What is TF/SF DR timer now?


Aggelakis

 

Posted

Can anyone tell what is TF/SF DR timer now? It was 24 hours in the past. It's been changed since i14 or i15.


 

Posted

Quote:
Originally Posted by NordBlast View Post
Can anyone tell what is TF/SF DR timer now? It was 24 hours in the past. It's been changed since i14 or i15.
Not that I'm aware of, it hasn't.

http://wiki.cohtitan.com/wiki/Merit_...ishing_Returns

Edit to add: If it did change, you'll be able to find it on the http://www.cityofheroes.com/news/patch_notes/ page as quickly as I would.


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Posted

It is certainly less than 24 hours now. Before i14 or i15 was released (i don't remember which one), someone of red names mentioned that they were looking at DR timer and it will be lowered in next release.

In past couple months I ran TF/SFs under assumption that DR timer is 18 hours (don't ask me where I got this number , I think it was mentioned somewhere on boards) and I never had been hit with DR. Patch notes don't have anything about DR.

I posted this question because, it seems, that timer even lower than 18 hours. I ran ITF with some player last nite. It was completed at 1:43 AM EST. That player ran ITF today again on the same toon. It ended at 2:30 PM EST and that player got all 28 merits in less than 13 hours.


 

Posted

Quote:
Originally Posted by NordBlast View Post
It is certainly less than 24 hours now. Before i14 or i15 was released (i don't remember which one), someone of red names mentioned that they were looking at DR timer and it will be lowered in next release.
I vaguely recall this but for some reason I thought it didn't make it in game. Can anyone verify the exact value? Where's Fleeting_Whisper when you need him?


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Posted

I'd love a Redname response to this also. It was said long ago that the 24 hour period would be adjusted downwards, but I don't think it ever happened. I can't explain the OPs experience, but I run the same 3 SFs every night at the same time, and constantly get half the merits cause I finish 5 minutes to fast for it to be 24hrs.


 

Posted

It was said that it was changing to 18 hours.. but like everybody said.. we are unsure if it ever actually went live or not. It was suppose to... but there ya go.


 

Posted

Quote:
Originally Posted by Synapse View Post
***Speaking of which, I've requested that the diminishing return time is going to be decreased to 18 hours. So, this will be featured in Issue 14 along with some other small adjustments to the merit reward system (and reward system in general.)
I just went through all the I14 and I15 Patch Notes and there was no mention of it. So, it might be a stealth change.


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Posted

Quote:
Originally Posted by Zombie Man View Post
I just went through all the I14 and I15 Patch Notes and there was no mention of it. So, it might be a stealth change.
There we go... Thanks for link Zombie Man.

I checked whether it was implemented or not first day i14 was released: ran the same tf on the same toon before 24 hours passed, and I wasn't hit by DR, so I assumed it was implemented.


 

Posted

Quote:
Originally Posted by JDub View Post
I run the same 3 SFs every night at the same time, and constantly get half the merits cause I finish 5 minutes to fast for it to be 24hrs.
Quote:
Originally Posted by NordBlast View Post
I checked whether it was implemented or not first day i14 was released: ran the same tf on the same toon before 24 hours passed, and I wasn't hit by DR, so I assumed it was implemented.
One of you is mistaken.


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Posted

I just asked Synapse if the timer had been reduced, and he replied:

Quote:
From what I understand it already is. That's what Dark Watcher told me anyhow.
So if the timer is NOT 18 hours, /bug it!


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Posted

Quote:
Originally Posted by Sardan View Post
I just asked Synapse if the timer had been reduced, and he replied:

So if the timer is LONGER THAN 18 hours, /bug it!
fixed!


 

Posted

BTW, STF, RSF, Hami Raid and I'm not sure about respecs, eden and sewer are still on 24 hours timer


 

Posted

Quote:
Originally Posted by JDub View Post
I run the same 3 SFs every night at the same time, and constantly get half the merits cause I finish 5 minutes to fast for it to be 24hrs.
Quote:
Originally Posted by NordBlast View Post
I checked whether it was implemented or not first day i14 was released: ran the same tf on the same toon before 24 hours passed, and I wasn't hit by DR, so I assumed it was implemented.
Quote:
Originally Posted by Sardan View Post
One of you is mistaken.
Well since Nord does 3 TFs every night, then it's logical the following night to only get one-third credit or less for the first one because there are still 2 more TFs within the previous 24 hours.

Depending on how long the TFs were, he might be falling just under 18 hours as well, causing him to get half credit.


 

Posted

Yeah, the DR timer was changed to 18 hours when I14 launched. However, content with a reward window is still on a 24-hour timer (not sure if that applies to only the special reward, or to the merits and the reward).


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Posted

Quote:
Originally Posted by Master-Blade View Post
Well since Nord does 3 TFs every night, then it's logical the following night to only get one-third credit or less for the first one because there are still 2 more TFs within the previous 24 hours.

Depending on how long the TFs were, he might be falling just under 18 hours as well, causing him to get half credit.
No, each TF is on its own separate timer.

S/he should not be hitting the timer unless they are the above-mentioned exceptions to the rule.


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Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
No, each TF is on its own separate timer.

S/he should not be hitting the timer unless they are the above-mentioned exceptions to the rule.
I suppose I misunderstood "same 3 SFs" to be "the same SF 3 times". lol


 

Posted

Also, I updated the wiki with what information I've pulled from this thread (link) - there are some missing pieces, take a look at the list of unknowns (all Trials) and lemme know whether you've been dinged by the 24 hour timer (or change it yourself).


