Noumken

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  1. Well, we're talking levelling build here more than final build, so it's more about maximizing viability along the way.

    Long-term I will take stamina, but I can't really see how to fit it in till at least 38 (even if I start fitness at 18), given how many awesome powers are coming up through the 20s and early 30s.

    I don't mind this attack chain for now, though long term, of course, Maul will be dropped.
  2. Working through a DM/WP, an I'm kinda torn about power selection at 18. Currently I've got everything in my secondary, and from the primary have smite, shadow maul, and siphon life.

    Two options to take at 18 are Taunt and Dark Consumption. Part of me wants to take Taunt to feed RttC, but I also feel like maybe DC's AoE would bring me enough aggro to feed it, plus give me a bit of AoE damage and some help with end management.

    Any thoughts?

    Thanks!
  3. Noumken

    First solo AV!

    Thought I would drop in this thread to say that I soloed my first AV tonight.

    Me 1, Antimatter 0

    I'm only level 44 so I had to pop some greens (I'm taking aid self late), but aside from that, no temps and no insps.

    I know he's not the hardest AV in the universe (aside from the occasional cascade fail of defense) but what a sense of accomplishment. Yay me!
  4. Yep. BFs worked for the first while, then she fired Soulstorm and absolutely demolished me. Not sure if I just had a gap where I forgot to take one or if she actually punched through BF + PB.

    Got her to about half bar of HP and then toast. Purples don't add much since I'm already ~42% def, so I guess it's just "keep trying till you get a fight where she never lands Soulstorm".

    Bah.

    Thanks for the tips.
  5. I can outdamage her regen rate and seem to be able to stay alive, but she seems to be able to mezz me through Practiced Brawler. What the hell? Any tips?

    (BS/SR, roughly softcapped)
  6. [ QUOTE ]
    Open your powers menu.. Upper bar is the monitor 'button'.. click it and it opens a popup. Inside that you can set a LOT of things to monitor and they create a popup that stays open

    [/ QUOTE ]

    OMG amazing. How did I not know about this....?
  7. [ QUOTE ]
    As far as endurance concerns with /DA, it can't be said enough: Get the Theft of Essense: Chance for +End Proc for Dark Regen.

    [/ QUOTE ]

    Interesting idea - I should try this with my Spines/Dark. Right now I have conserve power on autofire but this could free up a power slot if it works as described. Cool, thanks.

    Agree with all the other comments....
  8. Viable. I have a 50 spines/dark who, frankenslotted, is pretty good with the farming. The AoE damage is incredible, especially when it crits well. That said it matures quite late (you basically need almost the entire /DA set to be really survivable) and has end problems with the two damage auras until you can get some +recovery bonuses in it.

    If you are dying all over the place, make sure you're using the self-heal in /DA. It's amazing - zero to full bar with 3 minions around you. I find if I'm dying it's because I'm not using that power enough.

    The other main trick with the powerset is that this is not exactly DM/SD - it's not an AV killer, it's an AoE blaster with more protection. My spines/dark can wall-farm in Cimeroa fast as anyone, but if there are 3 bosses in a group he's in trouble, let alone an AV. Run mishes and choose fights looking for large numbers of minions and lts, the way you would with a Fire blaster.

    Once you get all your dark defenses running (Make sure you get OG so that minions only ever get one hit on you), you should be able to maul large spawns:

    1) Fire BuildUp
    2) Start Running towards the group
    3) Queue Throw Spines (the cone) at the back of the group so it will fire as soon as in range
    4) As soon as that fires, queue Spine Burst and target the boss in the group
    5) As soon as Spine Burst fires, fire the /DA PBAoE self-heal whose name I forget right now
    6) Focus all your single-target attacks at the boss. The minions will die incidentally by virtue of standing beside you while you work the boss

    Repeat. This is a fun thing to do.

    I'll post my build when I get home tonight - it's not uber or anything but will give you a reference point.
  9. Thanks Reyne.

    Going back to Broken Prey's build, it seems like it really just comes down to how many LoTGs you can stuff in, which is annoying....
  10. OK, here's another go.

    I got Hasten to almost-perma (though only once I can afford LoTGs), accuracy up to +25%, and kept myself more-or-less at softcap for defense by adding Weave.

