New MM idea: a Falconer
Not only is this graphically impossible at the moment (there is but one model type in the game - humanoid. Unless you want a 'Bird' like the Soaring Hero in Pocket D, your not going to see it,) but it also breaks all the conventions of the Mastermind AT. Frankly, even IF they add a bird model to the game to make a falconer, I would be more than willing to suspend my disbelief to the point where I'll accept he can control 5 at a time.
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Cutting the Kaiser some slack as a first post, while I don't feel a Falcon Mastermind as presented is a good idea, I nevertheless feel that a brand new AT centred around having only a single boss-level henchman could actually work.
Imagine, if you will, a Commander who has only a single "henchman" controllable via Mastermind controls, who could not just be upgraded but also given situationally-appropriate upgrades. Let's go for the easiest to explain and say we have a scientist with a robot. Each upgrade to the robot would add more armour and more bulk, but additionally, the robot would have several modes. In one mode, its arms flip around and turn into cannons, it grows rocket launchers and a gatling gun pops out of its chest. In another mode, its arms flip around to reveal a chainsaw and a blast shield, its chest exposes a forcefield generator and a Jacob's Ladder extends out of its shoulders to shock enemies in melee. In another entirely, it may shoot jets out of its leg allowing it to fly and move faster, but be more lightly armoured and armed.
A pet AT still focused on pet command, but inly with a single pet is something worth discussing, at least.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Some of those attacks sound awesome, actually, but they're probably not graphically-feasible (yet). I, too, like the idea of a single boss-level henchman/men that, unlike the controller's pet, would be more powerful and customizable (and of course have mm controls).
And as Samual_Tow mentions, this could be a whole new AT, not necessarily an MM or 'troll. It could even be some sort of AT that spawns a mirror version of your own toon but that you control. This would at least fit with the new "other self," "doppelganger" stuff that's going on. I'd get into summoning another "me" who could do things that my own toon could not.
Heck, imagine the possibilities. They could even use existing sets: you create this base [insert name] AT as a blaster (say), then you decide if you want to summon your other you as a tank or defender or . . . because the "new you" wouldn't be a full AT and would only have two or three slottable powers it may not be a game breaker (I have no idea, actually, more maths-minded people would have to chime in) . . . but the single, MM-style controllable pet AT would be fun.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Hi, thanks for replying, this goes to all those who took the time to read my posting. Your idea Samuel Tow, sounds pretty cool. I like the customizing capability, as well as the examples ("Go Robo!"). As far as the absence of a current working model, I realize this would mean making something from the ground up, and in addition, I would like to see this minion remain on the toon's gauntlet before an attack option is given, although, an eye in the sky watching over the toon would also be cool.
I think I should have better explained though by what I meant when I was stating "better avian command" versus "primal fighter-red tooth and claw". I was thinking of how one would choose to slot their power sets, choosing maybe more damage enhancements versus accuracy enhancements, but that would probably be understood as a given custom option to any power, and there fore should not have been said. Still I would like to see some sort of "dual strength character" a kinda "Wonder (Fraternal siblings)"(watching the copyrights) sort of deal.
But mostly, I just want to enjoy what it must be like to be a Falconer. On that note, one of the toon's powers should be a "veterinarian" heal ability, emphasizing the Falconer's responsibilities to the bird. Also, there are two other birds that should have been added to the list:
-Eagle
-Mechanical Bird (kinda like Bubo, but not having to be an owl, just an ambiguous mech-bird)
As a general point, unless the AT needs a new inherent power I would think that it would be possible to just do it as a MM powerset. Yes, the current MM powersets have a certain power convention but it's not completely impossible to make a new MM powerset that lacks that convention. The only issue I could see is someone who skips the pet summon power but then people already do that with MMs.
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1) Broken Pet AI makes it less hassle to control 1 pet than 6.
2) I'd love the option to have my Robots all merge into one giant killing machine, Ala' Voltron or Malta style.
(Zombies would be cool too, I imagine them kind of merging together to form some lumbering abomination)
Now before you shout "But, Bodyguard mode!" The pet could come with some sort of Multiplier so its just as effective..
Not like it will ever happen, but a guy can dream, right?
I would love to option to call fourth 1 super pet, in lieu of all your other pets.
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The way I see it, with a single-pet style MM set you only have one Summon power so even if they keep the three attacks you have a total of 5 powers to play around with for doing pet upgrades and special moves. It makes sense to leverage that and design the powerset so that the MM can differentiate their pet based on what powers they choose from thier primary.
What I am suggesting is creating a new Master Mind that only gets a single minion, a bird that is super powerful.
First, why the bird needs to be super powerful, because a normal bird is not going to win against a 5th column robot. But a bird with super strength, super slash talons, and tough exterior...such a bird could carry a 5th column robot to the ceiling and let go (power would be called "falling from heaven"), allowing the robot to crash onto the floor. Or the bird could use it's razor sharp talons to cut-up a person (power would be called "dive bomb slash attack"). The bird would have a tougher damage tolerance, (power would be called "avian steel").
But this type of Master Mind would be different from the rest of the current in game Master Minds because this Master Mind can only command a single minion, his/her bird, but at lvl 47, the toon would become a Master Falconer and can command up to two birds.
Another feature would be that, since the Falconer Master Mind gets only one minion, this minion should be customizable, the choices would be color limited but bird specie flexible as follows:
-hawk
-falcon
-owl
The aim of a Falconer Master Mind is to choose powers specific to their discipline, a good Falconer will strive for accuracy of their bird's attacks, thus choosing "better avian command" sets, where as the more heavy handed player that favors strength makes might can choose "primal fighter-red tooth and claw". These sets allow the Falconer to either focus on a more team minded attack style that honors the sport of Falconry but the heavy handed Falconer allows for "let the bird do it's thing, show no mercy".
Falconry is a hard to get into sport, and the only games that allow for a Falconer type "feel" has you summoning weird childish animals from a card or ball, but some characters draw their strength from their animal guardian/friend.
I am new to posting suggestions on a forum, but I think this a very radical and doable suggestion. One minion (later two) allows for much more better control and makes for a more unique type of character power type.