Novella

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  1. Quote:
    Originally Posted by Ravenous33 View Post
    My question to you is, do you plan on keeping one slotted in? and If so on what power Novella?
    At the moment I have one slotted in Explosive Blast, Power Burst and Energy Torrent and I have 2 more in my storage for Energy Torrent and Power Blast. Now that I know it won't benefit me to have them in each power I will be respecing out all of them except for the one in Explosive Blast.
  2. Grr, that sucks that the effect doesn't really work separately each time its use. Knowing this I will have to figure out how I want ot respec my character since I have a lot of free slots now.

    My original thought was that with my 86.8% global along with Hasten's 70% I would be able to keep a nice little 5 sec 100% recharge buff going, but it looks like that is impossible.
  3. Can someone that knows about the mechanics of the game tell me how the Force Feedback chance or +recharge proc works when slotted?

    The reason I ask is because in my build for my Energy/Energy Blaster I have slotted Power Bolt, Power Blast, Power Burst, Explosive Blast, and Energy Torrent with the proc and I am trying to figure out how the +rech component works. I know it gives 100% for 5 secs, but with it being in that many powers does it look at the proc as a whole or does it look at it as being 5 different instances of that proc for a possible stacking effect of the recharge?

    Also does the rule of 5 apply to procs also?
  4. Quote:
    Originally Posted by Failsight View Post
    Both only suffer from one curse, really: the same curse that any squishy with softcapped defence suffers: it doesn't always work when you need it.
    It works a lot more than it doesn't work though so its really not much of an issue.
  5. Novella

    Fire/EM

    Hello.

    Personally I would not worry about IO'ing your build for the benefit of recovery. The return on investment is pretty small and you can hit the same anount of bonus you received by slotting for something else.

    Before I deleted my Fire/Energy I slotted her for +rech and +dam and I was still able to get about 20-25% recovery.

    Slotting Crushing Impact in Bone Smasher, Total Focus, and Energy Punch is a good idea because you can get 15% recharge from the three sets of 5 of Crushing Impact. If you want more ranged defense which is always a good idea I would slot Thunderstrike into all of your ranged blasts.

    Rain of Fire and Fire Breath should have 5 Positron's Blast so you can get 6.25% and accuracy from each slotted set. There are some other slotting things I would change such as the amount you have in CJ etc. If I had more time I would get into more detail, but unfortunately I am at work and have to end here.
  6. Quote:
    Originally Posted by brophog02 View Post
    You're leaving out power thrust, which is what makes up the difference. Elec's 4 attacks beats out Energy's 4 attacks by a very narrow margin........which makes sense, considering two of the attacks in each set are essentially identical.

    Now, if you want to count in things like lightning field, then that's a different story.
    I'm not leaving out Power Thrust because most of the people that take Energy do not use that power for damage reasons where as all the people that slot the melee attacks of Elec do use them for straight damage.

    If PT is slotted for damage then sure the gap is smaller, but Elec is still ahead in damage, but if it is slotted for its utility, ie KB then the gap is a lot more than marginal. If someone slotted SG from Elec for its secondary function the damage is still 50% greater than Power Thrust.

    In the end its all a matter of personal choice, but Elec is still hands down without a doubt the best secondary that a Blaster can use for melee attacks.
  7. Quote:
    Originally Posted by DarkMaster View Post
    My Night Widow doesn't use Elude at all in pvp and does just fine in most zone play and even arena duels....however....I did drop like over 2 Bill into his build too...lol...so that could have something to do with it also haha
    I'm hoping you spent more than 2B due to overpricing because otherwise you got robbed. The nice thing about Night Widows is that you do not need to spend a lot to get a great return on them. Spending that much is overkill at its finest.
  8. Quote:
    Originally Posted by brophog02 View Post
    /Elec is my choice, hands down.

    The biggest reason is that, while Energy and Elec both combine for the same amount of melee damage, it is dispersed differently. With a little recharge, you can get a very fast acting attack chain for /Elec with Havoc Punch, Charged Brawl, and Shocking Grasp while skipping Thunderstrike and its long animation.

    Whereas, more of Energy's damage is in Total Focus, which has that long animation.

    In terms of utility, Energy is handy (mostly for boost range).......but for blapping, I prefer Electricity.
    Elec for sure no questions asked, but they do not combine for the same amount of energy.

    Even leaving out Thunderstrike and Total Focus, you still get more damage out of Shocking Grasp, Charged Brawl, and Havoc Punch when compared to Energy Punch and Bone Smasher.

