Oliin

Legend
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  1. Quote:
    Originally Posted by RaiderRich2001 View Post
    Someone mentioned Helen Mirren, wasn't she in Red? (The one about the aging spies that was based on a comic book mini-series)
    Yes she was. I actually rather liked RED to be honest, but then I never read the comics. It didn't have all that much in the way of sci-fi elements to it though if my memory serves.
  2. I was most likely going to see it regardless, but that was indeed a spiffy 4 minutes.
  3. Quote:
    Originally Posted by Grey Pilgrim View Post
    Well, it's on par with the other crashless nukes, though a little weaker. Not sure you can't justify that, though, since it is an ancillary power pick. It gives you a lot more AOE potential, and able to be done from quite long range. I'm not going to say it doesn't have pros and cons, but I would say it has more uses than a snipe, AOE or otherwise.
    Oh, don't get me wrong, I have absolutely no problem with the power itself. The whole second nuke thing always throws me since the one time I took it, it did less damage per target than my snipe. Most crashless nukes do more damage than the snipes right (I don't actually have a blaster high enough to have any of them truthfully, just plain old 'boom' crashy nukes)?

    It's just a mental disconnect thing I have when people call it a nuke really.
  4. Quote:
    Originally Posted by EternalWho View Post
    Targeting Drone...but that's hella expensive on the endurance and I think it's about half the ToHit boost that Aim does.
    Sadly it doesn't quite make up for /device's lack of build up and does nothing to compensate for the fact that AR doesn't have aim.



    About LRM. I keep seeing people call it a ranged nuke (not this thread, but over the years) which really kind of confuses me. It's more of an AoE snipe than a ranged nuke. Snipes do nice damage, but I've never considered it nearly on-par with the nukes. That may just be a perception thing on my part, but I kind of doubt it.
  5. Quote:
    Originally Posted by Ironik View Post
    Philip Seymour Hoffman is in The Invention of Lying and Mission: Impossible 3, which are both sci-fi.
    Never saw MI3. Had no real desire to after the first two, neither of which I actually liked.

    I wasn't counting it as sci-fi since the first two really more fit into the 'spy' genre than sci-fi. While there is a good bit of overlap between the two genres (Bond's gadgets and more) I've never really though of it as 'sci-fi' exactly. Kind of like how convincing people that a lot of stuff in the adventure genre has ties to fantasy (Indiana Jones and its ilk) would be a hard sell.

    Of course MI3 could have been far more sci-fi in its themes than the first two. As I said, I never had the desire to watch it.

    The Invention of Lying was in the comment I quoted.

    To be honest though, I'm surprised that was the only film I missed. I went more off the top of my head and I'm honestly not all that familiar with either actor's filmography. Which is odd since I do rather like the both of them when I see them in things.
  6. Quote:
    Originally Posted by Starwinds View Post
    Adrian Brody: King Kong
    Also Splice, Predators, Angels in the Outfield (if you count invisible angels helping a bad team win at baseball as 'fantasy'), and Solo.

    Quote:
    Originally Posted by Starwinds View Post
    Philip Seymour Hoffman: Invention of Lying (small role but still)
    It's a little iffy, but I'd consider Synecdoche, New York to be fantasy (along with pretty much all of Charlie Kaufman's films). I know it's more surrealism and symbolism, but they present themselves as fantasy so what can you do.
  7. I more bring up the review (and didn't post the link) due to the sheer level of anger the two reviewers had towards Sucker Punch and its 'intended audience' than anything else. It was a long-running rant that had a couple curse words involved and eventually regressed into, "Dang kids, get off mah lawn," territory.
  8. So I found a weird video review by theoretically 'real' critics (members of the LA Film Critic Association) on blip.tv .... They basically spent half of their video's length insulting the "15 year old video game playing boys," who are obviously the prime demographic for Sucker Punch. I wasn't even planning on seeing the film anytime soon and I think I came away feeling insulted.
  9. Quote:
    Originally Posted by Fleeting Whisper View Post
    None of the form powers are interruptable...
    While that's certainly true I will say I've definitely had more than several instances of my form change binds failing to work and it pretty much only happens when I have a lot of folks attacking me (after firing off a mire or eclipse usually).

    It's really kind of annoying actually.
  10. Quote:
    Originally Posted by Bullet Barrage View Post
    Teh fudge? Didn't Avatar: The last airbender come first? Also, am looking forward to this.
    I think Cameron's Avatar had been in production since '05 too though, so that might have had something to do with it.
  11. Oliin

    IE9 is out

    Quote:
    Originally Posted by The_Spad_EU View Post
    Crikey, someone else who uses Seamonkey; I thought I was alone in the world
    I'm honestly surprised someone actually remembered Opera exists for desktops and laptops personally.
  12. Oliin

    Chuck 3/14/11

    Quote:
    Originally Posted by LegionAlpha View Post
    The Old Spice guy was in it.
    Wasn't he in an episode earlier this season too?
  13. Quote:
    Originally Posted by gameboy1234 View Post
    I thought they had released some static numbers at one point recently, maybe around Going Rogue. Does anyone know what the breakdowns were?
    There was this interview posted on Ten Ton Hammer back in early January that had a bunch of data sprinkled about in various tables.
  14. Oliin

    Time Bomb

    Quote:
    Originally Posted by Mercator View Post
    I like the bomb-during-av fight approach, personally.
    Unless you're fighting decent sized groups of enemies during said AV fight, that's actually kind of a 'terribad' idea. I would imagine. With the length of the animation behind laying down the mine most sets will actually end up effectively loosing DPS by doing it. If you spread out the damage it puts out over the course of the animation it'd be something like 61.4 DPS I think (well ... that's with 100% damage enhancement from IOs and such).

