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Posts
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Joined
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Ah, that one, with the "dimensional ray gun". I've done it a bunch of times without getting Club access. It does sound like a bug.
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You certainly can autocomplete that one, I've done it a few times when I was in a hurry. You can also autocomplete tip missions, which if they are your first tip will give you a badge. An oversight perhaps.
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Quote:I was doing a morality mission on a level 26 villain to go rogue, when we completed it everyone on the team (even MNP who was level 18 or 19) got the Midnight Squad Badge and gained access to the club.Quote:Are you sure someone didn't just talk to the student for the end of that arc? Cos that's how it's done.
*It would have to be an autocomplete for LISAR to not have realized what happened. -
Bloodletter, Thugs/Pain Vigilante: A former Destroyer whose use of Fixadine awoke her own latent powers. She found that she could produce much the same effect as Fixadine without the drug, and gathered together her own pack of Destroyers who soon found that they no longer needed the drug, but in turn were now dependent on her power instead. Unlike Fixadine however her power doesn't drive her or her followers to outright irrational rage; they can still think and control themselves. Eventually, she and her followers drifted away from the original Destroyer goal of vengeance upon Praetor White and the Empire, and more towards a general crusade against all those who exploited the "common people" that they saw themselves as.
Street-Justice, Thugs/Traps; a scavenger of abandoned technology and people, he gathers them together and uses them in his quest to make the world a better place.
Henrietta Hellfire, Thugs/Thermal; presently a villain, heading towards hero: A Hellion Girlfriend who snuck into a shipment of artifacts and found one with genuine power, enough to summon a demon and bargain with it. She was delighted with the Hellborn powers she gained and gathered together her own gang; delighted, until she discovered exactly how bad a bargain she has made. She turns to heroism out of a desperate desire to earn herself an escape from the fiery afterlife she sold herself to.
Winds of War Mercs/Storm: A mutant mercenary, he simply looked over the information on Paragon and the Rogue Isles and decided that Paragon sounded like a much better place to work. Good pay, less backstabbing.
Hellbubbles, Demons/Force Field, her bio:
Quote:Formerly just known as Sarah 'Bubbles' Martin, Sarah's life was changed forever when she happened upon an old book on demon summoning. Fortunately, one using short, simple words and lots of illustrations. Drafted into Powers Division, she joined the Resistance because 'That glowy armor is just so cool!' Her magical talent as strong as her intellect isn't, she summons mighty demons - then gives them names like Fluffy. She feeds them candy. She teaches them tricks. She even tried getting them to wear cute little hats, but gave up when the hats kept catching on fire.
It is presently believed that service to her is being used as a punishment by the powers of the Netherworld.
Professor Perdition; Demons/Traps. His bio:
Quote:Scientist, rationalist, demon summoner. By studying obscure aspects of transuniversal field theory, the Professor has discovered that by certain vocal and somatic manipulations he can open gateways to another inhabited dimension, containing useful if dangerous entities that the unscientific might term 'demons'. After early experiments cost him his right arm, he had a cybernetic replacement installed capable of projecting a plasma whip useful for keeping these unruly creatures under control. He intended to use these beasts to keep Praetoria the orderly utopia Emperor Cole meant it to be.
But after he joined Powers Division, he discovered more and more uncomfortable facts that his cloistered intellectual life had shielded him from. More injustices, more acts of oppression, more outright evil than he had believed existed in Cole's 'Utopia'. In the end he could take no more, and turned against the very Empire he set out to support... -
Quote:Not quite; Steam Jump also recharges faster than the Jump Pack.Also, the Steam Jump is pretty awesome!. 30 seconds of use and 30 seconds of recharge time is amazing!
Could we get the Jump Pack Brought in line with this? They have the exact same stats. Except maybe the level you can get them?
