PC_guy

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  1. Quote:
    Originally Posted by ToxicStriker View Post
    . Hey I'm gonna make a rule if you post on this thread you're being added to the volunteer list lol.
    well my account expires in 5 days

    so....

  2. Quote:
    Originally Posted by B_Samson View Post
    Oh, is that what you guys are talking about when you say you're playing "kickball"?
    only after no one shows up because pvp is dead in this game.

    thats how we get over it
  3. So I can bid on all of them and have a cyber orgy in pd after for 4 hours?


    Fantastic
  4. Quote:
    Originally Posted by _Flux_ View Post
    fluff


    The only way I see for PvP to expand (and possibly change in a way PvP'ers see as positive) in this game is if the PvP'ers themselves make it happen. This means making it more accessible and enjoyable to the PvE community. If that would happen then there is a much greater possibility of the development team taking notice and expending resources toward PvP.

    more fulff

    i typed out a long thing explaining how this was wrong but my browser crashed so...

    the tl;dr of it was that trying to get pver's interested in pvp isn't going to accomplish anything. you shouldn't need players from another community to help you warrant changes. base builders shouldn't need pvpers to come in there and start base building to get fixes. pvper's shouldn't need badgers to come in and start pvping to get a bigger community to get pvp changes. the simple fact that the system is broken and the devs are the ones who broke it should be enough. any voice that pvp had was driven off by their changes.

    trying to get pver's interested in pvp is the equivalent of putting a band aid on large wound. you are not accomplishing anything.
  5. Quote:
    Originally Posted by SpaceNut View Post

    2. How do you create a system that welcomes PvP newcomers? I feel that the biggest deterrent to growing the PvP population (aside from what players view as a broken system) is that newcomers to the scene get plastered by veterans, and leave rather than having a place to develop their skills.
    quiet frankly, you shouldn't try to cater the pvp newcomer or else you end up with the mess of i13.

    the best way to do it is creating a system that makes sense and gives players room to excel.

    for instance, there was a poster earlier in the thread(can't remember who it was) but was talking about going into pvp and getting destroyed but s/he knew *why* s/he lost. because the mechanics were similar or you could look up the mechanics and it'd make sense. you could improve your tactics, or learn the mechanics and adapt to them and ultimately fix what got you killed. this system doesn't have that. at all.

    it also falls upon the players shoulders as well. RV in its current state is built to discourage newcomers. why? because it is always one sided and if you come in on the wrong side, you're going to get destroyed. its up to the veterans to help the newcomers along and to say "well ya know, you should probably try arena first since its a more balanced instance than zone and you'll learn easier" i think victory(maybe?) is doing something like this with their pvp academy or whatever its called.

    Quote:
    3. On the developer side, how do you make losing fun, so that someone who tries out PvP has an enjoyable experience even when they lose, and are willing to stick around to develop the skills to win?
    why does losing have to be fun? losing shouldn't be fun. the experience of the fight and winning should be fun. players either have to have a blast with simply the experience of pvping, which if done correctly, this game already has, and some sort of reward system whether it be a merit system or leaderboards or something.


    Also, i'd go on to say that pvp is much more fun when there is a large number of people(obviously) i13 cut down on your pool size and you're hindered by servers. I think what would make pvp more popular, even if you kept the current system in place, would be a pvp version of the league that is coming shortly. a queue system for arena events that would be cross server. I think it'd be easy to accomplish codewise(i'd assume so anyway) and it'd make pvp more accessible, which is the easiest way to making pvp more fun and successful.


    Quote:
    4. On the player side, how do you make the community welcoming to those exploring PvP for the first time, and reign in the vocal minority of PvPers who act offensively (QQ, teabag, carebears, etc) towards their opponents, thus driving away new blood?
    players need to lrn2gignore. any game with pvp is going to have QQer's. fortunately this game has a very good way of managing them. it's your own fault if you let some QQ/troll get to you.
  6. Quote:
    Originally Posted by Neuronia View Post

    If the Devs just came out and said:

    "Look guys, we realize the I13 changes weren't popular but that's where we are now. We'll tweak powers as we go but the base I13 stays."

    or

    "We have no intention of working on PvP in the foreseeable future."

