Robots / Trick Arrow


Mekio

 

Posted

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Name Battle Arrow
Level: 50
Archetype: Mastermind
Primary: Robotics
Secondary: Trick Arrow
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01) --> Battle Drones==> Dmg(1)Dmg(3)Dmg(3)Acc(5)Acc(5)
01) --> Entangling Arrow==> Acc(1)Acc(37)Immob(43)Immob(43)
02) --> Flash Arrow==> Rechg(2)Rechg(40)
04) --> Glue Arrow==> Rechg(4)Rechg(7)Slow(9)Rechg(34)
06) --> Equip Robot==> Rechg(6)Rechg(7)Rechg(9)EndRdx(43)
08) --> Combat Jumping==> Empty(8)
10) --> Ice Arrow==> Hold(10)Hold(11)Acc(11)Acc(25)Rechg(25)Hold(37)
12) --> Protector Bots==> Dmg(12)Dmg(13)Dmg(13)Acc(15)Acc(15)Heal(46)
14) --> Super Jump==> Empty(14)
16) --> Poison Gas Arrow==> Rechg(16)Rechg(17)Rechg(17)
18) --> Repair==> Rechg(18)Rechg(19)Rechg(19)
20) --> Acid Arrow==> Rechg(20)Rechg(21)Acc(21)Acc(23)Rechg(23)DefDeBuf(50)
22) --> Swift==> Empty(22)
24) --> Hurdle==> Empty(24)
26) --> Assault Bot==> Dmg(26)Dmg(27)Dmg(27)Acc(29)Acc(29)
28) --> Disruption Arrow==> Rechg(28)Rechg(31)Rechg(31)
30) --> Stamina==> EndMod(30)EndMod(31)EndMod(34)
32) --> Upgrade Robot==> Rechg(32)Rechg(33)Rechg(33)EndRdx(33)EndRdx(34)
35) --> Oil Slick Arrow==> Rechg(35)Rechg(36)Rechg(36)Dmg(36)Dmg(37)
38) --> EMP Arrow==> Acc(38)Acc(39)Rechg(39)Rechg(39)Rechg(40)Hold(40)
41) --> School of Sharks==> Rechg(41)Rechg(42)Acc(42)Acc(42)Immob(46)
44) --> Shark Skin==> DmgRes(44)DmgRes(45)DmgRes(45)EndRdx(45)EndRdx(46)
47) --> Spirit Shark Jaws==> Hold(47)Hold(48)Acc(48)Acc(48)Rechg(50)Rechg(50)
49) --> Recall Friend==> Empty(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Supremacy==> Empty(1)
02) --> Rest==> Empty(2)
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Basically, now got him to lvel 22 and loving both bots and trick arrow! I want assualt bot tho, hehe!

Few things about build tho -

Does acid arrow stack?
I'll happy change which patron I choose, however I do NOT want Mace =]

Any tips / comments greatly appreciated, since I'm very new to trick arrows

Thanks

Bleak


 

Posted

Acid arrow doesnt stack from same caster, however disruption arrow does. Mind by Oil Slick arrow that it needs to be 'ignited', lucky your pets do nrg/fire damage but if it doesnt ignite (you're too late) the 'target' remains for a while. If your pets are just on aggressive they can continue attacking it.

I would prefer aid other/self instead of repair, longish recharge makes it more like panic-superheal. I never took Stamina, few end-reds here and there made it pretty ok. Only EMP makes your recovery to a halt, can be somewhat dangerous.

I would drop Flash arrow, it has a very tiny -acc debuff, its mainly used in pvp for its great -perc. So dropping these 2 you can fit aid other/self in the build.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

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Posted

Couple of things:

I'm NOT a huge fan of Poison Gas arrow...as the effect fades very quickly and the "sleep" aspect of the power only came into play for my Ninja/Trick Arrow MM once despite using it for a very long time. It's not a bad debuff...but for 20 seconds of a mob doing 15% less damage....it depends. In epic-sized mobs that would be a life saver. But for your most endurance hungry Trick Arrow attack until you get Disruption...I didn't find it worthwhile.

Oh and Sin is awesome, but I disagree about Flash arrow (because my Mastermind lives and dies by it). The Accuracy debuff is pathetic but the perception debuff means that this power is one of the best pulling tools in the game. If you think you'll be pulling enemies from mobs on a regular basis, I'd totally suggest keeping it in. If you don't care about pullling, then he's right: Ditch it and get Aid Other/Self or something. Of course, considering the fact that you've chosen NO ranged attacks of your own, I'm thinking you won't be able to pull on your own very well. So yeah, drop Flash Arrow. It's an awesome power but if your only ranged attack is your origin Tranq Dart (or whatever) then it might not be for you.

Lastly, I'd forget about slotting Entangling Arrow for Immob Duration, only because the power recharges so quickly on its own already and it'd be easier to just re-apply it when needed. Which means now you can put those slots in Glue Arrow...which is one of the big stars of the Trick Arrow set. Seriously, that power alone will keep you alive when things get rough.

-jared


 

Posted

A hint: choose magic or tech as your origin (tech would make most sense), then you have the option of using your origin power to ignite the oil slick instead of diverting one of your robots from the mobs.


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