BS/SR AV soloing build
[ QUOTE ]
Well, having come back to the game after 4 issues away, with the help of the people here I decided to dust off an old lvl 25ish BS/SR scrapper and start ramping him up.
He's lvl 40 now and I've been having fun (wow does the set ever bloom in the 30s), so I'm starting to think of what the tweaked-out lvl 50 version of him is going to look like.
For the time being, I'm going to need to do it on a budget (I've only got maybe a couple hundred million inf around so I'm going to need to learn to play the market to get this toon perfect), but I want to be working productively towards a clear end goal of what he will be once I've put a billion inf into him. That way I won't needlessly waste resources on sets that I'll later discard. I think AV soloing is a decent benchmark to know you've got a very strong single-target build (which is what this toon is intended for - I have a 50 spines/dark for farming type stuff), so I want that to be my "ideal" end goal.
Does anyone have an example tweaked-out Mid's BS/SR build that I can use as a starting point to design my "ideal end goal"? Some of the questions I'm wrestling with are:
- How much recharge do I really need? Should I be building towards perma-hasten?
- How much secondary mitigation do I need? Should I be slotting for +regen and/or getting Tough? (seems like Weave is likely to be overkill)
- How should I slot Aid Self? I'd like to grab the +recharge in Doctored Wounds, but then I only get 1 -interrupt...
Appreciate any help.
[/ QUOTE ]
Recharge on Broadsword I am not sure of the % but you will need it I will let the attack chain expert help you there
On /sr tough weave is not overkill for AV soloing you have to reach the 45% to all soft cap defense that means melee; ranged and AOE with out it you might as well bang you head against the wall most times
After that softcap defense you will need quite a bit of + reg or aidself both work it is a preference thing at that point and what you feel like you can do with your build.
For instance on my fire/sd I had no choice but to go aidself because of the way he was built but I already took out Marauder and chimera with no inspirations or temp powers
Make sure you get Mid's hero builder and plan out your IO's
http://www.cohplanner.com/
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Welcome back
BS/SR is my main and is a good fun build, I just don't think it is the best to solo AVs with.
Here is my build I'm sure it could solo AVs but I just never have try
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Broken Prey: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(13), Hectmb-Acc/Rchg(15), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Dmg/Rchg(39), Achilles-ResDeb%(39)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-EndRdx/Rchg(9), LkGmblr-Def/Rchg(11), LkGmblr-Def/EndRdx(11)
Level 4: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(37)
Level 8: Hurdle -- Jump-I(A)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(46)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), RgnTis-Regen+(46), Mrcl-Rcvry+(48)
Level 18: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(34)
Level 22: Quickness -- Run-I(A)
Level 24: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Disembowel -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 30: Boxing -- EndRdx-I(A)
Level 32: Head Splitter -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Empty(34)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45), ImpArm-ResPsi(45), ImpArm-ResDam/EndRdx(50)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42), GftotA-Def/EndRdx(42), GftotA-Def/EndRdx/Rchg(43)
Level 44: Aid Other -- Empty(A)
Level 47: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(48), Numna-Heal(48), IntRdx-I(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[ QUOTE ]
On /sr tough weave is not overkill for AV soloing you have to reach the 45% to all soft cap defense that means melee; ranged and AOE
[/ QUOTE ]
Really? In Mid's I can get melee (with parry) and ranged to softcap and AoE to ~42% (close enough for gov't work?) with just some basic set bonuses, nothing fancy (plus CJ).
Or is it that I'll need my set bonuses for +regen and +recharge and I'll have to find my way to softcap defence elsewhere...?
[ QUOTE ]
Really? In Mid's I can get melee (with parry) and ranged to softcap and AoE to ~42% (close enough for gov't work?) with just some basic set bonuses, nothing fancy (plus CJ).
[/ QUOTE ]
Parry kills your DPS so it is just going to take longer to kill the AV
Thanks a lot Broken Prey, very helpful. How do you find Slice? I dropped it as soon as I got Headsplitter and use Parry to fill my attack chain....
Slice is ok but it is more of a mule then anything. The Set Bounes for Obliteration is just too nice I run the Attack chain of HS>Hack>Disembowel>small gap>Hack it is the best DPS your going to get beside HS>Disembowel>Hack. Also the Empty slot in HS is a PvP IO that -Res just like the Achilles's Heel.
Based on the example you provided, here's what I sketched out - I avoided Hasten and added Whirling Sword as a matter of personal taste, and cut out the purples for budgetary reasons. The LoTGs are wishcasting right now but I wanted to hold slots for them.