    At least we'd have an idea where to go. No one is faulting you Z or Ocho or Ex Libris or Lighthouse or CuppaJo or...but we just want some real answers.
    pretty much.

    i'm really really Really hoping someone grills them about it at pax during the Q&A. and i mean really grill them. like "im not going to let anyone talk and bug the crap out of you guys until I get a definite non PR/legit response" grill them

    zam article brought it up, every other game coming out has pvp planned for their games(meaning it makes sense for them to fix it in order to be that much more competative) and they owe the community a response.
  7. Quote:
    Originally Posted by EmperorSteele View Post
    I mean look, the Devs/management didn't HAVE to tell Z to open up to us. They wouldn't do that just to get people talking and then NOT take some action.!

    because thats not at all what GF did when he came in the pvp boards just to specifically tell the pvp community that revamped CoP wouldn't mean they were reactivating base raids(which was completely unwarrented and unnecessary by the way and only served to effectively hit the bee's nest with a stick)

    Quote:
    Granted, the changes people are asking for might be out of the Devs scope to give us immediately. Maybe they were looking for ideas for a quick-fix or whatnot. But it's not like Z said "well I'm bored, i'm gonna go ask the PvPers some mindless questions and stir up the hornet's nest!"
    No. if i had to guess i'd say that Z in his new position noticed that in the most recent article, even the writer/interviewer noticed how little love the pvp community got since i13 and how big of a **** up it was and decided "hmmm maybe i should try to see what i can do there" not knowing that there have been others to attempt the same thing in the past and they devs literally haven't changed a thing. mechanic changes. thematic changes. hell, bug fixes. nothing.


    Quote:
    Now, I realize you'd rather expect NOTHING and then get a little something, than expect a lot and get nothing or next to it. But really, dial it back a bit, you sound nutty!
    im being realistic. i'm looking at the devs actions in the past regarding pvp and im looking at the facts. it's pretty obvious how this is going to turn out. any pvper that has for some reason stayed over the past 3 years will tell you the same thing.
  8. Quote:
    Originally Posted by Zwillinger View Post
    I hope everyone had a great week/weekend!

    So I've spent a lot of time reading, re-reading and digesting this thread. Firstly, thank you to everyone who's participated. I've learned a lot about the current state of PvP in CoH from this conversation. This, combined with the many threads throughout the forums, has given me a greater insight into how people feel about PvP. As a Community Manager, this insight is extremely helpful.

    So what's our plan as a Community Team moving forward? well, first off, we're going to continue the open dialog. Why is this important? Well, the more constructive and helpful discussions we have regarding PvP, the more opportunities I have to point the development team towards valuable feedback. The intent is that talk will eventually lead to action.

    In the same spirit; There has been a lot of back and forth in this thread between players with varying opinions regarding what works and what doesn't work with PvP in CoH. I woud remind everyone here, that we're all on the same side and working towards the same goal. Please, don't discount someone else's opinion just because it doesn't line up with yours. Respect the fact that even those who have more limited experience with PvP than others still can contribute, and should still be encouraged to contribute. Remember this one truth: PvP is no fun unless you have other people to experience it with.

    We'll be leaving this thread open for another day or so until we start a new discussion thread. I do have a new topic in mind, however moving forward, I'm more than open to suggestions on topics for discussion. Everyone is welcome to PM myself, Avatea or Beastyle potential topics for discussion and we'll take it into consideration.

    Thanks!

    - Z
    look man, I like what you're trying to do but honestly. what is the point?

    if you want a thread to point the devs to for feedback, point them to the stickies that are in the pvp section that say everything anyone could possibly say in these threads, but with more depth and numbers to back up their claims(i would assume that matters to the devs)

    starting discussion threads like these from now on are a nice PR stunt but they aren't going to help pvp. its not a matter of how do we fix pvp, or whats wrong with pvp or how do we make pvp more accessible. its a matter of the devs thinking their **** doesn't stink.

    there is nothing the players can do from this point on. any hopes for something coming pvp related is entirely dependent on the devs

    Quote:
    The intent is that talk will eventually lead to action.
    yea, thats what every pvper was hoping for right after i13 launched. its 3 years later and we're still up a **** creek with a paddle.

    no offense to you, but why is now different from 3 years ago(or 2 years ago, or 5 months ago) in hoping that something gets done for pvp just because you're starting some BS PR threads wanting information and peoples opinions when both have already been given multiple times over. why are these threads different from other community reps pushing for pvp fixes i.e. mod08.

    what is the point of these threads? because if you look at this game's history, it suggests that there is none.