    By the way, Mid's lists the Kismet nique as a +ToHit, which is worth a lot more than a +Acc - is this correct?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Dash Damascene: Level 50 Technology Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (3) Kinetic Combat - Damage/Endurance[*] (3) Kinetic Combat - Damage/Endurance/Recharge[*] (5) Kinetic Combat - Damage/Recharge[*] (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (7) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense[*] (7) Red Fortune - Endurance[*] (9) Red Fortune - Defense/Endurance[*] (9) Red Fortune - Defense/Recharge[*] (11) Red Fortune - Defense/Endurance/Recharge[*] (50) Defense Buff IO[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (11) Red Fortune - Defense[*] (13) Red Fortune - Endurance[*] (13) Red Fortune - Defense/Recharge[*] (15) Red Fortune - Endurance/Recharge[*] (42) Red Fortune - Defense/Endurance/Recharge[/list]Level 4: Agile <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (15) Gift of the Ancients - Defense/Recharge[*] (46) Luck of the Gambler - Recharge Speed[/list]Level 6: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (21) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 8: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[*] (40) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (46) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 12: Practiced Brawler <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 16: Dodge <ul type="square">[*] (A) Defense Buff IO[*] (23) Defense Buff IO[*] (23) Luck of the Gambler - Recharge Speed[/list]Level 18: Whirling Sword <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (25) Scirocco's Dervish - Damage/Endurance[*] (25) Scirocco's Dervish - Damage/Recharge[*] (27) Scirocco's Dervish - Accuracy/Recharge[*] (27) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (29) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 20: Health <ul type="square">[*] (A) Healing IO[/list]Level 22: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (29) Efficacy Adaptor - EndMod/Recharge[*] (31) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (31) Efficacy Adaptor - Accuracy/Recharge[*] (31) Efficacy Adaptor - EndMod/Accuracy[*] (33) Efficacy Adaptor - EndMod/Endurance[/list]Level 24: Quickness <ul type="square">[*] (A) Run Speed IO[/list]Level 26: Disembowel <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (33) Crushing Impact - Damage/Endurance[*] (33) Crushing Impact - Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Endurance[*] (34) Crushing Impact - Damage/Endurance/Recharge[/list]Level 28: Lucky <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (36) Gift of the Ancients - Defense/Recharge[*] (36) Luck of the Gambler - Recharge Speed[/list]Level 30: Kick <ul type="square">[*] (A) Empty[/list]Level 32: Head Splitter <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Recharge[*] (36) Obliteration - Damage[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (37) Obliteration - Damage/Recharge[*] (37) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (39) Scirocco's Dervish - Accuracy/Recharge[/list]Level 35: Evasion <ul type="square">[*] (A) Red Fortune - Defense[*] (39) Red Fortune - Defense/Recharge[*] (39) Red Fortune - Endurance/Recharge[*] (43) Red Fortune - Endurance[*] (43) Red Fortune - Defense/Endurance[/list]Level 38: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Recharge[*] (40) Reactive Armor - Resistance/Endurance/Recharge[*] (40) Reactive Armor - Resistance/Endurance[*] (43) Reactive Armor - Endurance[*] (45) Steadfast Protection - Resistance/+Def 3%[*] (50) Reactive Armor - Resistance[/list]Level 41: Weave <ul type="square">[*] (A) Kismet - Defense/Endurance[*] (42) Kismet - Defense/Recharge[*] (45) Kismet - Endurance/Recharge[*] (45) Kismet - Defense/Endurance/Recharge[*] (46) Kismet - Accuracy +6%[*] (48) Defense Buff IO[/list]Level 44: Aid Other <ul type="square">[*] (A) Healing IO[/list]Level 47: Aid Self <ul type="square">[*] (A) Interrupt Reduction IO[*] (48) Triage - Endurance/Recharge[*] (48) Triage - Heal/Recharge[/list]Level 49: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]9.25% Defense(Smashing)[*]9.25% Defense(Lethal)[*]6.44% Defense(Fire)[*]6.44% Defense(Cold)[*]6.75% Defense(Energy)[*]6.75% Defense(Negative)[*]6.13% Defense(Psionic)[*]8% Defense(Melee)[*]8.63% Defense(Ranged)[*]9.88% Defense(AoE)[*]51.3% Enhancement(RechargeTime)[*]25% Enhancement(Accuracy)[*]5% FlySpeed[*]75.3 HP (5.62%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Confused) 1.65%[*]MezResist(Immobilize) 12.7%[*]MezResist(Stun) 2.2%[*]9.5% (0.16 End/sec) Recovery[*]34% (1.9 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]3.13% Resistance(Negative)[*]2.5% Resistance(Psionic)[*]5% RunSpeed[*]1.5% XPDebtProtection[/list]


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  11. Thanks for the feedback Reyne and Broken.