Any thoughts?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Dash Damascene: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (3) Mako's Bite - Damage/Endurance[*] (3) Mako's Bite - Damage/Recharge[*] (5) Mako's Bite - Accuracy/Endurance/Recharge[*] (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (7) Mako's Bite - Chance of Damage(Lethal)[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense[*] (7) Red Fortune - Endurance[*] (9) Red Fortune - Defense/Endurance[*] (9) Red Fortune - Defense/Recharge[*] (11) Red Fortune - Defense/Endurance/Recharge[*] (45) Red Fortune - Endurance/Recharge[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (11) Red Fortune - Defense[*] (13) Red Fortune - Endurance[*] (13) Red Fortune - Defense/Recharge[*] (15) Red Fortune - Endurance/Recharge[*] (42) Luck of the Gambler - Recharge Speed[/list]Level 4: Agile <ul type="square">[*] (A) Serendipity - Defense[*] (15) Serendipity - Defense/Endurance[*] (17) Defense Buff IO[*] (46) Luck of the Gambler - Recharge Speed[/list]Level 6: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (21) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (50) Luck of the Gambler - Defense[/list]Level 12: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Endurance Reduction IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Dodge <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (23) Serendipity - Defense[*] (23) Serendipity - Defense/Recharge[*] (45) Serendipity - Defense/Endurance/Recharge[*] (46) Serendipity - Endurance[*] (48) Luck of the Gambler - Recharge Speed[/list]Level 18: Whirling Sword <ul type="square">[*] (A) Obliteration - Damage[*] (25) Obliteration - Accuracy/Recharge[*] (25) Obliteration - Damage/Recharge[*] (27) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (27) Obliteration - Chance for Smashing Damage[*] (29) Obliteration - Accuracy/Damage/Recharge[/list]Level 20: Health <ul type="square">[*] (A) Healing IO[/list]Level 22: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (29) Efficacy Adaptor - EndMod/Recharge[*] (31) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (31) Efficacy Adaptor - Accuracy/Recharge[*] (31) Efficacy Adaptor - EndMod/Accuracy[*] (33) Efficacy Adaptor - EndMod/Endurance[/list]Level 24: Quickness <ul type="square">[*] (A) Run Speed IO[/list]Level 26: Disembowel <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (33) Crushing Impact - Damage/Recharge[*] (33) Crushing Impact - Damage/Endurance[*] (34) Crushing Impact - Accuracy/Damage/Recharge[*] (34) Crushing Impact - Damage/Endurance/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 28: Lucky <ul type="square">[*] (A) Serendipity - Defense[*] (36) Serendipity - Defense/Endurance[*] (36) Serendipity - Defense/Recharge[*] (42) Serendipity - Endurance[*] (42) Serendipity - Defense/Endurance/Recharge[*] (46) Defense Buff IO[/list]Level 30: Kick <ul type="square">[*] (A) Empty[/list]Level 32: Head Splitter <ul type="square">[*] (A) Multi Strike - Accuracy/Endurance[*] (36) Multi Strike - Damage/Recharge[*] (37) Multi Strike - Damage/Endurance[*] (37) Multi Strike - Accuracy/Damage[*] (37) Multi Strike - Accuracy/Damage/Endurance[*] (39) Multi Strike - Damage/Endurance/Recharge[/list]Level 35: Evasion <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (39) Red Fortune - Defense/Recharge[*] (39) Red Fortune - Defense[*] (43) Red Fortune - Endurance[*] (43) Red Fortune - Defense/Endurance/Recharge[*] (45) Defense Buff IO[/list]Level 38: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (40) Reactive Armor - Resistance/Endurance/Recharge[*] (40) Reactive Armor - Resistance/Endurance[*] (43) Reactive Armor - Endurance[*] (50) Reactive Armor - Resistance[*] (50) Reactive Armor - Endurance/Recharge[/list]Level 41: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 44: Aid Other <ul type="square">[*] (A) Healing IO[/list]Level 47: Aid Self <ul type="square">[*] (A) Interrupt Reduction IO[*] (48) Triage - Endurance/Recharge[*] (48) Triage - Heal/Recharge[/list]Level 49: Elude <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]8.31% Defense(Smashing)[*]8.31% Defense(Lethal)[*]7.06% Defense(Fire)[*]7.06% Defense(Cold)[*]8.63% Defense(Energy)[*]8.63% Defense(Negative)[*]3% Defense(Psionic)[*]11.8% Defense(Melee)[*]12.4% Defense(Ranged)[*]11.1% Defense(AoE)[*]22% Enhancement(Accuracy)[*]62.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]95.4 HP (7.12%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 13.2%[*]MezResist(Sleep) 1.65%[*]MezResist(Stun) 3.85%[*]4% (0.07 End/sec) Recovery[*]36% (2.01 HP/sec) Regeneration[*]4.73% Resistance(Fire)[*]4.73% Resistance(Cold)[*]2.5% Resistance(Psionic)[*]5% RunSpeed[/list]
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One thing I saw is you have 6 5% recharge time only the first 5 will work. It is not a big deal but I don't like wasted set bonuses. Your build will do just fine. You have Soft capped def and a heal that will get you a long way.
