OneWhoBinds

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  1. Quote:
    Originally Posted by Zortel View Post
    Energy Melee is the worst set for me, and I yearn for the day when it gets some love, including changing Stun in the same vein as Cobra Strike and Clobber got before it.
    Ah, but they did give it some love. They changed several aspects, rebalanced the cast times, added some knockdown effects, and even came up with a new mechanic for EM to roll with.

    ...Then they realized how much work they did, shrugged, and put in some new animations, then called it Kinetic Melee.

    ^_~

    (Honestly, Energy Melee does need a serious overhaul. I'm just not really seeing a way to fix it without breaking ye olde Cottage Rule.)
  2. Quote:
    Originally Posted by BeornAgain View Post
    ::coughcoughFlambeauxcoughcough::

    SHE goes villain to satisfy her inner narcissist...
    Yes... but I try hardto forget that Flambeaux exists any time I don't have to directly deal with her...

    And transitioning from a D-rank hero to an F-rank villain isn't something to be proud of...
  3. OneWhoBinds

    Heroic Patrons!

    Quote:
    Originally Posted by Remaugen View Post
    Perhaps the Midnighters, Vanguard and Ouroboros (Time Manip like?) could be the generic patrons of all alignments. Heroic patrons should probably be Heroes, it makes sense.

    Statesman, Back Alley Brawler, Manticore and all of "Those Guys" would make more sense. But I would not object to Hero Corps, Longbow, Wyvern or even PPD. Heroes need Patron pools for that extra bit of variety that we need to flavor each individual character.
    Meh... I'm not sure they could come up with a believable 'Statesman' or 'Manticore' pool... The Villain Patrons work because each one has their own organization within Arachnos backing them. The Signature Heroes do not... leading to the scenario of "Am I supposed to believe that (Signature Heroe X) took time out to train my character personally? Why? And how would that work for the other thirty dozen or so with that pool out there?"

    (Okay, Manticore does have Wyvern, but I thought he was 'supposedly' keeping that connection under wraps, so Wyvern can act when he, a Hero, can't?)

    Also, before I will believe any Hero Corp patron, I insist on seeing Hero Corp DO something! Something more than stand around and change our difficulty settings, at any rate.
  4. OneWhoBinds

    SuperJump

    Watching the video... meh. Just an added finishing pose? No, thank you.

    While some of it was nifty, the only thing I saw that I think was superior to what we have available, was the Teleport. Much more useful than the version we all know and... tolerate for the sake of theme.
  5. Quote:
    Originally Posted by DMystic View Post
    Why can't I get access to the Witch Hat Villain Side?
    Um... actually, Villains CAN get the Witch Hat. You just need to grind out the Meticulous Badge during the Halloween event.

    I know, it's not as easy or as accessible as the Katie Hammon Task Force, but it is there.

    But Villains are still barred from those Pauldrons, so feel free to kvetch about that one...
  6. Considering that you practically can't do a Tip Mission in the 20-30 level range without tripping over ominous tidings that 'Something is going to Happen in Dark Astoria Soon,' I'd say the Devs have plans for the zone, and we'll just have to wait until it comes up in the queu for an overhaul.
  7. I agree.

    I'd also like to see Hero Corp actually doing something one of these days...
  8. Quote:
    Originally Posted by Snow Globe View Post
    Apparently the answer to that question is "no". Not that they can't... They will not.
    Okay... Why won't they? They made the Good vs. Evil bonuses available for purchase, why not the Collector's bonuses?
  9. Recently, when trying to launch CoH, my computer goes to a black screen... and just stops there. I never get to the point where I can log into the game, just a black screen. At this point, I have to manually turn off my machine to get out of it.

    I do not know what could have changed to cause this... I recently replaced my wireless antenna (including drivers), but I tested the game right after that, and it worked then. So I have no idea what changed in the last couple of days to render me unable to access the game. (Well, besides Murphy deciding that I don't deserve to participate in the Head Start?)

    Here's my machine's info:

    ---System information gathered by CoH Helper version 0.2.0.2---

    DxDiag gathered at September 11, 2011 01:02 (-07:00)
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
    System Manufacturer: ASUSTeK Computer Inc.
    System Model: UL80Jt
    BIOS: BIOS Date: 10/30/09 15:13:23 Ver: 08.00.10
    Central Processor: Intel(R) Core(TM) i3 CPU U 330 @ 1.20GHz (4 CPUs), ~1.2GHz
    Memory: 4096MB
    .Net Memory Report: 2388MB out of 3884MB available
    Page File: 6295MB (1471MB currently in use)
    C Drive: (ST9500325AS) 84529MB out of 119234MB (70%) free
    D Drive: (ST9500325AS) 344955MB out of 345701MB (99%) free
    G Drive: (WD Ext HDD 1021 USB Device) 862471MB out of 953865MB (90%) free
    E Drive: (HL-DT-ST DVDRAM GU10N) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7601.17514 (64-bit version)

    Display Notes: No problems found.
    Sound Notes: No problems found.
    Input Notes: No problems found.