    NOTE: im not trying to discourage anyone from having these discussions, but Z, you make it sound like starting these threads is going to accomplish something. it isn't. ever. period.
  9. yea really i'd be fine with just pvp.

    and if it were me. i'd really pin them down on that **** so that when they gave me that PR BS response like they did in that article a few days ago, i'd keep asking until they got a direct answer. if for nothing else than to get a dev(specifically posi) to admit the failure and give a time table. i think they owe us that much. i don't think the devs *owe* us very much. but they owe the pvp community that much.
  10. pvp fixes and khelds. thats all i want to know about atm
  11. PC_guy

    Human WS

    Quote:
    Originally Posted by Debtlover View Post
    First off.
    Why the 3 shield walls in shadow cloak?
    for the HP bonus
    Quote:
    2)
    if your gonna drop money for shield walls... put it in absorbtion (the proc)
    it doesn't really matter since the shield walls i put in are the cheap ones and they're only there for the hp bonus
    Quote:
    3)
    why taunt?
    read up thread were i was advised to pick it up to get some aggro of fluffeh. it seems to help.
    Quote:
    4)
    six slot sunless mire with oblits.
    4a)
    move the armageddons to orbiting death (the chance for fire is tasty)
    six slotting doesn't really do anything. the melee defense isn't that important. putting arma's in orbiting death is kind of pointless since slotting the proc in mire i choose when it fires also, due to the awesome lack of mez prot, orbiting death drops everytime i get mezzed. which is very often playing end game (even when carrying BFs that little time inbetween still drops offensive toggles)

    Quote:
    5)
    quasar is tasty as a nuke yes, but detoggling is no fun. You gotta retoggle all that garbage back up.
    i picked it up because my AoE potential without the pet(which seems to die more often than i'd like) was very lacking. yea it drops toggles but the -recovery isn't that bad so that im still recovering endurance and can SC back to full end. with eclipse running the only thing i'd *have* to retoggle right away is inky. and travels but those are basically instanct activate.

    Quote:
    6) gravitic emanation should have your absolute amazments.
    6a) move from inky to grav and grav to inky.
    doesn't really matter, i don't plan on exing ever. and the slotting also seems to not make a difference.
    Quote:
    7)
    build defense
    well i clearly went for a perma hasten build. how would i go about building for a significant amount of defense and still get enough recharge out of it to stay perma hasten? without going spiritual.

    because i did toy around with it and didn't like it. slotting for defense seems rather pointless with perma eclipse and SC on a very very short timer. its pretty survivable as is. i have more of a problem dealing damage than surviving.
  12. Quote:
    Originally Posted by Dechs Kaison View Post
    Mire I'll buy, but Eclipse? A well slotted eclipse takes five targets to reach 85% resist from nothing, and it has a target cap of 16. Maybe I'm underestimating diminishing returns, but I'd think that 16 targets would still be enough to bring the WS up to 85% resist. Also, diminishing returns doesn't affect duration, which will be 90 seconds. I don't know how long PvP duels usually go, but I'd assume it's less than 90 seconds.

    Defense may not amount to a hill of beans in PvP, but resist always works.



    The PB has a lot of clear advantages, that much is certain. Regardless, I don't think it's impossible for a WS to win.



    Yeah, in that case, WS has no chance.
    Ws damage is too low to take out a b with 2 heals and + hp. It would easily outlast both mire and eclipse and it's impossible to get either perma in pvp. The only chance a ws has a chance is in nova and even then the pb would win because the attacks are easier to proc slot. Ws can't heal or buff in a duel. It's got no chance.


    A ws is literally the worst AT you can pvp with /thread


    Even if you could get a situation were you could get a full mire. Worst case, you just wait for it to drop and get an easy kill or the pb has the ability to slot enough unresisted procs to take down something with only 1500-1600 hp if you slot for it. Ws can't heal. Doesn't have enough damage. And doesnt have enough hp to outlast a pb
  13. Quote:
    Originally Posted by Dechs Kaison View Post
    I dunno. Is the WS player smart enough to eclipse and mire inside a spawn of enemies first?
    doesn't matter. the damage buff would get DR'd down to nothing along with the eclipse. they would eventually fade anyway.

