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Posts
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Joined
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For me it's definitely the journey. I got the post-50 blues after Nightshade hit 50. Same again when I got a hero to 50. Both times I wandered off to play other stuff for a while.
- I'm an incurable altholic.
I take long breaks from CoH every so often, to focus on other games, or real life.
I rerolled my entire roster when I came back about 6 weeks ago.
I actually enjoy the low level (1-20) game.
My only two 50s are more or less retired (though they have lvl 1 reincarnations waiting on the starting blocks right now) At the moment my idea of 'high level content' is fighting Freakshow in Talos Island. - I'm an incurable altholic.
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Nice one, NCSoft.
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I've never played a TA/AR - it seems so unintuitive, although apparently the drawbacks of the redraw are not as bad as is generally perceived.
Defenders in general I find lots of fun in the very low levels, but they feel like their damage doesn't keep pace with enemy hit points as they go up levels. I've struggled with Defs in the teens. -
Lots of good suggestions but these would be the big two for me. Particularly the travel powers. Flight is just too fast and hard to control to be used on most indoor maps, so being able to take Hover would be great, and Teleport without Hover is twitchy and awkward.
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Strangest one I've seen recently was a fight in the Devil's Coat Tails warehouse area of Cap Au Diable. Halfway through a fight with a group of Luddites a lone Vahzilok ran up out of nowhere and started attacking the Luddites. Since they had previously just been sitting on a wall before they aggro'd on me I have no idea where the Vahz came from. I can only assume he was a runner from some other fight nearby and just decided to join in as he was passing.
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/Traps is a really good set for Praetoria, so a defender, corruptor or MM would be my first choices. The big open rooms in a lot of the maps and the ambush heavy missions makes it very easy to set up a kill zone and let the enemy come to you.
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Siphon Life - good damage and a heal. It's one of those powers I wish I could put twenty slots onto.
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Just a quick addition to my earlier comment. I was running a level 12 tonight and noticed her salvage was full. After the mission I took a quick trip to the BM in Port Oakes and dumped every piece of common salvage she was carrying on at rock bottom prices, and got 200K on immediate sales.
Of course that's chickenfeed for a marketeer, but that level 12 now has a nice bankroll for all of her lvl 15 DOs, and probably her lvl 20s as well. Not bad for five or ten minutes work. -
A free reactivation weekend to give people the opportunity to nullify duplicates on long dead NA accounts would be a nice gesture.
What's being proposed isn't an ideal solution, but if you want to get the NA player contingent on your side then reasonable discussion will get you further than forum rage, threats to quit and airing your sense of being discriminated against - all of which has been all over the main thread in Announcements. -
Quote:I find it slightly hilarious that you were considerate enough to take the time to fix his post, then disagreed with everything he proposed.*takes out exclamation point and beats some punctuation into it.*
Sums up the Suggestions forum in a nutshell - Help with one hand, /jranger with the other. -
I keep rare salvage - drop it into a vault or (if I've got one set up) a SG storage rack. Once I've got the SG base up and running I'll also store a couple of racks of the common and uncommon as well, just for convenience, then dump any extra on the market next time I'm passing a BM or WW. Since I don't 'play' the market I don't spend a lot of time mulling over prices.
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/signed
I set up my second account solely to be able to organise my alt SGs, though it's since been overrun by new active alts, but I realise that's not an ideal solution for everyone, especially if your pc can't comfortably run multiple instances of the game, or if your alt-itis hasn't reached the stage where a second account is easily justified. -
Suggestion: Scrap the Server List Merge.
Giving equal access to every server to every player would be nice, but surely if it means that a handful of very vocal posters lose part of their 'internet identity' then the price is too high.
Right?
p.s. The forums being what they are, I'm guessing if there wasn't NA trials with the globals of certain people in this thread, I'm betting there is now. -
I've been playing a lot of lowbies recently so I'm going to nominate an enemy that's been giving me a lot of grief... the Council Marksman, with their ice bullets.
Unlike Vahz they don't hit you with one -rech then run into melee. They just hang back and shoot. Since most low level characters only have a couple of attacks the -rech can easily leave you with no attacks available, and if you rely on a click heal like Twilight Grasp they're a real pain. -
To play: /Rad. I really like /Rad, probably because it's also one of the best soloing support sets.
Or /FF on a Mastermind. I don't mind rebubbling every 4 minutes on an MM since other than standing around watching the pets kill stuff I've got nothing better to do if I'm /FF.
I suppose I should mention /Dark as well, since I've been playing a lot of /Dark recently, but somehow it's too aggresive for me to think of as a 'support' set... and the range of the heal is not impressive.