    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: Intel(R) HD Graphics
    Manufacturer / Chip: Intel Corporation / Intel(R) HD Graphics (Core i3)
    Video Memory: 1696 MB
    Driver Version: 8.15.10.2361
    Driver Date: 4/10/2011 6:51:04 PM
    Driver Language: English

    Sound Device Description: Speakers (High Definition Audio Device)
    Driver File: HdAudio.sys
    Driver Version: 6.01.7601.17514
    Driver Date: 11/20/2010 3:44:23 AM


    WMI Information
    Motherboard Manufacturer: ASUSTeK Computer Inc.
    Motherboard Model: (empty)
    Motherboard Product: UL80Jt
    Motherboard Version: 1.0
    BIOS Manufacturer: American Megatrends Inc.
    BIOS Name: BIOS Date: 10/30/09 15:13:23 Ver: 08.00.10
    BIOS Version: _ASUS_ - 6222004
    BIOS Release: 20100420000000.000000+000


    Registry Information for Current User
    Resolution: 1366x768
    3D Resolution: 1366x768 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 60Hz
    Vertical Sync Enabled: No


    Physics Quality: None
    Maximum Particles: 100
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: Off
    Anisotropic Filtering: None
    Texture LOD Bias: Smooth
    Water Effects: None
    Bloom: 1.000 (turned off)
    Depth of Field Enabled: No
    Desaturation Effects (Sepia) Enabled: No
    Shader Detail: Unknown (4)


    World Texture Level: Unknown (3)
    Character Texture Level: Low
    World Detail Level (Vis_Scale): 0.500
    Entity Detail Level: 0.300
    Shadows Enabled: No
    Shadow Mode: Disabled
    Shadow Map Shader: Unknown (0)
    Environmental Reflections: Disabled
    Advanced Occlusion Settings: No
    Ambient Occlusion: Off
    Occlusion Strength: Off
    Blur: Bilateral
    Ambient Resolution: Performance


    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: Yes
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Performance
    3D Audio: No
    FX Sound Volume: 1.000
    Music Sound Volume: 0.600

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.000
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: Unknown bytes/second
    Current Game Version: 12.20060713.3C
    Installation Directory: C:\Program Files (x86)\City of Heroes

    Mod files in the Data directory
    No modifications found


    This is a Laptop. (My last machine gave up the ghost a couple of weeks ago...) Any help or insite would be appreciated.
  10. I hold to the hope that the Zone redesigns, when they happen, will fix the few issues I do have with Redside.

    While I don't car for the 'thug' mentality prevalent in the older content, I did like the idea of needing to do Mayhem missions to get introduced to mission contacts. (Several of those arcs are disappointing, but that's beside the point.)

    Of course, circumstance means that I solo more than I team, so the lack of people Redside hasn't really deterred me. Except when I want to actually run a Strike ForceĀ… -_-;;
  11. Quote:
    Originally Posted by Kirsten View Post
    Shield (Captain America would technically be a Martial/Will Scrapper)

    T1: Shield Throw: Ranged Weak DMG, Foe Stun
    T2: Raise Shield: Toggle Self +Def(All Except Psionics)
    T3: Shield Slam: Melee Mod. DMG, Foe KD
    T4: Take Cover: Toggle Self +Res(Smashing, Lethal, Fire, Cold)
    One big issue... Shield throw was nixed for the actual shield set, because it stepped on Marvel's toes with Captain America's copyright. In short, if Shield Defense didn't get it, a power pool certainly won't.

    That aside, the idea is not without merit... it certainly would make those Sword & Gun characters more feasible... but I wouldn't hold my breath.
  12. While all the older zones need a brush up, I suspect that the next ones to be looked at will be Perez Park and King's Row.
  13. Quote:
    Originally Posted by Memphis_Bill View Post
    ... except you don't have to wait a day to run the morality mission.
    Really? If my fame is filled, I have never had a tip drop... not even for a morality mission. I can't seem to get a new tip, no matter how much I grind, until one of the fame slots opens.