    PB's attacks are much much more procable than WS are. BU is more consistant than mire, they've got +hp which is the least hit thing in pvp by DR along with a heal. not to mention you'd have nothing to summon a pet from.

    there is absolutely no situation were given equal builds, the WS wins. ever. period.

    granted both are pretty bad to pvp with. PBs are only good if you have an vast amount of cash to pump into it. were as a WS could never be made decent.
  14. QR

    lrn2jumpcancel

    hell lrn2attack while moving. it really isn't difficult at all.
  15. Quote:
    Originally Posted by EmperorSteele View Post
    Snare? What's that?
    immobilization
  16. Sai is right. But for the wrong reasons. (I'm going to assume he still doesn't know what he's talking about since he's using pve examples in a pvp thread)

    Res eng/elements is the way to go between the two but not for slows and end drain res. Slows are pointless in pvp an anything that has end drain is going to overcome the res in eng res and sapp you anyway. Divine avalanche is going to be hard to keep up on a moving target assuming you aren't lolfiteklubing.
  17. if you kite, go ranged

    its just as survivable, you get a res shield, and (potentially) you get power build up.
  18. im a little confused about the respec badges. if you can't earn any new respecs but can still earn the badges...i don't know...that just seems like a very minor change or at the very least not something that warrants being in the overview.
  19. Quote:
    Originally Posted by Hot_Head_Mike View Post
    Nothing.

    Castle is no longer around though so why not just slip in pre-i13 ways of PvP?
    maybe extend this knowledge to khelds as well? or anything castle touched in i13?


    Quote:
    Originally Posted by BurningChick View Post
    Z,

    How about organizing a PvP event on Test? Get some of the devs out. Get a bunch of PvPers out. And work to get some people who wouldn't ordinarilly PvP out.

    And then solicit feedback.
    because it'd either be a PR event filled with BS. or it turn into the devs taking the same stance by defending themselves and pvpers raging at them. it would really be very very unproductive. (assuming the devs would come, which there is no way they would). but I said this in the last thread though, the time to talk with the devs has long past, anything they would need from our end has already been done multiple times over.
  20. Quote:
    Originally Posted by Zwillinger View Post
    Let's keep the discussion on topic folks.

    Thanks!
    it'd be alot easier if there was something more to like than turning off the stuff in arena
  21. ..

    Quote:
    Originally Posted by Reiraku View Post
    Nothing.
  22. Quote:
    Originally Posted by Zwillinger View Post
    Folks, I'll reiterate what I stated about understanding apathy and your feelings regarding this subject. Just keep in mind that there's no harm in talking about the current state of PvP if for no better reason than to help me get more thoroughly acquainted with your feelings regarding the situation.
    whats the point?

    everyone who has ever remotely been involved with pvp has gone through this round about multiple times. Personally i've had numerous conversations with mod08 when he used to come to triumph and we would talk about the current state of pvp, he'd go through the same round about you're giving us right now. what do you guys think will make pvp better, what do you like about pvp ect. albeit those were the first conversations and the ones after those were basically "hows it coming on the pvp front mod08?" and he'd give something along the lines of "im trying but to no avail" followed by a feelsbadman.jpg.

    and i think the big discourse in this thread is this
    Quote:
    Just keep in mind that there's no harm in talking about the current state of PvP
    because i dont' think this is correct AT ALL. there is alot of harm in talking about the current state of pvp. why? because we've been talking about the current state of pvp for the last 3 years. every time the issue comes up its followed by rage, frustration, and disappointment. you're getting the hopes up of anyone who isn't already jaded by the devs actions in the past and that is a very dangerous thing to do.

    by creating this thread to "talk about the current state of pvp" without giving us something to put our good graces on, you're(generic dev you) acting like there is a chance for something to be done about pvp, when anyone who has been around knows that that isn't going to happen. we've done this before and nothing happened. why should this be any different? its like reminiscing to a recovering alcoholic about the good times you used to have when you used to get ****faced on the weekends.

    we're now at the point were community feedback and talking about the subject isn't the problem and action by the dev team, or lack there of, is the problem. and it has been for a long long time.

    so, again, whats the point of putting the pvp community through this same dog and pony show, something its already been through before, when there is almost nothing differently from the past and why should we be expecting a different outcome.

    I can understand your wanting to understand the pvp community and your empathy towards us, but no matter how constructive this thread gets, all it does is harm your pvp community when they know, you know, and the other devs know that nothing has been done, and there has yet to be anything to show that anything will be done.
  23. Going tothe SI forum would be a bad idea. Most good ideas just fall down the post and get ignored over the stupid posts were people like to argue.