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Posts
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And I contend the second you start using Kheldian in the same sentence as support people begin slotting up that medicine pool. Taking slots away from what the natural bent of the AT IS, damage dealing.
Nearly each and every power in both Kheldian set either produces damage, improves damage, allows us to personaly survive longer (to do more damage), or stun/hold/imobalize an enemy so we can do more damage, THIS is our role like it or not.
As much as you all contend I'm a warmonger with my DPS beliefs, your desire to turn Kheldians into some sort of weird defendery support AT is just as well documented.
Leave the support roles to the Controllers and Defenders please. -
You are entitled to your opinion, and FYI I used to work "in the industry" as well ( a small Television station) and for the record I hate math. I have never been what I concider "good" at it.
I have had to become better at it because the numbers is where the facts live and breath, your belief that monoform is just as good as tri-form is your own personal opinion while mine and I believe Darkstar's is a very provable fact that Tri-form dishes out more damage (nearly 100% more) and can tank (meaning actually tank as oppossed to just being able to take alot of damage) and still do almost everything your mono form can do, nearly as well as you can do it is a proveable fact using numbers, which is the only universaly accepted way to prove things of this nature.
Your unwillingness to accept scientificly provable facts using scientific method only shows you have made your conclusions based soley on biase and this is exactly what I will continue to fight against for the benefit of the people who might actually listen to your advice based simply on your longstanding in the Kheldian community and or post count.
Your facts are wrong, your advice is flawed, and as long as you continue to make claims on whats most or as effective without anything but your gut feeling and video as your basis I will continue to argue with you on it.
But let me just say now, aside from your methods making me crazy I do actually like you. I enjoy your presence on the boards and enjoy your non-scientific based posts alot. This will however not stop me from trying to beat you down when I believe your facts are as far off as I believe they truely are. -
Quote:Alright, this line of thinking baffles me beyond words.Well, I tend to be able to tell much easier if a person is making up stuff if I see a video of who/what they're fighting against, and what exactly their playstyle is, than if someone is just throwing up some random numbers which I don't have memorized off the top of my head. I can see a video and tell for myself "Oh, they're fighting against all LTs..." Or, "Oh, they're on the 'rugged' difficulty setting" or "Ok, looks like that's mission/mob is mapped for 8"... A good example of this is that post where someone was acting like me and posting the videos... I could see (obviously) that it was me and not them in the video, and in the other video I could see exactly how hard the mobs they were fighting were, what their playstyle was, and how difficult it really was for them to take it down.
If someone threw numbers at me? I'd say "Ok, whatever... Let me see you play your toon, and then we'll talk."
By the way, how'd you do on the mission solo?
"The One"
In every single case where a scientific fact needs to be proven the researchers are never told "make me a video", they are told "show me the numbers".
If X is greater than Y then it is greater than Y on paper and in the living world, it does not ever magicly change because somebody see's it. Ever.
Ignoring the whole video can be doctored thing (not saying it is, was, or has been.) video proves nothing to anyone, it simply allows people to come to their own unscientific totaly biased and unprovable conclusions.
The total illogic of the "if I see it then it's proof to me" thinking drives me nuts because it remains unprovable one way or another, and to ignore or dissreguard hard scientific proof set in provable numbers is akin to saying dolphins do not exist because you have never seen one personaly. Your wrong, everyone knows your wrong but because we can't drag you to see the dolphins, you get to remain set in your belief they dont exist.
Seeing is not proof of anything that can be substantiated and numbers always prove more than unobjective unmeasurable eye-witness accounts. -
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I think I need to hire PrincessDarkstar as my official translator, my methods of communication are too often unintentionaly brutal sounding.
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Alright, then I'll just say in my opinion 12.75'ish damage per second I would have a hard time using the word respectable, much less the words used previously.
For the endurance used and damage per second I believe this to be a truely poor power to use for damage. I am honestly trying to find a power that does less damage per second. -
Quote:I appologize if this comes across as rude but this is the sort of post that I think makes WS players make poor build decisions.As for Orbiting Death ... the beauty of it is what happens when you've got it slotted up AND you've got a tanker grabbing aggro (away from you) and you (human) Sunless Mire. With a full 10 foes in the Mire, you're getting +112.5% damage ... which then boosts Orbiting Death to 25.3 Negative Damage every 2 seconds to everything in a 20 ft radius around you for 0.68 END per second (when using the Obliteration slotting I have, which is pretty "low end" as far as these things go). That's basically Sunless Mire damage, in a larger radius, every 4 seconds ... not including the chance to proc the Smashing Damage.
It makes for an absolutely awesome "rip, tear, shred" power when used on teams (especially with a tanker grabbing all the aggro).
In squid form with just 4 people in the mire not the 10 your looking at and just repeatedly spamming 1 of the aoe squid blasts and ignoring all other powers I would be looking at 92 points of damage per 2 seconds. You don't even want to know what the numbers change to if I use both aoe's up the mire to the same 10 as yours and add in a fulcrum shift.
The words rip tear and shred used to describe orbiting death is misleading in the extream.