    The only way I've been able to spoof it is by being sure to leave enemies alive in my 10th Tip mission. Once I finish it, defeating those enemies seem to be the only way I've had any chance for getting the Morality mission that day.
  14. Was the open beta for a limited time only? I just tried to log in, and got a message that I no longer had access to that server...
  15. Yeah... I've got a few to reroll/resurrect.

    Dr. Corundum will be changed from a Stone/WP Brute to a Stone/Regen Brute, to better match his concept, and because I generally find WP to be boring.

    With Energy Aura being redone, Terminal Steel will likely be reborn. I'm not sure if I will leave her as a SS/EA Brute, or switch out for a StJ/EA Brute (or Scrapper). (Although I still wish the devs would give us a no fade option for Energy Cloak!!)

    I'm also debating if I should reroll Blazing Rave, SS/Fiery Aura brute, as StJ/Fiery instead.

    I've also got a couple in mind for Titan Weapons, but I'm going to wait and see what that actually looks like/works like, before committing to that...
  16. I could get to the server (after a wait) but could not unlock anything. And when I made just a regular character to run through the new intro, I got booted back to log in, with a message that it couldn't unlock the character slot I was using (The first one.)

    I could not even access the market, it came up with a message that my session had timed out right away, and no amount of refreshing could fix it.
  17. OneWhoBinds

    Fairy Mastermind

    'Traditional' fairies will probably run into the same reason MMs don't get obviously female pets now.

    While I am aware of all the folklore and such behind them, that more than dictates that there are male fae... people think fairies, they think Tinkerbell, these days.

    That said... you know, a plant-based MM set would be interesting. The Mastermind could use Thorn-style powers themselves, and have plant-based minions...

    Hmm... much potential there, I think...
  18. I'll probably try them all, eventually.

    That said, I will wait until I have a better idea of what they look like/how they perform, before I finalize any plans.

    ...

    Well, except one. Possibly. If Titan Weapons DOES include a Staff model (Which, personally, I doubt), then I will definitely be making a Titan Weapon/WP scrapper, to finally craft the character I wanted to since before I started playing...
  19. Bah!

    How do you get to see this? I just got a the first 51 seconds!
  20. I have to admit, a lot of the time - it's little issues that determine if I like or dislike a set, moreso than performance. Things like the over-the-top animations for Dual Pistols, or how the Broadsword/Battle Axe/War Mace animations are not only mostly identical, but seem to be so ponderous, that I can't suspend my disbelief enough to see 'That is a person wielding a weapon' over 'that is a person waving around something they can barely lift to pretend they are wielding a weapon.'

    But the one that just slapped me in the face when I was designing a new character was the Assault Rifle clipping issue.



    (In-game unlockable versions... the Council guns, the Nemesis guns, and the Tommy Gun... are not pictured. Not that I expect them to be any better.)

    Seriously... is there some easy fix to this, or are we just to accept that Assault Rifle stocks have to occupy the same location as the character's forearms? Even with the hip-shooting the set has to deal with, this constant and inescapable clipping just drives me crazy. Especially as it's not just one or two, but every single available model.

    What is the justification that leaves this kind of clipping in across the board?

    Whew... sorry about the mini-rant. I just had to get that off my chest.
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    I still hope that the zone exists outside the tutorial. That'd kill two birds with one stone.
    I support this. Sure, the Echo will be nice and all, but if they are going to wreck an entire zone for story reasons... we should darn well have more of a story to it than the Tutorial mission!
  22. Not only is this graphically impossible at the moment (there is but one model type in the game - humanoid. Unless you want a 'Bird' like the Soaring Hero in Pocket D, your not going to see it,) but it also breaks all the conventions of the Mastermind AT. Frankly, even IF they add a bird model to the game to make a falconer, I would be more than willing to suspend my disbelief to the point where I'll accept he can control 5 at a time.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    That's not stealth suppression, it's a copy of the "No Fade or Pulse" option that Cloak of Shadows gets. Stealth suppression is where you lose your stealth effect and enemies who couldn't see you before can see you now.

    I'm all for a "No Fade" option for ALL stealth powers in the game. The partial transparency is irritating in the cases where I don't want it.
    I'll /sign this. Especially for Energy Cloak, though - it's currently the worst offender. If I want to play as a silhouette, I would have rolled a Stalker in the first place! Let me see my character!
  24. Quote:
    Originally Posted by SerialBeggar View Post
    See if you had done something similar as in this post.
    Huh... didn't even think of that.

    ...

    Okay, it works now. My search-fu is obviously weak.

    Thanks.
  25. If it helps any, my operating system is Windows XP (Home edition), and my internet is through a wireless connection through AT&T U-Verse.