Now somethings I don't like is how you have Lucky, and Dodge 6 slotted. I don't like to do it but I do see you have it for the Set Bonuses, so you can keep it.
Now this build I don't think will be able to solo AVs because it lacks the DPS I think, but I could be worng. As I said you build will do just fine for about 99% of the game.
Broken Prey has already touched on this, but your attack chain will will have big Gaps.
(your Recharge on Hack is 3.4sec, which is not nearly enough for HS-Hack-Dis-Hack, which is where you should aim)
The cheap solution here is, drop Elude (wasted if you hit the soft-cap anyway, and that Crash will Kill you in an AV fight) and pick up Parry, this should also allow you to drop the Leaping Pool in favour of Hasten.
(and put you well above the needed Melee defense)
That allows you to chain HS-Hack-Parry-Dis-Hack-Parry
(Parry should overlap this way, and the AH proc from Hack should still be up most of the time)
Frankly this will limit your DPS a little still, but at least you'll be ahead of the AVs regen, and it will become possible. Expect a long fight with the AV though, which also means you will probably want to devote more slots to Aid Self,
PS - One other thing, your global +Acc is only 22%, I'd consider +29% (3 x 9% bonus) the bare minimum needed, and a Kismet unique wouldn't hurt either, as it is you're going to miss frequently, and noone wants that.
PPS - Good luck
Thanks for the feedback Reyne and Broken.
1) I agree with the annoyance of slotting up the passives, but I wanted those Serendipity sets to push to softcap - it's not a perfect option but I didn't see another way to get there without Weave.
2) It sounds like in your opinion I need Hasten and I should grow up and just take it.
Maybe the answer is drop CJ and SJ - add Hasten and SS, drop Elude to take CP at 50, and then take Weave at 41 to get to softcap with fewer set bonuses. Then I could also slot for more recharge (plus recovery to make up for the Weave toggle....)
OK, here's another go.
I got Hasten to almost-perma (though only once I can afford LoTGs), accuracy up to +25%, and kept myself more-or-less at softcap for defense by adding Weave.
By the way, Mid's lists the Kismet nique as a +ToHit, which is worth a lot more than a +Acc - is this correct?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Dash Damascene: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (3) Kinetic Combat - Damage/Endurance[*] (3) Kinetic Combat - Damage/Endurance/Recharge[*] (5) Kinetic Combat - Damage/Recharge[*] (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (7) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense[*] (7) Red Fortune - Endurance[*] (9) Red Fortune - Defense/Endurance[*] (9) Red Fortune - Defense/Recharge[*] (11) Red Fortune - Defense/Endurance/Recharge[*] (50) Defense Buff IO[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (11) Red Fortune - Defense[*] (13) Red Fortune - Endurance[*] (13) Red Fortune - Defense/Recharge[*] (15) Red Fortune - Endurance/Recharge[*] (42) Red Fortune - Defense/Endurance/Recharge[/list]Level 4: Agile <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (15) Gift of the Ancients - Defense/Recharge[*] (46) Luck of the Gambler - Recharge Speed[/list]Level 6: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (21) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 8: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[*] (40) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (46) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 12: Practiced Brawler <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 16: Dodge <ul type="square">[*] (A) Defense Buff IO[*] (23) Defense Buff IO[*] (23) Luck of the Gambler - Recharge Speed[/list]Level 18: Whirling Sword <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (25) Scirocco's Dervish - Damage/Endurance[*] (25) Scirocco's Dervish - Damage/Recharge[*] (27) Scirocco's Dervish - Accuracy/Recharge[*] (27) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (29) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 20: Health <ul type="square">[*] (A) Healing IO[/list]Level 22: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (29) Efficacy Adaptor - EndMod/Recharge[*] (31) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (31) Efficacy Adaptor - Accuracy/Recharge[*] (31) Efficacy Adaptor - EndMod/Accuracy[*] (33) Efficacy Adaptor - EndMod/Endurance[/list]Level 24: Quickness <ul type="square">[*] (A) Run Speed IO[/list]Level 26: Disembowel <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (33) Crushing Impact - Damage/Endurance[*] (33) Crushing Impact - Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Endurance[*] (34) Crushing