Invul/SS Tanker... growing pains?


Aett_Thorn

 

Posted

Since before this game was released I've always wanted to try this style of character but started as a Scrapper then Blaster then took a 3+ year leave of absence... so when I finally came back I read some guides and decided to give it a go! The result? Thus far I'm underwhelmed... keep in mind I understand a "tank" should not solo as well as a "dps" class and most of my experience with this character thus far has been in groups (where he performs well) but I attempted to solo some missions at 15 yesterday and almost wanted to cry. My "Super Strength" attacks carried a very purse-like punch.

I build my character almost exactly like this up to 15 (excluding taunt which I plan to get a bit later) :: http://boards.cityofheroes.com/showthread.php?t=133483

My build:

(1) Temp Invul :: endred/dmgres/dmgres
(1) Jab :: acc/endred/dmg/dmg
(2) Punch :: acc/endred/dmg/dmg
(4) Dull Pain :: recred/recred/recred/heal/heal
(6) Boxing :: dmg
(8) Combat Jumping :: endred
(10) Unyielding :: endred/dmgres/dmgres
(12) Hurdle
(14) Super Jump

So my three offensive abilities are a 4 slotted Jab and Punch and Boxing... none of them make any dastardly villains shake in their boots. I had originally intended to take Air Superiority but decided the defensive upside of Combat Jumping and Acrobatics destroys what Flight can provide.

I've already set the ground work for Health/Stamina and Tough/Weave but I really can't kill a darn thing right now. Is this just growing pains? Will it all work out in the end? Using half of your endurance pool to kill an even level Minion is beyond depressing, its downright demoralizing. I've read that most people exclude Haymaker due to is end cost and recharge but I really need a dmg dealing ability if I'm going to maintain my sanity.

Any advice going forward? Is it really just this bad until Stamina? Is it always this bad endurance wise? I'm also going to copy this post into the Tanker forum but please, if you are reading this and have any suggestions I would very much appreciate it.


 

Posted

Tanks are pretty bad at low levels. I was about ready to abandon my Inv/SS in the teens until I read about Havok's Superman build on the forums. That was in Issue 3, so long before the GDN of I5.

All I can really say is get motivated by the fact that later on you'll be awesome and everyone will want to be your friend.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Also, cross-posting = bad, mmmkay?


See my actual response in this same post in the Player Questions section.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

End reduction in combat jumping does virtually nothing just defense it up


 

Posted

Quote:
Originally Posted by Vanden View Post
Tanks are pretty bad at low levels. I was about ready to abandon my Inv/SS in the teens until I read about Havok's Superman build on the forums. That was in Issue 3, so long before the GDN of I5.

All I can really say is get motivated by the fact that later on you'll be awesome and everyone will want to be your friend.
dude your avatar is so bad *** they should base a remodeling of Super Strength over ur punches on that avatar.


 

Posted

Leveling a /SS tanker without a damage aura or extra dam buff is a pita until perhaps Rage and then Footstomp. Once you got them and Footstomp well slotted it's gonna be good.

I got taunt straight after Unyielding when I first leveled mine as Invincible was seemingly too far away at 18. Bare in mind this is like 5 years ago, but that and Invincible helped me tank for 8 man teams, I pretty much always done 8 man to level with and other people were my damage as long as I was their damage mitigation..If they're able to play without getting mezzed, killed etc and able to punch out AoEs then they'll level faster too. Pretty much went like that.

SS attack chain is pants without Rage, it takes Rage to balance it inline with other Tanker Sets like Axe.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Also, cross-posting = bad, mmmkay?


See my actual response in this same post in the Player Questions section.
Yeah... my fault. I knew before I even did it that it was social suicide but I always hated getting flamed with "THIS POST DOESN'T GO HERE POST IT IN X" so since I wasn't 100% sure which would get the better response I did both!


 

Posted

Invuln/SS all about Rage at 28 (when you finally get some damage for your single-target attacks) and Footstomp at 38 (when you finally get an AOE). It's a brutal slog until then.