    1) I agree with the annoyance of slotting up the passives, but I wanted those Serendipity sets to push to softcap - it's not a perfect option but I didn't see another way to get there without Weave.

    2) It sounds like in your opinion I need Hasten and I should grow up and just take it.

    Maybe the answer is drop CJ and SJ - add Hasten and SS, drop Elude to take CP at 50, and then take Weave at 41 to get to softcap with fewer set bonuses. Then I could also slot for more recharge (plus recovery to make up for the Weave toggle....)
  12. Based on the example you provided, here's what I sketched out - I avoided Hasten and added Whirling Sword as a matter of personal taste, and cut out the purples for budgetary reasons. The LoTGs are wishcasting right now but I wanted to hold slots for them.

    Any thoughts?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Dash Damascene: Level 50 Technology Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (3) Mako's Bite - Damage/Endurance[*] (3) Mako's Bite - Damage/Recharge[*] (5) Mako's Bite - Accuracy/Endurance/Recharge[*] (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (7) Mako's Bite - Chance of Damage(Lethal)[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense[*] (7) Red Fortune - Endurance[*] (9) Red Fortune - Defense/Endurance[*] (9) Red Fortune - Defense/Recharge[*] (11) Red Fortune - Defense/Endurance/Recharge[*] (45) Red Fortune - Endurance/Recharge[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (11) Red Fortune - Defense[*] (13) Red Fortune - Endurance[*] (13) Red Fortune - Defense/Recharge[*] (15) Red Fortune - Endurance/Recharge[*] (42) Luck of the Gambler - Recharge Speed[/list]Level 4: Agile <ul type="square">[*] (A) Serendipity - Defense[*] (15) Serendipity - Defense/Endurance[*] (17) Defense Buff IO[*] (46) Luck of the Gambler - Recharge Speed[/list]Level 6: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (21) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Luck of the Gambler - Defense[/list]Level 12: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Endurance Reduction IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Dodge <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (23) Serendipity - Defense[*] (23) Serendipity - Defense/Recharge[*] (45) Serendipity - Defense/Endurance/Recharge[*] (46) Serendipity - Endurance[*] (48) Luck of the Gambler - Recharge Speed[/list]Level 18: Whirling Sword <ul type="square">[*] (A) Obliteration - Damage[*] (25) Obliteration - Accuracy/Recharge[*] (25) Obliteration - Damage/Recharge[*] (27) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (27) Obliteration - Chance for Smashing Damage[*] (29) Obliteration - Accuracy/Damage/Recharge[/list]Level 20: Health <ul type="square">[*] (A) Healing IO[/list]Level 22: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (29) Efficacy Adaptor - EndMod/Recharge[*] (31) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (31) Efficacy Adaptor - Accuracy/Recharge[*] (31) Efficacy Adaptor - EndMod/Accuracy[*] (33) Efficacy Adaptor - EndMod/Endurance[/list]Level 24: Quickness <ul type="square">[*] (A) Run Speed IO[/list]Level 26: Disembowel <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (33) Crushing Impact - Damage/Recharge[*] (33) Crushing Impact - Damage/Endurance[*] (34) Crushing Impact - Accuracy/Damage/Recharge[*] (34) Crushing Impact - Damage/Endurance/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 28: Lucky <ul type="square">[*] (A) Serendipity - Defense[*] (36) Serendipity - Defense/Endurance[*] (36) Serendipity - Defense/Recharge[*] (42) Serendipity - Endurance[*] (42) Serendipity - Defense/Endurance/Recharge[*] (46) Defense Buff IO[/list]Level 30: Kick <ul type="square">[*] (A) Empty[/list]Level 32: Head Splitter <ul type="square">[*] (A) Multi Strike - Accuracy/Endurance[*] (36) Multi Strike - Damage/Recharge[*] (37) Multi Strike - Damage/Endurance[*] (37) Multi Strike - Accuracy/Damage[*] (37) Multi Strike - Accuracy/Damage/Endurance[*] (39) Multi Strike - Damage/Endurance/Recharge[/list]Level 35: Evasion <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (39) Red Fortune - Defense/Recharge[*] (39) Red Fortune - Defense[*] (43) Red Fortune - Endurance[*] (43) Red Fortune - Defense/Endurance/Recharge[*] (45) Defense Buff IO[/list]Level 38: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (40) Reactive Armor - Resistance/Endurance/Recharge[*] (40) Reactive Armor - Resistance/Endurance[*] (43) Reactive Armor - Endurance[*] (50) Reactive Armor - Resistance[*] (50) Reactive Armor - Endurance/Recharge[/list]Level 41: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 44: Aid Other <ul type="square">[*] (A) Healing IO[/list]Level 47: Aid Self <ul type="square">[*] (A) Interrupt Reduction IO[*] (48) Triage - Endurance/Recharge[*] (48) Triage - Heal/Recharge[/list]Level 49: Elude <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]8.31% Defense(Smashing)[*]8.31% Defense(Lethal)[*]7.06% Defense(Fire)[*]7.06% Defense(Cold)[*]8.63% Defense(Energy)[*]8.63% Defense(Negative)[*]3% Defense(Psionic)[*]11.8% Defense(Melee)[*]12.4% Defense(Ranged)[*]11.1% Defense(AoE)[*]22% Enhancement(Accuracy)[*]62.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]95.4 HP (7.12%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 13.2%[*]MezResist(Sleep) 1.65%[*]MezResist(Stun) 3.85%[*]4% (0.07 End/sec) Recovery[*]36% (2.01 HP/sec) Regeneration[*]4.73% Resistance(Fire)[*]4.73% Resistance(Cold)[*]2.5% Resistance(Psionic)[*]5% RunSpeed[/list]