I am sorry if this came across poorly, and I do appreciate your including numbers in your post that could be compaired. I truely do think using numbers in posts like this will help new and inexperienced Kheldians make informed choices in their build. -
There is alot I would change but the main thing would be adding dwarf form.
You really are shooting yourself in the foot without it.
The shields are over slotted as is stamina
Essence drain is not needed with a well slotted stygian circle
The human blasts are imho a waste of slots due to the redundancy of having well slotted and more damaging squid blasts and I have a personal dislike for the snare especialy with so many slots in it.
I do believe your on the right track though with how your other powers are slotted. -
Alright, this will sound like I'm picking a fight and I'm not. But...
Why do people think when you Tri-Form your giving up alot of slotting on the more useful human powers?
It's kinda weird to me as Darkstar describes my build as "less into the forms than hers" and for the most part my forms are high on acc, almost at the damage cap in most cases with plenty of recharge and endurance reduction.
And most of my human (non-duplicated by the forms) powers are 5 slotted besides.
I just can't understand the concept that if you take the forms your giving up on alot of the strength of the human side idea. It just don't mesh with my experience. -
Quote:And just what makes you believe it isn't?I get instant email notifications for this thread, and the moment I saw the email about your post Obsidian, I simply saw:
but didn't notice your name. However, just from what you've said, I guessed it would be you!
As I'm playing through VTM: Bloodlines, again, I read this as: "Bring Your Own Blood"
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This was far from a pissing contest. this was "Hey! I'm 10 feet tall and bullet proof!" followed by "Err no, your 5'4" and kinda squishy".
When falsehoods are not beaten down as such they become truths in the eyes of the uninformed. -
If I am playing scrapper and my status toggle is off and I get mezzed while I'm activating it I'm hosed unless the activation COMPLETES before the mezz lands. If you wanna call this a bug ok, but its a bug that has always been around and it will not be fixed in my opinion.
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I'm sorry to dissagree (wait, no. I'm really not.).
Your Human form Peacer "NEEDS" mezz protection in human form the same as my defender who took flurry and likes to melee or my blapper who decided to not take any ranged attacks. Your choice to play a certain way (IMHO against the grain of the design intent of Kheldians) and ignore key powers for concept purposes is not in any way a design flaw in the AT. You have mez protection (higher than most AT's) the fact you refuse to take it because it is included in a package deal that is limiting as well as (to some) ugly in no way means you do not have access to mez protection.
I want Granite Armor and Rooted, without the hinderances and with an order of french fries and a coke.
What? I'm crazy for asking you say? Yes, yes I am.. -
Quote:We serve only the souls of the fallen and only to they who help in the killing... I mean arresting...yeah...that..
If only we could bring virtual sandwiches and virtual lemonade to the event so we could at least feed the hungry masses to keep them interested... I mean who in their right mind will turn down a free lunch?
Drinks? It's B.Y.O.B. -
Tanking is holding agro on yourself reguardless of what attacks, debuffs , or lewd gestures are made at the mobs. The ability to slightly annoy and take a buttload of damage isn't tanking. And while your inky and OD will attract alot of attention from mobs the second a blaster pops off a decent attack they will forget you even exist, somebody truely tanking this wouldnt be the case.
Minor quibble but it's not just Kheldian related, so I feel fine in mentioning it. -
@Obsidian Force
Obsidian Force Warshade Level 50
Gypsy Star Warshade Level 47
Dark Obliteration Warshade Level 38
Lady Quasar Peacebringer Level 44
Spinel Dream Warshade Level 36
various other Level 32+ Kheldians -
I didn't think my being there was in question. I should have stated so.
Pick a date and time and I'll do my best to attend and bring as many Night-Watch with me as possible. -
Purples 95-180 million here. Come to Guardian. Join me.... *twiddles tentacles evily*
Not to threadjack, I think this is a grand idea, but I have always thought a global channel for Kheldians would also be a great idea. Someplace we can debate (Read:Argue) in peace away from the uninterested yappy about nothing masses. -
Using your format, this is what I end up with.
Triform Warshade
Multi spawnI pad my missions when I can but try to keep the mob groups to around 15)
Made up of: I dont keep track to be honest usually 2 bosses and everything else is kinda irrelivant to me.
Activate Inky aspect and shields -> Gravitic emination in bowling ball style -> Move to the center of the body pile and eclipse -> Sunless Mire usually up. -> Quasar -> Mop up bodies with blotter and Stygian Circle -> Swap to squid and finish both bosses while their slowed from nuke and aoe blasts -> use Stygian Circle again and pet. Rinse and repeat alternating unchain when Quasar is down using gravity well to kill the first mob
EB Strategy:
Open with gravitic emmination eclipse and mire. Swap to dwarf and semi-slowley whittle him down applying eclipse as it is up to replentish my endurance.
Teams:
If squid team we just alternate using the eclipse mire nuke pattern with fluffies and squid forms mopping up for the nuker. If paired with humans same strategy as solo I just have to race the others to the mobs so I get first blood. Cannot be shown up by mere humans on the battle field.