 

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Quote:
Originally Posted by Danzini View Post
Yeah... my fault. I knew before I even did it that it was social suicide but I always hated getting flamed with "THIS POST DOESN'T GO HERE POST IT IN X" so since I wasn't 100% sure which would get the better response I did both!
No worries. Just wanted to point it out. We're usually pretty good at answering Tanker questions here, but it's not like the PQ section was a bad one, either. I can certainly understand the confusion there.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Danzini View Post
So my three offensive abilities are a 4 slotted Jab and Punch and Boxing... none of them make any dastardly villains shake in their boots. I had originally intended to take Air Superiority but decided the defensive upside of Combat Jumping and Acrobatics destroys what Flight can provide.
Okay, you're on an Invuln tank. You have Unyielding. WHY IN THE HECK ARE YOU TAKING ACROBATICS?

Quote:
I've already set the ground work for Health/Stamina and Tough/Weave but I really can't kill a darn thing right now. Is this just growing pains? Will it all work out in the end? Using half of your endurance pool to kill an even level Minion is beyond depressing, its downright demoralizing.
The mid to late teens are a painful time for just about everyone. Especially solo.

Are you still missing a lot? At 15, even with DOs, your Acc is usually atrocious. Maybe consider doubling up on Acc DOs (giving you an SO's worth of Acc). This will cut down on you missing and wasting end.

Also, Brawl is your friend! Yeah, it does jack for damage. But it costs ZERO END, and acts as a spacer for your more damage-heavy attacks. Stick an Acc in there and call it done.

Your first big boost comes at 20 with Stamina. Three-slotting it out quickly makes a big difference in your combat longevity.

Your second big boost comes with SOs. They provide a MASSIVE boost to your acc, damage output and (if slotted for) end reduction.


Quote:
I've read that most people exclude Haymaker due to is end cost and recharge but I really need a dmg dealing ability if I'm going to maintain my sanity.
Read Call_Me_Awesome's guide to the first 20 levels. (See his sig above.)


Looking back over your build, don't waste slots on EndRes in your defense/resist toggles. The paltry amount of endurance (granted, over time it adds up) saved from these toggles would be better spent slotted in attacks.

Also, Dull Pain is just overslotted for your level. Decide on either a fast-recharging small heal or a slow recharging big heal. Don't try to do both right now. This frees up two more slots that can go into attacks.

Don't waste time with EndRed in Combat Jumping. Just drop defenses in there and be done with it. It'll provide a LITTLE defense (not much, but better than nothing).

If you were to respec right now, I'd keep TempInvuln and Unyielding at two Resist slots, and go with Dull Pain on three recharges.

I'd then take the two slots from TI and Unyield and put them in Jab and Punch as extra Acc.

I'd take the two slots recovered from DP and put them into Boxing. Go two Acc, one Damage. Your general toughness for resisting damage will be identical. Your damage output should rise significantly since you'll be missing (and wasting End) a lot less.

Once you hit SOs, you can convert that second Acc to a third Damage. Or, if you REALLY hate missing, just keep it there.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Okay, you're on an Invuln tank. You have Unyielding. WHY IN THE HECK ARE YOU TAKING ACROBATICS?
I seen one tanker with Acrobatics instead of Unyielding. Not pretty.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by new dawn View Post
i seen one tanker with acrobatics instead of unyielding. Not pretty.
*shudder!*



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Yeah... thats one of those times (regarding Acrobatics) where I didn't think before I spoke... you are all correct. I don't need Acrobatics, not sure why I said that... I guess I was in "ZOMG DEFNESIVE ABLITIES MOWD!@!!"


 

Posted

Yeah, Inv/SS Tankers are terrible before the early 20s.

Tomorrow (with I18) you'll get Bruising, a -20% Res debuff on Jab. That will help out.

At 20 (or 22 after Stamina) you get KO Blow, and turn a huge corner in your damage dealing capabilities. And like people say, rage and Footstomp are around the corner.

The early levels are much smoother on a Brute, since you get KO Blow at level 8.


 

Posted

Pre-KO Blow, Inv/SS is definitely a slow-but-steady pace. One thing that is sometimes forgotten is Accuracy- nothing wastes Endurance and slows down a fight like missing! I slot heavily for Accuracy in the early levels, more than Damage. It only takes one fight against a Tsoo Sorcerer to find out why.