    Elec flat out does more damage than Energy althought Energy does have the benefit of having attacks that are primarily energy based over smashing based.
  9. Quote:
    Originally Posted by VagabondXII View Post
    wish they could be a Mu ?
    No.
  10. Quote:
    Originally Posted by Psychic_Bedlam View Post
    Hmm, on my Fortunata I've always really wanted the power "Mental Scramble" that the Tarantula Mistresses have.
    Why?
  11. In my experience its been better to go for positional defense rather than typed defense. On my Ice/Elec Blaster I have had 38% s/l and it was great, but I like having softcapped typed (ranged) since I initiate attacks from range which lead into holds.

    I think its much easier to hit the ranged softcap than it is to hit the typed cap, but then again I could be wrong because I don't go for typed. Depending on your build you can easily hit the ranged capped using Thunderstrikes x 5 in your Blaster attacks, and if you have a set like Elec Manip you can use Mako's x 4 for even more ranged. Add in the Steadfeast unique for another 3% and it starts to add up.

    I personally don't care about area of effect damage on Blasters because there aren't enough aoe attacks to worry about outside of Council or Nemesis.
  12. Thanks. It's been updated a lot since I last had it. Good to see its still being modified when necessary.
  13. I can't explain it either. All I can do is type what I saw on the screen when I was doing my little comparison. The only thing I can contribute to was maybe defiance skewing the numbers or something. All I know is that when I used them on the Strongmen the numbers that appeared on my combat tab are the numbers I entered in the post.

    In the end it doesn't really matter because I will always take all three powers so no worries. Thanks for the formulas for calculating damage resistance.

    By the way do you have a link to Culex's sheet? I used to have it ages ago, but I guess I must have deleted it at some point. I like it for the Archvillain resistance numbers.
  14. For the most part I think a lot of the Fire Manipulation powers were just left their since they have Fiery Aura from the Tanker set and didn't bother changing powers for the Blaster secondary. Blazing Aura doesn't really serve much purpose on the average Blaster although there are some out there that get good use out of it. I know back in the day a lot of people wanted it taken out and replaced with something that the normal player could get good use out of. I have always found Blazing Aura on a Blaster to be counter productive because you are at range, yet have to be in melee range to use the aura. Pretty much as you have pointed out.

    Burn has never really had a use in my opinion on a Blaster. I don't think I know a single Blaster that has actually taken Burn. Again I think it is just more of them leaving powers from the Fiery Aura set and porting them to he Blaster secondary since that set has remained unchanged since its inception.

    A lot of the FM powers are conceptual in my opinion because wheny ou compare them to the other Blaster secondaries, Fire doesn't really fit in well at all when you compare power for power in the set.

    Hot Feet us much like Burn in my opinion, completely useless for a Blaster. The only point I could see it taking it would be to use the slow, but even then if you are using it to slow enemies and blasting at the same time, the crazy cost mixed with your usages of powers will drain you fast. Can only think of a couple times I have seen someone take this power also.
  15. Novella

    i16 Test 2

    I think if you popped one extra luck at the beginning of the fight you would have been fine. You have capped resistance, but not defense and popping that extra luck would have given you caps in both.
  16. Quote:
    Originally Posted by CoyoteShaman View Post
    This has nothing to do with powers or power level. It has nothing to do with changing shapes or cool costumes. It has nothing to do with story arcs or being villains. It doesn't even have to do with if the ATs are fun to play or not. It's about background. How is it remotely epic to be just one more grunt in just one more paramilitary organization?
    You're looking way too deep into the word/meaning "epic" when referring to the special villain class.

    City of Heroes has the HEAT so it only made since to call the villain version the VEAT. It has less to do with the definition of a word and more to do with just recycling the title. I personally find the Widows to be very epic in story and character and like the previous poster said it comes down to imagination. Your story along with the pre-existing story for Arachnos means you can be as epic as you want to be.
  17. Quote:
    Originally Posted by Dread_Shinobi View Post
    Wow. I'm surprised you finally got it.
    No need to be a dick.

    It still doesn't change what I say last night with Total Focus. Regardless of the math my Total Focus was still out damaging Energy Punch and Bone Smasher combined in single clicks.
  18. Ok I am following you now. I failed to look at it as less overall damage due to the resistance causing the energy portion to be a larger part of the total damage.

    Thanks for the clarification.
  19. Quote:
    Originally Posted by StratoNexus View Post
    My numbers are consistent with expectations.

    Strongmen have 0% En resists and 20% Sm resists.
    Juicer Freaks have -30% En resists and 0% Sm resists.
    Tank Smashers have -30% En resists and 25% Sm resists.
    How are they consistent when you have Total Focus doing 76% energy damage when Strongmen have a resistance value of 1.00 meaning you are't getting any extra damage? Where is that extra 6% damage coming from because I have consistently noticed TF does 70% energy damage.