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  13. Points of clarification:

    1) Decreasing value of inf is INFLATION not DEFLATION

    2) Inflation can be decreased by directly decreasing the money supply (most measures to do this, like a "tax" are likely to be unpopular) or by increasing interest rates, which (basically) decreases the relative attractiveness of spending versus saving.
  14. Thanks a lot Broken Prey, very helpful. How do you find Slice? I dropped it as soon as I got Headsplitter and use Parry to fill my attack chain....
  15. [ QUOTE ]
    On /sr tough weave is not overkill for AV soloing you have to reach the 45% to all soft cap defense that means melee; ranged and AOE

    [/ QUOTE ]

    Really? In Mid's I can get melee (with parry) and ranged to softcap and AoE to ~42% (close enough for gov't work?) with just some basic set bonuses, nothing fancy (plus CJ).

    Or is it that I'll need my set bonuses for +regen and +recharge and I'll have to find my way to softcap defence elsewhere...?
  16. Well, having come back to the game after 4 issues away, with the help of the people here I decided to dust off an old lvl 25ish BS/SR scrapper and start ramping him up.

    He's lvl 40 now and I've been having fun (wow does the set ever bloom in the 30s), so I'm starting to think of what the tweaked-out lvl 50 version of him is going to look like.

    For the time being, I'm going to need to do it on a budget (I've only got maybe a couple hundred million inf around so I'm going to need to learn to play the market to get this toon perfect), but I want to be working productively towards a clear end goal of what he will be once I've put a billion inf into him. That way I won't needlessly waste resources on sets that I'll later discard. I think AV soloing is a decent benchmark to know you've got a very strong single-target build (which is what this toon is intended for - I have a 50 spines/dark for farming type stuff), so I want that to be my "ideal" end goal.

    Does anyone have an example tweaked-out Mid's BS/SR build that I can use as a starting point to design my "ideal end goal"? Some of the questions I'm wrestling with are:

    - How much recharge do I really need? Should I be building towards perma-hasten?
    - How much secondary mitigation do I need? Should I be slotting for +regen and/or getting Tough? (seems like Weave is likely to be overkill)
    - How should I slot Aid Self? I'd like to grab the +recharge in Doctored Wounds, but then I only get 1 -interrupt...

