New Dawn

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  1. Quote:
    Originally Posted by Hyperstrike View Post
    Okay, you're on an Invuln tank. You have Unyielding. WHY IN THE HECK ARE YOU TAKING ACROBATICS?
    I seen one tanker with Acrobatics instead of Unyielding. Not pretty.
  2. I've reported this over a year ago, perhaps maybe 2 years ago. It could be certain zones like RWZ but I am sure its happened on others including on an AE map too.
  3. Quote:
    Originally Posted by Valkyrie_EU View Post
    There are a few specific situations like the Nictus ambush in the ITF where the survivability of a Tanker realy shines. While my Fire Scrapper will faceplant almost instantly if all those dwarfs and novas just look at my way, a good Tanker will survive and live to tell glorious storys about how he defeated all those enemies by himself while everybody else was dead.
    No, good tankers would be annoyed that somehow the team failed as a whole.

    Quote:
    Originally Posted by Valkyrie_EU View Post
    But why was everybody dead if the Tanker was alive and well? Did he fail in his job to protect his team? The answer is no, there was just nothing he could do to save them. His defense was powerful enough to tank all those bosses but yet it was worth nothing because anything over his aggro cap simply ignored him and pummeled his team-mates into bloody pulps. Some people may argue the team failed as a whole, but I dont think so... not every AT is designed to take such levels of punishment, even if this can be bypassed with IO’s.
    Team failed as a whole.
  4. Quote:
    Originally Posted by Garielle View Post
    Ahhh... the pre-aggro cap days. I remember being in Perez Park as a lowbie with a team, clicking along sweeping the streets. Then some level 50 flies in and (with no aggro cap), proceeds to go to each group and punch one person so that they aggro every group on the perimeter streets of Perez Park. Next step, fly up above them, and train them onto the low level team below.
    I don't think I was 50, long before then I think, I herded out Grendels Gulch (not literally but there was stupid amounts) and brought them to somewhere near the gates and had some people in the zone have a field day.
  5. Quote:
    Originally Posted by Aett_Thorn View Post
    I do not often see the team break into two sections just because there are two Tankers on the team. As such, this may not be such a fallacy.
    It happens wherever and whenever feasible. Fight durations are potentially longer than they would be if the team stayed together but the map travel time is less overall because people only travel say their half of the map.
  6. Leveling a /SS tanker without a damage aura or extra dam buff is a pita until perhaps Rage and then Footstomp. Once you got them and Footstomp well slotted it's gonna be good.

    I got taunt straight after Unyielding when I first leveled mine as Invincible was seemingly too far away at 18. Bare in mind this is like 5 years ago, but that and Invincible helped me tank for 8 man teams, I pretty much always done 8 man to level with and other people were my damage as long as I was their damage mitigation..If they're able to play without getting mezzed, killed etc and able to punch out AoEs then they'll level faster too. Pretty much went like that.

    SS attack chain is pants without Rage, it takes Rage to balance it inline with other Tanker Sets like Axe.
  7. I plan on a KM/EA Brute. If it takes work then good.
  8. Quote:
    Originally Posted by BrandX View Post
    I had two taunt auras (CE slotted with just ENDRED and Icicles slotted with 3 Cleaving Blows and 3 Eradiacations), and Taunt (6 slotted with Mocking Berratement)...attacking with Ice Melee and Ice Mastery attacks...and losing aggro to the shield scrapper. And I was taunting regularly.

    Though it was a survivable Scrapper, so all in all, not to much of a problem, but still, I was surprised at it. I even had initial aggro.
    What was you fighting? You'll have two Mag 4 auras slightly less in duration than AAO but 1 Mag higher. Taunt with an 80 sec duration with which should make AAO look like junk. I will go play my Ice/Ice with a Shield later or sometime this week and see if there is any hope of it stealing aggro. Getting aggro due to lack of thorough consolidation and maintenance is another thing.
  9. Quote:
    Originally Posted by Madam_Enigma View Post
    Imagine my surprise when I was teamed with seven tanks while on a TA/A defender. And I kept pealing aggro off them when they go in first.

    Yeah Seven Tankers can be messy because they could all rely on eachother to cover up any aggro loss. I TA'd with all kinds of team make ups and rarely got aggro. It might be the order of powers I used + timing. Not every tankers aura is autohit and some tankers require a settle in time within which mobs are either tight or a PbAoE gauntlet is used.
  10. CE does -dam as well. I don't know if you mentioned that in the wall of text but yep I think it can go well with Ice. I don't think red side requires tankers at all and it'll be a bit of a betrayal to my characters
  11. If you can get haste in sooner like well early then you might be able to free up a slot from active defense and have a more exemplarable build. Swap jabs slotting with Knockout blow then add maybe a hold/end/rechg IO or a proc to KoB.

    Doctors Wounds I know adds rechg but I would prefer Miracles to add +hp and +regen. 5% rechg bonus might actually be unmissable. With Miracles you could stop at 3 in health affording you slots elsewhere and get some res in true grit.

