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Unless the ATO proc is bugged, and not set to generate aggro.
It wouldn't show up unless someone slotted it a non-damage control. -
Quote:It's established that some Time Lords have far more control over regeneration than others. Romana could select her appearance at will. The Master's backstory suggests he used regeneration as a disguise, and he deliberately chooses a younger (John Simm) appearance to parallel the 10th Doctor.Given the strange reverse timeline arc, she could easily be a new (or former) incarnation of River Song/Melody Pond...
Also, changes to a Timelord's regeneration are at best unpredictable (note first thing Tennant and Smith do is check the number of fingers and toes, and curse that they've never been ginger.) Considering that regeneration is triggered by painful-type death and seems to be a pretty frightening experience for all concerned, it would take a supreme effort of will to carry through any major changes. -
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Quote:My Staff Brute's only skipped power is Precise Strike. I have Mercurial because it can take Achilles Heal. The extra accuracy of PS might cause me to switch next respec though.On a Brute, the only truly skippable powers, IMO, are Mercurial Blow and Taunt. I have them both, though, and they are both quote useful, depending on playstyle.
I would NOT ever skip Serpent's Reach, if only because it is a ranged attack that doesn't require weapon redraw (plus, as stated, it is the highest - or close to it - DPA attack in the set). -
I can confirm that Guarded Spin and Defensive Sweep both stack.
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I might have missed it, but I think folks forgot to mention the +DMG scrappers can get from their Shield Defense secondary, which beets Aim hands down if I'm not much mistaken...
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Quote:The episode "The Doctor's Wife" establishes that Time Lords can change gender via regeneration.The doctor changes hair color, age, eye color, skin color, and personality everytime he regenerates so it stands to reason that he can change gender since it is just another genetic alteration.
If the Doctor Who series want to keep just males as Doctor Who, then there needs to be an episode explaining that regeneration is gender specific by Rory, Amy, or some other companion asking why the Doctor only regenerates into males. Although, a scene between River and a female Doctor would be fun.
If you go back to "Lungbarrow" and some other writings (not canon in the current continuity) then gender is no longer relevant to Time Lord reproduction anyway. -
Quote:1) Since the game isn't able to do that, I don't see your point.Removing EBs via difficulty choice doesn't take away your ability to choose to have them turned on.
2) People who complain about EBs would still complain about ambush spawns, things that add tactical complexity, and pretty much anything that doesn't involve NPC mobs standing around like pinatas waiting to be smashed. -
But, as I have already pointed out, Dean McArthur/Leonard don't do what you think it does. Warrior of the Deep doesn't want an army! He doesn't even know what a clone is! He would rather just eat D-Mac as a tasty snack.
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Quote:It is - you can choose not to play story arcs. Which, your selective memory seems to forget, have ALWAYS featured strong opponents (AVs initially). Why do you think you get reward merits for arcs and not for newspaper missions? Higher difficulty = higher rewards.*edit*
You know what? Forget it. Anyone who resorts to a variant of "learn to play" as the sole argument is not worth arguing with.
I stick to my guns - difficulty should be up to the player to choose.
But difficulty "free to choose" works both ways - I want to be free to choose difficulty settings other than piss-easy. Removing EBs, NPC helpers, ambush spawns, and they other added complexities that you whine about, would take that away. -
Quote:When people think it's less scary than Dr Who, I doubt that...it also works, as the original did, as a Lovecraftian horror story IN SPACE.
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Whilst there may be a rule saying melee attacks must have higher DPA than ranged, I don't believe there is any rule that says ranged classes have to have rubbish mitigation.
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Quote:As the difficulty scales at the moment, it's not possible to scale EBs down, which would mean removing all EBs and AVs from all soloable content. And ambush spawns. And mobs that move. And pretty much anything that can fight.No, but balancing content for the lowest common denominator on the lowest possible difficulty setting should be. After reading this thread, I guess I'll give Night Ward a pass.
--NT
I don't want my fun spoiled because, basically, people can't play.
I really, really can't imagine how anyone could be so bad at this game as to find finds EBs difficult... -
Quote:No, I meant people are also whining about the Malaise fight.I think you have your threads mixed: the final one is agains Lamashtu and Sorceress Serene not Bedlam's Malaise(s).
Also, my so called support was wiped out pretty much instantly by Sorceress Serene (Nightmaster, Katie Douglas, Ward and I don't know if the Coyote is supposed to do anything...) Thank carrots I had a signature summon BABs on hand after she creamed the floor with me the second time.
Where you playing with "no bosses", or more than x1?
Because my allies managed fine. They went down eventually, but not towards the end of the second stage, while I was briefly incapacitated. -
Quote:I've done First Ward with a Blaster, arguably the most squishy AT in the game. Didn't think it was particularly difficult.I agree with the OP. Night Ward, First Ward, DA, are very tough challenges. Whcih is fine when I break out my brutes, but doing those with lesser capable characters? No thanks.
My cat can do it with a Brute. -
Quote:I'm no ace player, but seriously, if you can't fight EBs, you aren't doing it right. CoH is easy.That won't do anything about Elite Bosses being Elite Bosses, which is the real problem. I don't think i would have died that much less at the end of Night Ward facing two Yellow EBs at once as opposed to two Orange EBs.
Balancing all content for lowest common denominator players is not a good way to go. -
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Many of the ranged and melee attacks are the same, and many of the self buffs. The control powers have different names, but they are still control powers, and Gun Drone is very like a Dominator pet (but much weaker).
But if you say "it's not mirrored because the powersets aren't exactly the same" then you have nothing to worry about - increasing blaster control isn't going to change the powersets into Dominator powersets, so they won't be mirrored (by your definition).
In other words, depending on how you define "mirror" either,
1) Blasters and Dominators are already mirrored, and increasing Blaster control won't change that,
or
2) Blasters and Dominators aren't mirrored, and increasing Blaster control won't change that. -
Quote:You played one recently?Alright, what you said in the beginning is exactly what I am getting at here! No other AT has been 'changed' to mirror another AT.
Past that though, it is just inaccurate, stalkers are certainly not a mirror of scrappers.
Quote:And Dominators are not a mirror of blasters.
Blasters have ranged damage, melee damage, and control.
They share the same def/res mods.
Sorry, I don't see where "not a mirror" is happening... -
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They didn't need to be changed, because the mirrored each other from the start. As did corruptors and defenders.
Stalkers where changed to more closely mirror Scrappers though.
IMO Blasters have always mirrored Dominators, with higher damage backed up by weaker control-as-mitigation. It's just that Blaster control secondaries are so weak some people didn't notice them. -
Quote:No, it isn't simple. Not even close. What are your arcs on AE? I would love to see your genius writing skills.It's not nearly as complex once you stop trying to write the player character's motivation instead of the player. Put players in the position where the narrative acts as though they're in control of events, but NEVER explain WHY they're doing the things they're doing. Simple.
Quote:There's plenty of content for that already in the game.