    I'm not doing this for argument sake, I am just trying to understand why your damage output is different from mine when the power is the same for each of us.
  20. Quote:
    Originally Posted by Dread_Shinobi View Post
    ...And your powers are slotted how?
    Level 40 Crushing Impact in each slot. Acc/Dam, Dam/Rech, and the three triples in each melee power.

    As Nexus pointed out though I did not take into account defiance because honestly I forgot that Blasters even had it. I will flip her build later when I have time and do it again with no enhancements.
  21. Oops, I forgot all about Blaster defiance, my mistake.

    All of my IO's are level 40 so that isn't the issue.

    I will have to re-run my tests when I get home to take into account defiance. I think I will also flip her build to no enhancements so values can be base.

    Something is odd on your numbers though. Total Focus is a 70/30 damage split and yours is very different on each enemy. The Freakshow resistance weakness to energy is the same on each freak and yet you also have variance there as well.
  22. Just to give you some numbers that I got from playing around on the test server with my Fire/EM Blaster who is no longer on the live server since I deleted her.

    Against level 42 Carnival Strongmen (even level)

    Round one:
    Energy Punch + Bone Smasher = 244 combined damage
    Total Focus = 308 energy/smashing damage

    Round two:
    EP + BS = 282 combined
    TF = 361 damage

    Round three:
    EP + BS = 246 combined
    TF = 308 damage

    Now I know these are not a large sample size, but the damage difference is very consistent. I am not saying that someone NEEDS to take Total Focus, but the damage from that one attack is consistently better than Energy Punch and Bone Smasher combined.

    Had I done this on Freakshow the damage from TF would have been even higher and the gap larger.
  23. Quote:
    Originally Posted by Dread_Shinobi View Post
    If one of you math wizzes wants to step in be my guest here. You would need a HUGE difference in resistance (I believe it would need to be around 50% smashing resistance and 0% energy resistance, dont quote me on my terribad maths though ) for TF to ever do more damage than EP+BS, even to resistant foes.
    The gap wouldn't need to be that huge because EP and BS have more damage to lose when enemies have higher smashing resistance. Since TF is primarily energy damage it isn't losing as much damage as BS and EP. From a recharge standpoint you are correct when you say TF won't outdamage BS and EP combined, but from single usage on resisted foes those two don't come close.

    If you need proof just find a Tank Smasher which is resistant to smashing and weak to energy and you will see a difference in damage or you can use a Carnival Strongman for the same thing, but only after they toggle on Temp Invulnerability. If you want another comparison look at Rikti Armored Soldier which resist energy and smashing and all three powers lose effectiveness, but TF still does more damage.
  24. Novella

    Port Forwarding

    So I was in a game a little bit ago and some guys mentioned something called port forwarding and said this would help with me mapserver disconnects that I have been getting lately.

    What is port forwarding and do I need to do that to get CoH to stop mapserving me every 10 minutes?
  25. Quote:
    Originally Posted by Dread_Shinobi View Post
    Wrong. In fact you should never have taken Total Focus in the first place unless your only goal is to look pretty doing cool animations.

    Energy Punch+Bonesmasher > Total Focus



    Numbers: (assuming 99.08 dmg slotting)

    Energy Punch

    0.83 sec activation
    110.7 smashing dmg
    106.3 energy dmg
    217 total dmg

    Bone Smasher

    1.5 sec activation
    201.5 Smashing dmg
    86.4 Energy dmg
    287.9 Total dmg

    Total Focus

    3.3 sec activation
    110.7 smashing dmg
    283.4 Energy dmg
    394.1 Total dmg

    Using both energy punch and bone smasher deals out 504.9 damage, 110 more dmg than total focus in 70% (1 second) of the time it takes you to use total focus

    While you're doing 90.7 less energy damage using EP+BS compared to total focus, you're doing 201.5 MORE smashing damage than total focus. If any enemy had so much more smashing resistance than energy resistance, enough for it to come out even, EP+BS would still be taking less time to cast, and you could even follow up with your tier 1 blast in the same amount of time it would take for you to use total focus.





    Don't take Total Focus, big numbers aren't everything.
    True big numbers aren't everything, but the huge amount of energy damage loss to gain smashing damage is more than enough of a reason for me to never skip Total Focus. Smashing damage is way to common on this game and resisted way too much for me to ignore that fact. I fight a lot of Freakshow, Carnies, Werewolves, etc and every one of those have 1.00 or lower smashing resitance rating and 1.00 or higher energy resistance so your numbers would be slightly skewed based on the enemies that I fight most often.

    The only reason anyone should ever skip Total Focus is if they don't like the animation time or they do not want any melee powers, otherwise skipping it in my opinion is foolish.