    Appreciate any help.
  17. Couple thoughts:

    1) I've been away from the game since ~I10, just came back, and I would say that there has definitely been inflation, but only on the top-end goods (i.e. the ones people care about)

    2) The answer is easy, econ 101. RAISE INTEREST RATES. If you want to decrease the velocity of money through the system, you just need to create an incentive to save it rather than spend it. If saved inf paid, let's say, 5% a month (you could toy with this to get it right, may need to start higher), then people would still have an incentive to sell drops, but there would be less incentive to buy drops (you could buy more later if you save your money, as long as the interest rate is higher than the inflation rate on the items you want). Same supply, less demand, lower prices.

    Instead of 1 inf churning through the market, say, 15 times a month, it churns through 5 times a month. Less wealth created, less inflation.

    And players will never protest it because any one individual is either better off (if you save) or as well off as before (if you continue to spend).
  18. [ QUOTE ]
    What methodology can I use besides flat out trial and error to get the best chains possible using only single target attacks (and cones of &lt;90degrees) for all the melee primaries with each power only getting 42.4?

    I'm not asking for the chains themselves, but rather a methodology that could then be used across the board for all attack sets.

    [/ QUOTE ]

    ...I don't know, Bill. I always assumed it was an np-complete problem.
  19. Thought I'd roll a new scrapper to get to know the game again....

    I'd like something that's tough enough that I won't get annoyed with it, so I'm looking for more powerful builds until I get to know the game again.

    Skimming the boards, it sounds like /SD is the flavour of the month, which could also be fun just as a way to get to know one of the new powersets. I think I'll take that unless I hear otherwise....

    Sounds like the primary of choice is DM/, but only if you've got the money to build it out to max efficiency, which I don't (probably got ~200M inf or so across my various alts). Should I consider Fire/ instead? Or something else?

    Scrappers I've previously leveled are Spines/Regen and Spines/Dark, plus I have a level 20-something BS/SR that I suppose I could dust off. My objective would be for this new toon to become my main.

    Thanks for the advice....
  20. [ QUOTE ]
    I'm sure I can come up with some hilarious ways to faceplant..Hamidon Dance party, re-enactment of the last battle for Eden, etc. Hmmm..Think I should organize a few things?

    [/ QUOTE ]

    Brilliant, let's. I suggest a contest of some sort. Maybe a Monster Island Marathon - race around the island without toggles?

    Also, agree with Lighthouse - if you want debt for a badge, it's not that hard. Turn off your toggles, run into the RWZ, and put your cat on the keyboard with a blindfold on while you grab a drink.
  21. Managing Director, I'd say.

    Has anyone seen any detail on the price?
  22. Thanks Natsuki. Love to see HeroStats numbers on those.
  23. A few out-of-character MoTD-type explanations would help new players get into the groove.

    I had to explain to several newbies that you had to click on the doors - I looked quickly at the official website announcement and I can see how they wouldn't immediately understand.
  24. Live data, cross posted from the scrapper forums.

    Desmodos had Chance for Psionic procs in both CoF and ToF:

    [ QUOTE ]
    Ok, looking at numbers I saved on August 30th, running 2hrs 52 minutes of game time, I dished out 252,520 points of damage. During that time ToF and CoF combined accounted for 5,475 points of psionic damage. This comes out to about 2% of the total damage.

    [/ QUOTE ]

    I ran a couple procs and got similarly underwhelming results:

    [ QUOTE ]
    I have the chance for psionic in CoF, and an impeded swiftness chance for smashing in Quills

    Turned on Herostats and ran a radio vs council

    Did 12,116 total damage
    Smashing proc: 400 damage (possibly elevated due to council robots vulnerability to smash)
    Psionic proc: 250 damage

    For reference, Quills did 1500 damage
    Death Shroud did 3100
    Spine Burst did 1700
    Spine poison bonus damage was 1500 total across all powers

    So Quills got about +20% damage (averaging the smash down to 300 to account for robots).

    [/ QUOTE ]

    http://tinyurl.com/2uzb7d
  25. RE: Slow sets.

    I put Tempered Readiness in Quills - 1 Acc/End and 1 Dam/Slow is far from a useless combo and it is enough to cough up a 1% recovery bonus without spending much inf (Slow sets being so cheap)