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
Also, I updated the wiki with what information I've pulled from this thread (link)
You rock. Updating the wiki falls into that "teach a man to fish and he'll eat for a lifetime" groove.


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Posted

After all this time, I don't "get" this stupid merit DR restriction.

Is it "we want to stop farming speed runs"? If so, "phail" (as the kids say today). If I want to do 4 straight 30-minute ITFs, then my ITF crew will simply swap out 4 different 50s that can all speed run it.

This only punishes people who don't have a stable of 50s that can contribute to speed runs. In other words, more casual players. I don't think this timer is accomplishing its intentions at all.


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Posted

Quote:
Originally Posted by Deacon_NA View Post
After all this time, I don't "get" this stupid merit DR restriction.

Is it "we want to stop farming speed runs"? If so, "phail" (as the kids say today). If I want to do 4 straight 30-minute ITFs, then my ITF crew will simply swap out 4 different 50s that can all speed run it.
No, DR for merits has been completely successful. While you may decide to run several ITFs in a row with your stable of 50s, the fact is that most players focus on a single character at a time. Because of that we don't see the rampant TF farming that happened with the KHTF.

What was aggravating was the 24 hour timer. The 18 hour timer means that you can do aTF daily if you want and not have to be super-careful about precisely when you finished the last one.


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Posted

Quote:
Originally Posted by Sardan View Post
... the fact is that most players focus on a single character at a time.
Really? Where does this "fact" come from? Any data you can share? It doesn't jibe with my own experiences in game.

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Because of that we don't see the rampant TF farming that happened with the KHTF.
Again... really? Having multiple 50s is not uncommon whatsoever. I have no data to support that, but that's my own in-game experience.

People that farm tfs are powergamers. Powergamers have multiple 50s that can contribute to making a tf run speedy. Powergamers aren't hurt by this DR at all. I'm sure not. Who is? The new player or casual player that plays like you think "most players" play.

Honestly, it's no skin off my back for DR and actually is to my advantage that casual players can't run back-to-back ITFs with "their main". I run it 4 times and get ~ 120 merits, they run it 4 times and get around, oh, 60 I reckon. Advantage me. However, I'd actually like to see a more level playing field that allows "most players" the same rewards.


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Posted

Quote:
Originally Posted by Deacon_NA View Post
Quote:
... the fact is that most players focus on a single character at a time.
Really? Where does this "fact" come from? Any data you can share? It doesn't jibe with my own experiences in game.
It's just my subjective impression. I could be wrong. *shrug*

Quote:
Quote:
Because of that we don't see the rampant TF farming that happened with the KHTF.
Again... really? Having multiple 50s is not uncommon whatsoever. I have no data to support that, but that's my own in-game experience.
I don't think anyone would dispute that.

Quote:
People that farm tfs are powergamers. Powergamers have multiple 50s that can contribute to making a tf run speedy. Powergamers aren't hurt by this DR at all. I'm sure not. Who is? The new player or casual player that plays like you think "most players" play.
I typically run one or two TFs per night, almost always with PuGs. I'm just going by my own subjective experiences. I recall seeing people doing many KHTF runs back to back. Then they implemented DR, and that dried up. (Not just KH, which had its rewards nerfed to hell, but in general.) I rarely see people, even after a sub-30 minute ITF run say stuff like "you guys are great, let's log on our alts and do it again." I'm not asserting it never happens, just that it's uncommon.

EDIT: IMO a big contributing factor to this behavior is that merits aren't transferable. Earning 200 merits spread over 4 alts is less desirable for that player that wants to buy a LotG than having 200 merits on a single alt.

Quote:
Honestly, it's no skin off my back for DR and actually is to my advantage that casual players can't run back-to-back ITFs with "their main". I run it 4 times and get ~ 120 merits, they run it 4 times and get around, oh, 60 I reckon. Advantage me. However, I'd actually like to see a more level playing field that allows "most players" the same rewards.
Honestly I'm not sure why you've waited till i16 to fight this fight. The forums were full of drama and these types of arguments when DR for TFs was first introduced. The fight is over. The DR timer was eventually adjusted to 18 hours so that people didn't have to micromanage exactly what time of night they did a TF, which is a nice touch. But it's not going anywhere. Feel free to passionately advocate for your beliefs, but honestly that fight is long over.


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Posted

Quote:
Originally Posted by Deacon_NA View Post
After all this time, I don't "get" this stupid merit DR restriction.

Is it "we want to stop farming speed runs"? If so, "phail" (as the kids say today). If I want to do 4 straight 30-minute ITFs, then my ITF crew will simply swap out 4 different 50s that can all speed run it.

This only punishes people who don't have a stable of 50s that can contribute to speed runs. In other words, more casual players. I don't think this timer is accomplishing its intentions at all.
I disagree 100%. DR and the merit system has accomplished its intentions. Players on my server now run a larger variety of TF's on a much more frequent basis. I tend to run with a very TF oriented group of players, and we love speed runs, and not once has anyone ever suggested switching alts and running the same TF back-to-back. It's much more fun this way. Repeatedly running the same thing over & over using the same strategy every time gets old real quick.


 

Posted

Because of the confusion I and others had early on in this thread, I had asked Synapse if he could enlighten us on the facts of the DR timer. He looked into it, saw the mixed 18/24 hour situation, then replied:

Quote:
Just a heads up, I checked in this change. It should make it in before the I16 live build. This means that all tasks with diminishing returns will have this time reduced from 24 hours to 18 hours. Not just the tasks without a choice table reward at the end.
So that's very good news!

Note that he says "should" make it in before i16 goes live; he can't control exactly when it'll go live because it has to wend its way through QA.


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