To play alongside: /Rad again. The phrase "Gather for AM" always makes me smile. -
I wonder how many altoholics will be taking crash courses in French and German so that they can make full use of all the new slots on those two servers.
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Quote:Why does this make me think of the giant glowing shoulderpads that seem synonymous with a certain other MMO's endgame?Well, now that you mention it....
Seriously, it makes no sense for pieces that are supposed to graphically represent the splendor and power of the Incarnate be available to level 10s. Having certain auras and pieces available only to Incarnates would be great IMO and provide an immediate (but optional) way to show that a character has ascended.
I don't usually change my characters' costumes much once they've been created, so the usefulness of stuff like the Roman armour is kind of lost on me. Like after the first time Nightshade completed the ITF when I played around in the costume editor for a few minutes before thinking - this character has spent 50 levels of villainy in a black suit and shades...* why on earth would she ever want to dress up like an extra from Quo Vadis now?
*because casual clothes may or may not be heroic, but they can certainly be vllainous! -
Quote:That's good to knowI did a little further research on the Boomtown missions and it turns out NightshadeLegree and I are both wrong about how the Boomtown missions get started.
All kidding aside I didn't know the chiefs were floating contacts - I've usually fled the issue 0 levelling experience for the Hollows or Midnighters by that point. I suspect a lot of people do and that's one reason why there's so much PLing past the lowbie blueside game. Only one reason among several, of course.
Going back to the original suggestion - a tip style system would be interesting, but would it work any better than simply giving existing contacts some short story arcs? The AP/Galaxy contacts are okay - simplistic missions sure, but coherent and they sort of tell a story. It's really only when you hit Kings Row onward and dive into the maze of existing contacts that the flow gets lost in among street hunts, chats with the security chief and very few actual arcs at all. -
Quote:No, I'm posting a screenshot of the mission I was talking about in the post you so hysterically quoted in your reply. You know... the reply with all the bold, all caps and personal insults? That's the mission that follows on immediately from the talk to the chief mission. The mission that's showing as lvl 9 when it's given to a level 12 character. You still haven't explained that.So now your trying to pull a switcheroo by posting a completely different screenshot of a different mission. Nice try but you still fail miserably.
But don't bother. I've pretty much had it with your condescending, ill informed paranoid ravings and thinly veiled accusations that I'm somehow making this all up. None of which changes the fact that a lot of old blueside content is aimless, colourless and directionless.
P.S. CoHTitanWiki shows Linda Summers as a 5-9 contact. You should really edit that, eh? -
Quote:No, I was given that mission at level 12, like I said in my initial post.It's still there because YOU chose to do other things instead of that mission when it came up. You have no one to blame but yourself. It's not the devs fault that you chose to do other things than that mission when it became available.
Quote:You haven't left her level range. Her level range is 1-14, and you are only level 12. If you remember how to count it goes 9, 10, 11, 12, 13, 14. So you are still in her range of missions.
Quote:No it isn't. YOU DON'T GO INTO BOOMTOWN. The Security Chief is in Steel Canyon. You never enter the hazard zone. You've been playing this game for 3 years and you still haven't learned how to read the mission tab? Your own screen shot shows that the mission is in Steel Canyon right under your mission difficulty which you had set at +0 (x2 Players) No AV.
And here it is here. Note: Level 9.
http://i904.photobucket.com/albums/a...2-21-25-13.jpg
Now, once you've finished reading the security chief's briefing text on (9) Keep the Peace in Boomtown, do me a favour...
Show me on the map of Steel Canyon where Primer or the Cannonade is.
I'll wait. -
I imagine there's a lot of happy euros right now.
As a european who's been lurking on the NA servers all this time it'll be interesting to play on a server during its peak time for once
And as an incurable altoholic with characters on all 11 NA servers - Yay for new servers with more slots!
Edit: I just remembered I have a (currently inactive) EU account, with the same name as this one. Hmm. Guess they'll have worked something out for that. -
Quote:If the KR contact is level appropriate why is she giving a level (9) mission to a level 12 hero?You went to a level appropriate contact and you were given a level appropriate mission located in a level appropriate zone.
This tour of the Security Chiefs isn't a story arc. There's no open book icon beside her. Frankly I'm surprised she's still offering anything - being used to CoV, where once you exit a contact's level range you get no more missions unless you're already in the middle of a story arc.
And when I do talk to the Security Chief he gives me level (9) Keep the Peace in Boomtown.
That's a level 9 mission in a level 11+ Hazard Zone. I repeat: how does that make any kind of sense?
