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Posts
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Yes she was. I actually rather liked RED to be honest, but then I never read the comics. It didn't have all that much in the way of sci-fi elements to it though if my memory serves.
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I was most likely going to see it regardless, but that was indeed a spiffy 4 minutes.
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Quote:Oh, don't get me wrong, I have absolutely no problem with the power itself. The whole second nuke thing always throws me since the one time I took it, it did less damage per target than my snipe. Most crashless nukes do more damage than the snipes right (I don't actually have a blaster high enough to have any of them truthfully, just plain old 'boom' crashy nukes)?Well, it's on par with the other crashless nukes, though a little weaker. Not sure you can't justify that, though, since it is an ancillary power pick. It gives you a lot more AOE potential, and able to be done from quite long range. I'm not going to say it doesn't have pros and cons, but I would say it has more uses than a snipe, AOE or otherwise.
It's just a mental disconnect thing I have when people call it a nuke really. -
Quote:Sadly it doesn't quite make up for /device's lack of build up and does nothing to compensate for the fact that AR doesn't have aim.Targeting Drone...but that's hella expensive on the endurance and I think it's about half the ToHit boost that Aim does.
About LRM. I keep seeing people call it a ranged nuke (not this thread, but over the years) which really kind of confuses me. It's more of an AoE snipe than a ranged nuke. Snipes do nice damage, but I've never considered it nearly on-par with the nukes. That may just be a perception thing on my part, but I kind of doubt it. -
Quote:Never saw MI3. Had no real desire to after the first two, neither of which I actually liked.Philip Seymour Hoffman is in The Invention of Lying and Mission: Impossible 3, which are both sci-fi.
I wasn't counting it as sci-fi since the first two really more fit into the 'spy' genre than sci-fi. While there is a good bit of overlap between the two genres (Bond's gadgets and more) I've never really though of it as 'sci-fi' exactly. Kind of like how convincing people that a lot of stuff in the adventure genre has ties to fantasy (Indiana Jones and its ilk) would be a hard sell.
Of course MI3 could have been far more sci-fi in its themes than the first two. As I said, I never had the desire to watch it.
The Invention of Lying was in the comment I quoted.
To be honest though, I'm surprised that was the only film I missed. I went more off the top of my head and I'm honestly not all that familiar with either actor's filmography. Which is odd since I do rather like the both of them when I see them in things. -
Also Splice, Predators, Angels in the Outfield (if you count invisible angels helping a bad team win at baseball as 'fantasy'), and Solo.
It's a little iffy, but I'd consider Synecdoche, New York to be fantasy (along with pretty much all of Charlie Kaufman's films). I know it's more surrealism and symbolism, but they present themselves as fantasy so what can you do. -
I more bring up the review (and didn't post the link) due to the sheer level of anger the two reviewers had towards Sucker Punch and its 'intended audience' than anything else. It was a long-running rant that had a couple curse words involved and eventually regressed into, "Dang kids, get off mah lawn," territory.
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So I found a weird video review by theoretically 'real' critics (members of the LA Film Critic Association) on blip.tv .... They basically spent half of their video's length insulting the "15 year old video game playing boys," who are obviously the prime demographic for Sucker Punch. I wasn't even planning on seeing the film anytime soon and I think I came away feeling insulted.
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While that's certainly true I will say I've definitely had more than several instances of my form change binds failing to work and it pretty much only happens when I have a lot of folks attacking me (after firing off a mire or eclipse usually).
It's really kind of annoying actually. -
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Quote:There was this interview posted on Ten Ton Hammer back in early January that had a bunch of data sprinkled about in various tables.I thought they had released some static numbers at one point recently, maybe around Going Rogue. Does anyone know what the breakdowns were?
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I'm kind of fond of this shirt.
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Unless you're fighting decent sized groups of enemies during said AV fight, that's actually kind of a 'terribad' idea. I would imagine. With the length of the animation behind laying down the mine most sets will actually end up effectively loosing DPS by doing it. If you spread out the damage it puts out over the course of the animation it'd be something like 61.4 DPS I think (well ... that's with 100% damage enhancement from IOs and such).
In any case, I think the real issue with devices stems not from the fact that it has some powers that really have very little use in teams, but from the fact that those powers that aren't really useful in teams are the set's attacks. It wouldn't even be so much of an issue if the rest of the set was solid, but it's not. Don't get me wrong, there's not much in the set that's actively bad, but a lot of it is incredibly skipable, and that's a bad thing when it comes to powerset design. -
Quote:Well, to be fair, I've always found there's enough skippable powers in /dev that I could comfortably get away with taking two or three of the travel powers.I just think Trip mine is over kill for regular setting. Unless your one of those guys that take all the travel powers and whirlwind, then I could understand the necessity.
I think at one point I had SS/Fly/TP in order to help a friend get around the shard and then to see what all the hubbub was about whirlwind un-rooting the blast animations and the better stealth with SS. It really didn't impact my capabilities on a team in the slightest. Solo yea a little, but teaming not at all.
Edit: I misspoke slightly. Skippable isn't really the right word. It's more of a lack of "must-have" powers for me than much of anything being 'skippable' (other than time bomb and possibly smoke grenade if you have a stealth IO or use SS for a travel power). -
They actually did internal testing on this ages and ages back. The change to the power's text even made it over onto test, but for some reason they decided against it.
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Weird. I usually check the community digest too. Somehow I didn't. Go figure right. Not that it mattered much, I was in class for almost all of that available time anyway.
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Wait? Is this on test for us to try out? How did I miss that.
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Quote:So you're saying they should start out having it be really easy and then tighten up the time-frame needed to defeat the two as everyone 'gets used to it'? Like that would go over well.Ah yes, using a very small group of players who always play together on the same toons every day around the same time is an excellent base for success of new content. It may take them all of closed i20 alpha/beta, but of course they'll succeed at least one time.
I fully assume it's going to be annoyingly difficult until everyone gets used to the timing, and if it takes too long for us to get used to things that they'll look at the difficulty somehow. That's just how these things work generally speaking. -
Quote:They basically said you'll get shards doing everything in the game, even while SK'ed down in I20 and that you'll be able to build rare and very rare components with shards.Nothing I saw in this announcement was solo-friendly. It sounds like I'm going to have to be willing to be whisked into a bunch of strangers and then stand around being told what I'm supposed to do, and then have to do it juuuuuuusssst right or the whole thing will be a waste of time...
That's not exactly adding in new solo-friendly content (Incarnate specific story arcs would actually be rather nice too if you ask me) but it is somewhat getting rid of that power cap disparity between people who have time/inclination to group and run TFs/SFs/Trials and those who don't.
Edit: Curse my slow typing! -
Somehow I don't really think the devs were shooting for 'relative ease' when designing this. Ten seconds may very well end up being too short a period of time, but they seem to be trying to make something that's challenging and requires co-ordination. I also kind of doubt they were trying for well-nigh-impossible either, so the closed testers have likely had at least some success at the trial.
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I usually immediately exit out of the enhancement combination screen after every combination. It's usually faster to exit out and go into the combination screen again than it is to let the success or failure animations play out fully.