Okay, some things I'm gonna agree with and some I'm gonna disagree with. No shock there, I'm sure.
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Originally Posted by PoliceWoman
[-0.1] Game balance: Law Clerk, a martial arts lieutenant, has build up. This makes him hit REALLY hard for a level 26 enemy. I'd suggest dropping that from his power set.
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I'll look into that. I had some trouble finding the balance between "too easy" on the customs and "Dude, no. Just no." I rather thought that they were close to right in the current version, but I'll give them another pass-through.
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[-0.1] The "Senior Partner Howe's safe" objective seemed to spawn a lot closer to the mission door than Senior Partner Howe herself; as a result you can complete the mission after exploring only about half the map, which potentially wastes some of the content you've placed here. I'd suggest making the objective spawn in "back" if it isn't already. (Note - I did this mission twice and this happened both times.)
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Yeah, spawn placement on the glowies in this mission and the next one was a right pain. No matter what my settings, it seems to just spawn wherever it wants to. I may go with a smaller map after all, but not too small.
The glowie spawn in the second one...Oy, the second mission. I initially had it set for the first to spawn in the middle and the second in the back, but they spawned in reverse order. Then I tried front and middle and got back and front. Then I tried both in the middle and got completely random. Then I threw my hands up in the air and said "Oh, bugger it."
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Debriefing: I'm a little surprised that I'm now wanted by the police, but I suppose it makes sense for attacking a law office.
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Well, if the glowie placement is close enough to Howe that you get to fight her, you get two ambushes during the fight. The first is the Paragon Police trying to arrest you for the break-in and assault on the law firm.
Mission 2
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Briefing: hmm, so now we're going after blackmail material to use against the assistant DA in order to get him to drop charges against me?
[-0.1] Plot: what happened to recovering the sex tape? Shouldn't finishing that job still be our top priority, then clearing the charges?
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I'm gonna disagree here on a couple bases. First, it's kinda hard to find anything if you're either in prison or hiding away in somebody's safe house, so getting those charges taken care of is essential in regaining the freedom of movement you need to finish the case. Secondly, from my personal storytelling perspective, the climax of the story should be the recovery of the tape. If Mission 2 and Mission 3 get switched, then that would (in my view) wreck the beat of the story.
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[-0.5] Unheroic: battling the police and acquiring blackmail material against an assistant DA seems conspicuously unheroic to me. I realize this is a "neutral" arc, but taking this action doesn't seem to make sense for a hero at all. Perhaps it should be "villainous"? Even so, Howling Patriot, who is a hero, seems to be endorsing this action, which doesn't quite make sense. (Granted, he does have some self interest here.)
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Gonna disagree here, too. I think Howling's actions
do make sense within the context of the story. Don't forget, he's had every opportunity since Silver contacted him to come clean to the Phalanx about his past as a gigolo, the existence of the tape and Silver's blackmail attempt. If he'd done that, he probably coulda gone the Tiger Woods route. A quick press conference, a public apology, a few talk show appearances and a lot of 'spin' to make himself look good. Instead, he hired you to steal the tape from the lawyers that Silver had stashed it with and now the long arm of the law is reaching for
you. This was the act of someone who, while an acclaimed publicly-registered hero, is possessed of a rather fuzzy sense of morality to begin with.
He appears, in the Mission 1 debriefing, to regret getting you into legal trouble and this is his idea for getting you out of it and back into action before Silver's deadline runs out. (Does he
really regret it, considering the greyness of his actions in sending you there in the first place? Only he knows the answer to that.)
As to the 'villainous' nature of blackmailing the A.D.A., that would depend greatly on your point of view as Obi-Wan might say. Yes, threatening to expose the misdeeds of a public servant unless he drops the charges against you certainly looks bad.

On the other hand, you've just exposed one of the most prolific, successful Defense Attorney's in Paragon City as a close relative of one of Arachnos' most deadly agents. But instead of pursuing her and that connection, Mr. Moralism (not his actual name

) is trying to somehow score 'tough-on-crime' political points by coming after
you. Then your contact finds out that A) the A.D.A. may have some moral failings of his own B) he's got on-duty cops guarding his own personal office (at the very least some kind of ethical breach hinting that the evidence of whatever he's hiding is located there) and C) those cops don't like him very much and may be amenable to helping you out. In those circumstances, I'd call active self-preservation through shady means to be more grey than evil. That's my personal point of view on the matter, which may not match anyone else's anywhere.
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[-0.01] Objectives: "Find useful blackmail material." should omit the trailing period, since it looks odd when immediately followed by a comma.
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I'll get that fixed right off.
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[-0.01] Dialog: Kablowski's dialog assumes that fighting has occurred. Should perhaps reword to something like "I heard something" and even if someone stealths, it can be assumed that the sergeant overheard a footstep or something. (Nitpicky.)
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Sure, that'll work.
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[-0.01] Missing text: when I click the "2 GB Memory Card" the progress bar is completely blank. Should have some words there.
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This and the other glowie progress bar have already been fixed as of sometime on Sunday. I'll check again to see if the changes are still there, just to make sure.
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This gives me the "A 2 GB Memory Card" clue, which suggests I should find a computer to read it. I have to backtrack quite a ways before I find the computer that it's linked to.
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As mentioned earlier, I just couldn't get the glowies to spawn in the proper location order and eventually gave up trying.
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Found the computer which is labeled "A.D.A. Jacobson's Dirty Secret". Should probably just be labeled "Computer", though, and give a clue named that, since you shouldn't be able to see that it's a Dirty Secret until you actually access the computer and the memory card.
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Works for me.
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Some Arachnos mobs add into the fight; either the patrol I passed before, or an ambush with no dialog (not sure which; if it's an ambush, it should really have a line to say, to cue the player that an ambush is incoming).
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There's no ambush in her fight, so it's just an unlucky appearance of the patrol.
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Defeating Silver Mantis completes the mission and gives me "The infamous tape" as a clue. This clue suggests I should make a copy of it and blackmail Howling Patriot with it.
[-0.1] Unheroic: while this clue completely makes sense for villains, it doesn't ring true for a hero who might be playing this "neutral" arc.
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As I said earlier, I think a policy of C.Y.A. when it comes to Howling is probably pretty wise based solely upon the actions he's undertaken in the arc. It's been established that he doesn't have much in the way of qualms about performing illegal acts to maintain his reputation. While he may be grateful for your help now and willing to reward you well, there's always a chance that he'll someday come to see you as a threat and perform illegal acts on you at that time. I see wondering if you should make a copy and keep it for insurance (not actually blackmailing him at this time -- the clue perhaps needs to be a bit clearer on that) as a pragmatic consideration rather than a villainous one.
I'll rewrite the clue so that's more clear. You're not supposed to be blackmailing him no matter what side you're running this on. You're supposed to be carefully considering what might keep you safe if he decides you're a threat to his status.
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[-0.01] Typo: "relived" -> "relieved" (in debriefing)
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I'll get that fixed next time I'm logged in.
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The souvenir is quite well-written, but I might suggest that instead of "An Engraved Invitation" as souvenir, you get "Silver Mantis's Phone Number". The souvenir makes it a little more ambiguous as to whether you made a copy "for insurance" or not, which works better for me than what's currently in "The infamous tape" clue.
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I'll give that some thought.
Thanks for taking the time to play and review the arc. Whatever my agreements or disagreements with your comments, I do appreciate the effort you put into it.