Nothing is more fun than running an ITF with new people so I can hear "where is the crazy squid going?" FAZOOM! WHOOOSH! KABOOOM! "Oh, never mind..."
Dead mobs do not mezz, do damage, require mezzing or run.
Nuke, it is the only way to be sure. -
Great response. I actually agree on alot of what you said.
The pet slotting is something i have actually been concidering but as this would be my 12th respec of this character I am almost loath to do it.
I was contemplating moving a slot out of eclipse and possibly even stygian to 5 slot the dwarf mire. Coming up with another slot for the end proc could be a problem as I'm literaly slot starved as is. Which is also why I have eclipse slotted with efficacy adapter when I Eclipse I normaly hit enough mobs to cap me and the end recovery in eclipse is enough to pump up my dwarf forms end. I do love the pet slotting changes as I'm always trying to eek out more recharge.
The only true dissagreement I have with your assessment is the slotting of gravity well as I use this to drop a single mob after mire and use that poor ******* for Unchain essence. The damage is enough to one shot a Lt. and the recharge on the set is enough to allow me to stack holds to stop bosses cold.
Thanks for the insight and I look forward to tackling your build soon. -
Thanks Darkstar. You said it 100 times better than I could have. I get rolling and hit ressistance and go right into rant mode and start tripping over my own points.
But to me it really does seem like this section is so hard core against improving builds for fear their not nearly as effective as they could be that I'm just stunned into disbelief.
Seriously whats the downside to finding the best builds and making them known? -
I would actually be against anything that turns either of the Kheldian sets away from their damage dealing roots into something more defendery. If it happens I will live, I'll simply not play the set, but I see no real flaws in either set that would require such a massive redesign on concept.
Several of the AT's have less played sets in them. We rarely buff them but when we do it's seldom of the sort to make them more or less "team friendly" we simply alter animation times, change damage ratios, or other weird number juggling. I have yet to see any damage set be changed to be more defendery with healing others or debuffing. -
Quote:And I would dissagree because the powers in the set have already defined what our natural bent in. damage and the ability to take damage.I agree with LordXenite. You (Obsidian) say that it's a bad thing that kheldian boards encourage people to pick their own things and just have fun with their characters. I personally think that this is a great thing.
Quote:My kheldian could be a fairly good controller with some fairly good damage output. Or my Kheldian can be a good tank with slightly below average damage and control.
Quote:My kheldian could be a good scrapper with some tanking ability.
Yes because the AT provides for this.
Quote:It seems from your posts Obsidian that you value dps very greatly. However I personally value survivability and not wasting my time saving up for purple IOs. So if you handed me a build I'd probably ignore it because I want different stuff from my build..
Quote:Like Lord touched on, I think that a lot of the problem stems from having only one powerset combination that is huge compared to other ATs. For a controller if you want lots of control you take earth/storm, if you want lots of damage you take fire/kin, and so on and so on.
With a Kheldian, if you want more control you slot your human control powers more. If you want more tanking you slot your dwarf powers more. Want more AOE damage? you slot your nova powers more. There's tons of combinations.
Quote:I will throw this out there though:
I think that one of the reasons khelds aren't as quite liked is that people don't know how to use macros. Not everyone looks on the boards, in fact, I'd assume that a large majority of people don't. I think that if there was a bit of a macro tutorial when you choose your first form or something it'd help greatly. It would also be nice if it was repeatable by talking to your initial kheld contact. And lastly. I would like a seperate window to make macros in with preloaded stuff so you don't have to know how to type everything in. This would make khelds a lot more new player friendly in my opinion
It's the "no,no, don't produce any numbers." attutude. Because once the numbers get out, once we do find the top couple builds for both WS and PB suddenly all these keitch builds will be widely known to be subpar.
Mine and my DPS bent could very well be one of them, I'm willing to risk being one of them who needs to rebuild or be concidered gimpy if we can find the best builds for this AT. And I can see no harm in finding that as it's better for the AT as a whole.
Once the couple two three best builds are found the Kheldian AT has the chance to see popularity because it wont just be "viable" or "playable" it will be as awesome as alot of the regen scrapper and fire/kin and all the other powerful builds we have already found for the AT's not just happy to be second string back up concept characters. -
Mainly I was speaking of the human blasts.
The Nukes, Mire, Eclipse, Stygian, Gravity Well, and Gravitic Emmination should get their fair share of slots but slotting human blasts is not just redundant your actually wasting slots on attacks that do less damage and recharge slower than your squid attacks.
Hasten carries over as well as certain procs such as numinas and miracle and regenerative tissue, they simply have to be activated every 2 minutes from human form
While after looking at the slow debuff I cannot say dont slot them, I would say make this a last resort for slots, as 35% of 20% isn't a vastly bigger number and adding more recharge means you can stack the slows up and might yeild bigger total debuff numbers. I would make sure your capped on damage and have at least 40%-50% acc/recharge/end red before you go for the slows. -
Looks solid a few things I might do differently but that fine tuning for play style.
My only worry is not having any acc on the dwarf heal. I couldnt do it.