Impact - Damage/Endurance/Recharge[/list]Level 28: Lucky <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (36) Gift of the Ancients - Defense/Recharge[*] (36) Luck of the Gambler - Recharge Speed[/list]Level 30: Kick <ul type="square">[*] (A) Empty[/list]Level 32: Head Splitter <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Recharge[*] (36) Obliteration - Damage[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (37) Obliteration - Damage/Recharge[*] (37) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (39) Scirocco's Dervish - Accuracy/Recharge[/list]Level 35: Evasion <ul type="square">[*] (A) Red Fortune - Defense[*] (39) Red Fortune - Defense/Recharge[*] (39) Red Fortune - Endurance/Recharge[*] (43) Red Fortune - Endurance[*] (43) Red Fortune - Defense/Endurance[/list]Level 38: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Recharge[*] (40) Reactive Armor - Resistance/Endurance/Recharge[*] (40) Reactive Armor - Resistance/Endurance[*] (43) Reactive Armor - Endurance[*] (45) Steadfast Protection - Resistance/+Def 3%[*] (50) Reactive Armor - Resistance[/list]Level 41: Weave <ul type="square">[*] (A) Kismet - Defense/Endurance[*] (42) Kismet - Defense/Recharge[*] (45) Kismet - Endurance/Recharge[*] (45) Kismet - Defense/Endurance/Recharge[*] (46) Kismet - Accuracy +6%[*] (48) Defense Buff IO[/list]Level 44: Aid Other <ul type="square">[*] (A) Healing IO[/list]Level 47: Aid Self <ul type="square">[*] (A) Interrupt Reduction IO[*] (48) Triage - Endurance/Recharge[*] (48) Triage - Heal/Recharge[/list]Level 49: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]9.25% Defense(Smashing)[*]9.25% Defense(Lethal)[*]6.44% Defense(Fire)[*]6.44% Defense(Cold)[*]6.75% Defense(Energy)[*]6.75% Defense(Negative)[*]6.13% Defense(Psionic)[*]8% Defense(Melee)[*]8.63% Defense(Ranged)[*]9.88% Defense(AoE)[*]51.3% Enhancement(RechargeTime)[*]25% Enhancement(Accuracy)[*]5% FlySpeed[*]75.3 HP (5.62%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Confused) 1.65%[*]MezResist(Immobilize) 12.7%[*]MezResist(Stun) 2.2%[*]9.5% (0.16 End/sec) Recovery[*]34% (1.9 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]3.13% Resistance(Negative)[*]2.5% Resistance(Psionic)[*]5% RunSpeed[*]1.5% XPDebtProtection[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Yes, the Kismet unique buffs ToHit, which is what makes it so chock full of awesome.
And i was going to make a longer post on the rest of the build, but it can all be summed up with "your attack chain is still lacking"
look at the recharge values and activation times in mids.
And remember that recharge doesn't begin till AFTER activation. then think about what attack chain you're using here?
honestly, put aside dreams of perma-hasten or AV fighting till you have either a billion inf to spend, or can roll a Fire/SR, drop the medicine pool, and focus on the attacks from your primary pool.
Then at some point you can invest in a few purples and the big uniques you'll need, but for now I'm not sure that this build could overcome a Pylon in RWZ let alone an AV
Thanks Reyne.
Going back to Broken Prey's build, it seems like it really just comes down to how many LoTGs you can stuff in, which is annoying....
Well, having come back to the game after 4 issues away, with the help of the people here I decided to dust off an old lvl 25ish BS/SR scrapper and start ramping him up.
He's lvl 40 now and I've been having fun (wow does the set ever bloom in the 30s), so I'm starting to think of what the tweaked-out lvl 50 version of him is going to look like.
For the time being, I'm going to need to do it on a budget (I've only got maybe a couple hundred million inf around so I'm going to need to learn to play the market to get this toon perfect), but I want to be working productively towards a clear end goal of what he will be once I've put a billion inf into him. That way I won't needlessly waste resources on sets that I'll later discard. I think AV soloing is a decent benchmark to know you've got a very strong single-target build (which is what this toon is intended for - I have a 50 spines/dark for farming type stuff), so I want that to be my "ideal" end goal.
Does anyone have an example tweaked-out Mid's BS/SR build that I can use as a starting point to design my "ideal end goal"? Some of the questions I'm wrestling with are:
- How much recharge do I really need? Should I be building towards perma-hasten?
- How much secondary mitigation do I need? Should I be slotting for +regen and/or getting Tough? (seems like Weave is likely to be overkill)
- How should I slot Aid Self? I'd like to grab the +recharge in Doctored Wounds, but then I only get 1 -interrupt...
Appreciate any help.