PRAF68_EU

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  1. Ill or Fire primary

    Kin, Rad, TA, Storm or Sonic secondary

    Avoid: Empathy
  2. The other thing with Blind is your chance of hold or chance of damage will also be applied to secondary targets adgancent to the primary target that are affected by the sleep.

    It is possible that is also checks twice for the primary target, once for the hold and once for the sleep, giving you a better than 1 in 3 chance of holding a boss in one, or a chance of double bonus damage. I could be wrong about this though.

    I think Okton is right about the hold being more effective. You would probably get a bigger damage increase by slotting an extra damage IO than slotting the proc, assuming you where also slotting the power for hold duration.

    e.g. Blind as a damage power:

    Acc, Dam, Dam, Rech, Rech, Chance of damage

    e.g. Blind as uber-hold

    Acc, Hold, Hold, Rech, Rech, chance of hold

    (simplified slotting you do better with sets)

    Hami-Os are also good with Blind e.g.

    Acc/Dam, Acc/mez, Dam/Mez, Dam/Mez, Rech/End, Rech/End
  3. There is also the magical barrier between dimensions, which could interfer with precognative abilities.

    However, at least a few precogs have been getting something.
  4. A hint: choose magic or tech as your origin (tech would make most sense), then you have the option of using your origin power to ignite the oil slick instead of diverting one of your robots from the mobs.
  5. Thinking about keldian slotting, I think ranged defense should be a priority: all quantum weapons are ranged.
  6. Positional defense may occasionally help you against some attacks that are have no damage type, but for the most part, yes, as an energy brute you are waisting your time collecting those.
  7. DJ Zero wouldn't allow Pocket D to be used as a military base. If it looked like he would be forced to do so he would simply close the portals to Paragon City/Rogue Isles.

    As a refuge centre, it would have to ramain strictly neutral, so it could have Rikti refugees as well.
  8. [ QUOTE ]
    it is possible to count the increase as percentage-units like
    14% + 56% = 70%

    [/ QUOTE ]

    No, dosn't work this way.
  9. Strictly speeking, it's:

    base def x (100% + enh%) = total def
  10. [ QUOTE ]
    Oil Slick Arrow is supposed to light every single time the target is destroyed within the allowed time frame. The bug that prevents this from happening lies somewhere deep in the server timing code. The bug does effect other things besides Oil Slick, but this power is the most visible example for a variety of reasons.

    So, all of that said, it is still a bug, it is still on our bug list for the lead programmer to deal with when he gets time. Unfortunately, he's got a LOT of bigger fish to fry, so this one persists. He'll get to it, I just don't know when.

    [/ QUOTE ]
    -Castle

    I wonder if this could be one of those other things?
  11. I think waiting until everyone is in the red is a bit to long to wait before using a panic button.
  12. TA defends by helping the team kill mobs quicker so they have less time to do damage.


    Oh, and EMP Arrow is a very impressive hold.
  13. [ QUOTE ]
    But can Oil Slick Arrow be slotted with enhancements to the Defense Debuff? Or are we stuck with the default and slotting for recharge and damage? :P

    [/ QUOTE ]

    Yeah, you can slot Oil Slick for defense debuff.

    It's just that gratuitous megadeath is more fun..
  14. [ QUOTE ]
    So, would you say it's fair to conclude that the strength of TA is in making enemies easier to kill, rather than in protecting the team?

    [/ QUOTE ]

    Yes.
  15. Archery doesn't have good damage compared to some of the other defender secondaries, and it doesn't have a helpful secondary effect.

    TA is just fine for soloing (it actually has the second highest possible res debuff).
  16. If you want to have a soloable TA then the controller works better.
  17. Illusion/TA performs well in PvP. I would do even better if I made a specialised PvP build and added in Tactics.

    Focus on single target powers, and stacked holds.
  18. Just thought it would be worth cross posting here, since forwarned is forarmed. Don't slot Positron's Blast: chance of energy damage in Oil Slick. It is completly non-functional (however the procs from the slow sets work fine).
  19. [ QUOTE ]
    One thing though; the leadership pool or whatever its called; does that work on PA?

    [/ QUOTE ]

    No. The Phantom Army is not affacted by any buffs. That is why debuffs are so useful with illusion.
  20. [ QUOTE ]
    The staying alive part is my #1 goal really.
    Shields are also pritty passive in their use; which allows me to focus on using powers to attack and control.
    I wont be healing people or buffing that often which is how i like it; heh.

    [/ QUOTE ]

    You shouldn't really need shields to keep you alive very often though. Illusion has plenty of tools to prevent the mobs even considering attacking you.
  21. That's the thing with /FF as a secondary. It ranks with Empathy as the most low offence pro team secondary available to controllers.

    It can keep you alive, but is can do nothing for your damage output.
  22. The advanatage of Siphon Speed is it doesn't supress when you atatck.

    Personally I wouldn't take SS as my main travel power with Syphon Speed, I would take something with a vertical component instead.
  23. There are some illusion/bubblers around, but there are a couple of reasons why they are not common.

    1) Phantom Army can do very good damage but is not buffable. Thus the power synegises best with powers which debuff resistance. this means taking /rad or /TA or /Storm as a secondary.

    2) For some people bubbling a team is the most tedious (but important) activity possible in game (that would be me for one).
  24. [ QUOTE ]
    the mezz resistace is global, ur toggles dont need to b on for it to work

    [/ QUOTE ]

    I believe this is true.

    [ QUOTE ]
    unlike the rechrage redux which is actualy an increase attack speed which mean if u increase atack speed by 100% u attack twice as fast, the mezz resistance IOs say reduce the duration of mezz effectss on you by 20/30% which in my understanding means if u have 100% you shouldnt be mezz'ed

    [/ QUOTE ]

    This, however, is not true. Mez resistance works exactly like recharge reduction. You could have 900% mez resistance and your toggles would still drop, the duration would be reduced by a factor of 10.


    [ QUOTE ]
    Havent got 4 of the 30% mezz reduxs in yet so i havent tested it.

    [/ QUOTE ]

    As already stated, the mez resistance IOs are meant to be unique. I.e. only one per chracter. If you have managed to slot more than one, it is due to a bug, and you will recieve no benefit from any additional ones.
  25. [ QUOTE ]
    oh explain, I can totally drain someone with that combo or?

    What would you suggest I drop?

    [/ QUOTE ]

    Yes, you can totaly drain anything up to a boss, and even make a visible dent in an AV.

    You can also fully recharge yourself from one mob instead of needing to hit two.

    I would drop anything other than Power Boost.