    It's actually nicely thought through. You've got end rec 2.5 eps above end drain. I realise its a tight budget and would imagine 5 Doctors Wounds to be more expensive than 3 Miracles. Doctors Wounds are great for any recharge enhanceable heal or regen buff.
  12. I'll prolly have to give up the ghost with Zukunft. Call it a day and shift a couple over. Need more slots per server!!!1!
  13. Whenever DC Universe Online comes out, that's when there will be worries I reckon.
  14. Hurl is alright on a grounded Tanker that doesn't like to rely on on controllers with say -fly in their immobs or something like that. If you have air sup then you are likely to pin AVs to the ground for its duration, as for those fliers you could knock them down in passing or aim to pull them down with taunt and by taking some cover.. Usually someone in the team can -fly anyway. If you can fly then hurl is certainly less useful.

    I choose to take tools for tanking rather than try and compete with Scrappers damage as it's a nonsense trying. Laser Beam Eyes and Energy Torrent won't be as great DPE wise as your secondaries. ET might be something you use to kd mobs to alpha them. I certainly like to keep mobs in my aura though. Laser Beam Eyes is just a gimmick. If I had the choice between that and Hurl, Hurl would win.
  15. I had hurl whilst my Inv/SS was grounded. It packed the same level of punch as Haymaker except you could hit ranged fliers with it bringing them down. They had to come down as I couldn't go up. It was more utility than something you put in your attack chain. I use to stack it to my taunt in zones to prevent tankers bringing damage on their teams and having their team mates die.

    Now my Inv/SS flies, with that came Air Sup which incidentally does alright out of rage and something you might include in your attack chain. Air suped AVs won't fly up, but you may have say stunner freaks on outside maps that might have to be coerced down. Air Sup replaces my Punch.

    Unless you're making a Superman I don't think alot of Laser beam eyes. The KB in energy torrent has some utility but Invincible buffs you by having enemies inside its aura, which is small.
  16. Just out of interests what epic TFs (could be in the number of; type of; AVs let alone amount of missions could you solo on Invincible that would define your Scrapper(s).

    For me, my eyes are on the Hero TF that Mender Silos gives, it has the Freedom Phalanx and the Vindicators held captive plus the Jade Spider to deal with. The objective would be to do it all undefeated without a single Freedom Phalanx member or Vindicator killed in the process.

    It's epic to me because you go in and get everyone out alive without being defeated. I played and done this on Unyielding but Invincible will mean I need to do something about my internet connection and possibly my computer as it's 2.4GHz and so the wireless connection is easily interfered with.

    What epic quest would define your Scrapper?
  17. If you can't change the colours of the power pools can you change the animations so to change the colours?
  18. Quote:
    Originally Posted by mauk2 View Post
    Seriously.

    I was doing a +4 mission the other night. I was on my Inv/Axe, who has 4 Mocking Beratements slotted in Invincibility. I am at the ED cap for Taunt in that power.

    Yeah thats actually not good. You should have them slots in taunt and never ever again rely on invincible alone.
  19. Quote:
    Originally Posted by Silas View Post
    Although for the record (cough New Dawn cough) I do not currently have a level 50 Emp Defender so feel free to disregard my opinion because I just don't get it, man
    If you made an emp I'd imagine it would make other emps look bad.

    Easy or Hard? Depends on the team you get. Reading the buffs can be intense.
  20. Frozen Armor: 3 defense, 1 end redux - fine
    Chilling Embrace: 1 end redux, 1 blank (ran out of inf while slotting in DO's after respec) - an end red would of done
    Wet Ice: 1 end redux
    Permafrost: 3 dam resist - mistake 1 slot only
    Icicles: 1 end mod, 2 blank (undecided yet) - end reds needed here
    Glacial Armor: 3 defense, 1 blank (plan on end redux) - k
  21. Quote:
    Originally Posted by Call Me Awesome View Post
    Your slotting though is just about as bad as I've ever seen.
    I had 4 slots in rest once.
  22. Looking at Energize, when ED takes off 80% of what your trying to slot, your're losing alot of potential buffage somewhere in the build. I think also perhaps with the bonuses you're going for ie +end rec the question is do you actually need that amount? So I would look at the end cost of the build during a long fight of say 10 mins versus its recovery.
  23. Quote:
    Originally Posted by DarkWanderer View Post
    Okay. I tried to softcap smashing and lethal to 45. What key powers did I drop?
    It's not a case of dropping key powers its a case of not slotting them well and getting softcap.

    Dullpain 1 slot, a passive like Rel with 6 slots. Rel doesn't need an end redux of 97.5%, Unyielding however being one slot is running at full end cost and accepts the same slotting. Tough Hide 6 slots, you;ve used 6 slots to go from 5% to 8% def. 6 slots for 3% and some bonuses is not maximising the build. You should look to get the most out of a slot if you want to maximise your characters potential. Each slot should contribute as much to the build as possible. PvP slots v expensive making it a very expensive build with a net end rec of just 1.8eps.
  24. My problem with Aid Self is a cast of 4,33s of which any thing can happen in that time although Invuln does have a good aura a taunt would be nice in AV fights.