Also, if you like the Steam Jump effects clicking Jump Pack before Steam Jump expires extends the length of Steam Jump instead of taking over from it. -
Here's mine:
1 : Fossilize, Flares
2 : Incinerate
4 : Fire Breath
6 : Hasten
8 : Combat Jumping
10 : Fire Blast
12 : Stalagmites
14 : Superjump or Quicksand
16 : Embrace of Fire
18 : Earthquake
20 : Aid Other
22 : Aid Self
24 : Superjump or Quicksand
26 : Volcanic Gases
28 : Combustion
30 : Consume
32 : Animate Stone
35 : Stone Cages
38 : Blaze
Stone Cages is useful for keeping the enemy from wandering off, but isn't a vital thing to take like with Controllers. -
And now, the Lady Venture, an inventor and heroine recently revived after having been frozen for over a century by her archnemesis the Arctic Duke:
Armed with her personally designed Polyfunction Rifle and Tempest Engine she goes forth once more to seek out adventure and heroism! -
I think it's inadvertent. You get the unlock by Shard related accomplishments like getting a badge or completing a mission arc. As it happens, a mission arc only counts as having been done by you when you personally have the mission; you don't get the unlock from someone else's story arc any more than you get the Souvenir for the arc. But a kill badge just requires you be on the team doing the killing. Before they removed the zone level limits that meant it was actually easier for villains to get the unlock; an inadvertent side effect of the unlock is that low level heroes can join a badge team in the Shard and get the weapons early.
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The Clunker Trail aura is pretty cool. I've used it on three characters; admittedly I did have some of the above thoughts when it came to my Miss Skinless but it was pretty easy to get over it because of the whole no-skin thing. The Contaminated Man leaves a trail of purple...stuff behind him; where it comes from is probably best left a mystery. The Clockwork Rebel uses the Clunker aura as well as the trail; he's actually a collection of parts telekinetically held together by a personality fragment of the Clockwork King. The aura actually inspired him; I found myself wondering what could emit so many broken parts and still function, and immediately thought of the "mechanically impossible" Clockwork.
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I understand that the problem is that the damage for Lightning Rod on a Brute is capped low because it's a pseudo-pet power; you can't boost it as high as a scrapper can.
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I've several times wanted 'skirts' for men, for tribal/barbaric style outfits. Basically, kilts that don't scream 'Scottish'. I end up using the Valkyrie 'skirt' instead, which isn't really the same thing.
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Quote:Defense which you can stack with other sources and which doesn't suppress. And you get mezz protection.well at level 16 you do get the force field drone which does give you 5% defense...if you think that gives good defense hey what the heck
Quote:And at level 28 when you get the seeker attack..which doesnt make enemies use their big attacks.....if you never used them you would not have known that though.
Quote:on the blaster you have the cloaking device at 20 which gives stealth plus defense of again 5%
at 10 they get a targeting drone which is the usual plus accuracy plus perception.
Quote:the only thing the corruptor has going for it is the poison trap at level 20...and inthe traps group thats a pretty good power.
Um, yes. Easily. And it's Blasters that tend to underperform, especially at higher levels. -
I'm considering making an Electric Melee/Fire character. I know that Brutes have better hit points and resist caps and more aura damage, while Scrappers get better damage from Lightning Rod. What are the pros/cons for an Elec/Fire that isn't made for farming, no fancy expensive IO builds; just a frankenslotted character meant for general play. If I go scrapper for the better out-of-the-box damage will the lower survivability be noticeable? If I go Brute will the lower damage be a big deal?
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Quote:Um, no. Traps Corruptors get good mezz protection, defense and thanks to Seeker Drones can normally avoid eating alpha strikes altogether.um hands down that would be a blaster with better survivability and better damage.
Not only can you still attack when you are held or stunned or put to sleep as a blaster but you also get a damage bonus for using non-consecutive attack types.
On the corruptor your damage is alot less....and scourge doesnt improve that by much....also any form of hold or sleep or stun will pretty much stop you no matter what.
Blasters have better damage of course; that's what they are all about. But Corruptors depending on their powerset can get much higher survivability, and Traps is good for that. -
I present the diabolical Professor Infernal, whose battle cry is "FOOLS! I'll show you ALL!" Recently decanted from decades in his Presevator Chamber, he's quite angry with the fact that no one remembers him at all. Well, he's going to make them remember him, yes he will... -
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Perhaps he's confusing animation times for how long it takes for powers to recharge in the very early game. When the Bots have just one or two attacks it can feel like a long time between shots. Not like the light show they turn into later on.
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An important thing about Bots; don't be surprised at low damage in the lower levels. Much of their damage is concentrated in the Assault Bot which you don't get until 26. Until then, they're pretty tough henchmen but kill slowly.
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Sadly you can't make /Dark look anything close to pure white; I really wanted to make it look like snow for my Ice/Dark but it doesn't work.