NordBlast

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  1. Quote:
    Originally Posted by pyrite View Post
    Midnighter doors now have the map name above them
    Wasn't it introduced with i15?
  2. Quote:
    Originally Posted by MechaCrash View Post
    In addition to the many obvious changes to the difficulty slider, one that may go unnoticed is that there is no longer an inf cost to fiddle with it.
    Yeah, I noticed that too. Next logical step will be to put it on the Menu similar to "Arena".
  3. Quote:
    Originally Posted by Master-Blade View Post
    I think they settled on powers within 5 levels of the lvl you EX to.. and you can still get XP within that range as well.. if I understand it correctly. Any powers higher than that will still be unavailable like before.

    Also, to add to the list:
    You cannot summon an Ouroboros Portal while EX'd. The animation will play, but no portal will appear. If you quit your team and become un-EX'd, the portal will suddenly appear where you had just clicked a minute ago. It's quite spooky.
    We had the same issue with ouroboros portal while on Positron TF. Very inconvenient and annoying
  4. NordBlast

    Surviving pvp

    Quote:
    Originally Posted by Ironblade View Post
    You never 'needed' them for anything.
    However, they are insanely powerful and well worth having.
    In absence of emps on red side, bio-nukes are often used during red side Hami raids
  5. It isn't only Gaussian. I saw icons from decimation and souldbound procs as well
  6. I noticed that too. And it isn't new. I started to noticing it long before i16 went live (probably around i13). I'm usually using them to get domination going for my Dom before LGTF starts.
  7. Having the same problem

    Edit: I got this badge and associated power right after I got "High Pain Threshold" badge...

    09-16-2009 04:11:54 Congratulations! You earned the Gangbuster badge.
    09-16-2009 04:11:54 Congratulations! You earned the High Pain Threshold badge.
    09-16-2009 04:11:54 You received High Pain Threshold.
    09-16-2009 04:11:54 Congratulations! You earned the Demonic badge.
    09-16-2009 04:11:54 You received Demonic Aura.
  8. your_key_here "targetcustomnext consigliere"

    should to the trick
  9. Quote:
    Originally Posted by Master-Blade View Post
    Just to clarify, it's his buffed state (with towers) that is beyond the caps. Once the Red and Blue towers come down, all his damage, recharge, and tohit bonuses are gone, and most tanks can just stand there without being harmed. While the team is still working on the towers, just pop a couple Purples to help you out and/or pop Eye of Magus if you have it.

    One key tip is do not attack him.. just use taunt. The more you attack any enemy, the more the AI is likely to attack you back. If you are just Taunting, you will be attacked less often and it greatly increases your chance of survival.
    It seems that his to-hit as well as defense bonuses are coming from yellow tower. Lately, when we are running regular STF, we are leaving red and blue towers and taking down yellow and green. If we are running speed MoSTF we are taking down red, yellow and green, leaving blue.
    On sidenote: it seems that blue tower gives him huge recharge bonus. Without blue tower, LR rarely has a chance to summon more than 1 set of his pets, on another hand, with blue tower, he can summon 2-4 sets very quickly before he is taken down.
  10. Quote:
    Originally Posted by Zombie Man View Post
    Can you get them to spawn in the Lady Grey TF mission to Thorn Tree in the same manner?
    I think, you are confusing LGTF with STF...
  11. Quote:
    Originally Posted by Westley View Post
    DUDE! I AM that fisherman.... do you mind if I save that story for copy and paste jobs in the future?
    You are not.
    Nowhere in that story, the fisherman is going around and asking "why" or preaching his lifestyle to others...
  12. Quote:
    Originally Posted by Darkbridger View Post
    You'd have to have a lot of data to back that up to convince anyone. How in the world would drop rates be tied to map? This makes no sense, especially when compared to dev statements about how the rates actually work.
    Run TV nemesis map or Unai's freak map solo or padded, you will get 12-14 IOs per run, just saying...
  13. Quote:
    Originally Posted by macskull View Post
    Quote:
    Positron doesn't like farming, but we're now getting the ability to appear as an 8-person team while solo?!? Color me (with customization) confuzzled.
    It will effectively eliminate 90% of the broadcasts and tells for fillers. That alone makes it worth it, in many players' eyes. While I was usually very careful about who and where I sent tells asking for fillers (and almost never used broadcast), I won't have to do that anymore.

    We also don't know whether 1) these new difficulty settings will work in MA missions, or 2) if the drop rates will scale to the number of virtual teammates. However, if the drop rates act like they do in a padded mission currently (1 person getting all the drops their teammates would be getting) this change might serve to alleviate the rising prices of purples.
    I don't think drop rates depend on team size, according to my observation it is based on map, not team size or difficulty settings
  14. Quote:
    Originally Posted by Panzerwaffen View Post
    I disagree 100%. DR and the merit system has accomplished its intentions. Players on my server now run a larger variety of TF's on a much more frequent basis. I tend to run with a very TF oriented group of players, and we love speed runs, and not once has anyone ever suggested switching alts and running the same TF back-to-back. It's much more fun this way. Repeatedly running the same thing over & over using the same strategy every time gets old real quick.
    Same here...
    I'm running 3-5 speed TFs/SFs every day with the same group of people. I don't remebeber us running the same TF back to back. While it possible we can run couple ITFs or LGTFs, but there would be something in between...
  15. Well, toona slacking, i'll post...

    50 minutes MoSTF

  16. BTW, STF, RSF, Hami Raid and I'm not sure about respecs, eden and sewer are still on 24 hours timer
  17. Quote:
    Originally Posted by Sardan View Post
    I just asked Synapse if the timer had been reduced, and he replied:

    So if the timer is LONGER THAN 18 hours, /bug it!
    fixed!
  18. Quote:
    Originally Posted by Zombie Man View Post
    I just went through all the I14 and I15 Patch Notes and there was no mention of it. So, it might be a stealth change.
    There we go... Thanks for link Zombie Man.

    I checked whether it was implemented or not first day i14 was released: ran the same tf on the same toon before 24 hours passed, and I wasn't hit by DR, so I assumed it was implemented.
  19. It is certainly less than 24 hours now. Before i14 or i15 was released (i don't remember which one), someone of red names mentioned that they were looking at DR timer and it will be lowered in next release.

    In past couple months I ran TF/SFs under assumption that DR timer is 18 hours (don't ask me where I got this number , I think it was mentioned somewhere on boards) and I never had been hit with DR. Patch notes don't have anything about DR.

    I posted this question because, it seems, that timer even lower than 18 hours. I ran ITF with some player last nite. It was completed at 1:43 AM EST. That player ran ITF today again on the same toon. It ended at 2:30 PM EST and that player got all 28 merits in less than 13 hours.
  20. Can anyone tell what is TF/SF DR timer now? It was 24 hours in the past. It's been changed since i14 or i15.
  21. I just don't want to screw up my desktop icons if CoX crashes (http://www.thewebsiteisdown.com)
  22. 36:00 STF with red and blue towers intact