also leave out equivalent powers from other sets. This does not make the model better, it makes it worse. For two, you leave out Mercurial Blow (and equivalent powers in other sets), which would be the most frequently used power for tanks or brutes - you really have no idea how those ATs work, do you? I've played a great many of those sets, and I don't use any of those attack chains. I might, if I was a scrapper and attacking immobile targets that don't fight back, but last time I looked, this wasn't City of Target Dummies.

    Quote:
    3. FoM is the worst form. I used Form of Body because not using it would have made the set look less competive.
    You really, really, have no idea about how different powers interact, do you?

    Quote:
    6. These chains all promote survivability to same roughly the same degree.
    Yes, as in "not at all".
    Quote:
    An analysis that included survivability would have to take into account the interplay between every secondary, power pool, and patron/epic pool power that increased survivability,
    Exactly. And an analysis that doesn't include those things is meaningless drivel.

    Quote:
    something I don't what to do.
    Then you will have to live with your invalid conclusions based on broken logic, or maybe listen to other people with a better understanding of the game and/or real experience.
  21. Quote:
    Originally Posted by Combat View Post
    Anecdotal evidence has no validity.
    Evidence based on a model that bares no relation to how the game is actually played has even less validity.
  22. Quote:
    it is impossible to compare it to other sets. At this point, you are arguing opinion, not fact.
    Opinion based on actual experience is far more valid than metrics based on a lousy model.

    Just a few stupiditys in you model, without going into detailed maths:

    1) It's for scrappers only. We know Staff is worse on scrappers, since they get a bigger bonus for BU than the other ATs, loosing it hurts them more than other ATs. They are also more dependant on big hitters.

    2) It's an utterly stupid attack chain. Only a moron would use that in regular play.

    3) You are using the worst form.

    4) You are ignoring the influence of the secondary powerset. Some of those affect damage you know...

    5) You are ignoring running out of endurance. That hurts DPS you know...

    6) You are ignoring survivability. Being dead hurts DPS you know...
  23. Quote:
    I do think it'll find it's better pairings (and this is just a guess on my part) in EA, SR, and ELA.
    Actually, I think those are some of the worst* (just ahead of WP).

    Best: Fire, Regen, Dark.

    *Not Stalker SR and ELA.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    Well, keep in mind that despite my pride in the language, I'm still not a native speaker. A lot of the history of the language is lost on me since very often all I have to go with is what I know about rules of spelling and grammar and not how things are actually done in practice where practice differs. I spotted somewhere someone explaining that the past tense of "eat" - "ate" is supposed to be pronounced "at" and not "ait" like one would think, and people who pronounce it as the latter are seen as uneducated for having deduced its pronunciation from seeing the word spelled as opposed to hearing it spoken.
    I'm a native (British) English speaker, and ate has always been pronounced ait where I come from. You sure someone hasn't been yanking your chain?

    "et" would be considered the "uneducated" version.

    "At" is just "at". Or something you wear on your 'ead.
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    I would, actually. I'd pronounce it like Yahtzee pronounce "xbla" when mocking the Xbox Live Arcade. I'd pronounce it "ksploded." Letters in the English language have a n "alphabet" pronunciation and an in-word pronunciation, and X becomes "ks" when used in a world like "paxton." I wouldn't pronounce "xploded" as "eksploded" any more an I would prinounce "park" as "peeark."
    Historical. It's been pretty much lost in modern usage. The name of the leader of the X-men is always pronounced "Ex-avior", not Savior these days (even when it's not referring to that character).


    And UXB was certainly used as far back as WW2. I remember a program on British TV in the 1970s called "Danger-UXB" about a bomb disposal crew.