Quote:Furthermore since the mission in question was nothing more than a simple "Talk to Security Chief" all you had to do was click on the contact and leave. You don't have to do any missions the Security Chief might offer. Just like you can skip the missions in the Hollows, Perez Park, Faultline, PvP zones, etc. -
Quote:Correction accepted. It was probably the Kings Row Security Chief. However my point about sending players into Hazard Zones still stands.The Perez Park Security Chief mission is given out at level 7 and consists of defeating Circle of Thorns.
Quote:A contact in Kings' Row won't give you missions when you're level 12, you'll be referred to a Steel Canyon or Skyway City contact.
http://i904.photobucket.com/albums/a...2-12-32-51.jpg
I just noticed that this is apparently a level 9 mission. So a contact in a level 5-10 zone gives me, a level 12, a level 9 mission that sends me into a Hazard Zone that starts at level 11. How does that make any sense at all?
Quote:I'd much rather take The Clockwork Captive or the Vahzilok Plague over Shelley Percey's meaningless busywork or the Golden Roller's irrelevancy.
Quote:Praetoria is not a BAD idea, but it's SO HEAVILY stuffed with new fancy mechanics and walls of text that I end up spending the bulk of my time not playing the game, but instead sitting on my hands staring at static text. This is not what I want for the low-level hero side. City of Heroes requires a balance between story text and and basic fighting. While the old Launch arcs may have too much fighting and too little text, this does not mean that I want the game to go to the other extreme. A happy medium is required, and Praetoria ain't it.
We'll have to agree to disagree on the launch contacts. My main gripe with blueside in general would be that the only 'fix' the game offers to the old stuff is to throw in enough new stuff that you can almost entirely avoid it - i.e. AP to the Hollows to Faultline to Croatoa to RWZ etc, with Midnighters etc to fill in any gaps. I'd sooner see the problem fixed than sidestepped. -
My top picks would be a Mastermind or a Brute.
/Dark for an MM, preferably with ranged pets so they're less likely to run out of range of your heal. I find bots have fairly anaemic damage early on so optimally thugs/ or maybe demons.
As for Brutes... I'd say any. I recently started a Fire/Fire and she's an absolute damage monster - level 10 in 1 hour 40, all solo, running papers at 0/x2 and street hunting... and I wasn't really rushing.
Stalkers of course make excellent soloists. I've found Ninja Blade very effective - Flashing Steel easily and consistently hits multiple targets which is a nice bonus for such a single target focused AT.
I've yet to find a Controller (or to a lesser extent, Dominator) who wasn't slow at the start of the game. -
Quote:The blueside issue 0 contacts need to die in a fire. They have zero personality, all talk the same (literally, since they share the same missions) and those missions are usually utterly irelevant to their bios. Why isn't that 'nightclub promotor' in Kings Row sending me to fight drug dealing Skulls or gangsters or something he might reasonably be expected to know about? Why is he sending me into sewers to recover bodies stolen from a morgue by the Vahzilok and why is he talking like a cop?Removing the old contacts is a terrible idea because it is completely unnecessary. They work just fine, and are in fact far superior to City of Villain's busywork of forcing you to do boring, irrelevant paper missions and the same damn Mayhem mission I've done hundreds of times, just so I can get a contact that has a story to him.
I wouldn't be specifically opposed to the constructive part of the suggestion, mind you, but I like the existing contacts and don't look too kindly on suggestions to remove them for no gain.
That's assuming you actually get a mission. Most recently, at level 9, I got go talk to the AP Security Chief from some non-entity in Kings Row (I don't remember her name.) The Security Chief hands out Defeat 10 Skulls in Perez Park. Now I like street hunts and I love hazard zones, but newer players, who aren't aware of how the contact system works, are in for a serious kicking if they go to PP alone, and being new players without an extensive friend list and unfamiliar with global channels, they will go alone.
Anyway, off I go to PP to go hunt kill skulls (who happen to be on exactly the wrong side of PP from the AP entrance by the way - more fun) Having finished that I'm now level 11, but I decide not to go see Castanella at the Midnighters yet. I'll stick with my current contact.
"Go talk to the Security Chief in Steel Canyon."
Off I go to Steel Canyon to beat up some Outcasts. I'm now level 12. So I call my friendly non-entity in KR again.
"Go beat up some Clockwork in Boomtown.
Oh goody! Another hunt! In another Hazard Zone which I'm barely at level to enter!
At this point I said screw it and went to see Castanella instead.
Praetoria's content is fantastic and interesting, if a little limiting if you run a lot of alts (as I do.) Redside I love but there's just not enough of it and you have basically no options for where you want to level for a lot of the time because there's not much overlap between the zones. Blueside... there's plenty of changes of scenery, but the old issue 0 contacts are almost universally rubbish, and sifting through all the crap they toss at you in search of the rare good missions is sometimes more trouble than it's worth.
TLDR - /signed to anything that improves the low level blueside experience.