    In any case, I think the real issue with devices stems not from the fact that it has some powers that really have very little use in teams, but from the fact that those powers that aren't really useful in teams are the set's attacks. It wouldn't even be so much of an issue if the rest of the set was solid, but it's not. Don't get me wrong, there's not much in the set that's actively bad, but a lot of it is incredibly skipable, and that's a bad thing when it comes to powerset design.
  15. Quote:
    Originally Posted by plainguy View Post
    I just think Trip mine is over kill for regular setting. Unless your one of those guys that take all the travel powers and whirlwind, then I could understand the necessity.
    Well, to be fair, I've always found there's enough skippable powers in /dev that I could comfortably get away with taking two or three of the travel powers.

    I think at one point I had SS/Fly/TP in order to help a friend get around the shard and then to see what all the hubbub was about whirlwind un-rooting the blast animations and the better stealth with SS. It really didn't impact my capabilities on a team in the slightest. Solo yea a little, but teaming not at all.

    Edit: I misspoke slightly. Skippable isn't really the right word. It's more of a lack of "must-have" powers for me than much of anything being 'skippable' (other than time bomb and possibly smoke grenade if you have a stealth IO or use SS for a travel power).
  16. Quote:
    Originally Posted by Bright Shadow View Post

    6. Cloaking Device: Allow Stealth Strikes when successful attack is made while hidden. Stealth Strike would be weaker than Critical Damage.
    They actually did internal testing on this ages and ages back. The change to the power's text even made it over onto test, but for some reason they decided against it.
  17. Quote:
    Originally Posted by Leandro View Post
    and an "I completed the BAF and all I got was this lousy T-Shirt!" costume piece.
    ...

    I can't be the only one out there who now wants some random TF/SF/Trial/Whatever to have a costume piece like that as an unlockable item can I?
  18. Quote:
    Originally Posted by Mystic_Cross View Post
    It was on Beta server for a limited time tonight (3pm-8pm EST). It will be back on again Friday and Saturday (3pm-11pm EST) according to a post by Avatea.
    Weird. I usually check the community digest too. Somehow I didn't. Go figure right. Not that it mattered much, I was in class for almost all of that available time anyway.
  19. Quote:
    Originally Posted by Zombie Man View Post
    If you play-tested the BAF tonight, instead of slapping the Devs in the face with your pre-emptive and uninformed complaints, you would see that the non-mezzable critters are one out of ten. The mezzers are definitely needed to deal with the majority of foes.
    Wait? Is this on test for us to try out? How did I miss that.
  20. Quote:
    Originally Posted by Paragon View Post
    Ah yes, using a very small group of players who always play together on the same toons every day around the same time is an excellent base for success of new content. It may take them all of closed i20 alpha/beta, but of course they'll succeed at least one time.
    So you're saying they should start out having it be really easy and then tighten up the time-frame needed to defeat the two as everyone 'gets used to it'? Like that would go over well.

    I fully assume it's going to be annoyingly difficult until everyone gets used to the timing, and if it takes too long for us to get used to things that they'll look at the difficulty somehow. That's just how these things work generally speaking.
  21. Quote:
    Originally Posted by Heroid View Post
    Nothing I saw in this announcement was solo-friendly. It sounds like I'm going to have to be willing to be whisked into a bunch of strangers and then stand around being told what I'm supposed to do, and then have to do it juuuuuuusssst right or the whole thing will be a waste of time...
    They basically said you'll get shards doing everything in the game, even while SK'ed down in I20 and that you'll be able to build rare and very rare components with shards.

    That's not exactly adding in new solo-friendly content (Incarnate specific story arcs would actually be rather nice too if you ask me) but it is somewhat getting rid of that power cap disparity between people who have time/inclination to group and run TFs/SFs/Trials and those who don't.

    Edit: Curse my slow typing!
  22. Quote:
    Originally Posted by Chaos Creator View Post
    Have the CB testers managed it with relative ease? if So I'm willing to accept it but if it is incredibly difficult then I think the 10 seconds should be looked at.
    Somehow I don't really think the devs were shooting for 'relative ease' when designing this. Ten seconds may very well end up being too short a period of time, but they seem to be trying to make something that's challenging and requires co-ordination. I also kind of doubt they were trying for well-nigh-impossible either, so the closed testers have likely had at least some success at the trial.
  23. Quote:
    Originally Posted by warden_de_dios View Post
    Can I just give you the $10 now?
    Personally I wouldn't be terribly surprised if a pack with this much 'stuff' in it cost more than $10. I'm not sure it will, but it wouldn't surprise me either.
  24. Quote:
    Originally Posted by MaHaBone23 View Post
    When combining enhancements, make the "Success" animation about 90% shorter. Yes, its very pretty, and I'm sure some intern worked very hard on it, but when I got 30 more slots to work through, it is nothing more than a speed bump.
    I usually immediately exit out of the enhancement combination screen after every combination. It's usually faster to exit out and go into the combination screen again than it is to let the success or failure animations play out fully.